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authorMartin Robertz <dream-master@gmx.net>2023-04-19 19:17:49 +0200
committerGitHub <noreply@github.com>2023-04-19 19:17:49 +0200
commitc7edae3460915e0a3b9173d9cf4b188f1b0a91a7 (patch)
tree9a0c0c9506e15ed5401a01746c49dbe48ca1e625 /gradle.properties
parent8217c7f13cbdfa7341773ae9725b8e650392b32d (diff)
parent0428dcaa50cbaac66f78f184142c7ad72ca420b2 (diff)
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Merge pull request #190 from GTNewHorizons/cleanup
Cleanup
Diffstat (limited to 'gradle.properties')
-rw-r--r--gradle.properties102
1 files changed, 89 insertions, 13 deletions
diff --git a/gradle.properties b/gradle.properties
index 7625dfe249..64768ac51a 100644
--- a/gradle.properties
+++ b/gradle.properties
@@ -15,40 +15,61 @@ autoUpdateBuildScript = false
minecraftVersion = 1.7.10
forgeVersion = 10.13.4.1614
-# Select a username for testing your mod with breakpoints. You may leave this empty for a random user name each time you
+# Specify a MCP channel and mappings version for dependency deobfuscation and the deobfParams task.
+channel = stable
+mappingsVersion = 12
+
+# Define other MCP mappings for dependency deobfuscation
+remoteMappings = https://raw.githubusercontent.com/MinecraftForge/FML/1.7.10/conf/
+
+# Select a username for testing your mod with breakpoints. You may leave this empty for a random username each time you
# restart Minecraft in development. Choose this dependent on your mod:
# Do you need consistent player progressing (for example Thaumcraft)? -> Select a name
# Do you need to test how your custom blocks interacts with a player that is not the owner? -> leave name empty
developmentEnvironmentUserName = Developer
-# Define a source file of your project with:
-# public static final String VERSION = "GRADLETOKEN_VERSION";
-# The string's content will be replaced with your mods version when compiled. You should use this to specify your mod's
-# version in @Mod([...], version = VERSION, [...])
-# Leave these properties empty to skip individual token replacements
-replaceGradleTokenInFile = Reference.java
+# Enables using modern java syntax (up to version 17) via Jabel, while still targetting JVM 8.
+# See https://github.com/bsideup/jabel for details on how this works.
+enableModernJavaSyntax = true
+
+# Enables injecting missing generics into the decompiled source code for a better coding experience
+# Turns most publically visible List, Map, etc. into proper List<Type>, Map<K, V> types
+enableGenericInjection = true
+
+# Generate a class with String fields for the mod id, name, version and group name named with the fields below
+generateGradleTokenClass = com.github.technus.tectech.Tags
gradleTokenModId =
gradleTokenModName =
-gradleTokenVersion = GRADLETOKEN_VERSION
+gradleTokenVersion = VERSION
gradleTokenGroupName =
+# [DEPRECATED]
+# Multiple source files can be defined here by providing a comma-seperated list: Class1.java,Class2.java,Class3.java
+# public static final String VERSION = "GRADLETOKEN_VERSION";
+# The string's content will be replaced with your mod's version when compiled. You should use this to specify your mod's
+# version in @Mod([...], version = VERSION, [...])
+# Leave these properties empty to skip individual token replacements
+replaceGradleTokenInFile =
-# In case your mod provides an API for other mods to implement you may declare its package here. Otherwise you can
+# In case your mod provides an API for other mods to implement you may declare its package here. Otherwise, you can
# leave this property empty.
# Example value: apiPackage = api + modGroup = com.myname.mymodid -> com.myname.mymodid.api
apiPackage =
-# Specify the configuration file for Forge's access transformers here. I must be placed into /src/main/resources/META-INF/
-# Example value: mymodid_at.cfg
+# Specify the configuration file for Forge's access transformers here. It must be placed into /src/main/resources/META-INF/
+# There can be multiple files in a comma-separated list.
+# Example value: mymodid_at.cfg,nei_at.cfg
accessTransformersFile = tectech_at.cfg
# Provides setup for Mixins if enabled. If you don't know what mixins are: Keep it disabled!
usesMixins = false
+# Adds some debug arguments like verbose output and export
+usesMixinDebug = false
# Specify the location of your implementation of IMixinConfigPlugin. Leave it empty otherwise.
mixinPlugin =
# Specify the package that contains all of your Mixins. You may only place Mixins in this package or the build will fail!
mixinsPackage =
# Specify the core mod entry class if you use a core mod. This class must implement IFMLLoadingPlugin!
-# This parameter is for legacy compatability only
+# This parameter is for legacy compatibility only
# Example value: coreModClass = asm.FMLPlugin + modGroup = com.myname.mymodid -> com.myname.mymodid.asm.FMLPlugin
coreModClass =
# If your project is only a consolidation of mixins or a core mod and does NOT contain a 'normal' mod ( = some class
@@ -58,10 +79,65 @@ containsMixinsAndOrCoreModOnly = false
# Enables Mixins even if this mod doesn't use them, useful if one of the dependencies uses mixins.
forceEnableMixins = true
-# If enabled, you may use 'shadowImplementation' for dependencies. They will be integrated in your jar. It is your
+# If enabled, you may use 'shadowCompile' for dependencies. They will be integrated in your jar. It is your
# responsibility check the licence and request permission for distribution, if required.
usesShadowedDependencies = true
+# If disabled, won't remove unused classes from shaded dependencies. Some libraries use reflection to access
+# their own classes, making the minimization unreliable.
+minimizeShadowedDependencies = true
+# If disabled, won't rename the shadowed classes.
+relocateShadowedDependencies = true
+
+# Adds the GTNH maven, CurseMaven, IC2/Player maven, and some more well-known 1.7.10 repositories
+includeWellKnownRepositories = true
+
+# Publishing to modrinth requires you to set the MODRINTH_TOKEN environment variable to your current modrinth API token.
+
+# The project's ID on Modrinth. Can be either the slug or the ID.
+# Leave this empty if you don't want to publish on Modrinth.
+modrinthProjectId =
+
+# The project's relations on Modrinth. You can use this to refer to other projects on Modrinth.
+# Syntax: scope1-type1:name1;scope2-type2:name2;...
+# Where scope can be one of [required, optional, incompatible, embedded],
+# type can be one of [project, version],
+# and the name is the Modrinth project or version slug/id of the other mod.
+# Example: required-project:fplib;optional-project:gasstation;incompatible-project:gregtech
+# Note: GTNH Mixins is automatically set as a required dependency if usesMixins = true
+modrinthRelations =
+
+
+# Publishing to CurseForge requires you to set the CURSEFORGE_TOKEN environment variable to one of your CurseForge API tokens.
+
+# The project's numeric ID on CurseForge. You can find this in the About Project box.
+# Leave this empty if you don't want to publish on CurseForge.
+curseForgeProjectId =
+
+# The project's relations on CurseForge. You can use this to refer to other projects on CurseForge.
+# Syntax: type1:name1;type2:name2;...
+# Where type can be one of [requiredDependency, embeddedLibrary, optionalDependency, tool, incompatible],
+# and the name is the CurseForge project slug of the other mod.
+# Example: requiredDependency:railcraft;embeddedLibrary:cofhlib;incompatible:buildcraft
+# Note: GTNH Mixins is automatically set as a required dependency if usesMixins = true
+curseForgeRelations =
+
# Optional parameter to customize the produced artifacts. Use this to preserver artifact naming when migrating older
# projects. New projects should not use this parameter.
customArchiveBaseName = TecTech
+
+# Optional parameter to prevent the source code from being published
+# noPublishedSources =
+
+# Uncomment this to disable spotless checks
+# This should only be uncommented to keep it easier to sync with upstream/other forks.
+# That is, if there is no other active fork/upstream, NEVER change this.
+# disableSpotless = true
+
+# Override the IDEA build type. Valid value is "" (leave blank, do not override), "idea" (force use native IDEA build), "gradle"
+# (force use delegated build).
+# This is meant to be set in $HOME/.gradle/gradle.properties.
+# e.g. add "systemProp.org.gradle.project.ideaOverrideBuildType=idea" will override the build type to be always native build.
+# WARNING: If you do use this option, it will overwrite whatever you have in your existing projects. This might not be what you want!
+# Usually there is no need to uncomment this here as other developers do not necessarily use the same build type as you.
+# ideaOverrideBuildType = idea