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author | Alkalus <3060479+draknyte1@users.noreply.github.com> | 2019-08-17 19:11:38 +0100 |
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committer | Alkalus <3060479+draknyte1@users.noreply.github.com> | 2019-08-17 19:11:38 +0100 |
commit | 828d9f0f8256f39d976f5ce6aedd6cb3b9cf560e (patch) | |
tree | dbee7e3d70a2dd8940341a4567a5bcf92d17a6ed /src/Java/gtPlusPlus/nei/handlers | |
parent | 14a6ba866e1d2197d08b007011dc371f1b839552 (diff) | |
download | GT5-Unofficial-828d9f0f8256f39d976f5ce6aedd6cb3b9cf560e.tar.gz GT5-Unofficial-828d9f0f8256f39d976f5ce6aedd6cb3b9cf560e.tar.bz2 GT5-Unofficial-828d9f0f8256f39d976f5ce6aedd6cb3b9cf560e.zip |
+ Added Air consumption to the LRE.
% Made the LRE longer. (10, up from 4)
% Greatly improved NEI handling for decayables.
$ Improved logic of LRE.
$ Fixed NEI crash.
$ Fixed bug in underlying GT code causing depleteInput to return false wrongly.
Diffstat (limited to 'src/Java/gtPlusPlus/nei/handlers')
-rw-r--r-- | src/Java/gtPlusPlus/nei/handlers/NeiTextureHandler.java | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/src/Java/gtPlusPlus/nei/handlers/NeiTextureHandler.java b/src/Java/gtPlusPlus/nei/handlers/NeiTextureHandler.java new file mode 100644 index 0000000000..f433def57d --- /dev/null +++ b/src/Java/gtPlusPlus/nei/handlers/NeiTextureHandler.java @@ -0,0 +1,85 @@ +package gtPlusPlus.nei.handlers; + +import crazypants.render.RenderUtil; +import gtPlusPlus.core.lib.CORE; +import net.minecraft.client.renderer.Tessellator; +import net.minecraft.util.ResourceLocation; +import org.lwjgl.opengl.GL11; + +/** + * Based on crazypants.enderio.gui.IconEIO + * @author Original EIO Author + * + */ +public final class NeiTextureHandler { + + public static final NeiTextureHandler RECIPE = new NeiTextureHandler(16, 132, 16, 16); + public static final NeiTextureHandler RECIPE_BUTTON = new NeiTextureHandler(128, 116, 24, 24); + + public final double minU; + public final double maxU; + public final double minV; + public final double maxV; + public final double width; + public final double height; + + public static final ResourceLocation TEXTURE = new ResourceLocation(CORE.MODID+":textures/gui/nei/widgets.png"); + + public NeiTextureHandler(int x, int y) { + this(x, y, 16, 16); + } + + public NeiTextureHandler(int x, int y, int width, int height) { + this((double) width, (double) height, (double) ((float) (0.00390625D * (double) x)), + (double) ((float) (0.00390625D * (double) (x + width))), (double) ((float) (0.00390625D * (double) y)), + (double) ((float) (0.00390625D * (double) (y + height)))); + } + + public NeiTextureHandler(double width, double height, double minU, double maxU, double minV, double maxV) { + this.width = width; + this.height = height; + this.minU = minU; + this.maxU = maxU; + this.minV = minV; + this.maxV = maxV; + } + + public void renderIcon(double x, double y) { + this.renderIcon(x, y, this.width, this.height, 0.0D, false); + } + + public void renderIcon(double x, double y, boolean doDraw) { + this.renderIcon(x, y, this.width, this.height, 0.0D, doDraw); + } + + public void renderIcon(double x, double y, double width, double height, double zLevel, boolean doDraw) { + this.renderIcon(x, y, width, height, zLevel, doDraw, false); + } + + public void renderIcon(double x, double y, double width, double height, double zLevel, boolean doDraw, + boolean flipY) { + GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); + Tessellator tessellator = Tessellator.instance; + if (doDraw) { + RenderUtil.bindTexture(TEXTURE); + tessellator.startDrawingQuads(); + } + + if (flipY) { + tessellator.addVertexWithUV(x, y + height, zLevel, this.minU, this.minV); + tessellator.addVertexWithUV(x + width, y + height, zLevel, this.maxU, this.minV); + tessellator.addVertexWithUV(x + width, y + 0.0D, zLevel, this.maxU, this.maxV); + tessellator.addVertexWithUV(x, y + 0.0D, zLevel, this.minU, this.maxV); + } else { + tessellator.addVertexWithUV(x, y + height, zLevel, this.minU, this.maxV); + tessellator.addVertexWithUV(x + width, y + height, zLevel, this.maxU, this.maxV); + tessellator.addVertexWithUV(x + width, y + 0.0D, zLevel, this.maxU, this.minV); + tessellator.addVertexWithUV(x, y + 0.0D, zLevel, this.minU, this.minV); + } + + if (doDraw) { + tessellator.draw(); + } + + } +}
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