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author | Draknyte1 <Draknyte1@hotmail.com> | 2016-10-25 08:10:05 +1000 |
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committer | Draknyte1 <Draknyte1@hotmail.com> | 2016-10-25 08:10:05 +1000 |
commit | e5e1581403e9f6e9d76e362c5e4861b4258af7cc (patch) | |
tree | f30b54ca872765b5cf8a339f4a80027d828aee8c /src/Java/gtPlusPlus/xmod/gregtech/api/interfaces/internal | |
parent | 361263a1ecc79bca479d16af2fee3f30c20cefcb (diff) | |
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+ Added some more Machine Casing textures.
+ Added Grisium.
% Tweaked the MultiPickaxes.
% Did some more work on the Blast Smelter controller.
$ Finished work on the Blast Smelter Recipe generation (It's not unique enough yet, apparently)
> After numerous re-write attempts at this all morning, the issue remains that recipes overlap.
> Recipe output logging for this is still enabled, but it currently only does Osmiridium for a test run.
- Removed some useless classes.
Diffstat (limited to 'src/Java/gtPlusPlus/xmod/gregtech/api/interfaces/internal')
-rw-r--r-- | src/Java/gtPlusPlus/xmod/gregtech/api/interfaces/internal/IGregtech_RecipeAdder.java | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/src/Java/gtPlusPlus/xmod/gregtech/api/interfaces/internal/IGregtech_RecipeAdder.java b/src/Java/gtPlusPlus/xmod/gregtech/api/interfaces/internal/IGregtech_RecipeAdder.java index 3b876e6d93..73e7a5d56f 100644 --- a/src/Java/gtPlusPlus/xmod/gregtech/api/interfaces/internal/IGregtech_RecipeAdder.java +++ b/src/Java/gtPlusPlus/xmod/gregtech/api/interfaces/internal/IGregtech_RecipeAdder.java @@ -66,4 +66,17 @@ public interface IGregtech_RecipeAdder { */ public boolean addDehydratorRecipe(ItemStack[] aInput, FluidStack aFluidInput, FluidStack aFluidOutput, ItemStack[] aOutputItems, int[] aChances, int aDuration, int aEUt); + + /** + * Adds a Recipe for the Alloy Blast Smelter. (up to 9 Inputs) + * + * @param aInput = ItemStack[] (not null, and respects StackSize) + * @param aFluidOutput = Output of the UU-Matter (not null, and respects StackSize) + * @param aChances = Output Change (can be == 0) + * @param aDuration = Duration (must be >= 0) + * @param aEUt = EU needed for heating up (must be >= 0) + * @return true if the Recipe got added, otherwise false. + */ + public boolean addBlastSmelterRecipe(ItemStack[] aInput, FluidStack aOutput, int aChance, int aDuration, int aEUt); + } |