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authorMary <33456283+FourIsTheNumber@users.noreply.github.com>2024-07-19 12:27:40 -0400
committerGitHub <noreply@github.com>2024-07-19 23:27:40 +0700
commit1842f59eeb837edecfc31dae8a2b35fcda471b38 (patch)
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parente4b0d5d1e0f6080d4896c6ceec649d16fe68369f (diff)
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Mode switch button (#2730)
* Button textures. Once again I am manually pulling changes from a different branch... sorry. If you want to read the full commit history, the modeswitchgui branch has it. * Texture enums * Implementation in ControllerWithOptionalFeatures * Implementation in GT_MetaTileEntity_MultiBlockBase * Implemented into all multi-machines * Lang changes * Added documentation * Added missing clear * Quick polish changes - button base texture is standard instead of pressed, and the click noise works. * MFE compatibility * TurboCan compatibility * Fix misordered icons in canner * Removed redundant code in button * Attempted to refactor with MachineMode enum. Also moved loadNBT and saveNBT logic to base class * sa * fix (cherry picked from commit 1f14a7abf460ad114f10e8ba58b6be44b7b18d48) * Rework machineMode into enum of IMachineMode completely * Fixed breaking typo * Made it stop crashing on normal multis that don't support mode switch * Revert * Finished revert and re-addressed changes from original review * spotless * Load nbt tags in correct order. Fixes backwards compat * Check nbt key on load instead * Run super last and make all MACHINEMODE static --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
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