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authorDraknyte1 <Draknyte1@hotmail.com>2016-11-06 19:32:27 +1000
committerDraknyte1 <Draknyte1@hotmail.com>2016-11-06 19:32:27 +1000
commitcbe0e497be8e466c380a5b4fa781b314ede9ada3 (patch)
treeb85848b432adf458e3abda466ee46d9dfc3e454b /src/Java/gtPlusPlus/core/gui/item
parentc40416b036c0e89451e1558253ccf07bbee028d0 (diff)
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Revert "$ Cleaned up the entire project."
This reverts commit 0669f5eb9d5029a8b94ec552171b0837605f7747. # Conflicts: # src/Java/gtPlusPlus/xmod/gregtech/common/tileentities/machines/multi/GregtechMTE_NuclearReactor.java # src/Java/gtPlusPlus/xmod/gregtech/common/tileentities/machines/multi/GregtechMetaTileEntity_MassFabricator.java Revert "% Cleaned up Imports." This reverts commit 3654052fb63a571c5eaca7f20714b87c17f7e966.
Diffstat (limited to 'src/Java/gtPlusPlus/core/gui/item')
-rw-r--r--src/Java/gtPlusPlus/core/gui/item/GuiBaseBackpack.java153
1 files changed, 73 insertions, 80 deletions
diff --git a/src/Java/gtPlusPlus/core/gui/item/GuiBaseBackpack.java b/src/Java/gtPlusPlus/core/gui/item/GuiBaseBackpack.java
index 75bc38a57c..cd7b141bd4 100644
--- a/src/Java/gtPlusPlus/core/gui/item/GuiBaseBackpack.java
+++ b/src/Java/gtPlusPlus/core/gui/item/GuiBaseBackpack.java
@@ -1,8 +1,5 @@
package gtPlusPlus.core.gui.item;
-import org.lwjgl.opengl.GL11;
-import org.lwjgl.opengl.GL12;
-
import gtPlusPlus.core.container.Container_BackpackBase;
import gtPlusPlus.core.inventories.BaseInventoryBackpack;
import gtPlusPlus.core.lib.CORE;
@@ -14,33 +11,88 @@ import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.util.ResourceLocation;
-public class GuiBaseBackpack extends GuiContainer {
+import org.lwjgl.opengl.GL11;
+import org.lwjgl.opengl.GL12;
+
+public class GuiBaseBackpack extends GuiContainer
+{
+ /** x and y size of the inventory window in pixels. Defined as float, passed as int
+ * These are used for drawing the player model. */
+ private float xSize_lo;
+ private float ySize_lo;
+
+ /** The FontRenderer used by GuiScreen */
+ protected FontRenderer fontRenderer;
+
+ /** ResourceLocation takes 2 parameters: ModId, path to texture at the location:
+ * "src/minecraft/assets/modid/"
+ *
+ * I have provided a sample texture file that works with this tutorial. Download it
+ * from Forge_Tutorials/textures/gui/
+ */
+ private static final ResourceLocation iconLocation = new ResourceLocation(CORE.MODID, "textures/gui/itemBackpack.png");
+
+ /** The inventory to render on screen */
+ private final BaseInventoryBackpack inventory;
+
+ public GuiBaseBackpack(Container_BackpackBase containerItem)
+ {
+ super(containerItem);
+ this.inventory = containerItem.inventory;
+ }
+
/**
- * ResourceLocation takes 2 parameters: ModId, path to texture at the
- * location: "src/minecraft/assets/modid/"
- *
- * I have provided a sample texture file that works with this tutorial.
- * Download it from Forge_Tutorials/textures/gui/
+ * Draws the screen and all the components in it.
*/
- private static final ResourceLocation iconLocation = new ResourceLocation(CORE.MODID,
- "textures/gui/itemBackpack.png");
+ @Override
+ public void drawScreen(int par1, int par2, float par3)
+ {
+ super.drawScreen(par1, par2, par3);
+ this.xSize_lo = (float)par1;
+ this.ySize_lo = (float)par2;
+ }
+
+ /**
+ * Draw the foreground layer for the GuiContainer (everything in front of the items)
+ */
+ @Override
+ protected void drawGuiContainerForegroundLayer(int par1, int par2)
+ {
+ String s = this.inventory.hasCustomInventoryName() ? this.inventory.getInventoryName() : this.inventory.getInventoryName();
+ //this.fontRenderer.drawString(s, this.xSize / 2 - this.fontRenderer.getStringWidth(s) / 2, 0, 4210752);
+ //this.fontRenderer.drawString(I18n.translate("container.inventory"), 26, this.ySize - 96 + 4, 4210752);
+ }
+
+ /**
+ * Draw the background layer for the GuiContainer (everything behind the items)
+ */
+ @Override
+ protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3)
+ {
+ GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
+ this.mc.getTextureManager().bindTexture(iconLocation);
+ int k = (this.width - this.xSize) / 2;
+ int l = (this.height - this.ySize) / 2;
+ this.drawTexturedModalRect(k, l, 0, 0, this.xSize, this.ySize);
+ int i1;
+ drawPlayerModel(k + 51, l + 75, 30, (float)(k + 51) - this.xSize_lo, (float)(l + 75 - 50) - this.ySize_lo, this.mc.thePlayer);
+ }
+
/**
- * This renders the player model in standard inventory position (in later
- * versions of Minecraft / Forge, you can simply call
- * GuiInventory.drawEntityOnScreen directly instead of copying this code)
+ * This renders the player model in standard inventory position (in later versions of Minecraft / Forge, you can
+ * simply call GuiInventory.drawEntityOnScreen directly instead of copying this code)
*/
- public static void drawPlayerModel(final int x, final int y, final int scale, final float yaw, final float pitch,
- final EntityLivingBase entity) {
+ public static void drawPlayerModel(int x, int y, int scale, float yaw, float pitch, EntityLivingBase entity) {
GL11.glEnable(GL11.GL_COLOR_MATERIAL);
GL11.glPushMatrix();
GL11.glTranslatef(x, y, 50.0F);
GL11.glScalef(-scale, scale, scale);
GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
- final float f2 = entity.renderYawOffset;
- final float f3 = entity.rotationYaw;
- final float f4 = entity.rotationPitch;
- final float f5 = entity.prevRotationYawHead;
- final float f6 = entity.rotationYawHead;
+ float f2 = entity.renderYawOffset;
+ float f3 = entity.rotationYaw;
+ float f4 = entity.rotationPitch;
+ float f5 = entity.prevRotationYawHead;
+ float f6 = entity.rotationYawHead;
GL11.glRotatef(135.0F, 0.0F, 1.0F, 0.0F);
RenderHelper.enableStandardItemLighting();
GL11.glRotatef(-135.0F, 0.0F, 1.0F, 0.0F);
@@ -65,63 +117,4 @@ public class GuiBaseBackpack extends GuiContainer {
GL11.glDisable(GL11.GL_TEXTURE_2D);
OpenGlHelper.setActiveTexture(OpenGlHelper.defaultTexUnit);
}
-
- /**
- * x and y size of the inventory window in pixels. Defined as float, passed
- * as int These are used for drawing the player model.
- */
- private float xSize_lo;
-
- private float ySize_lo;
-
- /** The FontRenderer used by GuiScreen */
- protected FontRenderer fontRenderer;
-
- /** The inventory to render on screen */
- private final BaseInventoryBackpack inventory;
-
- public GuiBaseBackpack(final Container_BackpackBase containerItem) {
- super(containerItem);
- this.inventory = containerItem.inventory;
- }
-
- /**
- * Draw the background layer for the GuiContainer (everything behind the
- * items)
- */
- @Override
- protected void drawGuiContainerBackgroundLayer(final float par1, final int par2, final int par3) {
- GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
- this.mc.getTextureManager().bindTexture(GuiBaseBackpack.iconLocation);
- final int k = (this.width - this.xSize) / 2;
- final int l = (this.height - this.ySize) / 2;
- this.drawTexturedModalRect(k, l, 0, 0, this.xSize, this.ySize);
- final int i1;
- GuiBaseBackpack.drawPlayerModel(k + 51, l + 75, 30, k + 51 - this.xSize_lo, l + 75 - 50 - this.ySize_lo,
- this.mc.thePlayer);
- }
-
- /**
- * Draw the foreground layer for the GuiContainer (everything in front of
- * the items)
- */
- @Override
- protected void drawGuiContainerForegroundLayer(final int par1, final int par2) {
- final String s = this.inventory.hasCustomInventoryName() ? this.inventory.getInventoryName()
- : this.inventory.getInventoryName();
- // this.fontRenderer.drawString(s, this.xSize / 2 -
- // this.fontRenderer.getStringWidth(s) / 2, 0, 4210752);
- // this.fontRenderer.drawString(I18n.translate("container.inventory"),
- // 26, this.ySize - 96 + 4, 4210752);
- }
-
- /**
- * Draws the screen and all the components in it.
- */
- @Override
- public void drawScreen(final int par1, final int par2, final float par3) {
- super.drawScreen(par1, par2, par3);
- this.xSize_lo = par1;
- this.ySize_lo = par2;
- }
}