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| author | Draknyte1 <Draknyte1@hotmail.com> | 2016-08-29 18:33:37 +1000 |
|---|---|---|
| committer | Draknyte1 <Draknyte1@hotmail.com> | 2016-08-29 18:33:37 +1000 |
| commit | b0ae00d54790023197a7df31199cdbfd3e54ec10 (patch) | |
| tree | e3e4bf0363c10c94dec3f5446f0ef4f5d8b9d9e2 /src/Java/miscutil/core/block | |
| parent | 059d00c29b765fd6b5937e9686dda3cd03af08e4 (diff) | |
| download | GT5-Unofficial-b0ae00d54790023197a7df31199cdbfd3e54ec10.tar.gz GT5-Unofficial-b0ae00d54790023197a7df31199cdbfd3e54ec10.tar.bz2 GT5-Unofficial-b0ae00d54790023197a7df31199cdbfd3e54ec10.zip | |
+ Added Custom Backpacks.
- Removed some old blocks which were statically generated. They still exist, now just are created using the dynamic block creation system.
Diffstat (limited to 'src/Java/miscutil/core/block')
| -rw-r--r-- | src/Java/miscutil/core/block/ModBlocks.java | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/src/Java/miscutil/core/block/ModBlocks.java b/src/Java/miscutil/core/block/ModBlocks.java index ce4ad6c19e..cf36ecea0a 100644 --- a/src/Java/miscutil/core/block/ModBlocks.java +++ b/src/Java/miscutil/core/block/ModBlocks.java @@ -1,6 +1,5 @@ package miscutil.core.block; -import miscutil.core.block.base.BasicBlock; import miscutil.core.block.general.LightGlass; import miscutil.core.block.general.fluids.FluidRegistryHandler; import miscutil.core.lib.CORE; @@ -14,8 +13,8 @@ import cpw.mods.fml.common.registry.GameRegistry; public final class ModBlocks { //Blocks - public static Block blockBloodSteel; - public static Block blockStaballoy; + //public static Block blockBloodSteel; + //public static Block blockStaballoy; // WIP TODO public static Block blockToolBuilder; public static Block blockGriefSaver; public static Block blockCasingsMisc; @@ -45,10 +44,10 @@ public final class ModBlocks { Utils.LOG_INFO("Registering Blocks."); //Blood Steel Block - GameRegistry.registerBlock(blockBloodSteel = new BasicBlock("blockBloodSteel", Material.iron), "blockBloodSteel"); + //GameRegistry.registerBlock(blockBloodSteel = new BasicBlock("blockBloodSteel", Material.iron), "blockBloodSteel"); //Staballoy Block - GameRegistry.registerBlock(blockStaballoy = new BasicBlock("blockStaballoy", Material.iron), "blockStaballoy"); + //GameRegistry.registerBlock(blockStaballoy = new BasicBlock("blockStaballoy", Material.iron), "blockStaballoy"); //GameRegistry.registerBlock(MatterFabricatorEffectBlock = new MatterFabricatorEffectBlock(), "blockMF_Effect"); |
