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author | Christina Berchtold <kekzdealer@gmail.com> | 2019-06-08 00:22:03 +0200 |
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committer | Christina Berchtold <kekzdealer@gmail.com> | 2019-06-08 00:22:03 +0200 |
commit | 528d3633ab5b7534325281759ffeec4772f68da9 (patch) | |
tree | 478a79f7eefa827f7e3752c6483a1880652ed96c /config/GregTech/GregTech.cfg | |
parent | 57c5da35a3a6b5cbf6cf36d6ab9e4886fc1e6342 (diff) | |
download | GT5-Unofficial-528d3633ab5b7534325281759ffeec4772f68da9.tar.gz GT5-Unofficial-528d3633ab5b7534325281759ffeec4772f68da9.tar.bz2 GT5-Unofficial-528d3633ab5b7534325281759ffeec4772f68da9.zip |
I haven't commited in a while D;
Diffstat (limited to 'config/GregTech/GregTech.cfg')
-rw-r--r-- | config/GregTech/GregTech.cfg | 241 |
1 files changed, 241 insertions, 0 deletions
diff --git a/config/GregTech/GregTech.cfg b/config/GregTech/GregTech.cfg new file mode 100644 index 0000000000..18c05f910b --- /dev/null +++ b/config/GregTech/GregTech.cfg @@ -0,0 +1,241 @@ +# Configuration file + +features { + I:MaxLogStackSize=64 + I:MaxOreStackSize=64 + I:MaxOtherBlockStackSize=64 + I:MaxPlankStackSize=64 + I:UpgradeStacksize=4 +} + + +general { + B:AFK_Hunger=false + B:AddGTRecipesToIC2Machines=true + B:AdventureModeStartingAxe=true + B:AllowAutoMaintenanceHatchInteraction=false + B:ArcSmeltIntoAnnealedWrought=true + B:BrickedBlastFurnace=true + B:CraftingUnification=true + B:CropNeedBlockBelow=true + B:Debug=false + B:Debug2=false + B:DisableIC2Cables=true + B:DisableOldChemicalRecipes=false + B:DisableVanillaOres=true + B:EasierIVPlusCables=false + B:EnableAchievements=true + B:EnableAllComponents=false + B:EnableAllMaterials=false + B:EnableCleanroom=true + B:EnableImmersiveEngineeringRSupport=true + B:EnableMagneticraftSupport=true + B:EnsureToBeLoadedLast=true + B:ExplosionItemDrops=false + I:FlintAndSteelChance=30 + B:GTBees=true + B:HardCoreCableLoss=false + B:HideRecyclingRecipes=true + B:HideUnusedOres=true + B:IncreaseDungeonLoot=true + B:InventoryUnification=true + I:ItemDespawnTime=6000 + B:LoggingPlayerActivity=true + D:MagneticraftBonusOutputPercent=100.0 + I:MaxEqualEntitiesAtOneSpot=3 + I:MillisecondsPassedInGTTileEntityUntilLagWarning=100 + B:MixedOreOnlyYieldsTwoThirdsOfPureOre=false + B:NerfCombs=true + B:NerfCrops=true + B:NerfDustCrafting=true + I:SkeletonsShootGTArrows=16 + B:TEMachineRecipes=false + I:TicksForLagAveragingWithScanner=25 + B:WoodNeedsSawForCrafting=true + B:disable_STDERR=false + B:disable_STDOUT=false + B:drinks_always_drinkable=false + B:forceAdventureMode=false + B:hardermobspawners=true + B:harderstone=false + B:online=true + B:show_all_metaitems_in_creative_and_NEI=false + B:smallerVanillaToolDurability=true + B:sound_multi_threading=false + B:timber_axe=true +} + + +machines { + B:colored_guis_when_painted=true + B:constant_need_of_energy=true + B:explosions_on_nonwrenching=true + B:fire_causes_explosions=true + B:lightning_causes_explosions=true + B:machines_explosion_damage=true + B:machines_flammable=true + B:rain_causes_explosions=true + B:wirefire_on_explosion=true +} + + +pollution { + B:EnablePollution=true + I:PoisonLimit=750000 + I:SmogLimit=500000 + I:SourRainLimit=2000000 + I:VegetationLimit=1000000 +} + + +########################################################################################################## +# undergroundfluid +#--------------------------------------------------------------------------------------------------------# +# Config Underground Fluids (Delete this Category for regenerate) +########################################################################################################## + +undergroundfluid { + # Dimension IDs Black List + I:DimBlackList < + -1 + 1 + > + + ########################################################################################################## + # overworld + #--------------------------------------------------------------------------------------------------------# + # Set Overworld Generating + ########################################################################################################## + + overworld { + # Dimension ID or Class Name + S:Dimension=0 + + gas_natural_gas { + # Chance generating (weighted chance!, there will be a fluid in chunk always!) + I:Chance=20 + + # Decrease per operation (actual fluid gained works like (Litre)VeinData/5000) + I:DecreasePerOperationAmount=7 + + # Max amount generation (per operation, sets the VeinData) 80000 MAX + I:MaxAmount=625 + + # Min amount generation (per operation, sets the VeinData) 0 MIN + I:MinAmount=0 + + # Fluid registry name + S:Registry=gas_natural_gas + } + + liquid_light_oil { + # Chance generating (weighted chance!, there will be a fluid in chunk always!) + I:Chance=20 + + # Decrease per operation (actual fluid gained works like (Litre)VeinData/5000) + I:DecreasePerOperationAmount=6 + + # Max amount generation (per operation, sets the VeinData) 80000 MAX + I:MaxAmount=625 + + # Min amount generation (per operation, sets the VeinData) 0 MIN + I:MinAmount=0 + + # Fluid registry name + S:Registry=liquid_light_oil + } + + liquid_medium_oil { + # Chance generating (weighted chance!, there will be a fluid in chunk always!) + I:Chance=20 + + # Decrease per operation (actual fluid gained works like (Litre)VeinData/5000) + I:DecreasePerOperationAmount=5 + + # Max amount generation (per operation, sets the VeinData) 80000 MAX + I:MaxAmount=625 + + # Min amount generation (per operation, sets the VeinData) 0 MIN + I:MinAmount=0 + + # Fluid registry name + S:Registry=liquid_medium_oil + } + + liquid_heavy_oil { + # Chance generating (weighted chance!, there will be a fluid in chunk always!) + I:Chance=20 + + # Decrease per operation (actual fluid gained works like (Litre)VeinData/5000) + I:DecreasePerOperationAmount=4 + + # Max amount generation (per operation, sets the VeinData) 80000 MAX + I:MaxAmount=625 + + # Min amount generation (per operation, sets the VeinData) 0 MIN + I:MinAmount=0 + + # Fluid registry name + S:Registry=liquid_heavy_oil + } + + oil { + # Chance generating (weighted chance!, there will be a fluid in chunk always!) + I:Chance=20 + + # Decrease per operation (actual fluid gained works like (Litre)VeinData/5000) + I:DecreasePerOperationAmount=5 + + # Max amount generation (per operation, sets the VeinData) 80000 MAX + I:MaxAmount=625 + + # Min amount generation (per operation, sets the VeinData) 0 MIN + I:MinAmount=0 + + # Fluid registry name + S:Registry=oil + } + + } + + ########################################################################################################## + # moon + #--------------------------------------------------------------------------------------------------------# + # Set Moon Generating + ########################################################################################################## + + moon { + # Dimension ID or Class Name + S:Dimension=Moon + + helium-3 { + # Chance generating (weighted chance!, there will be a fluid in chunk always!) + I:Chance=100 + + # Decrease per operation (actual fluid gained works like (Litre)VeinData/5000) + I:DecreasePerOperationAmount=1 + + # Max amount generation (per operation, sets the VeinData) 80000 MAX + I:MaxAmount=128 + + # Min amount generation (per operation, sets the VeinData) 0 MIN + I:MinAmount=24 + + # Fluid registry name + S:Registry=helium-3 + } + + } + + ########################################################################################################## + # default + #--------------------------------------------------------------------------------------------------------# + # Set Default Generating (Use this Category for Default settings) + ########################################################################################################## + + default { + } + +} + + |