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author | NotAPenguin <michiel.vandeginste@gmail.com> | 2024-09-02 23:17:17 +0200 |
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committer | GitHub <noreply@github.com> | 2024-09-02 23:17:17 +0200 |
commit | 1b820de08a05070909a267e17f033fcf58ac8710 (patch) | |
tree | 02831a025986a06b20f87e5bcc69d1e0c639a342 /src/main/java/bartworks/util/flowerset/FlowerSet.java | |
parent | afd3fd92b6a6ab9ab0d0dc3214e6bc8ff7a86c9b (diff) | |
download | GT5-Unofficial-1b820de08a05070909a267e17f033fcf58ac8710.tar.gz GT5-Unofficial-1b820de08a05070909a267e17f033fcf58ac8710.tar.bz2 GT5-Unofficial-1b820de08a05070909a267e17f033fcf58ac8710.zip |
The Great Renaming (#3014)
* move kekztech to a single root dir
* move detrav to a single root dir
* move gtnh-lanthanides to a single root dir
* move tectech and delete some gross reflection in gt++
* remove more reflection inside gt5u
* delete more reflection in gt++
* fix imports
* move bartworks and bwcrossmod
* fix proxies
* move galactigreg and ggfab
* move gtneioreplugin
* try to fix gt++ bee loader
* apply the rename rules to BW
* apply rename rules to bwcrossmod
* apply rename rules to detrav scanner mod
* apply rename rules to galacticgreg
* apply rename rules to ggfab
* apply rename rules to goodgenerator
* apply rename rules to gtnh-lanthanides
* apply rename rules to gt++
* apply rename rules to kekztech
* apply rename rules to kubatech
* apply rename rules to tectech
* apply rename rules to gt
apply the rename rules to gt
* fix tt import
* fix mui hopefully
* fix coremod except intergalactic
* rename assline recipe class
* fix a class name i stumbled on
* rename StructureUtility to GTStructureUtility to prevent conflict with structurelib
* temporary rename of GTTooltipDataCache to old name
* fix gt client/server proxy names
Diffstat (limited to 'src/main/java/bartworks/util/flowerset/FlowerSet.java')
-rw-r--r-- | src/main/java/bartworks/util/flowerset/FlowerSet.java | 146 |
1 files changed, 146 insertions, 0 deletions
diff --git a/src/main/java/bartworks/util/flowerset/FlowerSet.java b/src/main/java/bartworks/util/flowerset/FlowerSet.java new file mode 100644 index 0000000000..99954d1860 --- /dev/null +++ b/src/main/java/bartworks/util/flowerset/FlowerSet.java @@ -0,0 +1,146 @@ +/* + * Copyright (c) 2018-2020 bartimaeusnek Permission is hereby granted, free of charge, to any person obtaining a copy of + * this software and associated documentation files (the "Software"), to deal in the Software without restriction, + * including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following + * conditions: The above copyright notice and this permission notice shall be included in all copies or substantial + * portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, + * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +package bartworks.util.flowerset; + +import java.util.Collection; +import java.util.Iterator; +import java.util.Set; +import java.util.function.Function; + +public class FlowerSet<T> implements Set<T> { + + public FlowerSet(int petals, Function<FlowerNode<T>, Integer> comparerison) { + this.petals = petals; + this.comparerison = comparerison; + } + + final int petals; + final Function<FlowerNode<T>, Integer> comparerison; + + public static <U> FlowerSet<U> createBase64(Function<FlowerNode<U>, Integer> comparerison) { + return new FlowerSet<>(64, comparerison); + } + + public static <U> FlowerSet<U> createHexflower(Function<FlowerNode<U>, Integer> comparerison) { + return new FlowerSet<>(16, comparerison); + } + + @Override + public int size() { + return 0; + } + + @Override + public boolean isEmpty() { + return false; + } + + @Override + public boolean contains(Object o) { + return false; + } + + @Override + public Iterator<T> iterator() { + return null; + } + + @Override + public Object[] toArray() { + return new Object[0]; + } + + @Override + public <T1> T1[] toArray(T1[] a) { + return null; + } + + @Override + public boolean add(T t) { + return false; + } + + @Override + public boolean remove(Object o) { + return false; + } + + @Override + public boolean containsAll(Collection<?> c) { + return false; + } + + @Override + public boolean addAll(Collection<? extends T> c) { + return false; + } + + @Override + public boolean retainAll(Collection<?> c) { + return false; + } + + @Override + public boolean removeAll(Collection<?> c) { + return false; + } + + @Override + public void clear() {} + + static class FlowerNode<V> { + + private final FlowerSet<V> map; + final V value; + final FlowerNode<V>[] links; + + @SuppressWarnings("unchecked") + public FlowerNode(V value, FlowerSet<V> map) { + this.value = value; + this.map = map; + this.links = new FlowerNode[map.petals]; + } + + private static final int DEPTH = 20480; + + public void TryToSetSingleNode(FlowerNode<V> node, FlowerNode<V> toset, int place, int depth) { + if (depth > DEPTH) throw new IllegalStateException("Recursive Call went too deep."); + if (node.links[place] == null) node.links[place] = toset; + else { + this.TryToSetSingleNode(node.links[place], toset, place, depth); + depth++; + } + } + + public void TryToSetSingleNode(FlowerNode<V> node, FlowerNode<V> toset, int place) { + if (node.links[place] == null) node.links[place] = toset; + else this.TryToSetSingleNode(node.links[place], toset, place, 0); + } + + @SafeVarargs + public final void SetUpLinks(FlowerNode<V>... links) { + for (FlowerNode<V> node : links) { + int place = this.map.comparerison.apply(node); + this.TryToSetSingleNode(this, node, place); + } + } + } + + static class Functions { + + public static <V> Function<FlowerNode<V>, Integer> HashBasedFunction() { + return function -> function.hashCode() % function.map.petals; + } + } +} |