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authorkuba6000 <kuba.123123.6000@gmail.com>2022-08-05 01:16:57 +0200
committerkuba6000 <kuba.123123.6000@gmail.com>2022-08-05 01:16:57 +0200
commit55c3e624f7420e1f2e93a396cdef5189885062d9 (patch)
tree2bdbb9f31087331bfa3b3d7d7d13a462f92ce2c8 /gradle.properties
parent0b07653e13a262f404b231c68e03a979707b8b0c (diff)
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Empty minecraft mod
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+modName = kubaworks
+
+# This is a case-sensitive string to identify your mod. Convention is to use lower case.
+modId = kubaworks
+
+modGroup = kubaworks
+
+# WHY is there no version field?
+# The build script relies on git to provide a version via tags. It is super easy and will enable you to always know the
+# code base or your binary. Check out this tutorial: https://blog.mattclemente.com/2017/10/13/versioning-with-git-tags/
+
+# Will update your build.gradle automatically whenever an update is available
+autoUpdateBuildScript = false
+
+minecraftVersion = 1.7.10
+forgeVersion = 10.13.4.1614
+
+# Specify a MCP channel and mappings version for dependency deobfuscation and the deobfParams task.
+channel = stable
+mappingsVersion = 12
+
+# Define other MCP mappings for dependency deobfuscation
+remoteMappings = https://raw.githubusercontent.com/MinecraftForge/FML/1.7.10/conf/
+
+# Select a username for testing your mod with breakpoints. You may leave this empty for a random username each time you
+# restart Minecraft in development. Choose this dependent on your mod:
+# Do you need consistent player progressing (for example Thaumcraft)? -> Select a name
+# Do you need to test how your custom blocks interacts with a player that is not the owner? -> leave name empty
+developmentEnvironmentUserName = Developer
+
+# Define a source file of your project with:
+# public static final String VERSION = "GRADLETOKEN_VERSION";
+# The string's content will be replaced with your mod's version when compiled. You should use this to specify your mod's
+# version in @Mod([...], version = VERSION, [...])
+# Leave these properties empty to skip individual token replacements
+replaceGradleTokenInFile = Tags.java
+gradleTokenModId = GRADLETOKEN_MODID
+gradleTokenModName = GRADLETOKEN_MODNAME
+gradleTokenVersion = GRADLETOKEN_VERSION
+gradleTokenGroupName =
+
+# In case your mod provides an API for other mods to implement you may declare its package here. Otherwise, you can
+# leave this property empty.
+# Example value: apiPackage = api + modGroup = com.myname.mymodid -> com.myname.mymodid.api
+apiPackage =
+
+# Specify the configuration file for Forge's access transformers here. It must be placed into /src/main/resources/META-INF/
+# Example value: mymodid_at.cfg
+accessTransformersFile =
+
+# Provides setup for Mixins if enabled. If you don't know what mixins are: Keep it disabled!
+usesMixins = false
+# Adds some debug arguments like verbose output and export
+usesMixinDebug = false
+# Specify the location of your implementation of IMixinConfigPlugin. Leave it empty otherwise.
+mixinPlugin =
+# Specify the package that contains all of your Mixins. You may only place Mixins in this package or the build will fail!
+mixinsPackage =
+# Specify the core mod entry class if you use a core mod. This class must implement IFMLLoadingPlugin!
+# This parameter is for legacy compatibility only
+# Example value: coreModClass = asm.FMLPlugin + modGroup = com.myname.mymodid -> com.myname.mymodid.asm.FMLPlugin
+coreModClass =
+# If your project is only a consolidation of mixins or a core mod and does NOT contain a 'normal' mod ( = some class
+# that is annotated with @Mod) you want this to be true. When in doubt: leave it on false!
+containsMixinsAndOrCoreModOnly = false
+
+# Enables Mixins even if this mod doesn't use them, useful if one of the dependencies uses mixins.
+forceEnableMixins = false
+
+# If enabled, you may use 'shadowCompile' for dependencies. They will be integrated in your jar. It is your
+# responsibility check the licence and request permission for distribution, if required.
+usesShadowedDependencies = false
+
+# Optional parameter to customize the produced artifacts. Use this to preserver artifact naming when migrating older
+# projects. New projects should not use this parameter.
+#customArchiveBaseName =
+
+# Optional parameter to prevent the source code from being published
+# noPublishedSources =