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authorBlood Asp <Blood@Asp>2015-04-23 18:14:22 +0200
committerBlood Asp <Blood@Asp>2015-04-23 18:14:22 +0200
commit7224ac4299098c70efae9dbd04c50a97e3f5f583 (patch)
treec739bb7d176a9735bc8e598063918023de32330c /main/java/gregtech/api/util/GT_CircuitryBehavior.java
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Initial Commit
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+package gregtech.api.util;
+
+import gregtech.api.GregTech_API;
+import gregtech.api.interfaces.IRedstoneCircuitBlock;
+import cpw.mods.fml.relauncher.Side;
+import cpw.mods.fml.relauncher.SideOnly;
+
+/**
+ * Redstone Circuit Control Code
+ *
+ * This should make everything possible what a Redstone Computer or BuildCraft Gate could do.
+ * It is intended to use this similar to BC-Gates (for acquiring Data) and RP Logic Gates.
+ * You could write an extremely specified and complex Logic Gate, which works only for you Setup, like
+ * with ComputerCraft, but you would have to write an extra Mod to add that, as it doesn't work Ingame.
+ *
+ * One can make use of the fact, that ItemStacks can be stored as Integer, so that you can scan
+ * Inventories for specific Items using that. Luckily the Buttons in the GUI enable Copy/Paste of
+ * ItemID+MetaData to Integer, including the WildCard Damage Value when you use rightclick to place it.
+ * You just need to use @GT_Utility.stackToInt(ItemStack aStack) to get it.
+ *
+ * All Functions run usually in a seperate try/catch Block, so that failed Logic won't crash the TileEntity.
+ */
+public abstract class GT_CircuitryBehavior {
+ /**
+ * @param aIndex 0 - 1023 are my own Indices, so use other Numbers!
+ */
+ public GT_CircuitryBehavior(int aIndex) {
+ GregTech_API.sCircuitryBehaviors.put(aIndex, this);
+ }
+
+ /**
+ * Initializes the Parameters of this Circuit, all Parameters have been set to 0 right before calling this
+ * @param aCircuitData, The Data Storage you can use (8 Slots)
+ * @param aRedstoneCircuitBlock, The Circuit Block MetaTileEntity itself
+ */
+ public abstract void initParameters(int[] aCircuitData, IRedstoneCircuitBlock aRedstoneCircuitBlock);
+
+ /**
+ * Validates the Parameters of this Circuit when a value has been changed by the GUI
+ * Also called right after @initParameters and when the Chunk reloads
+ * @param aCircuitData, The Data Storage you can use (8 Slots and only the first 4 are User definable)
+ * @param aRedstoneCircuitBlock, The Circuit Block MetaTileEntity itself
+ */
+ public abstract void validateParameters(int[] aCircuitData, IRedstoneCircuitBlock aRedstoneCircuitBlock);
+
+ /**
+ * Called every tick if the Block has enough Energy and if the Block is Active
+ * @param aCircuitData, The Data Storage you can use (8 Slots)
+ * @param aRedstoneCircuitBlock, The Circuit Block MetaTileEntity itself
+ */
+ public abstract void onTick(int[] aCircuitData, IRedstoneCircuitBlock aRedstoneCircuitBlock);
+
+ /**
+ * If the ItemStack should be displayed. Parameters are between 0 and 3.
+ */
+ public abstract boolean displayItemStack(int[] aCircuitData, IRedstoneCircuitBlock aRedstoneCircuitBlock, int aIndex);
+
+ /*****************
+ * GUI Functions *
+ *****************/
+
+ /**
+ * The Name of the Gate for the GUI
+ */
+ @SideOnly(Side.CLIENT)
+ public abstract String getName();
+
+ /**
+ * The Description of the Gate for the GUI
+ */
+ @SideOnly(Side.CLIENT)
+ public abstract String getDescription();
+
+ /**
+ * The Description of the Data Field for the GUI
+ */
+ @SideOnly(Side.CLIENT)
+ public abstract String getDataDescription(int[] aCircuitData, int aCircuitDataIndex);
+
+ /**
+ * How the Integer should be displayed in the GUI.
+ * null means, that it just displays as regular Number.
+ */
+ @SideOnly(Side.CLIENT)
+ public String getDataDisplay(int[] aCircuitData, int aCircuitDataIndex) {
+ return null;
+ }
+
+
+ /****************************
+ * Useful Utility Functions *
+ ****************************/
+
+ /**
+ * returns if there is Redstone applied to any of the valid Inputs (OR)
+ */
+ public static final boolean getAnyRedstone(IRedstoneCircuitBlock aRedstoneCircuitBlock) {
+ for (byte i = 0; i < 6; i++) {
+ if (i != aRedstoneCircuitBlock.getOutputFacing() && aRedstoneCircuitBlock.getCover(i).letsRedstoneGoIn(i, aRedstoneCircuitBlock.getCoverID(i), aRedstoneCircuitBlock.getCoverVariable(i), aRedstoneCircuitBlock.getOwnTileEntity())) {
+ if (aRedstoneCircuitBlock.getInputRedstone(i) > 0) {
+ return true;
+ }
+ }
+ }
+ return false;
+ }
+
+ /**
+ * returns if there is Redstone applied to all the valid Inputs (AND)
+ */
+ public static final boolean getAllRedstone(IRedstoneCircuitBlock aRedstoneCircuitBlock) {
+ for (byte i = 0; i < 6; i++) {
+ if (i != aRedstoneCircuitBlock.getOutputFacing() && aRedstoneCircuitBlock.getCover(i).letsRedstoneGoIn(i, aRedstoneCircuitBlock.getCoverID(i), aRedstoneCircuitBlock.getCoverVariable(i), aRedstoneCircuitBlock.getOwnTileEntity())) {
+ if (aRedstoneCircuitBlock.getInputRedstone(i) == 0) {
+ return false;
+ }
+ }
+ }
+ return true;
+ }
+
+ /**
+ * returns if there is Redstone applied to exactly one of the valid Inputs (XOR)
+ */
+ public static final boolean getOneRedstone(IRedstoneCircuitBlock aRedstoneCircuitBlock) {
+ int tRedstoneAmount = 0;
+ for (byte i = 0; i < 6; i++) {
+ if (i != aRedstoneCircuitBlock.getOutputFacing() && aRedstoneCircuitBlock.getCover(i).letsRedstoneGoIn(i, aRedstoneCircuitBlock.getCoverID(i), aRedstoneCircuitBlock.getCoverVariable(i), aRedstoneCircuitBlock.getOwnTileEntity())) {
+ if (aRedstoneCircuitBlock.getInputRedstone(i) > 0) {
+ tRedstoneAmount++;
+ }
+ }
+ }
+ return tRedstoneAmount == 1;
+ }
+
+ /**
+ * returns the strongest incoming RS-Power
+ */
+ public static final byte getStrongestRedstone(IRedstoneCircuitBlock aRedstoneCircuitBlock) {
+ byte tRedstoneAmount = 0;
+ for (byte i = 0; i < 6; i++) {
+ if (i != aRedstoneCircuitBlock.getOutputFacing() && aRedstoneCircuitBlock.getCover(i).letsRedstoneGoIn(i, aRedstoneCircuitBlock.getCoverID(i), aRedstoneCircuitBlock.getCoverVariable(i), aRedstoneCircuitBlock.getOwnTileEntity())) {
+ tRedstoneAmount = (byte)Math.max(tRedstoneAmount, aRedstoneCircuitBlock.getInputRedstone(i));
+ }
+ }
+ return tRedstoneAmount;
+ }
+
+ /**
+ * returns the weakest incoming non-zero RS-Power
+ */
+ public static final byte getWeakestNonZeroRedstone(IRedstoneCircuitBlock aRedstoneCircuitBlock) {
+ if (!getAnyRedstone(aRedstoneCircuitBlock)) return 0;
+ byte tRedstoneAmount = 15;
+ for (byte i = 0; i < 6; i++) {
+ if (i != aRedstoneCircuitBlock.getOutputFacing() && aRedstoneCircuitBlock.getCover(i).letsRedstoneGoIn(i, aRedstoneCircuitBlock.getCoverID(i), aRedstoneCircuitBlock.getCoverVariable(i), aRedstoneCircuitBlock.getOwnTileEntity())) {
+ if (aRedstoneCircuitBlock.getInputRedstone(i) > 0)
+ tRedstoneAmount = (byte)Math.min(tRedstoneAmount, aRedstoneCircuitBlock.getInputRedstone(i));
+ }
+ }
+ return tRedstoneAmount;
+ }
+
+ /**
+ * returns the weakest incoming RS-Power
+ */
+ public static final byte getWeakestRedstone(IRedstoneCircuitBlock aRedstoneCircuitBlock) {
+ if (!getAnyRedstone(aRedstoneCircuitBlock)) return 0;
+ byte tRedstoneAmount = 15;
+ for (byte i = 0; i < 6; i++) {
+ if (i != aRedstoneCircuitBlock.getOutputFacing() && aRedstoneCircuitBlock.getCover(i).letsRedstoneGoIn(i, aRedstoneCircuitBlock.getCoverID(i), aRedstoneCircuitBlock.getCoverVariable(i), aRedstoneCircuitBlock.getOwnTileEntity())) {
+ tRedstoneAmount = (byte)Math.min(tRedstoneAmount, aRedstoneCircuitBlock.getInputRedstone(i));
+ }
+ }
+ return tRedstoneAmount;
+ }
+} \ No newline at end of file