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authorDraknyte1 <Draknyte1@hotmail.com>2017-03-18 12:33:27 +1000
committerDraknyte1 <Draknyte1@hotmail.com>2017-03-18 12:33:27 +1000
commita1021ae7e3f2357a541aaef8d8bde72044478bcd (patch)
tree1a11594b6cbe1abb6468f36464bb942dddf4cb56 /src/Java/gtPlusPlus/core/entity
parent435eec1dfe0aec63d22875fb2189e69d2b1fa999 (diff)
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% Changed Mining Explosives to use the new ExplosionHandler.
+ Added a custom explosion which sets the world ablaze and will eventually support the custom mining mechanic.
Diffstat (limited to 'src/Java/gtPlusPlus/core/entity')
-rw-r--r--src/Java/gtPlusPlus/core/entity/EntityPrimedMiningExplosive.java9
1 files changed, 7 insertions, 2 deletions
diff --git a/src/Java/gtPlusPlus/core/entity/EntityPrimedMiningExplosive.java b/src/Java/gtPlusPlus/core/entity/EntityPrimedMiningExplosive.java
index 89d25a728a..dabb12e44e 100644
--- a/src/Java/gtPlusPlus/core/entity/EntityPrimedMiningExplosive.java
+++ b/src/Java/gtPlusPlus/core/entity/EntityPrimedMiningExplosive.java
@@ -1,6 +1,7 @@
package gtPlusPlus.core.entity;
import gtPlusPlus.core.util.math.MathUtils;
+import gtPlusPlus.core.world.explosions.ExplosionHandler;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.item.EntityTNTPrimed;
import net.minecraft.nbt.NBTTagCompound;
@@ -124,11 +125,15 @@ public class EntityPrimedMiningExplosive extends EntityTNTPrimed
private void explode()
{
final float f = 20.0F;
- this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ, f, true);
- this.worldObj.createExplosion(this, this.posX+MathUtils.randDouble(-10, 10), this.posY, this.posZ+MathUtils.randDouble(-10, 10), f+MathUtils.randFloat(-5F, 5F), true);
+
+ ExplosionHandler explode = new ExplosionHandler();
+ explode.createExplosion(this.worldObj, this, this.posX, this.posY, this.posZ, f, true, true);
+
+ /*this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ, f, true);
this.worldObj.createExplosion(this, this.posX+MathUtils.randDouble(-10, 10), this.posY, this.posZ+MathUtils.randDouble(-10, 10), f+MathUtils.randFloat(-5F, 5F), true);
this.worldObj.createExplosion(this, this.posX+MathUtils.randDouble(-10, 10), this.posY, this.posZ+MathUtils.randDouble(-10, 10), f+MathUtils.randFloat(-5F, 5F), true);
this.worldObj.createExplosion(this, this.posX+MathUtils.randDouble(-10, 10), this.posY, this.posZ+MathUtils.randDouble(-10, 10), f+MathUtils.randFloat(-5F, 5F), true);
+ this.worldObj.createExplosion(this, this.posX+MathUtils.randDouble(-10, 10), this.posY, this.posZ+MathUtils.randDouble(-10, 10), f+MathUtils.randFloat(-5F, 5F), true);*/
}
/**