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author | Ethryan <3237986+Ethryan@users.noreply.github.com> | 2024-05-22 21:42:42 +0200 |
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committer | GitHub <noreply@github.com> | 2024-05-22 21:42:42 +0200 |
commit | 2cf455aa66b7d78286923bb873cffabcd997edc6 (patch) | |
tree | e0daba2e808479b745c7dcc6e5637e9e2d616df5 /gigagramfab/src/main/java/net | |
parent | 66b60bb8192ab9982dd756e8725b6dbb44fec581 (diff) | |
download | GT5-Unofficial-2cf455aa66b7d78286923bb873cffabcd997edc6.tar.gz GT5-Unofficial-2cf455aa66b7d78286923bb873cffabcd997edc6.tar.bz2 GT5-Unofficial-2cf455aa66b7d78286923bb873cffabcd997edc6.zip |
Implementation: Raw Ore Items as Ore Drops (#2502)
* testing
* Fix textures
* Adding Drops, still need to add furnace recipe
* Need to fix the multiple smelting recipes. otherwise stuff works.
* part 2
* Remove wip block code I added
* Moved it to a new processing file
* Fix Oredict and add a stone dust chance output. And added a config option for fortune bonus.
* Finally got Spotless to work
* fix config system set it in gregtech config with oredropbehaviour in gregtech.cfg
* Added new option and an option that returns it to the old behaviour.
* Moved the raw ores to meta3 since meta1 was full. (MetaID range fix)
* Fixing the MBM to only process small ores with fortune.
* New config option
* try to fix the recipes not working on Zeta
* Implement Caedis Fortune fix
* Added comment
* Spotless
* Fix stone dust amount from macerator
* Adding Raw ore to the OreFactory (Untested)
* spotless
* Update this to actually drop the amount number of stack, instead of the stack set to the amount
* New Random function for fortune
and shapeless crushing recipes for the raw ores.
* Fix
* Actually make the block per dimension.
* Fix an () issue. And make this actually work ingame. and not just randomly.
* Change back drops
Ned to look into Silk Touch more
* Enable Silk Touch
* Wth Spotless?, THIS made you complain?
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