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authorAlkalus <draknyte1@hotmail.com>2017-11-18 05:46:28 +1000
committerAlkalus <draknyte1@hotmail.com>2017-11-18 05:46:28 +1000
commit04344136279524749cc07dc979c18baee6a72e4d (patch)
treeb6e41ba36e4dc701f8590d5fcf8cdb3199b8a5a9 /src/Java/gtPlusPlus/core/inventories
parente8fa34d3ba219a21bcce0cdb07ede8dcdfe9dcb9 (diff)
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+ Added the Grindle, a portable E-reader for Data-Sticks.
Diffstat (limited to 'src/Java/gtPlusPlus/core/inventories')
-rw-r--r--src/Java/gtPlusPlus/core/inventories/BaseInventoryGrindle.java240
1 files changed, 240 insertions, 0 deletions
diff --git a/src/Java/gtPlusPlus/core/inventories/BaseInventoryGrindle.java b/src/Java/gtPlusPlus/core/inventories/BaseInventoryGrindle.java
new file mode 100644
index 0000000000..ca7fcd6d03
--- /dev/null
+++ b/src/Java/gtPlusPlus/core/inventories/BaseInventoryGrindle.java
@@ -0,0 +1,240 @@
+package gtPlusPlus.core.inventories;
+
+import java.util.UUID;
+
+import gtPlusPlus.core.item.base.BaseItemBackpack;
+import net.minecraft.entity.player.EntityPlayer;
+import net.minecraft.inventory.IInventory;
+import net.minecraft.item.ItemStack;
+import net.minecraft.nbt.NBTTagCompound;
+import net.minecraft.nbt.NBTTagList;
+import net.minecraftforge.common.util.Constants;
+
+public class BaseInventoryGrindle implements IInventory{
+
+ private final String name = "Inventory Item";
+
+ /** Provides NBT Tag Compound to reference */
+ private final ItemStack invItem;
+
+ /** Defining your inventory size this way is handy */
+ public static final int INV_SIZE = 6;
+
+ /** Inventory's size must be same as number of slots you add to the Container class */
+ private final ItemStack[] inventory = new ItemStack[INV_SIZE];
+
+ // declaration of variable:
+ protected String uniqueID;
+
+ /**
+ * @param itemstack - the ItemStack to which this inventory belongs
+ */
+ public BaseInventoryGrindle(final ItemStack stack)
+ {
+ this.invItem = stack;
+
+ /** initialize variable within the constructor: */
+ this.uniqueID = "";
+
+ if (!stack.hasTagCompound())
+ {
+ stack.setTagCompound(new NBTTagCompound());
+ // no tag compound means the itemstack does not yet have a UUID, so assign one:
+ this.uniqueID = UUID.randomUUID().toString();
+ }
+
+ // Create a new NBT Tag Compound if one doesn't already exist, or you will crash
+ if (!stack.hasTagCompound()) {
+ stack.setTagCompound(new NBTTagCompound());
+ }
+ // note that it's okay to use stack instead of invItem right there
+ // both reference the same memory location, so whatever you change using
+ // either reference will change in the other
+
+ // Read the inventory contents from NBT
+ this.readFromNBT(stack.getTagCompound());
+ }
+ @Override
+ public int getSizeInventory()
+ {
+ return this.inventory.length;
+ }
+
+ @Override
+ public ItemStack getStackInSlot(final int slot)
+ {
+ return this.inventory[slot];
+ }
+
+ @Override
+ public ItemStack decrStackSize(final int slot, final int amount)
+ {
+ ItemStack stack = this.getStackInSlot(slot);
+ if(stack != null)
+ {
+ if(stack.stackSize > amount)
+ {
+ stack = stack.splitStack(amount);
+ // Don't forget this line or your inventory will not be saved!
+ this.markDirty();
+ }
+ else
+ {
+ // this method also calls markDirty, so we don't need to call it again
+ this.setInventorySlotContents(slot, null);
+ }
+ }
+ return stack;
+ }
+
+ @Override
+ public ItemStack getStackInSlotOnClosing(final int slot)
+ {
+ final ItemStack stack = this.getStackInSlot(slot);
+ this.setInventorySlotContents(slot, null);
+ return stack;
+ }
+
+ @Override
+ public void setInventorySlotContents(final int slot, final ItemStack stack)
+ {
+ this.inventory[slot] = stack;
+
+ if ((stack != null) && (stack.stackSize > this.getInventoryStackLimit()))
+ {
+ stack.stackSize = this.getInventoryStackLimit();
+ }
+
+ // Don't forget this line or your inventory will not be saved!
+ this.markDirty();
+ }
+
+ // 1.7.2+ renamed to getInventoryName
+ @Override
+ public String getInventoryName()
+ {
+ return this.name;
+ }
+
+ // 1.7.2+ renamed to hasCustomInventoryName
+ @Override
+ public boolean hasCustomInventoryName()
+ {
+ return this.name.length() > 0;
+ }
+
+ @Override
+ public int getInventoryStackLimit()
+ {
+ return 1;
+ }
+
+ /**
+ * This is the method that will handle saving the inventory contents, as it is called (or should be called!)
+ * anytime the inventory changes. Perfect. Much better than using onUpdate in an Item, as this will also
+ * let you change things in your inventory without ever opening a Gui, if you want.
+ */
+ // 1.7.2+ renamed to markDirty
+ @Override
+ public void markDirty()
+ {
+ for (int i = 0; i < this.getSizeInventory(); ++i)
+ {
+ if ((this.getStackInSlot(i) != null) && (this.getStackInSlot(i).stackSize == 0)) {
+ this.inventory[i] = null;
+ }
+ }
+
+ // This line here does the work:
+ this.writeToNBT(this.invItem.getTagCompound());
+ }
+
+ @Override
+ public boolean isUseableByPlayer(final EntityPlayer entityplayer)
+ {
+ return true;
+ }
+
+ // 1.7.2+ renamed to openInventory(EntityPlayer player)
+ @Override
+ public void openInventory() {}
+
+ // 1.7.2+ renamed to closeInventory(EntityPlayer player)
+ @Override
+ public void closeInventory() {}
+
+ /**
+ * This method doesn't seem to do what it claims to do, as
+ * items can still be left-clicked and placed in the inventory
+ * even when this returns false
+ */
+ @Override
+ public boolean isItemValidForSlot(final int slot, final ItemStack itemstack)
+ {
+ // Don't want to be able to store the inventory item within itself
+ // Bad things will happen, like losing your inventory
+ // Actually, this needs a custom Slot to work
+ return !(itemstack.getItem() instanceof BaseItemBackpack);
+ }
+
+ /**
+ * A custom method to read our inventory from an ItemStack's NBT compound
+ */
+ public void readFromNBT(final NBTTagCompound compound)
+ {
+ // Gets the custom taglist we wrote to this compound, if any
+ // 1.7.2+ change to compound.getTagList("ItemInventory", Constants.NBT.TAG_COMPOUND);
+ final NBTTagList items = compound.getTagList("ItemInventory", Constants.NBT.TAG_COMPOUND);
+
+ if ("".equals(this.uniqueID))
+ {
+ // try to read unique ID from NBT
+ this.uniqueID = compound.getString("uniqueID");
+ // if it's still "", assign a new one:
+ if ("".equals(this.uniqueID))
+ {
+ this.uniqueID = UUID.randomUUID().toString();
+ }
+ }
+
+ for (int i = 0; i < items.tagCount(); ++i)
+ {
+ // 1.7.2+ change to items.getCompoundTagAt(i)
+ final NBTTagCompound item = items.getCompoundTagAt(i);
+ final int slot = item.getInteger("Slot");
+
+ // Just double-checking that the saved slot index is within our inventory array bounds
+ if ((slot >= 0) && (slot < this.getSizeInventory())) {
+ this.inventory[slot] = ItemStack.loadItemStackFromNBT(item);
+ }
+ }
+ }
+
+ /**
+ * A custom method to write our inventory to an ItemStack's NBT compound
+ */
+ public void writeToNBT(final NBTTagCompound tagcompound)
+ {
+ // Create a new NBT Tag List to store itemstacks as NBT Tags
+ final NBTTagList items = new NBTTagList();
+
+ for (int i = 0; i < this.getSizeInventory(); ++i)
+ {
+ // Only write stacks that contain items
+ if (this.getStackInSlot(i) != null)
+ {
+ // Make a new NBT Tag Compound to write the itemstack and slot index to
+ final NBTTagCompound item = new NBTTagCompound();
+ item.setInteger("Slot", i);
+ // Writes the itemstack in slot(i) to the Tag Compound we just made
+ this.getStackInSlot(i).writeToNBT(item);
+
+ // add the tag compound to our tag list
+ items.appendTag(item);
+ }
+ }
+ tagcompound.setString("uniqueID", this.uniqueID);
+ // Add the TagList to the ItemStack's Tag Compound with the name "ItemInventory"
+ tagcompound.setTag("ItemInventory", items);
+ }
+} \ No newline at end of file