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authorDraknyte1 <Draknyte1@hotmail.com>2016-09-07 16:36:25 +1000
committerDraknyte1 <Draknyte1@hotmail.com>2016-09-07 16:36:25 +1000
commit221c2f0fe81430e7dd4087e5f5845bd7c62ec56d (patch)
treed6e0faaef01b9d517828557e1be82500d476f95e /src/Java/gtPlusPlus/core/tileentities/general
parent5872c0947ce7bc788b03fa2fb690b8815d3d0a04 (diff)
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% Refactored the entire project to stop using MiscUtils everywhere possible, now it's gtPlusPlus.
Diffstat (limited to 'src/Java/gtPlusPlus/core/tileentities/general')
-rw-r--r--src/Java/gtPlusPlus/core/tileentities/general/TileEntityReverter.java310
1 files changed, 310 insertions, 0 deletions
diff --git a/src/Java/gtPlusPlus/core/tileentities/general/TileEntityReverter.java b/src/Java/gtPlusPlus/core/tileentities/general/TileEntityReverter.java
new file mode 100644
index 0000000000..8767b6607c
--- /dev/null
+++ b/src/Java/gtPlusPlus/core/tileentities/general/TileEntityReverter.java
@@ -0,0 +1,310 @@
+package gtPlusPlus.core.tileentities.general;
+
+import gtPlusPlus.core.block.ModBlocks;
+
+import java.util.Random;
+
+import net.minecraft.block.Block;
+import net.minecraft.init.Blocks;
+import net.minecraft.tileentity.TileEntity;
+
+
+
+public class TileEntityReverter extends TileEntity
+{
+ private static final int REVERT_CHANCE = 10;
+ public int radius = 16;
+ public int diameter = 8 * this.radius + 4;
+ public double requiredPlayerRange = 64.0D;
+ public Random rand = new Random();
+ private int tickCount;
+ private boolean slowScan;
+ private int ticksSinceChange;
+ private Block[] blockData;
+ private byte[] metaData;
+
+ public boolean canUpdate(){
+ return true;
+ }
+
+ public void updateEntity()
+ {
+ if (anyPlayerInRange())
+ {
+ this.tickCount += 1;
+ if (this.worldObj.isRemote)
+ {
+ double var1 = this.xCoord + this.worldObj.rand.nextFloat();
+ double var3 = this.yCoord + this.worldObj.rand.nextFloat();
+ double var5 = this.zCoord + this.worldObj.rand.nextFloat();
+
+ this.worldObj.spawnParticle("enchantmenttable", var1, var3, var5, 0.0D, 0.0D, 0.0D);
+ if (this.rand.nextInt(5) == 0)
+ {
+ makeRandomOutline();
+ makeRandomOutline();
+ makeRandomOutline();
+ }
+ }
+ else
+ {
+ if ((this.blockData == null) || (this.metaData == null))
+ {
+ captureBlockData();
+ this.slowScan = true;
+ }
+ if ((!this.slowScan) || (this.tickCount % 20 == 0)) {
+ if (scanAndRevertChanges())
+ {
+ this.slowScan = false;
+ this.ticksSinceChange = 0;
+ }
+ else
+ {
+ this.ticksSinceChange += 1;
+ if (this.ticksSinceChange > 20) {
+ this.slowScan = true;
+ }
+ }
+ }
+ }
+ }
+ else
+ {
+ this.blockData = null;
+ this.metaData = null;
+
+ this.tickCount = 0;
+ }
+ }
+
+ private void makeRandomOutline()
+ {
+ makeOutline(this.rand.nextInt(12));
+ }
+
+ private void makeOutline(int outline)
+ {
+ double sx = this.xCoord;
+ double sy = this.yCoord;
+ double sz = this.zCoord;
+
+ double dx = this.xCoord;
+ double dy = this.yCoord;
+ double dz = this.zCoord;
+ switch (outline)
+ {
+ case 0:
+ sx -= this.radius;
+ dx -= this.radius;
+ sz -= this.radius;
+ dz += this.radius + 1;
+ case 8:
+ sx -= this.radius;
+ dx += this.radius + 1;
+ sz -= this.radius;
+ dz -= this.radius;
+ break;
+ case 1:
+ case 9:
+ sx -= this.radius;
+ dx -= this.radius;
+ sz -= this.radius;
+ dz += this.radius + 1;
+ break;
+ case 2:
+ case 10:
+ sx -= this.radius;
+ dx += this.radius + 1;
+ sz += this.radius + 1;
+ dz += this.radius + 1;
+ break;
+ case 3:
+ case 11:
+ sx += this.radius + 1;
+ dx += this.radius + 1;
+ sz -= this.radius;
+ dz += this.radius + 1;
+ break;
+ case 4:
+ sx -= this.radius;
+ dx -= this.radius;
+ sz -= this.radius;
+ dz -= this.radius;
+ break;
+ case 5:
+ sx += this.radius + 1;
+ dx += this.radius + 1;
+ sz -= this.radius;
+ dz -= this.radius;
+ break;
+ case 6:
+ sx += this.radius + 1;
+ dx += this.radius + 1;
+ sz += this.radius + 1;
+ dz += this.radius + 1;
+ break;
+ case 7:
+ sx -= this.radius;
+ dx -= this.radius;
+ sz += this.radius + 1;
+ dz += this.radius + 1;
+ }
+ switch (outline)
+ {
+ case 0:
+ case 1:
+ case 2:
+ case 3:
+ sy += this.radius + 1;
+ dy += this.radius + 1;
+ break;
+ case 4:
+ case 5:
+ case 6:
+ case 7:
+ sy -= this.radius;
+ dy += this.radius + 1;
+ break;
+ case 8:
+ case 9:
+ case 10:
+ case 11:
+ sy -= this.radius;
+ dy -= this.radius;
+ }
+ if (this.rand.nextBoolean()) {
+ drawParticleLine(this.xCoord + 0.5D, this.yCoord + 0.5D, this.zCoord + 0.5D, dx, dy, dz);
+ } else {
+ drawParticleLine(sx, sy, sz, this.xCoord + 0.5D, this.yCoord + 0.5D, this.zCoord + 0.5D);
+ }
+ drawParticleLine(sx, sy, sz, dx, dy, dz);
+ }
+
+ protected void drawParticleLine(double srcX, double srcY, double srcZ, double destX, double destY, double destZ)
+ {
+ int particles = 16;
+ for (int i = 0; i < particles; i++)
+ {
+ double trailFactor = i / (particles - 1.0D);
+
+ double tx = srcX + (destX - srcX) * trailFactor + this.rand.nextFloat() * 0.005D;
+ double ty = srcY + (destY - srcY) * trailFactor + this.rand.nextFloat() * 0.005D;
+ double tz = srcZ + (destZ - srcZ) * trailFactor + this.rand.nextFloat() * 0.005D;
+ this.worldObj.spawnParticle("portal", tx, ty, tz, 0.0D, 0.0D, 0.0D);
+ }
+ }
+
+ private boolean scanAndRevertChanges()
+ {
+ int index = 0;
+ boolean reverted = false;
+ for (int x = -this.radius; x <= this.radius; x++) {
+ for (int y = -this.radius; y <= this.radius; y++) {
+ for (int z = -this.radius; z <= this.radius; z++)
+ {
+ Block blockID = this.worldObj.getBlock(this.xCoord + x, this.yCoord + y, this.zCoord + z);
+ byte meta = (byte)this.worldObj.getBlockMetadata(this.xCoord + x, this.yCoord + y, this.zCoord + z);
+ if (this.blockData[index] != blockID) {
+ if (revertBlock(this.xCoord + x, this.yCoord + y, this.zCoord + z, blockID, meta, this.blockData[index], this.metaData[index]))
+ {
+ reverted = true;
+ }
+ else
+ {
+ this.blockData[index] = blockID;
+ this.metaData[index] = meta;
+ }
+ }
+ index++;
+ }
+ }
+ }
+ return reverted;
+ }
+
+ private boolean revertBlock(int x, int y, int z, Block thereBlockID, byte thereMeta, Block replaceBlockID, byte replaceMeta)
+ {
+ /*if ((thereBlockID == Blocks.air) && (!replaceBlockID.getMaterial().blocksMovement()))
+ {
+ System.out.println("Not replacing block " + replaceBlockID + " because it doesn't block movement");
+
+ return false;
+ }*/
+ if (isUnrevertable(thereBlockID, thereMeta, replaceBlockID, replaceMeta)) {
+ return false;
+ }
+ if (this.rand.nextInt(5) == 0)
+ {
+ if (replaceBlockID != Blocks.air)
+ {
+ //replaceBlockID = null;
+ replaceMeta = 4;
+ }
+ this.worldObj.setBlock(x, y, z, replaceBlockID, replaceMeta, 2);
+ if (thereBlockID == Blocks.air)
+ {
+ this.worldObj.playAuxSFX(2001, x, y, z, Block.getIdFromBlock(replaceBlockID) + (replaceMeta << 12));
+ }
+ else if (replaceBlockID == Blocks.air)
+ {
+ this.worldObj.playAuxSFX(2001, x, y, z, Block.getIdFromBlock(thereBlockID) + (thereMeta << 12));
+ thereBlockID.dropBlockAsItem(this.worldObj, x, y, z, thereMeta, 0);
+ }
+ }
+ return true;
+ }
+
+ private boolean isUnrevertable(Block thereBlockID, byte thereMeta, Block replaceBlockID, byte replaceMeta)
+ {
+ if ((thereBlockID == ModBlocks.blockGriefSaver) || (replaceBlockID == ModBlocks.blockGriefSaver)) {
+ return true;
+ }
+ /*if (((thereBlockID == towerTranslucent) && (thereMeta != 4)) || ((replaceBlockID == towerTranslucent) && (replaceMeta != 4))) {
+ return true;
+ }*/
+ if ((thereBlockID == Blocks.redstone_lamp) && (replaceBlockID == Blocks.lit_redstone_lamp)) {
+ return true;
+ }
+ if ((thereBlockID == Blocks.lit_redstone_lamp) && (replaceBlockID == Blocks.redstone_lamp)) {
+ return true;
+ }
+ /*if ((thereBlockID == Blocks.water) || (replaceBlockID == Blocks.flowing_water)) {
+ return true;
+ }
+ if ((thereBlockID == Blocks.flowing_water) || (replaceBlockID == Blocks.water)) {
+ return true;
+ }*/
+ if (replaceBlockID == Blocks.tnt) {
+ return true;
+ }
+ return false;
+ }
+
+ private void captureBlockData()
+ {
+ this.blockData = new Block[this.diameter * this.diameter * this.diameter];
+ this.metaData = new byte[this.diameter * this.diameter * this.diameter];
+
+ int index = 0;
+ for (int x = -this.radius; x <= this.radius; x++) {
+ for (int y = -this.radius; y <= this.radius; y++) {
+ for (int z = -this.radius; z <= this.radius; z++)
+ {
+ Block blockID = this.worldObj.getBlock(this.xCoord + x, this.yCoord + y, this.zCoord + z);
+ int meta = this.worldObj.getBlockMetadata(this.xCoord + x, this.yCoord + y, this.zCoord + z);
+
+ this.blockData[index] = blockID;
+ this.metaData[index] = ((byte)meta);
+
+ index++;
+ }
+ }
+ }
+ }
+
+ public boolean anyPlayerInRange()
+ {
+ return this.worldObj.getClosestPlayer(this.xCoord + 0.5D, this.yCoord + 0.5D, this.zCoord + 0.5D, this.requiredPlayerRange) != null;
+ }
+}