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author | Alkalus <3060479+draknyte1@users.noreply.github.com> | 2019-01-06 18:18:27 +0000 |
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committer | Alkalus <3060479+draknyte1@users.noreply.github.com> | 2019-01-06 18:18:27 +0000 |
commit | 05d2066fd364ddff525b9ac4b38771d196641a5e (patch) | |
tree | 11abbdf56d18c4cc542b9edeb6c73274c1675eee /src/Java/gtPlusPlus/core/client/model | |
parent | ae46cb2fab01f82ab49b1e63172da88e0adde212 (diff) | |
download | GT5-Unofficial-05d2066fd364ddff525b9ac4b38771d196641a5e.tar.gz GT5-Unofficial-05d2066fd364ddff525b9ac4b38771d196641a5e.tar.bz2 GT5-Unofficial-05d2066fd364ddff525b9ac4b38771d196641a5e.zip |
+ Added a new Alloy.
+ Added Recipes for the Fusion MK4 Components and the Deep Earth Drilling Platform components.
+ Added additional feature support to all Assembly Line recipes when TecTech is found.
+ Added initial work for future particle science.
% Initial functions added for Multiblock Requirements.
% More work on Multiblock Blueprints and Layers.
% Updated lead lined chest significantly.
% Improved Fish trap inventory handling and general logic, it's now slightly faster with slightly better loot rates.
% Changed texture of Fish trap.
Diffstat (limited to 'src/Java/gtPlusPlus/core/client/model')
-rw-r--r-- | src/Java/gtPlusPlus/core/client/model/ModelDecayChest.java | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/src/Java/gtPlusPlus/core/client/model/ModelDecayChest.java b/src/Java/gtPlusPlus/core/client/model/ModelDecayChest.java new file mode 100644 index 0000000000..c116dcf115 --- /dev/null +++ b/src/Java/gtPlusPlus/core/client/model/ModelDecayChest.java @@ -0,0 +1,46 @@ +package gtPlusPlus.core.client.model; + +import cpw.mods.fml.relauncher.Side; +import cpw.mods.fml.relauncher.SideOnly; +import net.minecraft.client.model.ModelBase; +import net.minecraft.client.model.ModelRenderer; + +@SideOnly(Side.CLIENT) +public class ModelDecayChest extends ModelBase +{ + /** The chest lid in the chest's model. */ + public ModelRenderer chestLid = (new ModelRenderer(this, 0, 0)).setTextureSize(64, 64); + /** The model of the bottom of the chest. */ + public ModelRenderer chestBelow; + /** The chest's knob in the chest model. */ + public ModelRenderer chestKnob; + + public ModelDecayChest() + { + this.chestLid.addBox(0.0F, -5.0F, -14.0F, 14, 5, 14, 0.0F); + this.chestLid.rotationPointX = 1.0F; + this.chestLid.rotationPointY = 7.0F; + this.chestLid.rotationPointZ = 15.0F; + this.chestKnob = (new ModelRenderer(this, 0, 0)).setTextureSize(64, 64); + this.chestKnob.addBox(-1.0F, -2.0F, -15.0F, 2, 4, 1, 0.0F); + this.chestKnob.rotationPointX = 8.0F; + this.chestKnob.rotationPointY = 7.0F; + this.chestKnob.rotationPointZ = 15.0F; + this.chestBelow = (new ModelRenderer(this, 0, 19)).setTextureSize(64, 64); + this.chestBelow.addBox(0.0F, 0.0F, 0.0F, 14, 10, 14, 0.0F); + this.chestBelow.rotationPointX = 1.0F; + this.chestBelow.rotationPointY = 6.0F; + this.chestBelow.rotationPointZ = 1.0F; + } + + /** + * This method renders out all parts of the chest model. + */ + public void renderAll() + { + this.chestKnob.rotateAngleX = this.chestLid.rotateAngleX; + this.chestLid.render(0.0625F); + this.chestKnob.render(0.0625F); + this.chestBelow.render(0.0625F); + } +}
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