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author | NotAPenguin <michiel.vandeginste@gmail.com> | 2024-09-02 23:17:17 +0200 |
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committer | GitHub <noreply@github.com> | 2024-09-02 23:17:17 +0200 |
commit | 1b820de08a05070909a267e17f033fcf58ac8710 (patch) | |
tree | 02831a025986a06b20f87e5bcc69d1e0c639a342 /src/main/java/bloodasp/galacticgreg/generators/GenEllipsoid.java | |
parent | afd3fd92b6a6ab9ab0d0dc3214e6bc8ff7a86c9b (diff) | |
download | GT5-Unofficial-1b820de08a05070909a267e17f033fcf58ac8710.tar.gz GT5-Unofficial-1b820de08a05070909a267e17f033fcf58ac8710.tar.bz2 GT5-Unofficial-1b820de08a05070909a267e17f033fcf58ac8710.zip |
The Great Renaming (#3014)
* move kekztech to a single root dir
* move detrav to a single root dir
* move gtnh-lanthanides to a single root dir
* move tectech and delete some gross reflection in gt++
* remove more reflection inside gt5u
* delete more reflection in gt++
* fix imports
* move bartworks and bwcrossmod
* fix proxies
* move galactigreg and ggfab
* move gtneioreplugin
* try to fix gt++ bee loader
* apply the rename rules to BW
* apply rename rules to bwcrossmod
* apply rename rules to detrav scanner mod
* apply rename rules to galacticgreg
* apply rename rules to ggfab
* apply rename rules to goodgenerator
* apply rename rules to gtnh-lanthanides
* apply rename rules to gt++
* apply rename rules to kekztech
* apply rename rules to kubatech
* apply rename rules to tectech
* apply rename rules to gt
apply the rename rules to gt
* fix tt import
* fix mui hopefully
* fix coremod except intergalactic
* rename assline recipe class
* fix a class name i stumbled on
* rename StructureUtility to GTStructureUtility to prevent conflict with structurelib
* temporary rename of GTTooltipDataCache to old name
* fix gt client/server proxy names
Diffstat (limited to 'src/main/java/bloodasp/galacticgreg/generators/GenEllipsoid.java')
-rw-r--r-- | src/main/java/bloodasp/galacticgreg/generators/GenEllipsoid.java | 126 |
1 files changed, 0 insertions, 126 deletions
diff --git a/src/main/java/bloodasp/galacticgreg/generators/GenEllipsoid.java b/src/main/java/bloodasp/galacticgreg/generators/GenEllipsoid.java deleted file mode 100644 index 09d08a9923..0000000000 --- a/src/main/java/bloodasp/galacticgreg/generators/GenEllipsoid.java +++ /dev/null @@ -1,126 +0,0 @@ -package bloodasp.galacticgreg.generators; - -import java.util.ArrayList; -import java.util.List; -import java.util.Random; - -import net.minecraft.util.MathHelper; -import net.minecraft.util.Vec3; - -import bloodasp.galacticgreg.api.Enums.SpaceObjectType; -import bloodasp.galacticgreg.api.Enums.TargetBlockPosition; -import bloodasp.galacticgreg.api.ISpaceObjectGenerator; -import bloodasp.galacticgreg.api.StructureInformation; - -/** - * Simple ellipsoid-generator. Based on the formular created by Chrysator. Thanks for the help! - * - * Generates a simple ellipsoid with dynamic rotation, random size-values, random noise for the surface, etc. Can - * probably be tweaked even more, but works for now... - */ -public class GenEllipsoid implements ISpaceObjectGenerator { - - private Vec3 _mEllipsoidCenter; - private Random _mRandom; - private List<StructureInformation> _mStructure; - - private double _mCoreDensity = 0.7D; - private double _mSineFactor = 0.05D; - private float _mRandomInfluence; - private float _mRandomAngleX; - private float _mRandomAngleY; - private float _mRandomAngleZ; - - private int _mSizeA; - private int _mSizeB; - private int _mSizeC; - - public GenEllipsoid() { - reset(); - } - - @Override - public SpaceObjectType getType() { - return SpaceObjectType.OreAsteroid; - } - - @Override - public void randomize(int pSizeMin, int pSizeMax) { - _mRandom = new Random(System.currentTimeMillis()); - _mRandomAngleX = (float) (_mRandom.nextFloat() * Math.PI); - _mRandomAngleY = (float) (_mRandom.nextFloat() * Math.PI); - _mRandomAngleZ = (float) (_mRandom.nextFloat() * Math.PI); - - _mRandomInfluence = _mRandom.nextFloat(); - - _mSizeA = pSizeMin + _mRandom.nextInt(pSizeMax - pSizeMin) + 10; - _mSizeB = pSizeMin + _mRandom.nextInt(pSizeMax - pSizeMin) + 10; - _mSizeC = pSizeMin + _mRandom.nextInt(pSizeMax - pSizeMin) + 10; - } - - @Override - public void setCenterPoint(int pX, int pY, int pZ) { - _mEllipsoidCenter = Vec3.createVectorHelper(pX, pY, pZ); - } - - @Override - public void setCenterPoint(Vec3 pCenter) { - _mEllipsoidCenter = pCenter; - } - - @Override - public Vec3 getCenterPoint() { - return _mEllipsoidCenter; - } - - @Override - public List<StructureInformation> getStructure() { - return _mStructure; - } - - @Override - public void calculate() { - int Xmin = (int) (_mEllipsoidCenter.xCoord - _mSizeA); - int Xmax = (int) (_mEllipsoidCenter.xCoord + _mSizeA); - int Ymin = (int) (_mEllipsoidCenter.yCoord - _mSizeB); - int Ymax = (int) (_mEllipsoidCenter.yCoord + _mSizeB); - int Zmin = (int) (_mEllipsoidCenter.zCoord - _mSizeC); - int Zmax = (int) (_mEllipsoidCenter.zCoord + _mSizeC); - - for (int iX = Xmin; iX <= Xmax; iX++) { - for (int iY = Ymin; iY <= Ymax; iY++) { - for (int iZ = Zmin; iZ <= Zmax; iZ++) { - double tmpX = Math.pow(_mEllipsoidCenter.xCoord - iX, 2) / Math.pow(_mSizeA, 2); - double tmpY = Math.pow(_mEllipsoidCenter.yCoord - iY, 2) / Math.pow(_mSizeB, 2); - double tmpZ = Math.pow(_mEllipsoidCenter.zCoord - iZ, 2) / Math.pow(_mSizeC, 2); - double val = (tmpX + tmpY + tmpZ); - - Vec3 tPoint = Vec3.createVectorHelper(iX, iY, iZ); - tPoint.rotateAroundX(_mRandomAngleX); - tPoint.rotateAroundY(_mRandomAngleY); - tPoint.rotateAroundZ(_mRandomAngleZ); - - TargetBlockPosition tbp = TargetBlockPosition.Invalid; - - if (val <= 0.01D) tbp = TargetBlockPosition.AsteroidInnerCore; - - else if (val > 0.01D && val < _mCoreDensity) tbp = TargetBlockPosition.AsteroidCore; - - else if (val >= _mCoreDensity && val <= (1.0D - - (_mSineFactor * MathHelper.sin((iZ + iX + iY - _mRandom.nextFloat() * _mRandomInfluence))))) - tbp = TargetBlockPosition.AsteroidShell; - - if (tbp != TargetBlockPosition.Invalid) - _mStructure.add(new StructureInformation(Vec3.createVectorHelper(iX, iY, iZ), tbp)); - - } - } - } - } - - @Override - public void reset() { - _mStructure = new ArrayList<>(); - _mEllipsoidCenter = Vec3.createVectorHelper(0, 0, 0); - } -} |