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author | iouter <62897714+iouter@users.noreply.github.com> | 2022-01-07 12:36:06 +0800 |
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committer | GitHub <noreply@github.com> | 2022-01-07 12:36:06 +0800 |
commit | 0834d4b8b45a881f36ed5b295ac0fb38df49fa9a (patch) | |
tree | 6fb4a45cf17dd22748148417bc7bb0efb850cea3 /src/Java/gtPlusPlus/xmod/gregtech/api/energy | |
parent | ea1439a4195c8f77c45625ea2593a232bf19984e (diff) | |
parent | 9b2e050151ad93170e84321d067d1e9d4ded4ba5 (diff) | |
download | GT5-Unofficial-0834d4b8b45a881f36ed5b295ac0fb38df49fa9a.tar.gz GT5-Unofficial-0834d4b8b45a881f36ed5b295ac0fb38df49fa9a.tar.bz2 GT5-Unofficial-0834d4b8b45a881f36ed5b295ac0fb38df49fa9a.zip |
Merge branch 'GTNewHorizons:master' into master
Diffstat (limited to 'src/Java/gtPlusPlus/xmod/gregtech/api/energy')
-rw-r--r-- | src/Java/gtPlusPlus/xmod/gregtech/api/energy/IC2ElectricItem.java | 55 | ||||
-rw-r--r-- | src/Java/gtPlusPlus/xmod/gregtech/api/energy/IC2ElectricItemManager.java | 95 |
2 files changed, 0 insertions, 150 deletions
diff --git a/src/Java/gtPlusPlus/xmod/gregtech/api/energy/IC2ElectricItem.java b/src/Java/gtPlusPlus/xmod/gregtech/api/energy/IC2ElectricItem.java deleted file mode 100644 index 4ec4589c03..0000000000 --- a/src/Java/gtPlusPlus/xmod/gregtech/api/energy/IC2ElectricItem.java +++ /dev/null @@ -1,55 +0,0 @@ -package gtPlusPlus.xmod.gregtech.api.energy; - -import net.minecraft.item.Item; -import net.minecraft.item.ItemStack; - -/** - * Provides the ability to store energy on the implementing item. - * - * The item should have a maximum damage of 13. - */ -public interface IC2ElectricItem { - /** - * Determine if the item can be used in a machine or as an armor part to supply energy. - * - * @return Whether the item can supply energy - */ - boolean canProvideEnergy(ItemStack itemStack); - - /** - * Get the item ID to use for a charge energy greater than 0. - * - * @return Item ID to use - */ - Item getChargedItem(ItemStack itemStack); - - /** - * Get the item ID to use for a charge energy of 0. - * - * @return Item ID to use - */ - Item getEmptyItem(ItemStack itemStack); - - /** - * Get the item's maximum charge energy in EU. - * - * @return Maximum charge energy - */ - double getMaxCharge(ItemStack itemStack); - - /** - * Get the item's tier, lower tiers can't send energy to higher ones. - * Batteries are Tier 1, Energy Crystals are Tier 2, Lapotron Crystals are Tier 3. - * - * @return Item's tier - */ - int getTier(ItemStack itemStack); - - /** - * Get the item's transfer limit in EU per transfer operation. - * - * @return Transfer limit - */ - double getTransferLimit(ItemStack itemStack); -} - diff --git a/src/Java/gtPlusPlus/xmod/gregtech/api/energy/IC2ElectricItemManager.java b/src/Java/gtPlusPlus/xmod/gregtech/api/energy/IC2ElectricItemManager.java deleted file mode 100644 index 8bf42578cc..0000000000 --- a/src/Java/gtPlusPlus/xmod/gregtech/api/energy/IC2ElectricItemManager.java +++ /dev/null @@ -1,95 +0,0 @@ -package gtPlusPlus.xmod.gregtech.api.energy; - -import net.minecraft.entity.EntityLivingBase; -import net.minecraft.item.ItemStack; - -/** - * This interface specifies a manager to handle the various tasks for electric items. - * - * The default implementation does the following: - * - store and retrieve the charge - * - handle charging, taking amount, tier, transfer limit, canProvideEnergy and simulate into account - * - replace item IDs if appropriate (getChargedItemId() and getEmptyItemId()) - * - update and manage the damage value for the visual charge indicator - * - * @note If you're implementing your own variant (ISpecialElectricItem), you can delegate to the - * default implementations through ElectricItem.rawManager. The default implementation is designed - * to minimize its dependency on its own constraints/structure and delegates most work back to the - * more atomic features in the gateway manager. - */ -public interface IC2ElectricItemManager { - /** - * Charge an item with a specified amount of energy. - * - * @param itemStack electric item's stack - * @param amount amount of energy to charge in EU - * @param tier tier of the charging device, has to be at least as high as the item to charge - * @param ignoreTransferLimit ignore the transfer limit specified by getTransferLimit() - * @param simulate don't actually change the item, just determine the return value - * @return Energy transferred into the electric item - */ - double charge(ItemStack stack, double amount, int tier, boolean ignoreTransferLimit, boolean simulate); - - /** - * Discharge an item by a specified amount of energy - * - * @param itemStack electric item's stack - * @param amount amount of energy to discharge in EU - * @param tier tier of the discharging device, has to be at least as high as the item to discharge - * @param ignoreTransferLimit ignore the transfer limit specified by getTransferLimit() - * @param externally use the supplied item externally, i.e. to power something else as if it was a battery - * @param simulate don't actually discharge the item, just determine the return value - * @return Energy retrieved from the electric item - */ - double discharge(ItemStack stack, double amount, int tier, boolean ignoreTransferLimit, boolean externally, boolean simulate); - - /** - * Determine the charge level for the specified item. - * - * @param itemStack ItemStack containing the electric item - * @return charge level in EU - */ - double getCharge(ItemStack stack); - - /** - * Determine if the specified electric item has at least a specific amount of EU. - * This is supposed to be used in the item code during operation, for example if you want to implement your own electric item. - * BatPacks are not taken into account. - * - * @param itemStack electric item's stack - * @param amount minimum amount of energy required - * @return true if there's enough energy - */ - boolean canUse(ItemStack stack, double amount); - - /** - * Try to retrieve a specific amount of energy from an Item, and if applicable, a BatPack. - * This is supposed to be used in the item code during operation, for example if you want to implement your own electric item. - * - * @param itemStack electric item's stack - * @param amount amount of energy to discharge in EU - * @param entity entity holding the item - * @return true if the operation succeeded - */ - boolean use(ItemStack stack, double amount, EntityLivingBase entity); - - /** - * Charge an item from the BatPack a player is wearing. - * This is supposed to be used in the item code during operation, for example if you want to implement your own electric item. - * use() already contains this functionality. - * - * @param itemStack electric item's stack - * @param entity entity holding the item - */ - void chargeFromArmor(ItemStack stack, EntityLivingBase entity); - - /** - * Get the tool tip to display for electric items. - * - * @param itemStack ItemStack to determine the tooltip for - * @return tool tip string or null for none - */ - String getToolTip(ItemStack stack); - - // TODO: add tier getter -} |