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authorDraknyte1 <Draknyte1@hotmail.com>2016-06-29 19:24:32 +1000
committerDraknyte1 <Draknyte1@hotmail.com>2016-06-29 19:24:32 +1000
commitf0418333ed443ceddf78c7658737dac697462b59 (patch)
tree87f05e08af154dccc1cb68fb387d37ee5351f4e4 /src/Java/miscutil/gregtech/common/blocks/fluid
parent60f0d09e5f094cea82ad0e25e93934a8c0aed1be (diff)
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Think I've fixed bad textured registration.
All fluids should now have valid textures or textures missing within the <MiscUtils> domain.
Diffstat (limited to 'src/Java/miscutil/gregtech/common/blocks/fluid')
-rw-r--r--src/Java/miscutil/gregtech/common/blocks/fluid/GregtechFluidHandler.java3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/Java/miscutil/gregtech/common/blocks/fluid/GregtechFluidHandler.java b/src/Java/miscutil/gregtech/common/blocks/fluid/GregtechFluidHandler.java
index bfea3b93d3..8483d1f96f 100644
--- a/src/Java/miscutil/gregtech/common/blocks/fluid/GregtechFluidHandler.java
+++ b/src/Java/miscutil/gregtech/common/blocks/fluid/GregtechFluidHandler.java
@@ -28,7 +28,8 @@ public class GregtechFluidHandler {
Meta_GT_Proxy.addFluid("mcguffium", "Mc Guffium 239", Materials.McGuffium239, 1, 295, GT_OreDictUnificator.get(OrePrefixes.cell, Materials.McGuffium239, 1L), ItemList.Cell_Empty.get(1L, new Object[0]), 1000);
Meta_GT_Proxy.addFluid("glue", "Glue", Materials.Glue, 1, 295, GT_OreDictUnificator.get(OrePrefixes.cell, Materials.Glue, 1L), ItemList.Cell_Empty.get(1L, new Object[0]), 1000);
*/
- Meta_GT_Proxy.addFluid("gelidcryotheum", "Gelid Cryotheum", GT_Materials.Cryotheum, 1, 400, GT_OreDictUnificator.get(OrePrefixes.cell, GT_Materials.Cryotheum, 1L), ItemList.Cell_Empty.get(1L, new Object[0]), 1000);
+ Meta_GT_Proxy.addFluid("cryotheum", "Gelid Cryotheum", GT_Materials.Cryotheum, 4, -1200, GT_OreDictUnificator.get(OrePrefixes.cell, GT_Materials.Cryotheum, 1L), ItemList.Cell_Empty.get(1L, new Object[0]), 1000);
+ Meta_GT_Proxy.addFluid("pyrotheum", "Blazing Pyrotheum", GT_Materials.Pyrotheum, 4, 1200, GT_OreDictUnificator.get(OrePrefixes.cell, GT_Materials.Pyrotheum, 1L), ItemList.Cell_Empty.get(1L, new Object[0]), 1000);
}