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author | Alkalus <3060479+draknyte1@users.noreply.github.com> | 2018-07-06 23:49:27 +1000 |
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committer | Alkalus <3060479+draknyte1@users.noreply.github.com> | 2018-07-06 23:49:27 +1000 |
commit | 0d30becbc219fc2c86234e84dae306276dafe4c6 (patch) | |
tree | 8761781cdddb6dcc54f37a7fe66311c2e29c88c3 /src/Java/gtPlusPlus/australia/chunk/ChunkProviderAustralia.java | |
parent | c37b091b581a838c49a63911d2cda6324d029e10 (diff) | |
download | GT5-Unofficial-0d30becbc219fc2c86234e84dae306276dafe4c6.tar.gz GT5-Unofficial-0d30becbc219fc2c86234e84dae306276dafe4c6.tar.bz2 GT5-Unofficial-0d30becbc219fc2c86234e84dae306276dafe4c6.zip |
+ Added a new Dimension, Australia.
% Stopped Custom Villagers spawning as professions that aren't custom.
% Trade improvements for some Villagers.
$ Fixed a bug in AutoMap mapping to internal name map.
Diffstat (limited to 'src/Java/gtPlusPlus/australia/chunk/ChunkProviderAustralia.java')
-rw-r--r-- | src/Java/gtPlusPlus/australia/chunk/ChunkProviderAustralia.java | 464 |
1 files changed, 464 insertions, 0 deletions
diff --git a/src/Java/gtPlusPlus/australia/chunk/ChunkProviderAustralia.java b/src/Java/gtPlusPlus/australia/chunk/ChunkProviderAustralia.java new file mode 100644 index 0000000000..f4d49203cd --- /dev/null +++ b/src/Java/gtPlusPlus/australia/chunk/ChunkProviderAustralia.java @@ -0,0 +1,464 @@ +package gtPlusPlus.australia.chunk; + +import java.util.List; +import java.util.Random; + +import cpw.mods.fml.common.eventhandler.Event.Result; +import net.minecraft.block.Block; +import net.minecraft.entity.EnumCreatureType; +import net.minecraft.init.Blocks; +import net.minecraft.util.IProgressUpdate; +import net.minecraft.util.MathHelper; +import net.minecraft.world.*; +import net.minecraft.world.biome.BiomeGenBase; +import net.minecraft.world.chunk.Chunk; +import net.minecraft.world.chunk.IChunkProvider; +import net.minecraft.world.gen.*; +import net.minecraft.world.gen.feature.WorldGenLakes; +import net.minecraft.world.gen.structure.MapGenMineshaft; +import net.minecraft.world.gen.structure.MapGenScatteredFeature; +import net.minecraft.world.gen.structure.MapGenVillage; + +import net.minecraftforge.common.MinecraftForge; +import net.minecraftforge.event.terraingen.ChunkProviderEvent; +import net.minecraftforge.event.terraingen.PopulateChunkEvent; +import net.minecraftforge.event.terraingen.TerrainGen; + +public class ChunkProviderAustralia implements IChunkProvider { + private Random rand; + private NoiseGeneratorOctaves field_147431_j; + private NoiseGeneratorOctaves field_147432_k; + private NoiseGeneratorOctaves field_147429_l; + private NoiseGeneratorPerlin field_147430_m; + /** + * A NoiseGeneratorOctaves used in generating terrain + */ + public NoiseGeneratorOctaves noiseGen5; + /** + * A NoiseGeneratorOctaves used in generating terrain + */ + public NoiseGeneratorOctaves noiseGen6; + public NoiseGeneratorOctaves mobSpawnerNoise; + /** + * Reference to the World object. + */ + private World worldObj; + private WorldType field_147435_p; + private final double[] field_147434_q; + private final float[] parabolicField; + private double[] stoneNoise = new double[256]; + private MapGenBase caveGenerator = new MapGenCaves(); + /** + * Holds Stronghold Generator + */ + // private MapGenStronghold strongholdGenerator = new + // MapGenStronghold(); + /** + * Holds Village Generator + */ + private MapGenVillage villageGenerator = new MapGenVillage(); + /** + * Holds Mineshaft Generator + */ + private MapGenMineshaft mineshaftGenerator = new MapGenMineshaft(); + private MapGenScatteredFeature scatteredFeatureGenerator = new MapGenScatteredFeature(); + /** + * Holds ravine generator + */ + private MapGenBase ravineGenerator = new MapGenRavine(); + /** + * The biomes that are used to generate the chunk + */ + private BiomeGenBase[] biomesForGeneration; + double[] field_147427_d; + double[] field_147428_e; + double[] field_147425_f; + double[] field_147426_g; + int[][] field_73219_j = new int[32][32]; + { + caveGenerator = TerrainGen.getModdedMapGen(caveGenerator, + net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.CAVE); + villageGenerator = (MapGenVillage) TerrainGen.getModdedMapGen(villageGenerator, + net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.VILLAGE); + mineshaftGenerator = (MapGenMineshaft) TerrainGen.getModdedMapGen(mineshaftGenerator, + net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.MINESHAFT); + scatteredFeatureGenerator = (MapGenScatteredFeature) TerrainGen.getModdedMapGen(scatteredFeatureGenerator, + net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.SCATTERED_FEATURE); + ravineGenerator = TerrainGen.getModdedMapGen(ravineGenerator, + net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.RAVINE); + } + + public ChunkProviderAustralia(World par1World, long par2) { + this.worldObj = par1World; + this.field_147435_p = par1World.getWorldInfo().getTerrainType(); + this.rand = new Random(par2); + this.field_147431_j = new NoiseGeneratorOctaves(this.rand, 16); + this.field_147432_k = new NoiseGeneratorOctaves(this.rand, 16); + this.field_147429_l = new NoiseGeneratorOctaves(this.rand, 8); + this.field_147430_m = new NoiseGeneratorPerlin(this.rand, 4); + this.noiseGen5 = new NoiseGeneratorOctaves(this.rand, 10); + this.noiseGen6 = new NoiseGeneratorOctaves(this.rand, 16); + this.mobSpawnerNoise = new NoiseGeneratorOctaves(this.rand, 8); + this.field_147434_q = new double['?']; + this.parabolicField = new float[25]; + for (int j = -2; j <= 2; j++) { + for (int k = -2; k <= 2; k++) + { + float f = 10.0F / MathHelper.sqrt_float(j * j + k * k + 0.2F); + this.parabolicField[(j + 2 + (k + 2) * 5)] = f; + } + } + NoiseGenerator[] noiseGens = { this.field_147431_j, this.field_147432_k, this.field_147429_l, this.field_147430_m, this.noiseGen5, this.noiseGen6, this.mobSpawnerNoise }; + noiseGens = TerrainGen.getModdedNoiseGenerators(par1World, this.rand, noiseGens); + this.field_147431_j = ((NoiseGeneratorOctaves)noiseGens[0]); + this.field_147432_k = ((NoiseGeneratorOctaves)noiseGens[1]); + this.field_147429_l = ((NoiseGeneratorOctaves)noiseGens[2]); + this.field_147430_m = ((NoiseGeneratorPerlin)noiseGens[3]); + this.noiseGen5 = ((NoiseGeneratorOctaves)noiseGens[4]); + this.noiseGen6 = ((NoiseGeneratorOctaves)noiseGens[5]); + this.mobSpawnerNoise = ((NoiseGeneratorOctaves)noiseGens[6]); + } + + public void func_147424_a(int p_147424_1_, int p_147424_2_, Block[] p_147424_3_) { + byte b0 = 63; + this.biomesForGeneration = this.worldObj.getWorldChunkManager().getBiomesForGeneration(this.biomesForGeneration, p_147424_1_ * 4 - 2, p_147424_2_ * 4 - 2, 10, 10); + + func_147423_a(p_147424_1_ * 4, 0, p_147424_2_ * 4); + for (int k = 0; k < 4; k++) + { + int l = k * 5; + int i1 = (k + 1) * 5; + for (int j1 = 0; j1 < 4; j1++) + { + int k1 = (l + j1) * 33; + int l1 = (l + j1 + 1) * 33; + int i2 = (i1 + j1) * 33; + int j2 = (i1 + j1 + 1) * 33; + for (int k2 = 0; k2 < 32; k2++) + { + double d0 = 0.125D; + double d1 = this.field_147434_q[(k1 + k2)]; + double d2 = this.field_147434_q[(l1 + k2)]; + double d3 = this.field_147434_q[(i2 + k2)]; + double d4 = this.field_147434_q[(j2 + k2)]; + double d5 = (this.field_147434_q[(k1 + k2 + 1)] - d1) * d0; + double d6 = (this.field_147434_q[(l1 + k2 + 1)] - d2) * d0; + double d7 = (this.field_147434_q[(i2 + k2 + 1)] - d3) * d0; + double d8 = (this.field_147434_q[(j2 + k2 + 1)] - d4) * d0; + for (int l2 = 0; l2 < 8; l2++) + { + double d9 = 0.25D; + double d10 = d1; + double d11 = d2; + double d12 = (d3 - d1) * d9; + double d13 = (d4 - d2) * d9; + for (int i3 = 0; i3 < 4; i3++) + { + int j3 = i3 + k * 4 << 12 | 0 + j1 * 4 << 8 | k2 * 8 + l2; + short short1 = 256; + j3 -= short1; + double d14 = 0.25D; + double d16 = (d11 - d10) * d14; + double d15 = d10 - d16; + for (int k3 = 0; k3 < 4; k3++) { + if ((d15 += d16) > 0.0D) { + p_147424_3_[(j3 += short1)] = Blocks.stone; + } else if (k2 * 8 + l2 < b0) { + p_147424_3_[(j3 += short1)] = Blocks.water; + } else { + p_147424_3_[(j3 += short1)] = null; + } + } + d10 += d12; + d11 += d13; + } + d1 += d5; + d2 += d6; + d3 += d7; + d4 += d8; + } + } + } + } + } + + public void replaceBlocksForBiome(int p_147422_1_, int p_147422_2_, Block[] p_147422_3_, byte[] p_147422_4_, BiomeGenBase[] p_147422_5_) { + ChunkProviderEvent.ReplaceBiomeBlocks event = new ChunkProviderEvent.ReplaceBiomeBlocks(this, p_147422_1_, p_147422_2_, p_147422_3_, p_147422_5_); + MinecraftForge.EVENT_BUS.post(event); + if (event.getResult() == Result.DENY) { + return; + } + double d0 = 0.03125D; + this.stoneNoise = this.field_147430_m.func_151599_a(this.stoneNoise, p_147422_1_ * 16, p_147422_2_ * 16, 16, 16, d0 * 2.0D, d0 * 2.0D, 1.0D); + for (int k = 0; k < 16; k++) { + for (int l = 0; l < 16; l++) + { + BiomeGenBase biomegenbase = p_147422_5_[(l + k * 16)]; + biomegenbase.genTerrainBlocks(this.worldObj, this.rand, p_147422_3_, p_147422_4_, p_147422_1_ * 16 + k, p_147422_2_ * 16 + l, this.stoneNoise[(l + k * 16)]); + } + } + } + + /** + * loads or generates the chunk at the chunk location specified + */ + @Override + public Chunk loadChunk(int par1, int par2) { + return this.provideChunk(par1, par2); + } + + /** + * Will return back a chunk, if it doesn't exist and its not a MP client + * it will generates all the blocks for the specified chunk from the map + * seed and chunk seed + */ + @Override + public Chunk provideChunk(int par1, int par2) { + this.rand.setSeed(par1 * 341873128712L + par2 * 132897987541L); + Block[] ablock = new Block[65536]; + byte[] abyte = new byte[65536]; + func_147424_a(par1, par2, ablock); + this.biomesForGeneration = this.worldObj.getWorldChunkManager().loadBlockGeneratorData(this.biomesForGeneration, par1 * 16, par2 * 16, 16, 16); + + replaceBlocksForBiome(par1, par2, ablock, abyte, this.biomesForGeneration); + + Chunk chunk = new Chunk(this.worldObj, ablock, abyte, par1, par2); + byte[] abyte1 = chunk.getBiomeArray(); + for (int k = 0; k < abyte1.length; k++) { + abyte1[k] = ((byte)this.biomesForGeneration[k].biomeID); + } + chunk.generateSkylightMap(); + return chunk; + } + + private void func_147423_a(int p_147423_1_, int p_147423_2_, int p_147423_3_) { + double d0 = 684.412D; + double d1 = 684.412D; + double d2 = 512.0D; + double d3 = 512.0D; + this.field_147426_g = this.noiseGen6.generateNoiseOctaves(this.field_147426_g, p_147423_1_, p_147423_3_, 5, 5, 200.0D, 200.0D, 0.5D); + this.field_147427_d = this.field_147429_l.generateNoiseOctaves(this.field_147427_d, p_147423_1_, p_147423_2_, p_147423_3_, 5, 33, 5, 8.555150000000001D, 4.277575000000001D, 8.555150000000001D); + + this.field_147428_e = this.field_147431_j.generateNoiseOctaves(this.field_147428_e, p_147423_1_, p_147423_2_, p_147423_3_, 5, 33, 5, 684.412D, 684.412D, 684.412D); + + this.field_147425_f = this.field_147432_k.generateNoiseOctaves(this.field_147425_f, p_147423_1_, p_147423_2_, p_147423_3_, 5, 33, 5, 684.412D, 684.412D, 684.412D); + + boolean flag1 = false; + boolean flag = false; + int l = 0; + int i1 = 0; + double d4 = 8.5D; + for (int j1 = 0; j1 < 5; j1++) { + for (int k1 = 0; k1 < 5; k1++) + { + float f = 0.0F; + float f1 = 0.0F; + float f2 = 0.0F; + byte b0 = 2; + BiomeGenBase biomegenbase = this.biomesForGeneration[(j1 + 2 + (k1 + 2) * 10)]; + for (int l1 = -b0; l1 <= b0; l1++) { + for (int i2 = -b0; i2 <= b0; i2++) + { + BiomeGenBase biomegenbase1 = this.biomesForGeneration[(j1 + l1 + 2 + (k1 + i2 + 2) * 10)]; + float f3 = biomegenbase1.rootHeight; + float f4 = biomegenbase1.heightVariation; + if ((this.field_147435_p == WorldType.AMPLIFIED) && (f3 > 0.0F)) + { + f3 = 1.0F + f3 * 2.0F; + f4 = 1.0F + f4 * 4.0F; + } + float f5 = this.parabolicField[(l1 + 2 + (i2 + 2) * 5)] / (f3 + 2.0F); + if (biomegenbase1.rootHeight > biomegenbase.rootHeight) { + f5 /= 2.0F; + } + f += f4 * f5; + f1 += f3 * f5; + f2 += f5; + } + } + f /= f2; + f1 /= f2; + f = f * 0.9F + 0.1F; + f1 = (f1 * 4.0F - 1.0F) / 8.0F; + double d13 = this.field_147426_g[i1] / 8000.0D; + if (d13 < 0.0D) { + d13 = -d13 * 0.3D; + } + d13 = d13 * 3.0D - 2.0D; + if (d13 < 0.0D) + { + d13 /= 2.0D; + if (d13 < -1.0D) { + d13 = -1.0D; + } + d13 /= 1.4D; + d13 /= 2.0D; + } + else + { + if (d13 > 1.0D) { + d13 = 1.0D; + } + d13 /= 8.0D; + } + i1++; + double d12 = f1; + double d14 = f; + d12 += d13 * 0.2D; + d12 = d12 * 8.5D / 8.0D; + double d5 = 8.5D + d12 * 4.0D; + for (int j2 = 0; j2 < 33; j2++) + { + double d6 = (j2 - d5) * 12.0D * 128.0D / 256.0D / d14; + if (d6 < 0.0D) { + d6 *= 4.0D; + } + double d7 = this.field_147428_e[l] / 512.0D; + double d8 = this.field_147425_f[l] / 512.0D; + double d9 = (this.field_147427_d[l] / 10.0D + 1.0D) / 2.0D; + double d10 = MathHelper.denormalizeClamp(d7, d8, d9) - d6; + if (j2 > 29) + { + double d11 = (j2 - 29) / 3.0F; + d10 = d10 * (1.0D - d11) + -10.0D * d11; + } + this.field_147434_q[l] = d10; + l++; + } + } + } + } + + /** + * Checks to see if a chunk exists at x, y + */ + @Override + public boolean chunkExists(int par1, int par2) { + return true; + } + + /** + * Populates chunk with ores etc etc + */ + @Override + public void populate(IChunkProvider par1IChunkProvider, int par2, int par3) { + net.minecraft.block.BlockFalling.fallInstantly = false; + int k = par2 * 16; + int l = par3 * 16; + BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(k + 16, l + 16); + this.rand.setSeed(this.worldObj.getSeed()); + long i1 = this.rand.nextLong() / 2L * 2L + 1L; + long j1 = this.rand.nextLong() / 2L * 2L + 1L; + this.rand.setSeed(par2 * i1 + par3 * j1 ^ this.worldObj.getSeed()); + boolean flag = false; + + MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(par1IChunkProvider, this.worldObj, this.rand, par2, par3, flag)); + if ((biomegenbase != BiomeGenBase.desert) && (biomegenbase != BiomeGenBase.desertHills) && (!flag)) { + if ((this.rand.nextInt(4) == 0) && + (TerrainGen.populate(par1IChunkProvider, this.worldObj, this.rand, par2, par3, flag, PopulateChunkEvent.Populate.EventType.LAKE))) + { + int k1 = k + this.rand.nextInt(16) + 8; + int l1 = this.rand.nextInt(256); + int i2 = l + this.rand.nextInt(16) + 8; + new WorldGenLakes(Blocks.water).generate(this.worldObj, this.rand, k1, l1, i2); + } + } + if ((TerrainGen.populate(par1IChunkProvider, this.worldObj, this.rand, par2, par3, flag, PopulateChunkEvent.Populate.EventType.LAVA)) && (!flag) && + (this.rand.nextInt(8) == 0)) + { + int k1 = k + this.rand.nextInt(16) + 8; + int l1 = this.rand.nextInt(this.rand.nextInt(248) + 8); + int i2 = l + this.rand.nextInt(16) + 8; + if ((l1 < 63) || (this.rand.nextInt(10) == 0)) { + new WorldGenLakes(Blocks.water).generate(this.worldObj, this.rand, k1, l1, i2); + } + } + int var4 = par2 * 16; + int var5 = par3 * 16; + + biomegenbase.decorate(this.worldObj, this.rand, k, l); + SpawnerAnimals.performWorldGenSpawning(this.worldObj, biomegenbase, k + 8, l + 8, 16, 16, this.rand); + k += 8; + l += 8; + + MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(par1IChunkProvider, this.worldObj, this.rand, par2, par3, flag)); + + net.minecraft.block.BlockFalling.fallInstantly = false; + } + + /** + * Two modes of operation: if passed true, save all Chunks in one go. If + * passed false, save up to two chunks. Return true if all chunks have + * been saved. + */ + @Override + public boolean saveChunks(boolean par1, IProgressUpdate par2IProgressUpdate) { + return true; + } + + /** + * Save extra data not associated with any Chunk. Not saved during + * autosave, only during world unload. Currently unimplemented. + */ + @Override + public void saveExtraData() { + } + + /** + * Unloads chunks that are marked to be unloaded. This is not guaranteed + * to unload every such chunk. + */ + @Override + public boolean unloadQueuedChunks() { + return false; + } + + /** + * Returns if the IChunkProvider supports saving. + */ + @Override + public boolean canSave() { + return true; + } + + /** + * Converts the instance data to a readable string. + */ + @Override + public String makeString() { + return "RandomLevelSource"; + } + + /** + * Returns a list of creatures of the specified type that can spawn at + * the given location. + */ + @SuppressWarnings("rawtypes") + @Override + public List getPossibleCreatures(EnumCreatureType par1EnumCreatureType, int par2, int par3, int par4) { + BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(par2, par4); + return (par1EnumCreatureType == EnumCreatureType.monster) && (this.scatteredFeatureGenerator.func_143030_a(par2, par3, par4)) ? this.scatteredFeatureGenerator + .getScatteredFeatureSpawnList() : biomegenbase + .getSpawnableList(par1EnumCreatureType); + } + + @Override + public ChunkPosition func_147416_a(World p_147416_1_, String p_147416_2_, int p_147416_3_, int p_147416_4_, int p_147416_5_) { + return + "Village".equals(p_147416_2_) && + this.villageGenerator != null ? + this.villageGenerator.func_151545_a(p_147416_1_, + p_147416_3_, p_147416_4_, p_147416_5_) : + null; + } + + @Override + public int getLoadedChunkCount() { + return 0; + } + + @Override + public void recreateStructures(int par1, int par2) { + + } +}
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