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authorDraknyte1 <Draknyte1@hotmail.com>2016-08-29 18:33:37 +1000
committerDraknyte1 <Draknyte1@hotmail.com>2016-08-29 18:33:37 +1000
commitb0ae00d54790023197a7df31199cdbfd3e54ec10 (patch)
treee3e4bf0363c10c94dec3f5446f0ef4f5d8b9d9e2 /src/Java/miscutil/core/block
parent059d00c29b765fd6b5937e9686dda3cd03af08e4 (diff)
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+ Added Custom Backpacks.
- Removed some old blocks which were statically generated. They still exist, now just are created using the dynamic block creation system.
Diffstat (limited to 'src/Java/miscutil/core/block')
-rw-r--r--src/Java/miscutil/core/block/ModBlocks.java9
1 files changed, 4 insertions, 5 deletions
diff --git a/src/Java/miscutil/core/block/ModBlocks.java b/src/Java/miscutil/core/block/ModBlocks.java
index ce4ad6c19e..cf36ecea0a 100644
--- a/src/Java/miscutil/core/block/ModBlocks.java
+++ b/src/Java/miscutil/core/block/ModBlocks.java
@@ -1,6 +1,5 @@
package miscutil.core.block;
-import miscutil.core.block.base.BasicBlock;
import miscutil.core.block.general.LightGlass;
import miscutil.core.block.general.fluids.FluidRegistryHandler;
import miscutil.core.lib.CORE;
@@ -14,8 +13,8 @@ import cpw.mods.fml.common.registry.GameRegistry;
public final class ModBlocks {
//Blocks
- public static Block blockBloodSteel;
- public static Block blockStaballoy;
+ //public static Block blockBloodSteel;
+ //public static Block blockStaballoy;
// WIP TODO public static Block blockToolBuilder;
public static Block blockGriefSaver;
public static Block blockCasingsMisc;
@@ -45,10 +44,10 @@ public final class ModBlocks {
Utils.LOG_INFO("Registering Blocks.");
//Blood Steel Block
- GameRegistry.registerBlock(blockBloodSteel = new BasicBlock("blockBloodSteel", Material.iron), "blockBloodSteel");
+ //GameRegistry.registerBlock(blockBloodSteel = new BasicBlock("blockBloodSteel", Material.iron), "blockBloodSteel");
//Staballoy Block
- GameRegistry.registerBlock(blockStaballoy = new BasicBlock("blockStaballoy", Material.iron), "blockStaballoy");
+ //GameRegistry.registerBlock(blockStaballoy = new BasicBlock("blockStaballoy", Material.iron), "blockStaballoy");
//GameRegistry.registerBlock(MatterFabricatorEffectBlock = new MatterFabricatorEffectBlock(), "blockMF_Effect");