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authorDraknyte1 <Draknyte1@hotmail.com>2017-01-23 02:17:43 +1000
committerDraknyte1 <Draknyte1@hotmail.com>2017-01-23 02:17:43 +1000
commit233ee8c9a0a1c72953cfa6f7f5a439f2859daaf1 (patch)
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parentc0df4aca9500bc1d609cc13d2972a8f8a5f2acce (diff)
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+ Added a lag breaker to the Tree Farmer, a configurable option in which you can set max logs cut before taking a break. Prevents lag if you plan to cut Large trees. (Stops it cutting 5k logs in one go, default max is 500).
% Changed the Cutting method, so search X/Z, then go up a Y level, not 1-150 Y scanning then moving along. (Allows previous lag breaker to not cut trees in strange angles). % Tweaked the Clean-up method, so that it does not clean up inside the initial area, also creates 'trash' block break effects. % Re-enabled Clean-up being called every 60s from postTick(). % Tried adding debug code into the Clean-up method to figure out what area it's tidying. (Pumpkins/Melons/BookCases).
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