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authorAlkalus <3060479+draknyte1@users.noreply.github.com>2019-02-05 04:22:53 +0000
committerAlkalus <3060479+draknyte1@users.noreply.github.com>2019-02-05 04:22:53 +0000
commit918d763dabd82d47db739a1b0a51c01f0803adc0 (patch)
tree80c1da5b41a79191a7eb63184b2bcc98960aa69c /src/Java/gtPlusPlus/xmod/gregtech/api/interfaces/internal
parent746384b3e3e193558f8506f91f75f5c2df5dec29 (diff)
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+ Added Charge Packs, which can be worn in the Bauble belt slot.
+ Added more recipes for particle related content. + Added recipe for Hydrogen Plasma. + Added Plasma Tanks. + Added Alternative Fusion Reactor. + Added recipe for the Super Jukebox. % Updated Locale files. $ Hopefully made calls to possibly invalid ItemList values safer. $ Fixed Large Mixer not working with fluids correctly. $ Fixed ABS and Adv. EBF not allowing a muffler in the center of the top layer. $ Fixed Fusion bug, making all recipes take 4x longer than originally required. $ Fixed recipes using Redstone Alloy as a material in tiered recipes. (Makes ULV Energy Cores craftable again) $ Fixed Nano Healing Bauble. $ Fixed annoying low transfer rate of Railcraft. (This should be higher when playing with GT anyway, it's now 4x, disabled in ASM config). $ Fixed the fact that Portable tanks were still portable in GTNH.
Diffstat (limited to 'src/Java/gtPlusPlus/xmod/gregtech/api/interfaces/internal')
-rw-r--r--src/Java/gtPlusPlus/xmod/gregtech/api/interfaces/internal/IGregtech_RecipeAdder.java38
1 files changed, 38 insertions, 0 deletions
diff --git a/src/Java/gtPlusPlus/xmod/gregtech/api/interfaces/internal/IGregtech_RecipeAdder.java b/src/Java/gtPlusPlus/xmod/gregtech/api/interfaces/internal/IGregtech_RecipeAdder.java
index 621918b370..d5b484e314 100644
--- a/src/Java/gtPlusPlus/xmod/gregtech/api/interfaces/internal/IGregtech_RecipeAdder.java
+++ b/src/Java/gtPlusPlus/xmod/gregtech/api/interfaces/internal/IGregtech_RecipeAdder.java
@@ -198,4 +198,42 @@ public interface IGregtech_RecipeAdder {
public boolean addBrewingRecipe(int aCircuit, FluidStack aInput, FluidStack aOutput, int aTime, int aEu, boolean aHidden);
public boolean addSmeltingAndAlloySmeltingRecipe(ItemStack aDust, ItemStack aOutput);
+
+ public void addFluidExtractionRecipe(ItemStack input, Object input2, FluidStack output, int aTime, int aEu, int aSpecial);
+
+ /**
+ * Adds a Fusion reactor Recipe
+ *
+ * @param aInput1 = first Input (not null, and respects StackSize)
+ * @param aInput2 = second Input (not null, and respects StackSize)
+ * @param plasma = Output of the Fusion (can be null, and respects StackSize)
+ * @param aFusionDurationInTicks = How many ticks the Fusion lasts (must be > 0)
+ * @param aEu = The EU generated per Tick (can even be negative!)
+ * @param aSpecial = EU needed for heating the Reactor up (must be >= 0)
+ */
+ public boolean addFusionReactorRecipe(ItemStack aInputStackA, ItemStack aInputStackB, FluidStack plasma, int aFusionDurationInTicks, int aEu, int aSpecial);
+ /**
+ * Adds a Fusion reactor Recipe
+ *
+ * @param aInput1 = first Input (not null, and respects StackSize)
+ * @param aInput2 = second Input (not null, and respects StackSize)
+ * @param plasma = Output of the Fusion (can be null, and respects StackSize)
+ * @param aOutputChance = chance to output plasma (can be 0)
+ * @param aFusionDurationInTicks = How many ticks the Fusion lasts (must be > 0)
+ * @param aEu = The EU generated per Tick (can even be negative!)
+ * @param aSpecial = EU needed for heating the Reactor up (must be >= 0)
+ */
+ public boolean addFusionReactorRecipe(FluidStack aInputStackA, FluidStack aInputStackB, FluidStack plasma, int aOutputChance, int aFusionDurationInTicks, int aEu, int aSpecial);
+ /**
+ * Adds a Fusion reactor Recipe
+ *
+ * @param aInput1 = first Input (not null, and respects StackSize)
+ * @param aInput2 = second Input (not null, and respects StackSize)
+ * @param plasma = Output of the Fusion (can be null, and respects StackSize)
+ * @param aOutputChance = chance to output plasma (can be 0)
+ * @param aFusionDurationInTicks = How many ticks the Fusion lasts (must be > 0)
+ * @param aEu = The EU generated per Tick (can even be negative!)
+ * @param aSpecial = EU needed for heating the Reactor up (must be >= 0)
+ */
+ public boolean addFusionReactorRecipe(ItemStack aInputStackA, ItemStack aInputStackB, FluidStack plasma, int aOutputChance, int aFusionDurationInTicks, int aEu, int aSpecial);
}