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author | Draknyte1 <Draknyte1@hotmail.com> | 2016-11-06 19:32:27 +1000 |
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committer | Draknyte1 <Draknyte1@hotmail.com> | 2016-11-06 19:32:27 +1000 |
commit | cbe0e497be8e466c380a5b4fa781b314ede9ada3 (patch) | |
tree | b85848b432adf458e3abda466ee46d9dfc3e454b /src/Java/gtPlusPlus/core/entity | |
parent | c40416b036c0e89451e1558253ccf07bbee028d0 (diff) | |
download | GT5-Unofficial-cbe0e497be8e466c380a5b4fa781b314ede9ada3.tar.gz GT5-Unofficial-cbe0e497be8e466c380a5b4fa781b314ede9ada3.tar.bz2 GT5-Unofficial-cbe0e497be8e466c380a5b4fa781b314ede9ada3.zip |
Revert "$ Cleaned up the entire project."
This reverts commit 0669f5eb9d5029a8b94ec552171b0837605f7747.
# Conflicts:
# src/Java/gtPlusPlus/xmod/gregtech/common/tileentities/machines/multi/GregtechMTE_NuclearReactor.java
# src/Java/gtPlusPlus/xmod/gregtech/common/tileentities/machines/multi/GregtechMetaTileEntity_MassFabricator.java
Revert "% Cleaned up Imports."
This reverts commit 3654052fb63a571c5eaca7f20714b87c17f7e966.
Diffstat (limited to 'src/Java/gtPlusPlus/core/entity')
-rw-r--r-- | src/Java/gtPlusPlus/core/entity/EntityTeleportFX.java | 444 |
1 files changed, 225 insertions, 219 deletions
diff --git a/src/Java/gtPlusPlus/core/entity/EntityTeleportFX.java b/src/Java/gtPlusPlus/core/entity/EntityTeleportFX.java index 519bddc7e3..eff516c289 100644 --- a/src/Java/gtPlusPlus/core/entity/EntityTeleportFX.java +++ b/src/Java/gtPlusPlus/core/entity/EntityTeleportFX.java @@ -1,7 +1,5 @@ package gtPlusPlus.core.entity; -import cpw.mods.fml.relauncher.Side; -import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.entity.Entity; import net.minecraft.entity.item.EntityItem; import net.minecraft.init.Items; @@ -9,222 +7,230 @@ import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.MathHelper; import net.minecraft.world.World; +import cpw.mods.fml.relauncher.Side; +import cpw.mods.fml.relauncher.SideOnly; -public class EntityTeleportFX extends Entity { - private static final String __OBFID = "CL_00001716"; - /** 'x' location the eye should float towards. */ - private double targetX; - /** 'y' location the eye should float towards. */ - private double targetY; - /** 'z' location the eye should float towards. */ - private double targetZ; - private int despawnTimer; - private boolean shatterOrDrop; - - public EntityTeleportFX(final World p_i1757_1_) { - super(p_i1757_1_); - this.setSize(0.25F, 0.25F); - } - - public EntityTeleportFX(final World p_i1758_1_, final double p_i1758_2_, final double p_i1758_4_, - final double p_i1758_6_) { - super(p_i1758_1_); - this.despawnTimer = 0; - this.setSize(0.25F, 0.25F); - this.setPosition(p_i1758_2_, p_i1758_4_, p_i1758_6_); - this.yOffset = 0.0F; - } - - /** - * If returns false, the item will not inflict any damage against entities. - */ - @Override - public boolean canAttackWithItem() { - return false; - } - - @Override - protected void entityInit() { - } - - /** - * Gets how bright this entity is. - */ - @Override - public float getBrightness(final float p_70013_1_) { - return 1.0F; - } - - @Override - @SideOnly(Side.CLIENT) - public int getBrightnessForRender(final float p_70070_1_) { - return 15728880; - } - - @Override - @SideOnly(Side.CLIENT) - public float getShadowSize() { - return 0.0F; - } - - /** - * Checks if the entity is in range to render by using the past in distance - * and comparing it to its average edge length * 64 * renderDistanceWeight - * Args: distance - */ - @Override - @SideOnly(Side.CLIENT) - public boolean isInRangeToRenderDist(final double p_70112_1_) { - double d1 = this.boundingBox.getAverageEdgeLength() * 4.0D; - d1 *= 64.0D; - return p_70112_1_ < d1 * d1; - } - - /** - * The location the eye should float/move towards. Currently used for moving - * towards the nearest stronghold. Args: strongholdX, strongholdY, - * strongholdZ - */ - public void moveTowards(final double p_70220_1_, final int p_70220_3_, final double p_70220_4_) { - final double d2 = p_70220_1_ - this.posX; - final double d3 = p_70220_4_ - this.posZ; - final float f = MathHelper.sqrt_double(d2 * d2 + d3 * d3); - - if (f > 12.0F) { - this.targetX = this.posX + d2 / f * 12.0D; - this.targetZ = this.posZ + d3 / f * 12.0D; - this.targetY = this.posY + 8.0D; - } - else { - this.targetX = p_70220_1_; - this.targetY = p_70220_3_; - this.targetZ = p_70220_4_; - } - - this.despawnTimer = 0; - this.shatterOrDrop = this.rand.nextInt(5) > 0; - } - - /** - * Called to update the entity's position/logic. - */ - @Override - public void onUpdate() { - this.lastTickPosX = this.posX; - this.lastTickPosY = this.posY; - this.lastTickPosZ = this.posZ; - super.onUpdate(); - this.posX += this.motionX; - this.posY += this.motionY; - this.posZ += this.motionZ; - final float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); - this.rotationYaw = (float) (Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI); - - for (this.rotationPitch = (float) (Math.atan2(this.motionY, f) * 180.0D / Math.PI); this.rotationPitch - - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F) { - ; - } - - while (this.rotationPitch - this.prevRotationPitch >= 180.0F) { - this.prevRotationPitch += 360.0F; - } - - while (this.rotationYaw - this.prevRotationYaw < -180.0F) { - this.prevRotationYaw -= 360.0F; - } - - while (this.rotationYaw - this.prevRotationYaw >= 180.0F) { - this.prevRotationYaw += 360.0F; - } - - this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F; - this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F; - - if (!this.worldObj.isRemote) { - final double d0 = this.targetX - this.posX; - final double d1 = this.targetZ - this.posZ; - final float f1 = (float) Math.sqrt(d0 * d0 + d1 * d1); - final float f2 = (float) Math.atan2(d1, d0); - double d2 = f + (f1 - f) * 0.0025D; - - if (f1 < 1.0F) { - d2 *= 0.8D; - this.motionY *= 0.8D; - } - - this.motionX = Math.cos(f2) * d2; - this.motionZ = Math.sin(f2) * d2; - - if (this.posY < this.targetY) { - this.motionY += (1.0D - this.motionY) * 0.014999999664723873D; - } - else { - this.motionY += (-1.0D - this.motionY) * 0.014999999664723873D; - } - } - - final float f3 = 0.25F; - - if (this.isInWater()) { - for (int i = 0; i < 4; ++i) { - this.worldObj.spawnParticle("bubble", this.posX - this.motionX * f3, this.posY - this.motionY * f3, - this.posZ - this.motionZ * f3, this.motionX, this.motionY, this.motionZ); - } - } - else { - this.worldObj.spawnParticle("portal", this.posX - this.motionX * f3 + this.rand.nextDouble() * 0.6D - 0.3D, - this.posY - this.motionY * f3 - 0.5D, - this.posZ - this.motionZ * f3 + this.rand.nextDouble() * 0.6D - 0.3D, this.motionX, this.motionY, - this.motionZ); - } - - if (!this.worldObj.isRemote) { - this.setPosition(this.posX, this.posY, this.posZ); - ++this.despawnTimer; - - if (this.despawnTimer > 80 && !this.worldObj.isRemote) { - this.setDead(); - - if (this.shatterOrDrop) { - this.worldObj.spawnEntityInWorld(new EntityItem(this.worldObj, this.posX, this.posY, this.posZ, - new ItemStack(Items.ender_eye))); - } - else { - this.worldObj.playAuxSFX(2003, (int) Math.round(this.posX), (int) Math.round(this.posY), - (int) Math.round(this.posZ), 0); - } - } - } - } - - /** - * (abstract) Protected helper method to read subclass entity data from NBT. - */ - @Override - public void readEntityFromNBT(final NBTTagCompound p_70037_1_) { - } - - /** - * Sets the velocity to the args. Args: x, y, z - */ - @Override - @SideOnly(Side.CLIENT) - public void setVelocity(final double p_70016_1_, final double p_70016_3_, final double p_70016_5_) { - this.motionX = p_70016_1_; - this.motionY = p_70016_3_; - this.motionZ = p_70016_5_; - - if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) { - final float f = MathHelper.sqrt_double(p_70016_1_ * p_70016_1_ + p_70016_5_ * p_70016_5_); - this.prevRotationYaw = this.rotationYaw = (float) (Math.atan2(p_70016_1_, p_70016_5_) * 180.0D / Math.PI); - this.prevRotationPitch = this.rotationPitch = (float) (Math.atan2(p_70016_3_, f) * 180.0D / Math.PI); - } - } - - /** - * (abstract) Protected helper method to write subclass entity data to NBT. - */ - @Override - public void writeEntityToNBT(final NBTTagCompound p_70014_1_) { - } +public class EntityTeleportFX extends Entity +{ + /** 'x' location the eye should float towards. */ + private double targetX; + /** 'y' location the eye should float towards. */ + private double targetY; + /** 'z' location the eye should float towards. */ + private double targetZ; + private int despawnTimer; + private boolean shatterOrDrop; + private static final String __OBFID = "CL_00001716"; + + public EntityTeleportFX(World p_i1757_1_) + { + super(p_i1757_1_); + this.setSize(0.25F, 0.25F); + } + + protected void entityInit() {} + + /** + * Checks if the entity is in range to render by using the past in distance and comparing it to its average edge + * length * 64 * renderDistanceWeight Args: distance + */ + @SideOnly(Side.CLIENT) + public boolean isInRangeToRenderDist(double p_70112_1_) + { + double d1 = this.boundingBox.getAverageEdgeLength() * 4.0D; + d1 *= 64.0D; + return p_70112_1_ < d1 * d1; + } + + public EntityTeleportFX(World p_i1758_1_, double p_i1758_2_, double p_i1758_4_, double p_i1758_6_) + { + super(p_i1758_1_); + this.despawnTimer = 0; + this.setSize(0.25F, 0.25F); + this.setPosition(p_i1758_2_, p_i1758_4_, p_i1758_6_); + this.yOffset = 0.0F; + } + + /** + * The location the eye should float/move towards. Currently used for moving towards the nearest stronghold. Args: + * strongholdX, strongholdY, strongholdZ + */ + public void moveTowards(double p_70220_1_, int p_70220_3_, double p_70220_4_) + { + double d2 = p_70220_1_ - this.posX; + double d3 = p_70220_4_ - this.posZ; + float f = MathHelper.sqrt_double(d2 * d2 + d3 * d3); + + if (f > 12.0F) + { + this.targetX = this.posX + d2 / (double)f * 12.0D; + this.targetZ = this.posZ + d3 / (double)f * 12.0D; + this.targetY = this.posY + 8.0D; + } + else + { + this.targetX = p_70220_1_; + this.targetY = (double)p_70220_3_; + this.targetZ = p_70220_4_; + } + + this.despawnTimer = 0; + this.shatterOrDrop = this.rand.nextInt(5) > 0; + } + + /** + * Sets the velocity to the args. Args: x, y, z + */ + @SideOnly(Side.CLIENT) + public void setVelocity(double p_70016_1_, double p_70016_3_, double p_70016_5_) + { + this.motionX = p_70016_1_; + this.motionY = p_70016_3_; + this.motionZ = p_70016_5_; + + if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) + { + float f = MathHelper.sqrt_double(p_70016_1_ * p_70016_1_ + p_70016_5_ * p_70016_5_); + this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(p_70016_1_, p_70016_5_) * 180.0D / Math.PI); + this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(p_70016_3_, (double)f) * 180.0D / Math.PI); + } + } + + /** + * Called to update the entity's position/logic. + */ + public void onUpdate() + { + this.lastTickPosX = this.posX; + this.lastTickPosY = this.posY; + this.lastTickPosZ = this.posZ; + super.onUpdate(); + this.posX += this.motionX; + this.posY += this.motionY; + this.posZ += this.motionZ; + float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); + this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI); + + for (this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F) + { + ; + } + + while (this.rotationPitch - this.prevRotationPitch >= 180.0F) + { + this.prevRotationPitch += 360.0F; + } + + while (this.rotationYaw - this.prevRotationYaw < -180.0F) + { + this.prevRotationYaw -= 360.0F; + } + + while (this.rotationYaw - this.prevRotationYaw >= 180.0F) + { + this.prevRotationYaw += 360.0F; + } + + this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F; + this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F; + + if (!this.worldObj.isRemote) + { + double d0 = this.targetX - this.posX; + double d1 = this.targetZ - this.posZ; + float f1 = (float)Math.sqrt(d0 * d0 + d1 * d1); + float f2 = (float)Math.atan2(d1, d0); + double d2 = (double)f + (double)(f1 - f) * 0.0025D; + + if (f1 < 1.0F) + { + d2 *= 0.8D; + this.motionY *= 0.8D; + } + + this.motionX = Math.cos((double)f2) * d2; + this.motionZ = Math.sin((double)f2) * d2; + + if (this.posY < this.targetY) + { + this.motionY += (1.0D - this.motionY) * 0.014999999664723873D; + } + else + { + this.motionY += (-1.0D - this.motionY) * 0.014999999664723873D; + } + } + + float f3 = 0.25F; + + if (this.isInWater()) + { + for (int i = 0; i < 4; ++i) + { + this.worldObj.spawnParticle("bubble", this.posX - this.motionX * (double)f3, this.posY - this.motionY * (double)f3, this.posZ - this.motionZ * (double)f3, this.motionX, this.motionY, this.motionZ); + } + } + else + { + this.worldObj.spawnParticle("portal", this.posX - this.motionX * (double)f3 + this.rand.nextDouble() * 0.6D - 0.3D, this.posY - this.motionY * (double)f3 - 0.5D, this.posZ - this.motionZ * (double)f3 + this.rand.nextDouble() * 0.6D - 0.3D, this.motionX, this.motionY, this.motionZ); + } + + if (!this.worldObj.isRemote) + { + this.setPosition(this.posX, this.posY, this.posZ); + ++this.despawnTimer; + + if (this.despawnTimer > 80 && !this.worldObj.isRemote) + { + this.setDead(); + + if (this.shatterOrDrop) + { + this.worldObj.spawnEntityInWorld(new EntityItem(this.worldObj, this.posX, this.posY, this.posZ, new ItemStack(Items.ender_eye))); + } + else + { + this.worldObj.playAuxSFX(2003, (int)Math.round(this.posX), (int)Math.round(this.posY), (int)Math.round(this.posZ), 0); + } + } + } + } + + /** + * (abstract) Protected helper method to write subclass entity data to NBT. + */ + public void writeEntityToNBT(NBTTagCompound p_70014_1_) {} + + /** + * (abstract) Protected helper method to read subclass entity data from NBT. + */ + public void readEntityFromNBT(NBTTagCompound p_70037_1_) {} + + @SideOnly(Side.CLIENT) + public float getShadowSize() + { + return 0.0F; + } + + /** + * Gets how bright this entity is. + */ + public float getBrightness(float p_70013_1_) + { + return 1.0F; + } + + @SideOnly(Side.CLIENT) + public int getBrightnessForRender(float p_70070_1_) + { + return 15728880; + } + + /** + * If returns false, the item will not inflict any damage against entities. + */ + public boolean canAttackWithItem() + { + return false; + } }
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