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author | miozune <miozune@gmail.com> | 2023-09-10 16:26:06 +0900 |
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committer | miozune <miozune@gmail.com> | 2023-09-10 16:35:17 +0900 |
commit | 3dfd657c27f0efe2e20841a3e93a92c7881e8f6f (patch) | |
tree | 748a964d016d8f5d0871793f82bad8de9f339396 /src/main/java/client/renderer/TESR_SETether.java | |
parent | e4f9ba57233b2bcbf4dc54d08bee52e98ebbd285 (diff) | |
download | GT5-Unofficial-3dfd657c27f0efe2e20841a3e93a92c7881e8f6f.tar.gz GT5-Unofficial-3dfd657c27f0efe2e20841a3e93a92c7881e8f6f.tar.bz2 GT5-Unofficial-3dfd657c27f0efe2e20841a3e93a92c7881e8f6f.zip |
Remove Space Elevator things
Diffstat (limited to 'src/main/java/client/renderer/TESR_SETether.java')
-rw-r--r-- | src/main/java/client/renderer/TESR_SETether.java | 79 |
1 files changed, 0 insertions, 79 deletions
diff --git a/src/main/java/client/renderer/TESR_SETether.java b/src/main/java/client/renderer/TESR_SETether.java deleted file mode 100644 index 5d5c0581c1..0000000000 --- a/src/main/java/client/renderer/TESR_SETether.java +++ /dev/null @@ -1,79 +0,0 @@ -package client.renderer; - -import net.minecraft.client.renderer.OpenGlHelper; -import net.minecraft.client.renderer.Tessellator; -import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; -import net.minecraft.tileentity.TileEntity; -import net.minecraft.util.ResourceLocation; - -import org.lwjgl.opengl.GL11; - -import kekztech.KekzCore; - -public class TESR_SETether extends TileEntitySpecialRenderer { - - private static final ResourceLocation tetherBeamTexture = new ResourceLocation( - KekzCore.MODID, - "textures/effects/Tether_beam.png"); - - @Override - public void renderTileEntityAt(TileEntity te, double x, double y, double z, float partialTick) { - float beamLengthScale = 1.0F; // [0.0F, 1.0F] -> linear scale from 0 to 256 - GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F); - - // Get Tessellator instance - final Tessellator tessellator = Tessellator.instance; - // Bind beam texture and set texture params - super.bindTexture(tetherBeamTexture); - GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, 10497.0F); - GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, 10497.0F); - // Set render flags for inner beam - GL11.glDisable(GL11.GL_LIGHTING); - GL11.glDisable(GL11.GL_CULL_FACE); - GL11.glDisable(GL11.GL_BLEND); - GL11.glDepthMask(true); - OpenGlHelper.glBlendFunc(770, 1, 1, 0); - // Prepare Tessellator - tessellator.startDrawingQuads(); - tessellator.setColorRGBA(255, 255, 255, 32); - // Variables stuff II - final double halfBeamWidth = 0.38D; - final double d_rot1 = 0.5D + Math.cos(2.356194490192345D) * halfBeamWidth; // rotates the beam... - final double d_rot2 = 0.5D + Math.sin(2.356194490192345D) * halfBeamWidth; - final double d_rot3 = 0.5D + Math.cos((Math.PI / 4D)) * halfBeamWidth; - final double d_rot4 = 0.5D + Math.sin((Math.PI / 4D)) * halfBeamWidth; - final double d_rot5 = 0.5D + Math.cos(3.9269908169872414D) * halfBeamWidth; - final double d_rot6 = 0.5D + Math.sin(3.9269908169872414D) * halfBeamWidth; - final double d_rot7 = 0.5D + Math.cos(5.497787143782138D) * halfBeamWidth; - final double d_rot8 = 0.5D + Math.sin(5.497787143782138D) * halfBeamWidth; // ...until here - final double height = 256.0F * beamLengthScale; - final double uv_x1 = 0.0D; - final double uv_x2 = 1.0D; - final double uv_y1 = -1.0D; // This makes the beam stream upwards if you add a time sensitive number to it - final double uv_y2 = (double) (256.0F * beamLengthScale) * (0.5D / halfBeamWidth) + uv_y1; - // Construct mesh with texture - tessellator.addVertexWithUV(x + d_rot1, y + height, z + d_rot2, uv_x2, uv_y2); - tessellator.addVertexWithUV(x + d_rot1, y, z + d_rot2, uv_x2, uv_y1); - tessellator.addVertexWithUV(x + d_rot3, y, z + d_rot4, uv_x1, uv_y1); - tessellator.addVertexWithUV(x + d_rot3, y + height, z + d_rot4, uv_x1, uv_y2); - tessellator.addVertexWithUV(x + d_rot7, y + height, z + d_rot8, uv_x2, uv_y2); - tessellator.addVertexWithUV(x + d_rot7, y, z + d_rot8, uv_x2, uv_y1); - tessellator.addVertexWithUV(x + d_rot5, y, z + d_rot6, uv_x1, uv_y1); - tessellator.addVertexWithUV(x + d_rot5, y + height, z + d_rot6, uv_x1, uv_y2); - tessellator.addVertexWithUV(x + d_rot3, y + height, z + d_rot4, uv_x2, uv_y2); - tessellator.addVertexWithUV(x + d_rot3, y, z + d_rot4, uv_x2, uv_y1); - tessellator.addVertexWithUV(x + d_rot7, y, z + d_rot8, uv_x1, uv_y1); - tessellator.addVertexWithUV(x + d_rot7, y + height, z + d_rot8, uv_x1, uv_y2); - tessellator.addVertexWithUV(x + d_rot5, y + height, z + d_rot6, uv_x2, uv_y2); - tessellator.addVertexWithUV(x + d_rot5, y, z + d_rot6, uv_x2, uv_y1); - tessellator.addVertexWithUV(x + d_rot1, y, z + d_rot2, uv_x1, uv_y1); - tessellator.addVertexWithUV(x + d_rot1, y + height, z + d_rot2, uv_x1, uv_y2); - // Draw! - tessellator.draw(); - - // Reset render flags - GL11.glEnable(GL11.GL_LIGHTING); - GL11.glEnable(GL11.GL_TEXTURE_2D); - GL11.glDepthMask(true); - } -} |