aboutsummaryrefslogtreecommitdiff
path: root/src/Java/gtPlusPlus/xmod/gregtech/api/energy
diff options
context:
space:
mode:
authoriouter <62897714+iouter@users.noreply.github.com>2022-01-07 12:36:06 +0800
committerGitHub <noreply@github.com>2022-01-07 12:36:06 +0800
commit0834d4b8b45a881f36ed5b295ac0fb38df49fa9a (patch)
tree6fb4a45cf17dd22748148417bc7bb0efb850cea3 /src/Java/gtPlusPlus/xmod/gregtech/api/energy
parentea1439a4195c8f77c45625ea2593a232bf19984e (diff)
parent9b2e050151ad93170e84321d067d1e9d4ded4ba5 (diff)
downloadGT5-Unofficial-0834d4b8b45a881f36ed5b295ac0fb38df49fa9a.tar.gz
GT5-Unofficial-0834d4b8b45a881f36ed5b295ac0fb38df49fa9a.tar.bz2
GT5-Unofficial-0834d4b8b45a881f36ed5b295ac0fb38df49fa9a.zip
Merge branch 'GTNewHorizons:master' into master
Diffstat (limited to 'src/Java/gtPlusPlus/xmod/gregtech/api/energy')
-rw-r--r--src/Java/gtPlusPlus/xmod/gregtech/api/energy/IC2ElectricItem.java55
-rw-r--r--src/Java/gtPlusPlus/xmod/gregtech/api/energy/IC2ElectricItemManager.java95
2 files changed, 0 insertions, 150 deletions
diff --git a/src/Java/gtPlusPlus/xmod/gregtech/api/energy/IC2ElectricItem.java b/src/Java/gtPlusPlus/xmod/gregtech/api/energy/IC2ElectricItem.java
deleted file mode 100644
index 4ec4589c03..0000000000
--- a/src/Java/gtPlusPlus/xmod/gregtech/api/energy/IC2ElectricItem.java
+++ /dev/null
@@ -1,55 +0,0 @@
-package gtPlusPlus.xmod.gregtech.api.energy;
-
-import net.minecraft.item.Item;
-import net.minecraft.item.ItemStack;
-
-/**
- * Provides the ability to store energy on the implementing item.
- *
- * The item should have a maximum damage of 13.
- */
-public interface IC2ElectricItem {
- /**
- * Determine if the item can be used in a machine or as an armor part to supply energy.
- *
- * @return Whether the item can supply energy
- */
- boolean canProvideEnergy(ItemStack itemStack);
-
- /**
- * Get the item ID to use for a charge energy greater than 0.
- *
- * @return Item ID to use
- */
- Item getChargedItem(ItemStack itemStack);
-
- /**
- * Get the item ID to use for a charge energy of 0.
- *
- * @return Item ID to use
- */
- Item getEmptyItem(ItemStack itemStack);
-
- /**
- * Get the item's maximum charge energy in EU.
- *
- * @return Maximum charge energy
- */
- double getMaxCharge(ItemStack itemStack);
-
- /**
- * Get the item's tier, lower tiers can't send energy to higher ones.
- * Batteries are Tier 1, Energy Crystals are Tier 2, Lapotron Crystals are Tier 3.
- *
- * @return Item's tier
- */
- int getTier(ItemStack itemStack);
-
- /**
- * Get the item's transfer limit in EU per transfer operation.
- *
- * @return Transfer limit
- */
- double getTransferLimit(ItemStack itemStack);
-}
-
diff --git a/src/Java/gtPlusPlus/xmod/gregtech/api/energy/IC2ElectricItemManager.java b/src/Java/gtPlusPlus/xmod/gregtech/api/energy/IC2ElectricItemManager.java
deleted file mode 100644
index 8bf42578cc..0000000000
--- a/src/Java/gtPlusPlus/xmod/gregtech/api/energy/IC2ElectricItemManager.java
+++ /dev/null
@@ -1,95 +0,0 @@
-package gtPlusPlus.xmod.gregtech.api.energy;
-
-import net.minecraft.entity.EntityLivingBase;
-import net.minecraft.item.ItemStack;
-
-/**
- * This interface specifies a manager to handle the various tasks for electric items.
- *
- * The default implementation does the following:
- * - store and retrieve the charge
- * - handle charging, taking amount, tier, transfer limit, canProvideEnergy and simulate into account
- * - replace item IDs if appropriate (getChargedItemId() and getEmptyItemId())
- * - update and manage the damage value for the visual charge indicator
- *
- * @note If you're implementing your own variant (ISpecialElectricItem), you can delegate to the
- * default implementations through ElectricItem.rawManager. The default implementation is designed
- * to minimize its dependency on its own constraints/structure and delegates most work back to the
- * more atomic features in the gateway manager.
- */
-public interface IC2ElectricItemManager {
- /**
- * Charge an item with a specified amount of energy.
- *
- * @param itemStack electric item's stack
- * @param amount amount of energy to charge in EU
- * @param tier tier of the charging device, has to be at least as high as the item to charge
- * @param ignoreTransferLimit ignore the transfer limit specified by getTransferLimit()
- * @param simulate don't actually change the item, just determine the return value
- * @return Energy transferred into the electric item
- */
- double charge(ItemStack stack, double amount, int tier, boolean ignoreTransferLimit, boolean simulate);
-
- /**
- * Discharge an item by a specified amount of energy
- *
- * @param itemStack electric item's stack
- * @param amount amount of energy to discharge in EU
- * @param tier tier of the discharging device, has to be at least as high as the item to discharge
- * @param ignoreTransferLimit ignore the transfer limit specified by getTransferLimit()
- * @param externally use the supplied item externally, i.e. to power something else as if it was a battery
- * @param simulate don't actually discharge the item, just determine the return value
- * @return Energy retrieved from the electric item
- */
- double discharge(ItemStack stack, double amount, int tier, boolean ignoreTransferLimit, boolean externally, boolean simulate);
-
- /**
- * Determine the charge level for the specified item.
- *
- * @param itemStack ItemStack containing the electric item
- * @return charge level in EU
- */
- double getCharge(ItemStack stack);
-
- /**
- * Determine if the specified electric item has at least a specific amount of EU.
- * This is supposed to be used in the item code during operation, for example if you want to implement your own electric item.
- * BatPacks are not taken into account.
- *
- * @param itemStack electric item's stack
- * @param amount minimum amount of energy required
- * @return true if there's enough energy
- */
- boolean canUse(ItemStack stack, double amount);
-
- /**
- * Try to retrieve a specific amount of energy from an Item, and if applicable, a BatPack.
- * This is supposed to be used in the item code during operation, for example if you want to implement your own electric item.
- *
- * @param itemStack electric item's stack
- * @param amount amount of energy to discharge in EU
- * @param entity entity holding the item
- * @return true if the operation succeeded
- */
- boolean use(ItemStack stack, double amount, EntityLivingBase entity);
-
- /**
- * Charge an item from the BatPack a player is wearing.
- * This is supposed to be used in the item code during operation, for example if you want to implement your own electric item.
- * use() already contains this functionality.
- *
- * @param itemStack electric item's stack
- * @param entity entity holding the item
- */
- void chargeFromArmor(ItemStack stack, EntityLivingBase entity);
-
- /**
- * Get the tool tip to display for electric items.
- *
- * @param itemStack ItemStack to determine the tooltip for
- * @return tool tip string or null for none
- */
- String getToolTip(ItemStack stack);
-
- // TODO: add tier getter
-}