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authorAlkalus <draknyte1@hotmail.com>2017-09-22 14:07:13 +1000
committerAlkalus <draknyte1@hotmail.com>2017-09-22 14:07:13 +1000
commit14b6ee91c1d784539c130d4ed90a0aa2a87d4902 (patch)
treefb22577c02a08ff102884b38c2b9b82114e80e26 /src/Java/gtPlusPlus/core
parentbc74aaa35b726899e5830425eb7a8fb5e54501e8 (diff)
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+ More work on the Trade Table.
Diffstat (limited to 'src/Java/gtPlusPlus/core')
-rw-r--r--src/Java/gtPlusPlus/core/block/machine/Machine_TradeTable.java15
-rw-r--r--src/Java/gtPlusPlus/core/container/Container_TradeTable.java89
-rw-r--r--src/Java/gtPlusPlus/core/inventories/tradetable/InventoryTradeMain.java202
-rw-r--r--src/Java/gtPlusPlus/core/inventories/tradetable/InventoryTradeOutput.java188
-rw-r--r--src/Java/gtPlusPlus/core/tileentities/machines/TileEntityTradeTable.java10
5 files changed, 441 insertions, 63 deletions
diff --git a/src/Java/gtPlusPlus/core/block/machine/Machine_TradeTable.java b/src/Java/gtPlusPlus/core/block/machine/Machine_TradeTable.java
index 1551d2cddd..fc155765c6 100644
--- a/src/Java/gtPlusPlus/core/block/machine/Machine_TradeTable.java
+++ b/src/Java/gtPlusPlus/core/block/machine/Machine_TradeTable.java
@@ -9,7 +9,8 @@ import gtPlusPlus.GTplusplus;
import gtPlusPlus.core.creative.AddToCreativeTab;
import gtPlusPlus.core.lib.CORE;
import gtPlusPlus.core.lib.LoadedMods;
-import gtPlusPlus.core.tileentities.machines.TileEntityProjectTable;
+import gtPlusPlus.core.tileentities.machines.TileEntityTradeTable;
+import gtPlusPlus.core.tileentities.machines.TileEntityTradeTable;
import gtPlusPlus.core.tileentities.machines.TileEntityWorkbench;
import gtPlusPlus.core.util.Utils;
import gtPlusPlus.core.util.player.PlayerUtils;
@@ -59,10 +60,10 @@ public class Machine_TradeTable extends BlockContainer
@SideOnly(Side.CLIENT)
public void registerBlockIcons(final IIconRegister p_149651_1_)
{
- this.blockIcon = p_149651_1_.registerIcon(CORE.MODID + ":" + "TileEntities/" + "machine_top");
- this.textureTop = p_149651_1_.registerIcon(CORE.MODID + ":" + "TileEntities/" + "cover_crafting");
- this.textureBottom = p_149651_1_.registerIcon(CORE.MODID + ":" + "TileEntities/" + "machine_top");
- this.textureFront = p_149651_1_.registerIcon(CORE.MODID + ":" + "TileEntities/" + "machine_top");
+ this.blockIcon = p_149651_1_.registerIcon(CORE.MODID + ":" + "SwirlYellow");
+ this.textureTop = p_149651_1_.registerIcon(CORE.MODID + ":" + "workbench_top");
+ this.textureBottom = p_149651_1_.registerIcon(CORE.MODID + ":" + "SwirlYellow");
+ this.textureFront = p_149651_1_.registerIcon(CORE.MODID + ":" + "SwirlYellow");
}
/**
@@ -88,7 +89,7 @@ public class Machine_TradeTable extends BlockContainer
}
final TileEntity te = world.getTileEntity(x, y, z);
- if ((te != null) && (te instanceof TileEntityProjectTable))
+ if ((te != null) && (te instanceof TileEntityTradeTable))
{
if (!holdingWrench){
player.openGui(GTplusplus.instance, 6, world, x, y, z);
@@ -101,7 +102,7 @@ public class Machine_TradeTable extends BlockContainer
@Override
public TileEntity createNewTileEntity(final World world, final int p_149915_2_) {
- return new TileEntityProjectTable();
+ return new TileEntityTradeTable();
}
public static boolean isWrench(final ItemStack item){
diff --git a/src/Java/gtPlusPlus/core/container/Container_TradeTable.java b/src/Java/gtPlusPlus/core/container/Container_TradeTable.java
index 1c516d0045..b0345ba8a6 100644
--- a/src/Java/gtPlusPlus/core/container/Container_TradeTable.java
+++ b/src/Java/gtPlusPlus/core/container/Container_TradeTable.java
@@ -1,8 +1,11 @@
package gtPlusPlus.core.container;
import gtPlusPlus.core.block.ModBlocks;
+import gtPlusPlus.core.inventories.InventoryWorkbenchChest;
import gtPlusPlus.core.inventories.projecttable.InventoryProjectMain;
import gtPlusPlus.core.inventories.projecttable.InventoryProjectOutput;
+import gtPlusPlus.core.inventories.tradetable.InventoryTradeMain;
+import gtPlusPlus.core.inventories.tradetable.InventoryTradeOutput;
import gtPlusPlus.core.slots.*;
import gtPlusPlus.core.tileentities.machines.TileEntityProjectTable;
import gtPlusPlus.core.tileentities.machines.TileEntityTradeTable;
@@ -17,13 +20,9 @@ import net.minecraft.world.World;
public class Container_TradeTable extends Container {
- /** The crafting matrix inventory (3x3). */
- public InventoryCrafting craftMatrix = new InventoryCrafting(this, 3, 3);
- public IInventory craftResult = new InventoryCraftResult();
-
protected TileEntityTradeTable tile_entity;
- public final InventoryProjectMain inventoryGrid;
- public final InventoryProjectOutput inventoryOutputs;
+ public final InventoryTradeMain inventoryChest;
+ public final InventoryTradeOutput inventoryOutputs;
private final World worldObj;
private final int posX;
@@ -36,7 +35,7 @@ public class Container_TradeTable extends Container {
public Container_TradeTable(final InventoryPlayer inventory, final TileEntityTradeTable te){
this.tile_entity = te;
- this.inventoryGrid = te.inventoryGrid;
+ this.inventoryChest = te.inventoryGrid;
this.inventoryOutputs = te.inventoryOutputs;
this.tile_entity.setContainer(this);
@@ -48,15 +47,15 @@ public class Container_TradeTable extends Container {
this.posZ = te.zCoord;
int nextFreeSlot = 0;
-
+
//Output slots
- this.addSlotToContainer(new SlotDataStick(this.inventoryOutputs, 0, 26+(18*6), 7));
- this.addSlotToContainer(new SlotNoInput(this.inventoryOutputs, 1, 26+(18*6), 43));
-
- this.addSlotToContainer(new SlotCraftingNoCollect(inventory.player, this.craftMatrix, this.craftResult, 0, 26+(18*4), 25));
-
-
+ //this.addSlotToContainer(new SlotDataStick(this.inventoryOutputs, 0, 26+(18*6), 7));
+ //this.addSlotToContainer(new SlotNoInput(this.inventoryOutputs, 1, 26+(18*6), 43));
+
+ //this.addSlotToContainer(new SlotCraftingNoCollect(inventory.player, this.craftMatrix, this.craftResult, 0, 26+(18*4), 25));
+
+
int o = 0;
//Storage Side
for (var6 = 0; var6 < 3; ++var6)
@@ -64,13 +63,12 @@ public class Container_TradeTable extends Container {
for (var7 = 0; var7 < 3; ++var7)
{
//Utils.LOG_WARNING("Adding slots at var:"+(var7 + var6 * 4)+" x:"+(8 + var7 * 18)+" y:"+(7 + var6 * 18));
- this.addSlotToContainer(new Slot(this.craftMatrix, nextFreeSlot, 8+18 + (var7 * 18), 8 + (var6 * 18)));
+ this.addSlotToContainer(new Slot(this.inventoryChest, nextFreeSlot, 8+18 + (var7 * 18), 8 + (var6 * 18)));
this.slotGrid[o] = nextFreeSlot;
nextFreeSlot++;
o++;
}
- }
-
+ }
//Player Inventory
for (var6 = 0; var6 < 3; ++var6)
@@ -86,33 +84,25 @@ public class Container_TradeTable extends Container {
{
this.addSlotToContainer(new Slot(inventory, var6, 8 + (var6 * 18), 142));
}
-
- this.onCraftMatrixChanged(this.craftMatrix);
+
+ //this.onCraftMatrixChanged(this.craftMatrix);
}
-
+
/**
- * Callback for when the crafting matrix is changed.
- */
- public void onCraftMatrixChanged(IInventory p_75130_1_)
- {
- this.craftResult.setInventorySlotContents(0, CraftingManager.getInstance().findMatchingRecipe(this.craftMatrix, this.worldObj));
- }
-
- /**
- * Called when the container is closed.
- */
- public void onContainerClosed(EntityPlayer p_75134_1_){
- super.onContainerClosed(p_75134_1_);
- if (!this.worldObj.isRemote){
- for (int i = 0; i < 9; ++i){
- ItemStack itemstack = this.craftMatrix.getStackInSlotOnClosing(i);
- if (itemstack != null){
- p_75134_1_.dropPlayerItemWithRandomChoice(itemstack, false);
- }
- }
- }
- }
+ * Called when the container is closed.
+ */
+ public void onContainerClosed(EntityPlayer p_75134_1_){
+ super.onContainerClosed(p_75134_1_);
+ if (!this.worldObj.isRemote){
+ for (int i = 0; i < 9; ++i){
+ ItemStack itemstack = this.inventoryChest.getStackInSlotOnClosing(i);
+ if (itemstack != null){
+ p_75134_1_.dropPlayerItemWithRandomChoice(itemstack, false);
+ }
+ }
+ }
+ }
@Override
public ItemStack slotClick(final int aSlotIndex, final int aMouseclick, final int aShifthold, final EntityPlayer aPlayer){
@@ -139,7 +129,7 @@ public class Container_TradeTable extends Container {
//Utils.LOG_WARNING("Player Clicked slot "+aSlotIndex+" in the Grid");
return super.slotClick(aSlotIndex, aMouseclick, aShifthold, aPlayer);
}
-
+
@Override
public boolean canInteractWith(final EntityPlayer par1EntityPlayer){
if (this.worldObj.getBlock(this.posX, this.posY, this.posZ) != ModBlocks.blockProjectTable){
@@ -153,9 +143,9 @@ public class Container_TradeTable extends Container {
@Override
public ItemStack transferStackInSlot(final EntityPlayer par1EntityPlayer, final int par2)
{
-
+
return null;
-
+
/*ItemStack var3 = null;
final Slot var4 = (Slot)this.inventorySlots.get(par2);
@@ -212,13 +202,8 @@ public class Container_TradeTable extends Container {
return var3;*/
}
- //Can merge Slot
- public boolean func_94530_a(ItemStack p_94530_1_, Slot p_94530_2_){
- return p_94530_2_.inventory != this.craftResult && super.func_94530_a(p_94530_1_, p_94530_2_);
- }
-
public ItemStack getOutputContent(){
- ItemStack output = this.craftResult.getStackInSlot(0);
+ ItemStack output = this.inventoryOutputs.getStackInSlot(0);
if (output != null){
return output;
}
@@ -227,8 +212,8 @@ public class Container_TradeTable extends Container {
public ItemStack[] getInputComponents(){
ItemStack inputs[] = new ItemStack[9];
- for (int r=0;r<this.craftMatrix.getSizeInventory();r++){
- ItemStack temp = this.craftMatrix.getStackInSlot(r);
+ for (int r=0;r<this.inventoryChest.getSizeInventory();r++){
+ ItemStack temp = this.inventoryChest.getStackInSlot(r);
inputs[r] = temp;
}
return inputs;
diff --git a/src/Java/gtPlusPlus/core/inventories/tradetable/InventoryTradeMain.java b/src/Java/gtPlusPlus/core/inventories/tradetable/InventoryTradeMain.java
new file mode 100644
index 0000000000..7b125edcb0
--- /dev/null
+++ b/src/Java/gtPlusPlus/core/inventories/tradetable/InventoryTradeMain.java
@@ -0,0 +1,202 @@
+package gtPlusPlus.core.inventories.tradetable;
+
+import gtPlusPlus.core.util.Utils;
+import net.minecraft.entity.player.EntityPlayer;
+import net.minecraft.inventory.IInventory;
+import net.minecraft.item.ItemStack;
+import net.minecraft.nbt.NBTTagCompound;
+import net.minecraft.nbt.NBTTagList;
+
+public class InventoryTradeMain implements IInventory{
+
+ private final String name = "Inventory Grid";
+
+ /** Defining your inventory size this way is handy */
+ public static final int INV_SIZE = 9;
+
+ /** Inventory's size must be same as number of slots you add to the Container class */
+ private ItemStack[] inventory = new ItemStack[INV_SIZE];
+
+ /**
+ * @param itemstack - the ItemStack to which this inventory belongs
+ */
+ public InventoryTradeMain()
+ {
+
+ }
+
+ public void readFromNBT(final NBTTagCompound nbt)
+ {
+ final NBTTagList list = nbt.getTagList("Items", 10);
+ this.inventory = new ItemStack[INV_SIZE];
+ for(int i = 0;i<list.tagCount();i++)
+ {
+ final NBTTagCompound data = list.getCompoundTagAt(i);
+ final int slot = data.getInteger("Slot");
+ if((slot >= 0) && (slot < INV_SIZE))
+ {
+ this.inventory[slot] = ItemStack.loadItemStackFromNBT(data);
+ }
+ }
+ }
+
+ public void writeToNBT(final NBTTagCompound nbt)
+ {
+ final NBTTagList list = new NBTTagList();
+ for(int i = 0;i<INV_SIZE;i++)
+ {
+ final ItemStack stack = this.inventory[i];
+ if(stack != null)
+ {
+ final NBTTagCompound data = new NBTTagCompound();
+ stack.writeToNBT(data);
+ data.setInteger("Slot", i);
+ list.appendTag(data);
+ }
+ }
+ nbt.setTag("Items", list);
+ }
+
+ @Override
+ public int getSizeInventory()
+ {
+ return this.inventory.length;
+ }
+
+ public ItemStack[] getInventory(){
+ return this.inventory;
+ }
+
+ @Override
+ public ItemStack getStackInSlot(final int slot)
+ {
+ //Utils.LOG_INFO("getStackInSlot["+slot+"]");
+ try {
+ if (slot>= this.inventory.length){
+ //Utils.LOG_INFO("Returning invalid slot item.");
+ return null;
+ }
+ return this.inventory[slot];
+ } catch (Throwable t){
+ t.printStackTrace();
+ return null;
+ }
+ }
+
+ @Override
+ public ItemStack decrStackSize(final int slot, final int amount)
+ {
+ ItemStack stack = this.getStackInSlot(slot);
+ if(stack != null)
+ {
+ if(stack.stackSize > amount)
+ {
+ stack = stack.splitStack(amount);
+ // Don't forget this line or your inventory will not be saved!
+ this.markDirty();
+ }
+ else
+ {
+ // this method also calls markDirty, so we don't need to call it again
+ this.setInventorySlotContents(slot, null);
+ }
+ }
+ return stack;
+ }
+
+ @Override
+ public ItemStack getStackInSlotOnClosing(final int slot)
+ {
+ final ItemStack stack = this.getStackInSlot(slot);
+ this.setInventorySlotContents(slot, null);
+ return stack;
+ }
+
+ @Override
+ public void setInventorySlotContents(final int slot, final ItemStack stack)
+ {
+ if (slot >= this.inventory.length){
+ return;
+ }
+ this.inventory[slot] = stack;
+
+ if ((stack != null) && (stack.stackSize > this.getInventoryStackLimit()))
+ {
+ stack.stackSize = this.getInventoryStackLimit();
+ }
+
+ // Don't forget this line or your inventory will not be saved!
+ this.markDirty();
+ }
+
+ // 1.7.2+ renamed to getInventoryName
+ @Override
+ public String getInventoryName()
+ {
+ return this.name;
+ }
+
+ // 1.7.2+ renamed to hasCustomInventoryName
+ @Override
+ public boolean hasCustomInventoryName()
+ {
+ return this.name.length() > 0;
+ }
+
+ @Override
+ public int getInventoryStackLimit()
+ {
+ return 64;
+ }
+
+ /**
+ * This is the method that will handle saving the inventory contents, as it is called (or should be called!)
+ * anytime the inventory changes. Perfect. Much better than using onUpdate in an Item, as this will also
+ * let you change things in your inventory without ever opening a Gui, if you want.
+ */
+ // 1.7.2+ renamed to markDirty
+ @Override
+ public void markDirty()
+ {
+ for (int i = 0; i < this.getSizeInventory(); ++i)
+ {
+ final ItemStack temp = this.getStackInSlot(i);
+ if (temp != null){
+ //Utils.LOG_INFO("Slot "+i+" contains "+temp.getDisplayName()+" x"+temp.stackSize);
+ }
+
+ if ((temp != null) && (temp.stackSize == 0)) {
+ this.inventory[i] = null;
+ }
+ }
+ }
+
+ @Override
+ public boolean isUseableByPlayer(final EntityPlayer entityplayer)
+ {
+ return true;
+ }
+
+ // 1.7.2+ renamed to openInventory(EntityPlayer player)
+ @Override
+ public void openInventory() {}
+
+ // 1.7.2+ renamed to closeInventory(EntityPlayer player)
+ @Override
+ public void closeInventory() {}
+
+ /**
+ * This method doesn't seem to do what it claims to do, as
+ * items can still be left-clicked and placed in the inventory
+ * even when this returns false
+ */
+ @Override
+ public boolean isItemValidForSlot(final int slot, final ItemStack itemstack)
+ {
+ // Don't want to be able to store the inventory item within itself
+ // Bad things will happen, like losing your inventory
+ // Actually, this needs a custom Slot to work
+ return true;
+ }
+
+} \ No newline at end of file
diff --git a/src/Java/gtPlusPlus/core/inventories/tradetable/InventoryTradeOutput.java b/src/Java/gtPlusPlus/core/inventories/tradetable/InventoryTradeOutput.java
new file mode 100644
index 0000000000..fb4329e11a
--- /dev/null
+++ b/src/Java/gtPlusPlus/core/inventories/tradetable/InventoryTradeOutput.java
@@ -0,0 +1,188 @@
+package gtPlusPlus.core.inventories.tradetable;
+
+import net.minecraft.entity.player.EntityPlayer;
+import net.minecraft.inventory.IInventory;
+import net.minecraft.item.ItemStack;
+import net.minecraft.nbt.NBTTagCompound;
+import net.minecraft.nbt.NBTTagList;
+
+public class InventoryTradeOutput implements IInventory{
+
+ private final String name = "Inventory Output";
+
+ /** Defining your inventory size this way is handy */
+ public static final int INV_SIZE = 2;
+
+ /** Inventory's size must be same as number of slots you add to the Container class */
+ private ItemStack[] inventory = new ItemStack[INV_SIZE];
+
+ /**
+ * @param itemstack - the ItemStack to which this inventory belongs
+ */
+ public InventoryTradeOutput()
+ {
+
+ }
+
+ public void readFromNBT(final NBTTagCompound nbt)
+ {
+ final NBTTagList list = nbt.getTagList("Items", 10);
+ this.inventory = new ItemStack[INV_SIZE];
+ for(int i = 0;i<list.tagCount();i++)
+ {
+ final NBTTagCompound data = list.getCompoundTagAt(i);
+ final int slot = data.getInteger("Slot");
+ if((slot >= 0) && (slot < INV_SIZE))
+ {
+ this.inventory[slot] = ItemStack.loadItemStackFromNBT(data);
+ }
+ }
+ }
+
+ public void writeToNBT(final NBTTagCompound nbt)
+ {
+ final NBTTagList list = new NBTTagList();
+ for(int i = 0;i<INV_SIZE;i++)
+ {
+ final ItemStack stack = this.inventory[i];
+ if(stack != null)
+ {
+ final NBTTagCompound data = new NBTTagCompound();
+ stack.writeToNBT(data);
+ data.setInteger("Slot", i);
+ list.appendTag(data);
+ }
+ }
+ nbt.setTag("Items", list);
+ }
+
+ @Override
+ public int getSizeInventory()
+ {
+ return this.inventory.length;
+ }
+
+ public ItemStack[] getInventory(){
+ return this.inventory;
+ }
+
+ @Override
+ public ItemStack getStackInSlot(final int slot)
+ {
+ return this.inventory[slot];
+ }
+
+ @Override
+ public ItemStack decrStackSize(final int slot, final int amount)
+ {
+ ItemStack stack = this.getStackInSlot(slot);
+ if(stack != null)
+ {
+ if(stack.stackSize > amount)
+ {
+ stack = stack.splitStack(amount);
+ // Don't forget this line or your inventory will not be saved!
+ this.markDirty();
+ }
+ else
+ {
+ // this method also calls markDirty, so we don't need to call it again
+ this.setInventorySlotContents(slot, null);
+ }
+ }
+ return stack;
+ }
+
+ @Override
+ public ItemStack getStackInSlotOnClosing(final int slot)
+ {
+ final ItemStack stack = this.getStackInSlot(slot);
+ this.setInventorySlotContents(slot, null);
+ return stack;
+ }
+
+ @Override
+ public void setInventorySlotContents(final int slot, final ItemStack stack)
+ {
+ this.inventory[slot] = stack;
+
+ if ((stack != null) && (stack.stackSize > this.getInventoryStackLimit()))
+ {
+ stack.stackSize = this.getInventoryStackLimit();
+ }
+
+ // Don't forget this line or your inventory will not be saved!
+ this.markDirty();
+ }
+
+ // 1.7.2+ renamed to getInventoryName
+ @Override
+ public String getInventoryName()
+ {
+ return this.name;
+ }
+
+ // 1.7.2+ renamed to hasCustomInventoryName
+ @Override
+ public boolean hasCustomInventoryName()
+ {
+ return this.name.length() > 0;
+ }
+
+ @Override
+ public int getInventoryStackLimit()
+ {
+ return 64;
+ }
+
+ /**
+ * This is the method that will handle saving the inventory contents, as it is called (or should be called!)
+ * anytime the inventory changes. Perfect. Much better than using onUpdate in an Item, as this will also
+ * let you change things in your inventory without ever opening a Gui, if you want.
+ */
+ // 1.7.2+ renamed to markDirty
+ @Override
+ public void markDirty()
+ {
+ for (int i = 0; i < this.getSizeInventory(); ++i)
+ {
+ final ItemStack temp = this.getStackInSlot(i);
+ if (temp != null){
+ //Utils.LOG_INFO("Slot "+i+" contains "+temp.getDisplayName()+" x"+temp.stackSize);
+ }
+
+ if ((temp != null) && (temp.stackSize == 0)) {
+ this.inventory[i] = null;
+ }
+ }
+ }
+
+ @Override
+ public boolean isUseableByPlayer(final EntityPlayer entityplayer)
+ {
+ return true;
+ }
+
+ // 1.7.2+ renamed to openInventory(EntityPlayer player)
+ @Override
+ public void openInventory() {}
+
+ // 1.7.2+ renamed to closeInventory(EntityPlayer player)
+ @Override
+ public void closeInventory() {}
+
+ /**
+ * This method doesn't seem to do what it claims to do, as
+ * items can still be left-clicked and placed in the inventory
+ * even when this returns false
+ */
+ @Override
+ public boolean isItemValidForSlot(final int slot, final ItemStack itemstack)
+ {
+ // Don't want to be able to store the inventory item within itself
+ // Bad things will happen, like losing your inventory
+ // Actually, this needs a custom Slot to work
+ return true;
+ }
+
+} \ No newline at end of file
diff --git a/src/Java/gtPlusPlus/core/tileentities/machines/TileEntityTradeTable.java b/src/Java/gtPlusPlus/core/tileentities/machines/TileEntityTradeTable.java
index b3ed225e31..911fb7b40e 100644
--- a/src/Java/gtPlusPlus/core/tileentities/machines/TileEntityTradeTable.java
+++ b/src/Java/gtPlusPlus/core/tileentities/machines/TileEntityTradeTable.java
@@ -8,6 +8,8 @@ import gtPlusPlus.core.container.Container_TradeTable;
import gtPlusPlus.core.inventories.*;
import gtPlusPlus.core.inventories.projecttable.InventoryProjectMain;
import gtPlusPlus.core.inventories.projecttable.InventoryProjectOutput;
+import gtPlusPlus.core.inventories.tradetable.InventoryTradeMain;
+import gtPlusPlus.core.inventories.tradetable.InventoryTradeOutput;
import gtPlusPlus.core.util.Utils;
import gtPlusPlus.core.util.nbt.NBTUtils;
import ic2.api.network.INetworkDataProvider;
@@ -26,8 +28,8 @@ import net.minecraft.tileentity.TileEntity;
public class TileEntityTradeTable extends TileEntity implements INetworkDataProvider, INetworkUpdateListener, IWrenchable{
- public InventoryProjectMain inventoryGrid;
- public InventoryProjectOutput inventoryOutputs;
+ public InventoryTradeMain inventoryGrid;
+ public InventoryTradeOutput inventoryOutputs;
/** The crafting matrix inventory (3x3). */
public InventoryCrafting craftMatrix;
@@ -35,8 +37,8 @@ public class TileEntityTradeTable extends TileEntity implements INetworkDataProv
private Container_TradeTable container;
public TileEntityTradeTable(){
- this.inventoryGrid = new InventoryProjectMain();//number of slots - without product slot
- this.inventoryOutputs = new InventoryProjectOutput();//number of slots - without product slot
+ this.inventoryGrid = new InventoryTradeMain();//number of slots - without product slot
+ this.inventoryOutputs = new InventoryTradeOutput();//number of slots - without product slot
this.canUpdate();
}