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author | David Vierra <codewarrior@hawaii.rr.com> | 2018-03-31 13:51:35 -1000 |
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committer | David Vierra <codewarrior@hawaii.rr.com> | 2018-04-05 19:41:54 -1000 |
commit | 739b1b7676db0d7b302a82722c2c8e1d440e1194 (patch) | |
tree | 34bca5d670f32a8f8413551adf2f1a9950796511 /src/Java/gtPlusPlus/xmod/gregtech/recipes | |
parent | 65340f1b047edc2563e31f8bccc0244321bfc889 (diff) | |
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Rewrite Power Sub-Station machine structure
Machine now allows variable height with 2-16 layers of cells
(configurable via CELL_HEIGHT_MIN/MAX constants).
Machine now affords more cell types for its interior (as detected in
`getCellTier()`). Three more tiers of cells are added.
Machine now computes energy storage from the number and type of cells
in its interior. Base energy storage drastically reduced. Energy
storage is now computed using a base value for the lowest tier of cells
along with a tier multiplier.
If the machine fails to form, stored energy is conserved. When the
machine successfully forms, any energy above the storage capacity is
deleted.
Machine fails to form if not all cells are identical, or if
dynamo/energy hatches are above the cells' tier.
TODO: Add more tiers of energy cells, add crafting recipes for all new
energy cells, rename and retexture cells to match tier and/or recipe,
maybe adjust energy storage values.
Diffstat (limited to 'src/Java/gtPlusPlus/xmod/gregtech/recipes')
0 files changed, 0 insertions, 0 deletions