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| author | Martin Robertz <dream-master@gmx.net> | 2022-06-07 09:32:07 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-06-07 09:32:07 +0200 |
| commit | de75261e1da0ac2e9751145379360f72723b185f (patch) | |
| tree | 85a6e0a2abacbd23c1777044bc0025970a8d3b60 | |
| parent | 5df5aa312f1820dbefa627e6c03177d40cae725d (diff) | |
| parent | 4f39de54f17d9b7530f508d0a3fbedbd9a30428a (diff) | |
| download | GT5-Unofficial-de75261e1da0ac2e9751145379360f72723b185f.tar.gz GT5-Unofficial-de75261e1da0ac2e9751145379360f72723b185f.tar.bz2 GT5-Unofficial-de75261e1da0ac2e9751145379360f72723b185f.zip | |
Merge pull request #36 from GTNewHorizons/indalloy
Replace Assline Solder in KekzTech Recipes
19 files changed, 15 insertions, 81867 deletions
diff --git a/GregTech.cfg b/GregTech.cfg deleted file mode 100644 index 26d33cc8e2..0000000000 --- a/GregTech.cfg +++ /dev/null @@ -1,26 +0,0 @@ -# Configuration file - -colormodulation { - - cable_insulation { - I:B_64=64 - I:G_64=64 - I:R_64=64 - } - - construction_foam { - I:B_64=64 - I:G_64=64 - I:R_64=64 - } - - machine_metal { - I:B_255=255 - I:G_220=220 - I:R_210=210 - I:R_220=220 - } - -} - - diff --git a/GregTech.lang b/GregTech.lang deleted file mode 100644 index be8b9c6d6a..0000000000 --- a/GregTech.lang +++ /dev/null @@ -1,53200 +0,0 @@ -# Configuration file - -enablelangfile { - B:UseThisFileAsLanguageFile=false -} - - -languagefile { - S:"Book.Microwave Oven Manual.Name"=Microwave Oven Manual - S:"Book.Microwave Oven Manual.Page00"=Congratulations, you inserted a random seemingly empty Book into the Microwave and these Letters appeared out of nowhere. - S:"Book.Microwave Oven Manual.Page01"=You just got a Microwave Oven and asked yourself 'why do I even need it?'. It's simple, the Microwave can cook for just 128 EU and at an insane speed. Not even a normal E-furnace can do it that fast and cheap! - S:"Book.Microwave Oven Manual.Page02"=This is the cheapest and fastest way to cook for you. That is why the Microwave Oven can be found in almost every Kitchen (see www.youwannabuyakitchen.ly). - S:"Book.Microwave Oven Manual.Page03"=Long time exposure to Microwaves can cause Cancer, but we doubt Steve lives long enough to die because of that. - S:"Book.Microwave Oven Manual.Page04"=Do not insert any Metals. It might result in an Explosion. - S:"Book.Microwave Oven Manual.Page05"=Do not dry Animals with it. It will result in a Hot Dog, no matter which Animal you put into it. - S:"Book.Microwave Oven Manual.Page06"=Do not insert inflammable Objects. The Oven will catch on Fire. - S:"Book.Microwave Oven Manual.Page07"=Do not insert Explosives such as Eggs. Just don't. - S:"Book.Printer Manual V2.0.Name"=Printer Manual V2.0 - S:"Book.Printer Manual V2.0.Page00"=This Manual explains the different Functionalities the GregTech Printing Factory has built in, which are not in NEI. Most got NEI Support now, but there is still some left without it. - S:"Book.Printer Manual V2.0.Page01"=1. Coloring Items and Blocks: You know those Crafting Recipes, which have a dye surrounded by 8 Item to dye them? Or the ones which have just one Item and one Dye in the Grid? Those two Recipe Types can be cheaply automated using the Printer. - S:"Book.Printer Manual V2.0.Page02"=The Colorization Functionality even optimizes the Recipes, which normally require 8 Items + 1 Dye to 1 Item and an 8th of the normally used Dye in Fluid Form, isn't that awesome? - S:"Book.Printer Manual V2.0.Page03"=2. Copying Books: This Task got slightly harder. The first Step is putting the written and signed Book inside the Scanner with a Data Stick ready to receive the Data. - S:"Book.Printer Manual V2.0.Page04"=Now insert the Stick into the Data Slot of the Printer and add 3 pieces of Paper together with 144 Liters of actual Ink Fluid. Water mixed and chemical Dyes won't work on Paper without messing things up! - S:"Book.Printer Manual V2.0.Page05"=You got a stack of Pages for your new Book, just put them into the Assembler with some Glue and a piece of Leather for the Binding, and you receive an identical copy of the Book, which would stack together with the original. - S:"Book.Printer Manual V2.0.Page06"=3. Renaming Items: This Functionality is no longer Part of the Printer. There is now a Name Mold for the Forming Press to imprint a Name into an Item, just rename the Mold in an Anvil and use it in the Forming Press on any Item. - S:"Book.Printer Manual V2.0.Page07"=4. Crafting of Books, Maps, Nametags etc etc etc: Those Recipes moved to other Machines, just look them up in NEI. - S:"Book.Punch Card Manual V0.0.Name"=Punch Card Manual V0.0 - S:"Book.Punch Card Manual V0.0.Page00"=This Manual will explain the Functionality of the Punch Cards, once they are fully implemented. And no, they won't be like the IRL Punch Cards. This is just a current Idea Collection. - S:"Book.Punch Card Manual V0.0.Page01"=(i1&&i2)?o1=15:o1=0;=10 - S:"Book.Punch Card Manual V0.0.Page02"=ignore all Whitespace Characters, use Long for saving the Numbers - S:"Book.Punch Card Manual V0.0.Page03"=&& || ^^ & | ^ ! ++ -- + - % / // * ** << >> >>> < > <= >= == != ~ ( ) ?: , ; ;= ;=X; = i0 i1 i2 i3 i4 i5 o0 o1 o2 o3 o4 o5 v0 v1 v2 v3 v4 v5 v6 v7 v8 v9 m0 m1 m2 m3 m4 m5 m6 m7 m8 m9 A B C D E F - S:"Book.Punch Card Manual V0.0.Page04"='0' = false, 'everything but 0' = true, '!' turns '0' into '1' and everything else into '0' - S:"Book.Punch Card Manual V0.0.Page05"=',' is just a separator for multiple executed Codes in a row. - S:"Book.Punch Card Manual V0.0.Page06"=';' means that the Program waits until the next tick before continuing. ';=10' and ';=10;' both mean that it will wait 10 Ticks instead of 1. And ';=0' or anything < 0 will default to 0. - S:"Book.Punch Card Manual V0.0.Page07"=If the '=' Operator is used within Brackets, it returns the value the variable has been set to. - S:"Book.Punch Card Manual V0.0.Page08"=The Program saves the Char Index of the current Task, the 10 Variables (which reset to 0 as soon as the Program Loop stops), the 10 Member Variables and the remaining waiting Time in its NBT. - S:"Book.Punch Card Manual V0.0.Page09"=A = 10, B = 11, C = 12, D = 13, E = 14, F = 15, just for Hexadecimal Space saving, since Redstone has only 4 Bits. - S:"Book.Punch Card Manual V0.0.Page10"=For implementing Loops you just need 1 Punch Card per Loop, these Cards can restart once they are finished, depending on how many other Cards there are in the Program Loop you inserted your Card into, since it will process them procedurally. - S:"Book.Punch Card Manual V0.0.Page11"=A Punch Card Processor can run up to four Loops, each with the length of seven Punch Cards, parallel. - S:"Book.Punch Card Manual V0.0.Page12"=Why does the Punch Card need Ink to be made, you ask? Because the empty one needs to have some lines on, and the for the punched one it prints the Code to execute in a human readable format on the Card. - S:"Escherichia cadaver"=Rotten Flesh Bacteria - S:"Escherichia koli"=eColi Bacteria - S:Interaction_DESCRIPTION_Index_001=Puts out into adjacent Slot # - S:Interaction_DESCRIPTION_Index_002=Grabs in for own Slot # - S:Interaction_DESCRIPTION_Index_003=Normal - S:Interaction_DESCRIPTION_Index_004=Inverted - S:Interaction_DESCRIPTION_Index_005=No Work at all - S:Interaction_DESCRIPTION_Index_006=Export - S:Interaction_DESCRIPTION_Index_007=Import - S:Interaction_DESCRIPTION_Index_008=Export (conditional) - S:Interaction_DESCRIPTION_Index_009=Import (conditional) - S:Interaction_DESCRIPTION_Index_010=Export (invert cond) - S:Interaction_DESCRIPTION_Index_011=Import (invert cond) - S:Interaction_DESCRIPTION_Index_012=Export allow Input - S:Interaction_DESCRIPTION_Index_013=Import allow Output - S:Interaction_DESCRIPTION_Index_014=Export allow Input (conditional) - S:Interaction_DESCRIPTION_Index_015=Import allow Output (conditional) - S:Interaction_DESCRIPTION_Index_016=Export allow Input (invert cond) - S:Interaction_DESCRIPTION_Index_017=Import allow Output (invert cond) - S:Interaction_DESCRIPTION_Index_018=Normal - S:Interaction_DESCRIPTION_Index_019=Inverted - S:Interaction_DESCRIPTION_Index_020=Ready to work - S:Interaction_DESCRIPTION_Index_021=Not ready to work - S:Interaction_DESCRIPTION_Index_022=Import - S:Interaction_DESCRIPTION_Index_023=Import (conditional) - S:Interaction_DESCRIPTION_Index_024=Import (invert cond) - S:Interaction_DESCRIPTION_Index_025=Keep Liquids Away - S:Interaction_DESCRIPTION_Index_026=Keep Liquids Away (conditional) - S:Interaction_DESCRIPTION_Index_027=Keep Liquids Away (invert cond) - S:Interaction_DESCRIPTION_Index_028=Allow - S:Interaction_DESCRIPTION_Index_029=Allow (conditional) - S:Interaction_DESCRIPTION_Index_030=Disallow (conditional) - S:Interaction_DESCRIPTION_Index_031=Normal Universal Storage - S:Interaction_DESCRIPTION_Index_032=Inverted Universal Storage - S:Interaction_DESCRIPTION_Index_033=Normal Electricity Storage - S:Interaction_DESCRIPTION_Index_034=Inverted Electricity Storage - S:Interaction_DESCRIPTION_Index_035=Normal Steam Storage - S:Interaction_DESCRIPTION_Index_036=Inverted Steam Storage - S:Interaction_DESCRIPTION_Index_037=Normal Average Electric Input - S:Interaction_DESCRIPTION_Index_038=Inverted Average Electric Input - S:Interaction_DESCRIPTION_Index_039=Normal Average Electric Output - S:Interaction_DESCRIPTION_Index_040=Inverted Average Electric Output - S:Interaction_DESCRIPTION_Index_041=Normal Electricity Storage(Including Batteries) - S:Interaction_DESCRIPTION_Index_042=Inverted Electricity Storage(Including Batteries) - S:Interaction_DESCRIPTION_Index_043=Allow input, no output - S:Interaction_DESCRIPTION_Index_044=Deny input, no output - S:Interaction_DESCRIPTION_Index_045=Allow input, permit any output - S:Interaction_DESCRIPTION_Index_046=Deny input, permit any output - S:Interaction_DESCRIPTION_Index_047=Filter Fluid: - S:Interaction_DESCRIPTION_Index_048=Pump speed: - S:Interaction_DESCRIPTION_Index_049=L/tick - S:Interaction_DESCRIPTION_Index_050=L/sec - S:Interaction_DESCRIPTION_Index_051=Normal - S:Interaction_DESCRIPTION_Index_052=Inverted - S:Interaction_DESCRIPTION_Index_053=Slot: - S:Interaction_DESCRIPTION_Index_054=Inverted - S:Interaction_DESCRIPTION_Index_055=Normal - S:Interaction_DESCRIPTION_Index_056=Emit if 1 Maintenance Needed - S:Interaction_DESCRIPTION_Index_057=Emit if 1 Maintenance Needed(inverted) - S:Interaction_DESCRIPTION_Index_058=Emit if 2 Maintenance Needed - S:Interaction_DESCRIPTION_Index_059=Emit if 2 Maintenance Needed(inverted) - S:Interaction_DESCRIPTION_Index_060=Emit if 3 Maintenance Needed - S:Interaction_DESCRIPTION_Index_061=Emit if 3 Maintenance Needed(inverted) - S:Interaction_DESCRIPTION_Index_062=Emit if 4 Maintenance Needed - S:Interaction_DESCRIPTION_Index_063=Emit if 4 Maintenance Needed(inverted) - S:Interaction_DESCRIPTION_Index_064=Emit if 5 Maintenance Needed - S:Interaction_DESCRIPTION_Index_065=Emit if 5 Maintenance Needed(inverted) - S:Interaction_DESCRIPTION_Index_066=Emit if rotor needs maintenance - S:Interaction_DESCRIPTION_Index_067=Emit if rotor needs maintenance(inverted) - S:Interaction_DESCRIPTION_Index_068=Emit if any Player is close - S:Interaction_DESCRIPTION_Index_069=Emit if other player is close - S:Interaction_DESCRIPTION_Index_070=Emit if you are close - S:Interaction_DESCRIPTION_Index_071=Conducts strongest Input - S:Interaction_DESCRIPTION_Index_072=Conducts from bottom Input - S:Interaction_DESCRIPTION_Index_073=Conducts from top Input - S:Interaction_DESCRIPTION_Index_074=Conducts from north Input - S:Interaction_DESCRIPTION_Index_075=Conducts from south Input - S:Interaction_DESCRIPTION_Index_076=Conducts from west Input - S:Interaction_DESCRIPTION_Index_077=Conducts from east Input - S:Interaction_DESCRIPTION_Index_078=Signal = - S:Interaction_DESCRIPTION_Index_079=Conditional Signal = - S:Interaction_DESCRIPTION_Index_080=Inverted Conditional Signal = - S:Interaction_DESCRIPTION_Index_081=Frequency: - S:Interaction_DESCRIPTION_Index_082=Open if work enabled - S:Interaction_DESCRIPTION_Index_083=Open if work disabled - S:Interaction_DESCRIPTION_Index_084=Only Output allowed - S:Interaction_DESCRIPTION_Index_085=Only Input allowed - S:Interaction_DESCRIPTION_Index_086=Auto-Input: - S:Interaction_DESCRIPTION_Index_087=Disabled - S:Interaction_DESCRIPTION_Index_088=Enabled - S:Interaction_DESCRIPTION_Index_089= Auto-Output: - S:Interaction_DESCRIPTION_Index_090=Machine Processing: - S:Interaction_DESCRIPTION_Index_091=Redstone Output at Side - S:Interaction_DESCRIPTION_Index_092= set to: - S:Interaction_DESCRIPTION_Index_093=Strong - S:Interaction_DESCRIPTION_Index_094=Weak - S:Interaction_DESCRIPTION_Index_095=Input from Output Side allowed - S:Interaction_DESCRIPTION_Index_096=Input from Output Side forbidden - S:Interaction_DESCRIPTION_Index_097=It's dangerous to go alone! Take this. - S:Interaction_DESCRIPTION_Index_098=Do not regulate Item Stack Size - S:Interaction_DESCRIPTION_Index_099=Regulate Item Stack Size to: - S:Interaction_DESCRIPTION_Index_100=This is - S:Interaction_DESCRIPTION_Index_101= Ore. - S:Interaction_DESCRIPTION_Index_102=There is Lava behind this Rock. - S:Interaction_DESCRIPTION_Index_103=There is a Liquid behind this Rock. - S:Interaction_DESCRIPTION_Index_104=There is an Air Pocket behind this Rock. - S:Interaction_DESCRIPTION_Index_105=Material is changing behind this Rock. - S:Interaction_DESCRIPTION_Index_106=Found traces of - S:Interaction_DESCRIPTION_Index_107=No Ores found. - S:Interaction_DESCRIPTION_Index_108=Outputs Liquids, Steam and Items - S:Interaction_DESCRIPTION_Index_109=Outputs Steam and Items - S:Interaction_DESCRIPTION_Index_110=Outputs Steam and Liquids - S:Interaction_DESCRIPTION_Index_111=Outputs Steam - S:Interaction_DESCRIPTION_Index_112=Outputs Liquids and Items - S:Interaction_DESCRIPTION_Index_113=Outputs only Items - S:Interaction_DESCRIPTION_Index_114=Outputs only Liquids - S:Interaction_DESCRIPTION_Index_115=Outputs nothing - S:Interaction_DESCRIPTION_Index_116=Emit Energy to Outputside - S:Interaction_DESCRIPTION_Index_117=Don't emit Energy - S:Interaction_DESCRIPTION_Index_118=Emit Redstone if no Slot is free - S:Interaction_DESCRIPTION_Index_119=Don't emit Redstone - S:Interaction_DESCRIPTION_Index_120=Invert Redstone - S:Interaction_DESCRIPTION_Index_121=Don't invert Redstone - S:Interaction_DESCRIPTION_Index_122=Emit Redstone if slots contain something - S:Interaction_DESCRIPTION_Index_123=Don't emit Redstone - S:Interaction_DESCRIPTION_Index_124=Invert Filter - S:Interaction_DESCRIPTION_Index_125=Don't invert Filter - S:Interaction_DESCRIPTION_Index_126=Ignore NBT - S:Interaction_DESCRIPTION_Index_127=NBT has to match - S:Interaction_DESCRIPTION_Index_128=Redstone - S:Interaction_DESCRIPTION_Index_129=Energy - S:Interaction_DESCRIPTION_Index_130=Fluids - S:Interaction_DESCRIPTION_Index_131=Items - S:Interaction_DESCRIPTION_Index_132=Pipe is loose. - S:Interaction_DESCRIPTION_Index_133=Screws are missing. - S:Interaction_DESCRIPTION_Index_134=Something is stuck. - S:Interaction_DESCRIPTION_Index_135=Platings are dented. - S:Interaction_DESCRIPTION_Index_136=Circuitry burned out. - S:Interaction_DESCRIPTION_Index_137=That doesn't belong there. - S:Interaction_DESCRIPTION_Index_138=Incomplete Structure. - S:Interaction_DESCRIPTION_Index_139=Hit with Soft Hammer - S:Interaction_DESCRIPTION_Index_140=to (re-)start the Machine - S:Interaction_DESCRIPTION_Index_141=if it doesn't start. - S:Interaction_DESCRIPTION_Index_142=Running perfectly. - S:Interaction_DESCRIPTION_Index_143=Missing Mining Pipe - S:Interaction_DESCRIPTION_Index_144=Missing Turbine Rotor - S:Interaction_DESCRIPTION_Index_145=Step Down, In: - S:Interaction_DESCRIPTION_Index_146=Step Up, In: - S:Interaction_DESCRIPTION_Index_147=Amp, Out: - S:Interaction_DESCRIPTION_Index_148= V at - S:Interaction_DESCRIPTION_Index_149= Amp - S:Interaction_DESCRIPTION_Index_150=Chance: - S:Interaction_DESCRIPTION_Index_151=Does not get consumed in the process - S:Interaction_DESCRIPTION_Index_152=Total: - S:Interaction_DESCRIPTION_Index_153=Usage: - S:Interaction_DESCRIPTION_Index_154=Voltage: - S:Interaction_DESCRIPTION_Index_155=Amperage: - S:Interaction_DESCRIPTION_Index_156=Voltage: unspecified - S:Interaction_DESCRIPTION_Index_157=Amperage: unspecified - S:Interaction_DESCRIPTION_Index_158=Time: - S:Interaction_DESCRIPTION_Index_159=Needs Low Gravity - S:Interaction_DESCRIPTION_Index_160=Needs Cleanroom - S:Interaction_DESCRIPTION_Index_161= secs - S:Interaction_DESCRIPTION_Index_162=Name: - S:Interaction_DESCRIPTION_Index_163= MetaData: - S:Interaction_DESCRIPTION_Index_164=Hardness: - S:Interaction_DESCRIPTION_Index_165= Blast Resistance: - S:Interaction_DESCRIPTION_Index_166=Is valid Beacon Pyramid Material - S:Interaction_DESCRIPTION_Index_167=Tank - S:Interaction_DESCRIPTION_Index_168=Heat: - S:Interaction_DESCRIPTION_Index_169= HEM: - S:Interaction_DESCRIPTION_Index_170= Base EU Output: - S:Interaction_DESCRIPTION_Index_171=Facing: - S:Interaction_DESCRIPTION_Index_172= / Chance: - S:Interaction_DESCRIPTION_Index_173=You can remove this with a Wrench - S:Interaction_DESCRIPTION_Index_174=You can NOT remove this with a Wrench - S:Interaction_DESCRIPTION_Index_175=Conduction Loss: - S:Interaction_DESCRIPTION_Index_176=Contained Energy: - S:Interaction_DESCRIPTION_Index_177=Has Muffler Upgrade - S:Interaction_DESCRIPTION_Index_178=Progress: - S:Interaction_DESCRIPTION_Index_179=Max IN: - S:Interaction_DESCRIPTION_Index_180= EU - S:Interaction_DESCRIPTION_Index_181=Max OUT: - S:Interaction_DESCRIPTION_Index_182= EU at - S:Interaction_DESCRIPTION_Index_183= Amperes - S:Interaction_DESCRIPTION_Index_184=Energy: - S:Interaction_DESCRIPTION_Index_185=EU - S:Interaction_DESCRIPTION_Index_186=Owned by: - S:Interaction_DESCRIPTION_Index_187=Type -- Crop-Name: - S:Interaction_DESCRIPTION_Index_188= Growth: - S:Interaction_DESCRIPTION_Index_189= Gain: - S:Interaction_DESCRIPTION_Index_190= Resistance: - S:Interaction_DESCRIPTION_Index_191=Plant -- Fertilizer: - S:Interaction_DESCRIPTION_Index_192= Water: - S:Interaction_DESCRIPTION_Index_193= Weed-Ex: - S:Interaction_DESCRIPTION_Index_194= Scan-Level: - S:Interaction_DESCRIPTION_Index_195=Environment -- Nutrients: - S:Interaction_DESCRIPTION_Index_196= Humidity: - S:Interaction_DESCRIPTION_Index_197= Air-Quality: - S:Interaction_DESCRIPTION_Index_198=Attributes: - S:Interaction_DESCRIPTION_Index_199=Discovered by: - S:Interaction_DESCRIPTION_Index_200= L - S:Interaction_DESCRIPTION_Index_201=Nothing - S:Interaction_DESCRIPTION_Index_202=Pollution in Chunk: - S:Interaction_DESCRIPTION_Index_203= gibbl - S:Interaction_DESCRIPTION_Index_204=No Pollution in Chunk! HAYO! - S:Interaction_DESCRIPTION_Index_205= of - S:Interaction_DESCRIPTION_Index_206=Scan for Assembly Line - S:Interaction_DESCRIPTION_Index_211=Items per side: - S:Interaction_DESCRIPTION_Index_212=Input enabled - S:Interaction_DESCRIPTION_Index_213=Input disabled - S:Interaction_DESCRIPTION_Index_214=Connected - S:Interaction_DESCRIPTION_Index_215=Disconnected - S:Interaction_DESCRIPTION_Index_216=Deprecated Recipe - S:Interaction_DESCRIPTION_Index_217=Stocking mode. Keeps this many items in destination input slots. - S:Interaction_DESCRIPTION_Index_218=Transfer size mode. Add exactly this many items in destination input slots as long as there is room. - S:Interaction_DESCRIPTION_Index_500=Fitting: Loose - More Flow - S:Interaction_DESCRIPTION_Index_501=Fitting: Tight - More Efficiency - S:Item_DESCRIPTION_Index_000=Stored Heat: %s - S:Item_DESCRIPTION_Index_001=Durability: %s/%s - S:Item_DESCRIPTION_Index_002=%s lvl %s - S:Item_DESCRIPTION_Index_003=Attack Damage: %s - S:Item_DESCRIPTION_Index_004=Mining Speed: %s - S:Item_DESCRIPTION_Index_005=Turbine Efficiency: %s - S:Item_DESCRIPTION_Index_006=Optimal Steam flow: %sL/sec - S:Item_DESCRIPTION_Index_007=Optimal Gas flow(EU burnvalue per tick): %sEU/t - S:Item_DESCRIPTION_Index_008=Optimal Plasma flow(Plasma energyvalue per tick): %sEU/t - S:Item_DESCRIPTION_Index_009=Contains %s EU Tier: %s - S:Item_DESCRIPTION_Index_010=Empty. You should recycle it properly. - S:Item_DESCRIPTION_Index_011=%s / %s EU - Voltage: %s - S:Item_DESCRIPTION_Index_012=No Fluids Contained - S:Item_DESCRIPTION_Index_013=%sL / %sL - S:Item_DESCRIPTION_Index_014=Missing Coodinates! - S:Item_DESCRIPTION_Index_015=Device at: - S:Item_DESCRIPTION_Index_016=Amount: %s L - S:Item_DESCRIPTION_Index_017=Temperature: %s K - S:Item_DESCRIPTION_Index_018=State: %s - S:Item_DESCRIPTION_Index_500=Turbine Efficiency (Loose): %s - S:Item_DESCRIPTION_Index_501=Optimal Steam flow (Loose): %s L/t - S:MU-metaitem.01.32003.name=Electric Pump (MAX) - S:MU-metaitem.01.32003.tooltip= - S:MU-metaitem.01.32007.name=Electric Motor (MAX) - S:MU-metaitem.01.32007.tooltip= - S:MU-metaitem.01.32011.name=Conveyor Module (MAX) - S:MU-metaitem.01.32011.tooltip= - S:MU-metaitem.01.32015.name=Electric Piston (MAX) - S:MU-metaitem.01.32015.tooltip= - S:MU-metaitem.01.32019.name=Robot Arm (MAX) - S:MU-metaitem.01.32019.tooltip= - S:MU-metaitem.01.32023.name=Field Generator (MAX) - S:MU-metaitem.01.32023.tooltip= - S:MU-metaitem.01.32027.name=Emitter (MAX) - S:MU-metaitem.01.32027.tooltip= - S:MU-metaitem.01.32031.name=Sensor (MAX) - S:MU-metaitem.01.32031.tooltip= - S:MU-metaitem.01.32032.name=Electric Pump (ULV) - S:MU-metaitem.01.32032.tooltip=160 L/sec (as Cover) - S:MU-metaitem.01.32033.name=Electric Motor (ULV) - S:MU-metaitem.01.32033.tooltip= - S:MU-metaitem.01.32034.name=Conveyor Module (ULV) - S:MU-metaitem.01.32034.tooltip=1 Stack every 80 secs (as Cover) - S:MU-metaitem.01.32035.name=Electric Piston (ULV) - S:MU-metaitem.01.32035.tooltip= - S:MU-metaitem.01.32036.name=Robot Arm (ULV) - S:MU-metaitem.01.32036.tooltip=Inserts into specific Slots (as Cover) - S:MU-metaitem.01.32037.name=Field Generator (ULV) - S:MU-metaitem.01.32037.tooltip= - S:MU-metaitem.01.32038.name=Emitter (ULV) - S:MU-metaitem.01.32038.tooltip= - S:MU-metaitem.01.32039.name=Sensor (ULV) - S:MU-metaitem.01.32039.tooltip= - S:MU-metaitem.01.32040.name=Extruder Shape (Shaft) - S:MU-metaitem.01.32040.tooltip=Extruder Shape for making Windmill Shafts - S:MU-metaitem.01.32041.name=²³⁸Pu Pellet - S:MU-metaitem.01.32041.tooltip= - S:MU-metaitem.01.32042.name=⁹⁰Sr Pellet - S:MU-metaitem.01.32042.tooltip= - S:MU-metaitem.01.32043.name=²¹⁰Po Pellet - S:MU-metaitem.01.32043.tooltip= - S:MU-metaitem.01.32044.name=²⁴¹Am Pellet - S:MU-metaitem.01.32044.tooltip= - S:MU-metaitem.01.32050.name=Quad Cell Sodium Battery - S:MU-metaitem.01.32050.tooltip=Reusable - S:MU-metaitem.01.32052.name=Quad Cell Cadmium Battery - S:MU-metaitem.01.32052.tooltip=Reusable - S:MU-metaitem.01.32054.name=Quad Cell Lithium Battery - S:MU-metaitem.01.32054.tooltip=Reusable - S:MU-metaitem.01.32055.name=Gregtech Computer Cube - S:MU-metaitem.01.32055.tooltip=Reusable - S:MU-metaitem.01.32060.name=Raisin Bread - S:MU-metaitem.01.32060.tooltip=Extra Raisins, Just for ImQ009 - S:MU-metaitem.01.32061.name=144L Invar Fluid Cell - S:MU-metaitem.01.32061.tooltip=Holds exactly one dust worth of liquid. - S:MU-metaitem.01.32062.name=36L Brass Fluid Cell - S:MU-metaitem.01.32062.tooltip=Holds exactly one small dust worth of liquid. - S:MU-metaitem.01.32063.name=16L Bronze Fluid Cell - S:MU-metaitem.01.32063.tooltip=Holds exactly one tiny dust / nugget worth of liquid. - S:MU-metaitem.01.32064.name=1L Wrought Iron Fluid Cell - S:MU-metaitem.01.32064.tooltip=Holds exactly one litre worth of liquid. - S:MU-metaitem.01.32066.name=Proton Cell - S:MU-metaitem.01.32066.tooltip=Reusable - S:MU-metaitem.01.32068.name=Electron Cell - S:MU-metaitem.01.32068.tooltip=Reusable - S:MU-metaitem.01.32070.name=Quark Entanglement - S:MU-metaitem.01.32070.tooltip=Reusable - S:MU-metaitem.01.32071.name=Overflow Valve (ULV) - S:MU-metaitem.01.32071.tooltip=Maximum void amount: 8000 - S:MU-metaitem.01.32072.name=Overflow Valve (LV) - S:MU-metaitem.01.32072.tooltip=Maximum void amount: 64000 - S:MU-metaitem.01.32073.name=Overflow Valve (MV) - S:MU-metaitem.01.32073.tooltip=Maximum void amount: 512000 - S:MU-metaitem.01.32074.name=Overflow Valve (HV) - S:MU-metaitem.01.32074.tooltip=Maximum void amount: 4096000 - S:MU-metaitem.01.32075.name=Overflow Valve (EV) - S:MU-metaitem.01.32075.tooltip=Maximum void amount: 32768000 - S:MU-metaitem.01.32076.name=Overflow Valve (IV) - S:MU-metaitem.01.32076.tooltip=Maximum void amount: 262144000 - S:MU-metaitem.01.32100.name=Hypervisor Matrix (Fusion) - S:MU-metaitem.01.32100.tooltip=A memory unit containing an RI (Restricted Intelligence) - S:MU-metaitem.01.32101.name=Silicon Base Substrate - S:MU-metaitem.01.32101.tooltip=Used in the production of Carbon Nanotubes - S:MU-metaitem.01.32102.name=Carbon Nanotubes - S:MU-metaitem.01.32102.tooltip=Multi-walled Zigzag nanotubes, possibly Carbon's final form - S:MU-metaitem.01.32103.name=Linear Acetylenic Carbon (LAC/Carbyne) - S:MU-metaitem.01.32103.tooltip=LAC chains grown inside Multi-walled Carbon Nanotubes, highly stable - S:MU-metaitem.01.32104.name=Carbyne Composite Panel - S:MU-metaitem.01.32104.tooltip=Nanotubes which contain LAC, arranged side by side and compressed further - S:MU-metaitem.01.32105.name=Quantum Anomaly - S:MU-metaitem.01.32105.tooltip=Probably should shoot it with lasers - S:MU-metaitem.01.32106.name=Containment Unit I - S:MU-metaitem.01.32106.tooltip=Used in crafting - S:MU-metaitem.01.32107.name=Containment Unit II - S:MU-metaitem.01.32107.tooltip=Used in crafting - S:MU-metaitem.01.32108.name=Advanced Containment Unit - S:MU-metaitem.01.32108.tooltip=Used in crafting - S:MU-metaitem.01.32109.name=Exotic Containment Unit - S:MU-metaitem.01.32109.tooltip=Used in crafting - S:MU-metaitem.01.32110.name=Graviton Anomaly - S:MU-metaitem.01.32110.tooltip=Reusable - S:MU-metaitem.01.32111.name=Bomb Cast - S:MU-metaitem.01.32111.tooltip=Used in the production of Bombs - S:MU-metaitem.01.32112.name=Bomb Cast (Hot) - S:MU-metaitem.01.32112.tooltip=Consider cooling this off - S:MU-metaitem.01.32113.name=Bomb Cast (Set) - S:MU-metaitem.01.32113.tooltip=Break it open for the goodies inside! - S:MU-metaitem.01.32114.name=Bomb Cast (Broken) - S:MU-metaitem.01.32114.tooltip=This is probably just junk - S:MU-metaitem.01.32115.name=Mold (Bomb Cast) - S:MU-metaitem.01.32115.tooltip=Used in the production of Bombs - S:MU-metaitem.01.32120.name=Farm Processor [EV] - S:MU-metaitem.01.32120.tooltip=Reusable - S:MU-metaitem.01.32122.name=Farm Processor [IV] - S:MU-metaitem.01.32122.tooltip=Reusable - S:MU-metaitem.01.32124.name=Farm Processor [LuV] - S:MU-metaitem.01.32124.tooltip=Reusable - S:MU-metaitem.01.32126.name=Farm Processor [ZPM] - S:MU-metaitem.01.32126.tooltip=Reusable - S:MU-metaitem.01.32128.name=Farm Processor [UV] - S:MU-metaitem.01.32128.tooltip=Reusable - S:MU-metaitem.01.32130.name=ULV Machine Plate Cover - S:MU-metaitem.01.32130.tooltip=Deprecated - Shapeless Craft to new version - S:MU-metaitem.01.32131.name=LV Machine Plate Cover - S:MU-metaitem.01.32131.tooltip=Deprecated - Shapeless Craft to new version - S:MU-metaitem.01.32132.name=MV Machine Plate Cover - S:MU-metaitem.01.32132.tooltip=Deprecated - Shapeless Craft to new version - S:MU-metaitem.01.32133.name=HV Machine Plate Cover - S:MU-metaitem.01.32133.tooltip=Deprecated - Shapeless Craft to new version - S:MU-metaitem.01.32134.name=EV Machine Plate Cover - S:MU-metaitem.01.32134.tooltip=Deprecated - Shapeless Craft to new version - S:MU-metaitem.01.32135.name=IV Machine Plate Cover - S:MU-metaitem.01.32135.tooltip=Deprecated - Shapeless Craft to new version - S:MU-metaitem.01.32136.name=LuV Machine Plate Cover - S:MU-metaitem.01.32136.tooltip=Deprecated - Shapeless Craft to new version - S:MU-metaitem.01.32137.name=ZPM Machine Plate Cover - S:MU-metaitem.01.32137.tooltip=Deprecated - Shapeless Craft to new version - S:MU-metaitem.01.32138.name=UV Machine Plate Cover - S:MU-metaitem.01.32138.tooltip=Deprecated - Shapeless Craft to new version - S:MU-metaitem.01.32139.name=MAX Machine Plate Cover - S:MU-metaitem.01.32139.tooltip=Deprecated - Shapeless Craft to new version - S:MU-metaitem.01.32140.name=Wood's Glass Lens - S:MU-metaitem.01.32140.tooltip=Allows UV & IF to pass through, blocks visible light spectrums - S:MU-metaitem.01.32141.name=Transmission Component (ULV) - S:MU-metaitem.01.32141.tooltip= - S:MU-metaitem.01.32142.name=Transmission Component (LV) - S:MU-metaitem.01.32142.tooltip= - S:MU-metaitem.01.32143.name=Transmission Component (MV) - S:MU-metaitem.01.32143.tooltip= - S:MU-metaitem.01.32144.name=Transmission Component (HV) - S:MU-metaitem.01.32144.tooltip= - S:MU-metaitem.01.32145.name=Transmission Component (EV) - S:MU-metaitem.01.32145.tooltip= - S:MU-metaitem.01.32146.name=Transmission Component (IV) - S:MU-metaitem.01.32146.tooltip= - S:MU-metaitem.01.32147.name=Transmission Component (LuV) - S:MU-metaitem.01.32147.tooltip= - S:MU-metaitem.01.32148.name=Transmission Component (ZPM) - S:MU-metaitem.01.32148.tooltip= - S:MU-metaitem.01.32149.name=Transmission Component (UV) - S:MU-metaitem.01.32149.tooltip= - S:MU-metaitem.01.32150.name=Transmission Component (MAX) - S:MU-metaitem.01.32150.tooltip= - S:MU-metaitem.01.32221.name=Extruder Shape (Small Gear) - S:MU-metaitem.01.32221.tooltip=Extruder Shape for making small gears - S:MU-metaitem.01.name=Generated Item - S:"Material.1,1dimethylhydrazine"=1,1-Dimethylhydrazine - S:Material.2nitrochlorobenzene=2-Nitrochlorobenzene - S:"Material.3,3diaminobenzidine"=3,3-Diaminobenzidine - S:"Material.3,3dichlorobenzidine"=3,3-Dichlorobenzidine - S:Material.aceticacid=Acetic Acid - S:Material.acetone=Acetone - S:Material.adamantium=Adamantium - S:Material.adamite=Adamite - S:Material.adluorite=Adluorite - S:Material.advanced=Advanced - S:Material.agate=Agate - S:Material.air=Air - S:Material.alduorite=Alduorite - S:Material.alfium=Alfium - S:Material.allylchloride=Allyl Chloride - S:Material.almandine=Almandine - S:Material.aluminium=Aluminium - S:Material.aluminiumbrass=Aluminium Brass - S:Material.alumite=Alumite - S:Material.alunite=Alunite - S:Material.amber=Amber - S:Material.americium=Americium - S:Material.amethyst=Amethyst - S:Material.ammonia=Ammonia - S:Material.ammonium=Ammonium - S:Material.amordrine=Amordrine - S:Material.andesite=Andesite - S:Material.andradite=Andradite - S:Material.angmallen=Angmallen - S:Material.annealedcopper=Annealed Copper - S:Material.antimatter=Antimatter - S:Material.antimony=Antimony - S:Material.antimonytrioxide=Antimony Trioxide - S:Material.anybronze=AnyBronze - S:Material.anycopper=AnyCopper - S:Material.anyiron=AnyIron - S:Material.anyrubber=AnyRubber - S:Material.anysyntheticrubber=AnySyntheticRubber - S:Material.apatite=Apatite - S:Material.aquamarine=Aquamarine - S:Material.aquaregia=Aqua Regia - S:Material.ardite=Ardite - S:Material.aredrite=Aredrite - S:Material.argon=Argon - S:Material.arsenic=Arsenic - S:Material.arsenictrioxide=Arsenic Trioxide - S:Material.asbestos=Asbestos - S:Material.ash=Ashes - S:Material.astralsilver=Astral Silver - S:Material.atlarus=Atlarus - S:Material.bandediron=Banded Iron - S:Material.barite=Barite - S:Material.barium=Barium - S:Material.basalt=Basalt - S:Material.basalticmineralsand=Basaltic Mineral Sand - S:Material.basic=Basic - S:Material.bastnasite=Bastnasite - S:Material.batteryalloy=Battery Alloy - S:Material.bauxite=Bauxite - S:Material.bedrockium=Bedrockium - S:Material.bentonite=Bentonite - S:Material.benzene=Benzene - S:Material.beryllium=Beryllium - S:Material.bio=Bio - S:Material.biodiesel=Bio Diesel - S:Material.biofuel=Biofuel - S:Material.biohmediumsterilized=Sterilized Bio Medium - S:Material.biomass=Forestry Biomass - S:Material.biomediumraw=Raw Bio Medium - S:Material.biotite=Biotite - S:Material.bismuth=Bismuth - S:Material.bismuthbronze=Bismuth Bronze - S:Material.bisphenola=Bisphenol A - S:Material.bitumen=Bitumen - S:Material.black=Black - S:Material.blackbronze=Black Bronze - S:Material.blackplutonium=Black Plutonium - S:Material.blacksteel=Black Steel - S:Material.blaze=Blaze - S:Material.blizz=Blizz - S:Material.bloodinfusediron=Blood Infused Iron - S:Material.bloodstone=Bloodstone - S:Material.bluealloy=Blue Alloy - S:Material.blueschist=Blueschist - S:Material.bluesteel=Blue Steel - S:Material.bluestone=Bluestone - S:Material.bluetopaz=Blue Topaz - S:Material.blutonium=Blutonium - S:Material.bone=Bone - S:Material.borax=Borax - S:Material.boron=Boron - S:Material.borosilicateglass=Borosilicate Glass - S:Material.brass=Brass - S:Material.brick=Brick - S:Material.bricknether=BrickNether - S:Material.bronze=Bronze - S:Material.brownlimonite=Brown Limonite - S:Material.butadiene=Butadiene - S:Material.butane=Butane - S:Material.butene=Butene - S:Material.cadmium=Cadmium - S:Material.caesium=Caesium - S:Material.calcite=Calcite - S:Material.calcium=Calcium - S:Material.calciumacetatesolution=Calcium Acetate Solution - S:Material.callistoice=Callisto Ice - S:Material.carbon=Carbon - S:Material.carbondioxide=Carbon Dioxide - S:Material.carbonmonoxide=Carbon Monoxide - S:Material.carmot=Carmot - S:Material.cassiterite=Cassiterite - S:Material.cassiteritesand=Cassiterite Sand - S:Material.celenegil=Celenegil - S:Material.cerium=Cerium - S:Material.certusquartz=Certus Quartz - S:Material.ceruclase=Ceruclase - S:Material.chalcopyrite=Chalcopyrite - S:Material.charcoal=Charcoal - S:Material.charcoalbyproducts=Charcoal Byproducts - S:Material.cheese=Cheese - S:Material.chert=Chert - S:Material.chili=Chili - S:Material.chimerite=Chimerite - S:Material.chloramine=Chloramine - S:Material.chlorine=Chlorine - S:Material.chlorobenzene=Chlorobenzene - S:Material.chloroform=Chloroform - S:Material.chloromethane=Chloromethane - S:Material.chocolate=Chocolate - S:Material.chrome=Chrome - S:Material.chromite=Chromite - S:Material.chromiumdioxide=Chromium Dioxide - S:Material.chromiumtrioxide=Chromium Trioxide - S:Material.chrysocolla=Chrysocolla - S:Material.chrysotile=Chrysotile - S:Material.cinnabar=Cinnabar - S:Material.citrine=Citrine - S:Material.clay=Clay - S:Material.cluster=Cluster - S:Material.coal=Coal - S:Material.coalfuel=Coalfuel - S:Material.cobalt=Cobalt - S:Material.cobaltbrass=Cobalt Brass - S:Material.cobalthexahydrate=Cobalt Hexahydrate - S:Material.cobaltite=Cobaltite - S:Material.cobaltoxide=Cobalt Oxide - S:Material.cobblestone=Cobblestone - S:Material.cocoa=Cocoa - S:Material.coffee=Coffee - S:Material.concrete=Concrete - S:Material.conductiveiron=Conductive Iron |
