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| author | Johann Bernhardt <johann.bernhardt@tum.de> | 2021-12-12 19:38:06 +0100 |
|---|---|---|
| committer | Johann Bernhardt <johann.bernhardt@tum.de> | 2021-12-12 19:38:06 +0100 |
| commit | 311ab89f93558233a40079f7cb16605b141b5346 (patch) | |
| tree | c5f44ef47f441a57c5f57aa801f639c7879ed760 /src/Java/gtPlusPlus/core/client | |
| parent | 896143b96132f5ac54aa8d8f7386f27487e5e530 (diff) | |
| download | GT5-Unofficial-311ab89f93558233a40079f7cb16605b141b5346.tar.gz GT5-Unofficial-311ab89f93558233a40079f7cb16605b141b5346.tar.bz2 GT5-Unofficial-311ab89f93558233a40079f7cb16605b141b5346.zip | |
Move sources and resources
Diffstat (limited to 'src/Java/gtPlusPlus/core/client')
21 files changed, 0 insertions, 3901 deletions
diff --git a/src/Java/gtPlusPlus/core/client/CustomTextureSet.java b/src/Java/gtPlusPlus/core/client/CustomTextureSet.java deleted file mode 100644 index 400503b2fa..0000000000 --- a/src/Java/gtPlusPlus/core/client/CustomTextureSet.java +++ /dev/null @@ -1,28 +0,0 @@ -package gtPlusPlus.core.client; - -import gregtech.api.enums.TextureSet; - -public class CustomTextureSet extends TextureSet { - - public static enum TextureSets { - - REFINED(), - GEM_A(), - ENRICHED(), - NUCLEAR; - - private final CustomTextureSet A; - - private TextureSets (){ - A = new CustomTextureSet(this.name().toUpperCase()); - } - public CustomTextureSet get() { - return A; - } - } - - public CustomTextureSet(String aSetName) { - super(aSetName); - } - -} diff --git a/src/Java/gtPlusPlus/core/client/model/ModelBatKing.java b/src/Java/gtPlusPlus/core/client/model/ModelBatKing.java deleted file mode 100644 index ac64dee26a..0000000000 --- a/src/Java/gtPlusPlus/core/client/model/ModelBatKing.java +++ /dev/null @@ -1,120 +0,0 @@ -package gtPlusPlus.core.client.model; - -import org.lwjgl.opengl.GL11; - -import cpw.mods.fml.relauncher.Side; -import cpw.mods.fml.relauncher.SideOnly; -import gtPlusPlus.core.entity.monster.EntityBatKing; -import net.minecraft.client.model.ModelBase; -import net.minecraft.client.model.ModelRenderer; -import net.minecraft.entity.Entity; -import net.minecraft.entity.passive.EntityBat; -import net.minecraft.util.MathHelper; - -@SideOnly(Side.CLIENT) -public class ModelBatKing extends ModelBase -{ - private ModelRenderer batHead; - /** The body box of the bat model. */ - private ModelRenderer batBody; - /** The inner right wing box of the bat model. */ - private ModelRenderer batRightWing; - /** The inner left wing box of the bat model. */ - private ModelRenderer batLeftWing; - /** The outer right wing box of the bat model. */ - private ModelRenderer batOuterRightWing; - /** The outer left wing box of the bat model. */ - private ModelRenderer batOuterLeftWing; - - public ModelBatKing() - { - this.textureWidth = 64; - this.textureHeight = 64; - - this.batHead = new ModelRenderer(this, 0, 0); - this.batHead.addBox(-3.0F, -3.0F, -3.0F, 6, 6, 6); - ModelRenderer modelrenderer = new ModelRenderer(this, 24, 0); - modelrenderer.addBox(-4.0F, -6.0F, -2.0F, 3, 4, 1); - this.batHead.addChild(modelrenderer); - ModelRenderer modelrenderer1 = new ModelRenderer(this, 24, 0); - modelrenderer1.mirror = true; - modelrenderer1.addBox(1.0F, -6.0F, -2.0F, 3, 4, 1); - this.batHead.addChild(modelrenderer1); - this.batBody = new ModelRenderer(this, 0, 16); - this.batBody.addBox(-3.0F, 4.0F, -3.0F, 6, 12, 6); - this.batBody.setTextureOffset(0, 34).addBox(-5.0F, 16.0F, 0.0F, 10, 6, 1); - this.batRightWing = new ModelRenderer(this, 42, 0); - this.batRightWing.addBox(-12.0F, 1.0F, 1.5F, 10, 16, 1); - this.batOuterRightWing = new ModelRenderer(this, 24, 16); - this.batOuterRightWing.setRotationPoint(-12.0F, 1.0F, 1.5F); - this.batOuterRightWing.addBox(-8.0F, 1.0F, 0.0F, 8, 12, 1); - this.batLeftWing = new ModelRenderer(this, 42, 0); - this.batLeftWing.mirror = true; - this.batLeftWing.addBox(2.0F, 1.0F, 1.5F, 10, 16, 1); - this.batOuterLeftWing = new ModelRenderer(this, 24, 16); - this.batOuterLeftWing.mirror = true; - this.batOuterLeftWing.setRotationPoint(12.0F, 1.0F, 1.5F); - this.batOuterLeftWing.addBox(0.0F, 1.0F, 0.0F, 8, 12, 1); - this.batBody.addChild(this.batRightWing); - this.batBody.addChild(this.batLeftWing); - this.batRightWing.addChild(this.batOuterRightWing); - this.batLeftWing.addChild(this.batOuterLeftWing); - } - - /** - * not actually sure this is size, is not used as of now, but the model would be recreated if the value changed and - * it seems a good match for a bats size - */ - public int getBatSize() - { - return 72; - } - - /** - * Sets the models various rotation angles then renders the model. - */ - public void render(Entity p_78088_1_, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, float p_78088_6_, float p_78088_7_) - { - EntityBatKing entitybat = (EntityBatKing)p_78088_1_; - float f6; - - if (entitybat.getIsBatHanging()) - { - f6 = (180F / (float)Math.PI); - this.batHead.rotateAngleX = p_78088_6_ / (180F / (float)Math.PI); - this.batHead.rotateAngleY = (float)Math.PI - p_78088_5_ / (180F / (float)Math.PI); - this.batHead.rotateAngleZ = (float)Math.PI; - this.batHead.setRotationPoint(0.0F, -2.0F, 0.0F); - this.batRightWing.setRotationPoint(-3.0F, 0.0F, 3.0F); - this.batLeftWing.setRotationPoint(3.0F, 0.0F, 3.0F); - this.batBody.rotateAngleX = (float)Math.PI; - this.batRightWing.rotateAngleX = -0.15707964F; - this.batRightWing.rotateAngleY = -((float)Math.PI * 2F / 5F); - this.batOuterRightWing.rotateAngleY = -1.7278761F; - this.batLeftWing.rotateAngleX = this.batRightWing.rotateAngleX; - this.batLeftWing.rotateAngleY = -this.batRightWing.rotateAngleY; - this.batOuterLeftWing.rotateAngleY = -this.batOuterRightWing.rotateAngleY; - } - else - { - f6 = (180F / (float)Math.PI); - this.batHead.rotateAngleX = p_78088_6_ / (180F / (float)Math.PI); - this.batHead.rotateAngleY = p_78088_5_ / (180F / (float)Math.PI); - this.batHead.rotateAngleZ = 0.0F; - this.batHead.setRotationPoint(0.0F, 0.0F, 0.0F); - this.batRightWing.setRotationPoint(0.0F, 0.0F, 0.0F); - this.batLeftWing.setRotationPoint(0.0F, 0.0F, 0.0F); - this.batBody.rotateAngleX = ((float)Math.PI / 4F) + MathHelper.cos(p_78088_4_ * 0.1F) * 0.15F; - this.batBody.rotateAngleY = 0.0F; - this.batRightWing.rotateAngleY = MathHelper.cos(p_78088_4_ * 1.3F) * (float)Math.PI * 0.25F; - this.batLeftWing.rotateAngleY = -this.batRightWing.rotateAngleY; - this.batOuterRightWing.rotateAngleY = this.batRightWing.rotateAngleY * 0.5F; - this.batOuterLeftWing.rotateAngleY = -this.batRightWing.rotateAngleY * 0.5F; - } - - - GL11.glScalef(4, 4, 4); - this.batHead.render(p_78088_7_); - this.batBody.render(p_78088_7_); - } -}
\ No newline at end of file diff --git a/src/Java/gtPlusPlus/core/client/model/ModelDecayChest.java b/src/Java/gtPlusPlus/core/client/model/ModelDecayChest.java deleted file mode 100644 index c116dcf115..0000000000 --- a/src/Java/gtPlusPlus/core/client/model/ModelDecayChest.java +++ /dev/null @@ -1,46 +0,0 @@ -package gtPlusPlus.core.client.model; - -import cpw.mods.fml.relauncher.Side; -import cpw.mods.fml.relauncher.SideOnly; -import net.minecraft.client.model.ModelBase; -import net.minecraft.client.model.ModelRenderer; - -@SideOnly(Side.CLIENT) -public class ModelDecayChest extends ModelBase -{ - /** The chest lid in the chest's model. */ - public ModelRenderer chestLid = (new ModelRenderer(this, 0, 0)).setTextureSize(64, 64); - /** The model of the bottom of the chest. */ - public ModelRenderer chestBelow; - /** The chest's knob in the chest model. */ - public ModelRenderer chestKnob; - - public ModelDecayChest() - { - this.chestLid.addBox(0.0F, -5.0F, -14.0F, 14, 5, 14, 0.0F); - this.chestLid.rotationPointX = 1.0F; - this.chestLid.rotationPointY = 7.0F; - this.chestLid.rotationPointZ = 15.0F; - this.chestKnob = (new ModelRenderer(this, 0, 0)).setTextureSize(64, 64); - this.chestKnob.addBox(-1.0F, -2.0F, -15.0F, 2, 4, 1, 0.0F); - this.chestKnob.rotationPointX = 8.0F; - this.chestKnob.rotationPointY = 7.0F; - this.chestKnob.rotationPointZ = 15.0F; - this.chestBelow = (new ModelRenderer(this, 0, 19)).setTextureSize(64, 64); - this.chestBelow.addBox(0.0F, 0.0F, 0.0F, 14, 10, 14, 0.0F); - this.chestBelow.rotationPointX = 1.0F; - this.chestBelow.rotationPointY = 6.0F; - this.chestBelow.rotationPointZ = 1.0F; - } - - /** - * This method renders out all parts of the chest model. - */ - public void renderAll() - { - this.chestKnob.rotateAngleX = this.chestLid.rotateAngleX; - this.chestLid.render(0.0625F); - this.chestKnob.render(0.0625F); - this.chestBelow.render(0.0625F); - } -}
\ No newline at end of file diff --git a/src/Java/gtPlusPlus/core/client/model/ModelEggBox.java b/src/Java/gtPlusPlus/core/client/model/ModelEggBox.java deleted file mode 100644 index 0aef4eb7b0..0000000000 --- a/src/Java/gtPlusPlus/core/client/model/ModelEggBox.java +++ /dev/null @@ -1,65 +0,0 @@ -package gtPlusPlus.core.client.model; - -import gtPlusPlus.api.objects.Logger; -import gtPlusPlus.api.objects.data.AutoMap; -import gtPlusPlus.api.objects.data.Pair; -import gtPlusPlus.core.client.model.tabula.ModelTabulaBase; -import gtPlusPlus.core.client.renderer.tabula.RenderTabulaBase; -import gtPlusPlus.core.tileentities.general.TileEntityEggBox; -import net.minecraft.client.model.ModelRenderer; -import net.minecraft.entity.Entity; - -/** - * ModelEggBox - Alkalus - * Created using Tabula 4.1.1 - */ -public class ModelEggBox extends ModelTabulaBase { - - private final AutoMap<Pair<ModelRenderer, Float>> mParts = new AutoMap<Pair<ModelRenderer, Float>>(); - - private static RenderTabulaBase mRendererInstance; - - public ModelRenderer bottom; - //EggBox_full.png - - public ModelEggBox() { - super(64, 64); - this.textureWidth = 64; - this.textureHeight = 64; - - this.bottom = new ModelRenderer(this, 0, 19); - this.bottom.setRotationPoint(1.0F, 6.0F, 1.0F); - this.bottom.addBox(0.0F, 0.0F, 0.0F, 14, 10, 14, 0.0F); - mParts.add(new Pair<ModelRenderer, Float>(bottom, 0f)); - } - - @Override - public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { - //Logger.INFO("Rendering EggBox"); - this.bottom.render(f5); - } - - /** - * This is a helper function from Tabula to set the rotation of model parts - */ - public void setRotateAngle(ModelRenderer modelRenderer, float x, float y, float z) { - modelRenderer.rotateAngleX = x; - modelRenderer.rotateAngleY = y; - modelRenderer.rotateAngleZ = z; - } - - @Override - protected AutoMap<Pair<ModelRenderer, Float>> getModelParts() { - AutoMap<Pair<ModelRenderer, Float>> aParts = new AutoMap<Pair<ModelRenderer, Float>>(); - aParts.add(new Pair<ModelRenderer, Float>(bottom, 0.0625F)); - return aParts; - //return mParts; - } - - public static RenderTabulaBase getRenderer() { - if (mRendererInstance == null) { - mRendererInstance = new RenderTabulaBase(new ModelEggBox(), "textures/blocks/TileEntities/EggBox_full.png", TileEntityEggBox.class); - } - return mRendererInstance; - } -} diff --git a/src/Java/gtPlusPlus/core/client/model/ModelGiantChicken.java b/src/Java/gtPlusPlus/core/client/model/ModelGiantChicken.java deleted file mode 100644 index f7fb92f550..0000000000 --- a/src/Java/gtPlusPlus/core/client/model/ModelGiantChicken.java +++ /dev/null @@ -1,112 +0,0 @@ -package gtPlusPlus.core.client.model; - -import cpw.mods.fml.relauncher.Side; -import cpw.mods.fml.relauncher.SideOnly; - -import net.minecraft.client.model.ModelChicken; -import net.minecraft.client.model.ModelRenderer; -import net.minecraft.entity.Entity; -import net.minecraft.util.MathHelper; -import org.lwjgl.opengl.GL11; - -@SideOnly(Side.CLIENT) -public class ModelGiantChicken extends ModelChicken{ - - public ModelGiantChicken() - { - byte b0 = 16; - this.head = new ModelRenderer(this, 0, 0); - this.head.addBox(-2.0F, -6.0F, -2.0F, 4, 6, 3, 0.0F); - this.head.setRotationPoint(0.0F, (float)(-1 + b0), -4.0F); - this.bill = new ModelRenderer(this, 14, 0); - this.bill.addBox(-2.0F, -4.0F, -4.0F, 4, 2, 2, 0.0F); - this.bill.setRotationPoint(0.0F, (float)(-1 + b0), -4.0F); - this.chin = new ModelRenderer(this, 14, 4); - this.chin.addBox(-1.0F, -2.0F, -3.0F, 2, 2, 2, 0.0F); - this.chin.setRotationPoint(0.0F, (float)(-1 + b0), -4.0F); - this.body = new ModelRenderer(this, 0, 9); - this.body.addBox(-3.0F, -4.0F, -3.0F, 6, 8, 6, 0.0F); - this.body.setRotationPoint(0.0F, (float)b0, 0.0F); - this.rightLeg = new ModelRenderer(this, 26, 0); - this.rightLeg.addBox(-1.0F, 0.0F, -3.0F, 3, 5, 3); - this.rightLeg.setRotationPoint(-2.0F, (float)(3 + b0), 1.0F); - this.leftLeg = new ModelRenderer(this, 26, 0); - this.leftLeg.addBox(-1.0F, 0.0F, -3.0F, 3, 5, 3); - this.leftLeg.setRotationPoint(1.0F, (float)(3 + b0), 1.0F); - this.rightWing = new ModelRenderer(this, 24, 13); - this.rightWing.addBox(0.0F, 0.0F, -3.0F, 1, 4, 6); - this.rightWing.setRotationPoint(-4.0F, (float)(-3 + b0), 0.0F); - this.leftWing = new ModelRenderer(this, 24, 13); - this.leftWing.addBox(-1.0F, 0.0F, -3.0F, 1, 4, 6); - this.leftWing.setRotationPoint(4.0F, (float)(-3 + b0), 0.0F); - } - - /** - * Sets the models various rotation angles then renders the model. - */ - public void render(Entity p_78088_1_, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, float p_78088_6_, float p_78088_7_) - { - this.setRotationAngles(p_78088_2_, p_78088_3_, p_78088_4_, p_78088_5_, p_78088_6_, p_78088_7_, p_78088_1_); - - if (this.isChild) - { - float f6 = 1.0F; - GL11.glPushMatrix(); - GL11.glTranslatef(0.0F, 0F, 0F); - this.head.render(p_78088_7_); - this.bill.render(p_78088_7_); - this.chin.render(p_78088_7_); - GL11.glPopMatrix(); - GL11.glPushMatrix(); - GL11.glScalef(1.0F * f6, 1.0F * f6, 1.0F * f6); - GL11.glTranslatef(0.0F, 0F, 0.0F); - this.body.render(p_78088_7_); - this.rightLeg.render(p_78088_7_); - this.leftLeg.render(p_78088_7_); - this.rightWing.render(p_78088_7_); - this.leftWing.render(p_78088_7_); - GL11.glPopMatrix(); - //super.render(p_78088_1_, p_78088_2_, p_78088_3_, p_78088_4_, p_78088_5_, p_78088_6_, p_78088_7_); - } - else - { - float f6 = 2.0F; - GL11.glPushMatrix(); - GL11.glScalef(1.0F * f6, 1.0F * f6, 1.0F * f6); - GL11.glTranslatef(0.0F, -0.85F, 0F); - this.head.render(p_78088_7_); - this.bill.render(p_78088_7_); - this.chin.render(p_78088_7_); - GL11.glPopMatrix(); - GL11.glPushMatrix(); - GL11.glScalef(1.0F * f6, 1.0F * f6, 1.0F * f6); - GL11.glTranslatef(0.0F, -0.75F, 0.0F); - this.body.render(p_78088_7_); - this.rightLeg.render(p_78088_7_); - this.leftLeg.render(p_78088_7_); - this.rightWing.render(p_78088_7_); - this.leftWing.render(p_78088_7_); - GL11.glPopMatrix(); - } - } - - /** - * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms - * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how - * "far" arms and legs can swing at most. - */ - public void setRotationAngles(float p_78087_1_, float p_78087_2_, float p_78087_3_, float p_78087_4_, float p_78087_5_, float p_78087_6_, Entity p_78087_7_) - { - this.head.rotateAngleX = p_78087_5_ / (180F / (float)Math.PI); - this.head.rotateAngleY = p_78087_4_ / (180F / (float)Math.PI); - this.bill.rotateAngleX = this.head.rotateAngleX; - this.bill.rotateAngleY = this.head.rotateAngleY; - this.chin.rotateAngleX = this.head.rotateAngleX; - this.chin.rotateAngleY = this.head.rotateAngleY; - this.body.rotateAngleX = ((float)Math.PI / 2F); - this.rightLeg.rotateAngleX = MathHelper.cos(p_78087_1_ * 0.6662F) * 1.4F * p_78087_2_; - this.leftLeg.rotateAngleX = MathHelper.cos(p_78087_1_ * 0.6662F + (float)Math.PI) * 1.4F * p_78087_2_; - this.rightWing.rotateAngleZ = p_78087_3_; - this.leftWing.rotateAngleZ = -p_78087_3_; - } -}
\ No newline at end of file diff --git a/src/Java/gtPlusPlus/core/client/model/ModelSickBlaze.java b/src/Java/gtPlusPlus/core/client/model/ModelSickBlaze.java deleted file mode 100644 index 455df761cb..0000000000 --- a/src/Java/gtPlusPlus/core/client/model/ModelSickBlaze.java +++ /dev/null @@ -1,93 +0,0 @@ -package gtPlusPlus.core.client.model; - -import cpw.mods.fml.relauncher.Side; -import cpw.mods.fml.relauncher.SideOnly; - -import net.minecraft.client.model.ModelBlaze; -import net.minecraft.client.model.ModelRenderer; -import net.minecraft.entity.Entity; -import net.minecraft.util.MathHelper; - -@SideOnly(Side.CLIENT) -public class ModelSickBlaze extends ModelBlaze -{ - /** The sticks that fly around the Blaze. */ - private ModelRenderer[] blazeSticks = new ModelRenderer[24]; - private ModelRenderer blazeHead; - - public ModelSickBlaze() - { - for (int i = 0; i < this.blazeSticks.length; ++i) - { - this.blazeSticks[i] = new ModelRenderer(this, 0, 16); - this.blazeSticks[i].addBox(0.0F, 0.0F, 0.0F, 2, 8, 2); - } - - this.blazeHead = new ModelRenderer(this, 0, 0); - this.blazeHead.addBox(-4.0F, -4.0F, -4.0F, 8, 8, 8); - } - - @Override - public int func_78104_a() - { - return 8; - } - - /** - * Sets the models various rotation angles then renders the model. - */ - @Override - public void render(Entity p_78088_1_, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, float p_78088_6_, float p_78088_7_) - { - this.setRotationAngles(p_78088_2_, p_78088_3_, p_78088_4_, p_78088_5_, p_78088_6_, p_78088_7_, p_78088_1_); - this.blazeHead.render(p_78088_7_); - - for (int i = 0; i < this.blazeSticks.length; ++i) - { - this.blazeSticks[i].render(p_78088_7_); - } - } - - /** - * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms - * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how - * "far" arms and legs can swing at most. - */ - @Override - public void setRotationAngles(float p_78087_1_, float p_78087_2_, float p_78087_3_, float p_78087_4_, float p_78087_5_, float p_78087_6_, Entity p_78087_7_) - { - float f6 = p_78087_3_ * (float)Math.PI * -0.1F; - int i; - - for (i = 0; i < 4; ++i) - { - this.blazeSticks[i].rotationPointY = -2.0F + MathHelper.cos((i * 2 + p_78087_3_) * 0.25F); - this.blazeSticks[i].rotationPointX = MathHelper.cos(f6) * 9.0F; - this.blazeSticks[i].rotationPointZ = MathHelper.sin(f6) * 9.0F; - ++f6; - } - - f6 = ((float)Math.PI / 4F) + p_78087_3_ * (float)Math.PI * 0.03F; - - for (i = 4; i < 8; ++i) - { - this.blazeSticks[i].rotationPointY = 2.0F + MathHelper.cos((i * 2 + p_78087_3_) * 0.25F); - this.blazeSticks[i].rotationPointX = MathHelper.cos(f6) * 7.0F; - this.blazeSticks[i].rotationPointZ = MathHelper.sin(f6) * 7.0F; - ++f6; - } - - f6 = 0.47123894F + p_78087_3_ * (float)Math.PI * -0.05F; - - for (i = 8; i < 12; ++i) - { - this.blazeSticks[i].rotationPointY = 11.0F + MathHelper.cos((i * 1.5F + p_78087_3_) * 0.5F); - this.blazeSticks[i].rotationPointX = MathHelper.cos(f6) * 5.0F; - this.blazeSticks[i].rotationPointZ = MathHelper.sin(f6) * 5.0F; - ++f6; - } - - this.blazeHead.rotateAngleY = p_78087_4_ / (180F / (float)Math.PI); - this.blazeHead.rotateAngleX = p_78087_5_ / (180F / (float)Math.PI); - } -}
\ No newline at end of file diff --git a/src/Java/gtPlusPlus/core/client/model/ModelStaballoyConstruct.java b/src/Java/gtPlusPlus/core/client/model/ModelStaballoyConstruct.java deleted file mode 100644 index aa23635b4d..0000000000 --- a/src/Java/gtPlusPlus/core/client/model/ModelStaballoyConstruct.java +++ /dev/null @@ -1,120 +0,0 @@ -package gtPlusPlus.core.client.model; - -import cpw.mods.fml.relauncher.Side; -import cpw.mods.fml.relauncher.SideOnly; - -import net.minecraft.client.model.ModelIronGolem; -import net.minecraft.client.model.ModelRenderer; -import net.minecraft.entity.Entity; -import net.minecraft.entity.EntityLivingBase; -import net.minecraft.entity.monster.EntityIronGolem; - -@SideOnly(Side.CLIENT) -public class ModelStaballoyConstruct extends ModelIronGolem -{ - - public ModelStaballoyConstruct() - { - this(0.0F); - } - - public ModelStaballoyConstruct(float p_i1161_1_) - { - this(p_i1161_1_, -7.0F); - } - - public ModelStaballoyConstruct(float p_i1162_1_, float p_i1162_2_) - { - short short1 = 128; - short short2 = 128; - this.ironGolemHead = (new ModelRenderer(this)).setTextureSize(short1, short2); - this.ironGolemHead.setRotationPoint(0.0F, 0.0F + p_i1162_2_, -2.0F); - this.ironGolemHead.setTextureOffset(0, 0).addBox(-4.0F, -12.0F, -5.5F, 8, 10, 8, p_i1162_1_); - this.ironGolemHead.setTextureOffset(24, 0).addBox(-1.0F, -5.0F, -7.5F, 2, 4, 2, p_i1162_1_); - this.ironGolemBody = (new ModelRenderer(this)).setTextureSize(short1, short2); - this.ironGolemBody.setRotationPoint(0.0F, 0.0F + p_i1162_2_, 0.0F); - this.ironGolemBody.setTextureOffset(0, 40).addBox(-9.0F, -2.0F, -6.0F, 18, 12, 11, p_i1162_1_); - this.ironGolemBody.setTextureOffset(0, 70).addBox(-4.5F, 10.0F, -3.0F, 9, 5, 6, p_i1162_1_ + 0.5F); - this.ironGolemRightArm = (new ModelRenderer(this)).setTextureSize(short1, short2); - this.ironGolemRightArm.setRotationPoint(0.0F, -7.0F, 0.0F); - this.ironGolemRightArm.setTextureOffset(60, 21).addBox(-13.0F, -2.5F, -3.0F, 4, 30, 6, p_i1162_1_); - this.ironGolemLeftArm = (new ModelRenderer(this)).setTextureSize(short1, short2); - this.ironGolemLeftArm.setRotationPoint(0.0F, -7.0F, 0.0F); - this.ironGolemLeftArm.setTextureOffset(60, 58).addBox(9.0F, -2.5F, -3.0F, 4, 30, 6, p_i1162_1_); - this.ironGolemLeftLeg = (new ModelRenderer(this, 0, 22)).setTextureSize(short1, short2); - this.ironGolemLeftLeg.setRotationPoint(-4.0F, 18.0F + p_i1162_2_, 0.0F); - this.ironGolemLeftLeg.setTextureOffset(37, 0).addBox(-3.5F, -3.0F, -3.0F, 6, 16, 5, p_i1162_1_); - this.ironGolemRightLeg = (new ModelRenderer(this, 0, 22)).setTextureSize(short1, short2); - this.ironGolemRightLeg.mirror = true; - this.ironGolemRightLeg.setTextureOffset(60, 0).setRotationPoint(5.0F, 18.0F + p_i1162_2_, 0.0F); - this.ironGolemRightLeg.addBox(-3.5F, -3.0F, -3.0F, 6, 16, 5, p_i1162_1_); - } - - /** - * Sets the models various rotation angles then renders the model. - */ - @Override - public void render(Entity p_78088_1_, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, float p_78088_6_, float p_78088_7_) - { - this.setRotationAngles(p_78088_2_, p_78088_3_, p_78088_4_, p_78088_5_, p_78088_6_, p_78088_7_, p_78088_1_); - this.ironGolemHead.render(p_78088_7_); - this.ironGolemBody.render(p_78088_7_); - this.ironGolemLeftLeg.render(p_78088_7_); - this.ironGolemRightLeg.render(p_78088_7_); - this.ironGolemRightArm.render(p_78088_7_); - this.ironGolemLeftArm.render(p_78088_7_); - } - - /** - * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms - * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how - * "far" arms and legs can swing at most. - */ - @Override - public void setRotationAngles(float p_78087_1_, float p_78087_2_, float p_78087_3_, float p_78087_4_, float p_78087_5_, float p_78087_6_, Entity p_78087_7_) - { - this.ironGolemHead.rotateAngleY = p_78087_4_ / (180F / (float)Math.PI); - this.ironGolemHead.rotateAngleX = p_78087_5_ / (180F / (float)Math.PI); - this.ironGolemLeftLeg.rotateAngleX = -1.5F * this.func_78172_a(p_78087_1_, 13.0F) * p_78087_2_; - this.ironGolemRightLeg.rotateAngleX = 1.5F * this.func_78172_a(p_78087_1_, 13.0F) * p_78087_2_; - this.ironGolemLeftLeg.rotateAngleY = 0.0F; - this.ironGolemRightLeg.rotateAngleY = 0.0F; - } - - /** - * Used for easily adding entity-dependent animations. The second and third float params here are the same second - * and third as in the setRotationAngles method. - */ - @Override - public void setLivingAnimations(EntityLivingBase p_78086_1_, float p_78086_2_, float p_78086_3_, float p_78086_4_) - { - EntityIronGolem entityirongolem = (EntityIronGolem)p_78086_1_; - int i = entityirongolem.getAttackTimer(); - - if (i > 0) - { - this.ironGolemRightArm.rotateAngleX = -2.0F + 1.5F * this.func_78172_a(i - p_78086_4_, 10.0F); - this.ironGolemLeftArm.rotateAngleX = -2.0F + 1.5F * this.func_78172_a(i - p_78086_4_, 10.0F); - } - else - { - int j = entityirongolem.getHoldRoseTick(); - - if (j > 0) - { - this.ironGolemRightArm.rotateAngleX = -0.8F + 0.025F * this.func_78172_a(j, 70.0F); - this.ironGolemLeftArm.rotateAngleX = 0.0F; - } - else - { - this.ironGolemRightArm.rotateAngleX = (-0.2F + 1.5F * this.func_78172_a(p_78086_2_, 13.0F)) * p_78086_3_; - this.ironGolemLeftArm.rotateAngleX = (-0.2F - 1.5F * this.func_78172_a(p_78086_2_, 13.0F)) * p_78086_3_; - } - } - } - - private float func_78172_a(float p_78172_1_, float p_78172_2_) - { - return (Math.abs(p_78172_1_ % p_78172_2_ - p_78172_2_ * 0.5F) - p_78172_2_ * 0.25F) / (p_78172_2_ * 0.25F); - } -}
\ No newline at end of file diff --git a/src/Java/gtPlusPlus/core/client/model/tabula/ModelTabulaBase.java b/src/Java/gtPlusPlus/core/client/model/tabula/ModelTabulaBase.java deleted file mode 100644 index 3a0cbb636b..0000000000 --- a/src/Java/gtPlusPlus/core/client/model/tabula/ModelTabulaBase.java +++ /dev/null @@ -1,38 +0,0 @@ -package gtPlusPlus.core.client.model.tabula; - -import gtPlusPlus.api.objects.Logger; -import gtPlusPlus.api.objects.data.AutoMap; -import gtPlusPlus.api.objects.data.Pair; -import net.minecraft.client.model.ModelBase; -import net.minecraft.client.model.ModelRenderer; - -/** - * ModelEggBox - Alkalus - * Created using Tabula 4.1.1 - */ -public abstract class ModelTabulaBase extends ModelBase { - - - public ModelTabulaBase(int aTexWidth, int aTexHeight) { - this.textureWidth = aTexWidth; - this.textureHeight = aTexHeight; - } - - protected abstract AutoMap<Pair<ModelRenderer, Float>> getModelParts(); - - public void renderAll() { - for (Pair<ModelRenderer, Float> part : getModelParts()) { - //Logger.INFO("Rendering EggBox"); - part.getKey().render(part.getValue()); - } - } - - /** - * This is a helper function from Tabula to set the rotation of model parts - */ - public void setRotateAngle(ModelRenderer modelRenderer, float x, float y, float z) { - modelRenderer.rotateAngleX = x; - modelRenderer.rotateAngleY = y; - modelRenderer.rotateAngleZ = z; - } -} diff --git a/src/Java/gtPlusPlus/core/client/renderer/CustomItemBlockRenderer.java b/src/Java/gtPlusPlus/core/client/renderer/CustomItemBlockRenderer.java deleted file mode 100644 index f40357495a..0000000000 --- a/src/Java/gtPlusPlus/core/client/renderer/CustomItemBlockRenderer.java +++ /dev/null @@ -1,85 +0,0 @@ -package gtPlusPlus.core.client.renderer; - -import net.minecraft.block.Block; -import net.minecraft.client.renderer.RenderBlocks; -import net.minecraft.client.renderer.Tessellator; -import net.minecraft.init.Blocks; -import net.minecraft.item.ItemStack; -import net.minecraft.util.IIcon; -import net.minecraftforge.client.IItemRenderer; - -import org.lwjgl.opengl.GL11; - - -/** - * Easy way of rendering an item which should look like a block. - * Borrowed. - * - * @author King Lemming - * - */ -public class CustomItemBlockRenderer implements IItemRenderer { - - public static CustomItemBlockRenderer instance = new CustomItemBlockRenderer(); - - @Override - public boolean handleRenderType(ItemStack item, ItemRenderType type) { - return true; - } - - @Override - public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) { - return true; - } - - @Override - public void renderItem(ItemRenderType type, ItemStack item, Object... data) { - - double offset = -0.5; - if (type == ItemRenderType.EQUIPPED || type == ItemRenderType.EQUIPPED_FIRST_PERSON) { - offset = 0; - } else if (type == ItemRenderType.ENTITY) { - GL11.glScalef(0.5F, 0.5F, 0.5F); - } - renderItemAsBlock((RenderBlocks) data[0], item, offset, offset, offset); - } - - public static void renderItemAsBlock(RenderBlocks renderer, ItemStack item, double translateX, double translateY, double translateZ) { - - renderTextureAsBlock(renderer, item.getIconIndex(), translateX, translateY, translateZ); - } - - public static void renderTextureAsBlock(RenderBlocks renderer, IIcon texture, double translateX, double translateY, double translateZ) { - - Tessellator tessellator = Tessellator.instance; - Block block = Blocks.stone; - - if (texture == null) { - return; - } - renderer.setRenderBoundsFromBlock(block); - GL11.glTranslated(translateX, translateY, translateZ); - tessellator.startDrawingQuads(); - - tessellator.setNormal(0.0F, -1.0F, 0.0F); - renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, texture); - |
