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authorkekzdealer <kekzdealer@gmail.com>2020-05-18 02:10:10 +0200
committerkekzdealer <kekzdealer@gmail.com>2020-05-18 02:10:10 +0200
commit79191dd848796b231a1021db67d68568e869dd05 (patch)
treece20406794e76322a79537ff09981052098b71e5 /src/main/java/client
parent548f30161b62baf8f676e41f3170cfa62f261bdf (diff)
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moved renderer package to client package, added Space Elevator Tether and a TESR, added Space Elevator Capacitor
Diffstat (limited to 'src/main/java/client')
-rw-r--r--src/main/java/client/renderer/ConduitRenderer.java93
-rw-r--r--src/main/java/client/renderer/TetherRenderer.java81
2 files changed, 174 insertions, 0 deletions
diff --git a/src/main/java/client/renderer/ConduitRenderer.java b/src/main/java/client/renderer/ConduitRenderer.java
new file mode 100644
index 0000000000..9619a73241
--- /dev/null
+++ b/src/main/java/client/renderer/ConduitRenderer.java
@@ -0,0 +1,93 @@
+package client.renderer;
+
+import common.tileentities.TE_ItemProxyCable;
+import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
+import cpw.mods.fml.client.registry.RenderingRegistry;
+import net.minecraft.block.Block;
+import net.minecraft.client.renderer.RenderBlocks;
+import net.minecraft.tileentity.TileEntity;
+import net.minecraft.world.IBlockAccess;
+import net.minecraftforge.common.util.ForgeDirection;
+
+public class ConduitRenderer implements ISimpleBlockRenderingHandler {
+
+ public static final int RID = RenderingRegistry.getNextAvailableRenderId();
+ private static final ConduitRenderer instance = new ConduitRenderer();
+
+ private ConduitRenderer() {
+
+ }
+
+ public static ConduitRenderer getInstance() {
+ return instance;
+ }
+
+ @Override
+ public void renderInventoryBlock(Block block, int metadata, int modelId, RenderBlocks renderer) {
+
+ }
+
+ @Override
+ public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId,
+ RenderBlocks renderer) {
+ final TileEntity te = world.getTileEntity(x, y, z);
+ if(te instanceof TE_ItemProxyCable) {
+ final TE_ItemProxyCable cable = (TE_ItemProxyCable) te;
+
+ final float thickness = TE_ItemProxyCable.getThickness();
+ final float space = (1.0f - thickness) / 2.0f;
+
+ float xThickness = thickness;
+ float xOffset = space;
+ float yThickness = thickness;
+ float yOffset = space;
+ float zThickness = thickness;
+ float zOffset = space;
+
+ for(ForgeDirection side : ForgeDirection.VALID_DIRECTIONS) {
+ if(cable.isConnected(side)) {
+ switch(side) {
+ case DOWN:
+ yOffset = 0.0F;
+ yThickness += space;
+ break;
+ case UP:
+ yThickness += space;
+ break;
+ case NORTH:
+ zOffset = 0.0F;
+ zThickness += space;
+ break;
+ case SOUTH:
+ zThickness += space;
+ break;
+ case WEST:
+ xOffset += 0.0F;
+ xThickness += space;
+ break;
+ case EAST:
+ xThickness += space;
+ break;
+ }
+ }
+ }
+
+ block.setBlockBounds(xOffset, yOffset, zOffset,
+ xOffset + xThickness, yOffset + yThickness, zOffset + zThickness);
+ renderer.setRenderBoundsFromBlock(block);
+ }
+
+ return false;
+ }
+
+ @Override
+ public boolean shouldRender3DInInventory(int modelId) {
+ return true;
+ }
+
+ @Override
+ public int getRenderId() {
+ return ConduitRenderer.RID;
+ }
+
+}
diff --git a/src/main/java/client/renderer/TetherRenderer.java b/src/main/java/client/renderer/TetherRenderer.java
new file mode 100644
index 0000000000..6484da7cef
--- /dev/null
+++ b/src/main/java/client/renderer/TetherRenderer.java
@@ -0,0 +1,81 @@
+package client.renderer;
+
+import common.tileentities.TE_SpaceElevatorTether;
+import kekztech.KekzCore;
+import net.minecraft.client.renderer.OpenGlHelper;
+import net.minecraft.client.renderer.Tessellator;
+import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
+import net.minecraft.tileentity.TileEntity;
+import net.minecraft.util.MathHelper;
+import net.minecraft.util.ResourceLocation;
+import org.lwjgl.opengl.GL11;
+
+public class TetherRenderer extends TileEntitySpecialRenderer {
+
+ private static final ResourceLocation tetherBeamTexture = new ResourceLocation(KekzCore.MODID, "textures/effects/Tether_beam.png");
+
+ public void renderTileEntityAt(TE_SpaceElevatorTether teTether, double x, double y, double z, float partialTick) {
+ float sthBeamLength = 1.0F; // 0.1F is about 30 or so blocks?
+ GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F);
+
+ // Get Tessellator instance
+ final Tessellator tessellator = Tessellator.instance;
+ // Bind beam texture and set texture params
+ super.bindTexture(tetherBeamTexture);
+ GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, 10497.0F);
+ GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, 10497.0F);
+ // Set render flags for inner beam
+ GL11.glDisable(GL11.GL_LIGHTING);
+ GL11.glDisable(GL11.GL_CULL_FACE);
+ GL11.glDisable(GL11.GL_BLEND);
+ GL11.glDepthMask(true);
+ OpenGlHelper.glBlendFunc(770, 1, 1, 0);
+ // Prepare Tessellator
+ tessellator.startDrawingQuads();
+ tessellator.setColorRGBA(255, 255, 255, 32);
+ // Variables stuff II
+ double halfBeamWidth = 0.38D;
+ double d_rot1 = 0.5D + Math.cos(2.356194490192345D) * halfBeamWidth; // rotates the beam...
+ double d_rot2 = 0.5D + Math.sin(2.356194490192345D) * halfBeamWidth;
+ double d_rot3 = 0.5D + Math.cos((Math.PI / 4D)) * halfBeamWidth;
+ double d_rot4 = 0.5D + Math.sin((Math.PI / 4D)) * halfBeamWidth;
+ double d_rot5 = 0.5D + Math.cos(3.9269908169872414D) * halfBeamWidth;
+ double d_rot6 = 0.5D + Math.sin(3.9269908169872414D) * halfBeamWidth;
+ double d_rot7 = 0.5D + Math.cos(5.497787143782138D) * halfBeamWidth;
+ double d_rot8 = 0.5D + Math.sin(5.497787143782138D) * halfBeamWidth; // ...until here
+ double d23 = 256.0F * sthBeamLength;
+ double uv_x1 = 0.0D;
+ double uv_x2 = 1.0D;
+ double uv_y1 = -1.0D; // This makes the beam stream upwards if you add a time sensitive number to it
+ double uv_y2 = (double)(256.0F * sthBeamLength) * (0.5D / halfBeamWidth) + uv_y1;
+ // Construct mesh with texture
+ tessellator.addVertexWithUV(x + d_rot1, y + d23, z + d_rot2, uv_x2, uv_y2);
+ tessellator.addVertexWithUV(x + d_rot1, y, z + d_rot2, uv_x2, uv_y1);
+ tessellator.addVertexWithUV(x + d_rot3, y, z + d_rot4, uv_x1, uv_y1);
+ tessellator.addVertexWithUV(x + d_rot3, y + d23, z + d_rot4, uv_x1, uv_y2);
+ tessellator.addVertexWithUV(x + d_rot7, y + d23, z + d_rot8, uv_x2, uv_y2);
+ tessellator.addVertexWithUV(x + d_rot7, y, z + d_rot8, uv_x2, uv_y1);
+ tessellator.addVertexWithUV(x + d_rot5, y, z + d_rot6, uv_x1, uv_y1);
+ tessellator.addVertexWithUV(x + d_rot5, y + d23, z + d_rot6, uv_x1, uv_y2);
+ tessellator.addVertexWithUV(x + d_rot3, y + d23, z + d_rot4, uv_x2, uv_y2);
+ tessellator.addVertexWithUV(x + d_rot3, y, z + d_rot4, uv_x2, uv_y1);
+ tessellator.addVertexWithUV(x + d_rot7, y, z + d_rot8, uv_x1, uv_y1);
+ tessellator.addVertexWithUV(x + d_rot7, y + d23, z + d_rot8, uv_x1, uv_y2);
+ tessellator.addVertexWithUV(x + d_rot5, y + d23, z + d_rot6, uv_x2, uv_y2);
+ tessellator.addVertexWithUV(x + d_rot5, y, z + d_rot6, uv_x2, uv_y1);
+ tessellator.addVertexWithUV(x + d_rot1, y, z + d_rot2, uv_x1, uv_y1);
+ tessellator.addVertexWithUV(x + d_rot1, y + d23, z + d_rot2, uv_x1, uv_y2);
+ // Draw!
+ tessellator.draw();
+
+ // Reset render flags
+ GL11.glEnable(GL11.GL_LIGHTING);
+ GL11.glEnable(GL11.GL_TEXTURE_2D);
+ GL11.glDepthMask(true);
+ }
+
+ @Override
+ public void renderTileEntityAt(TileEntity te, double p_147500_2_, double p_147500_4_, double p_147500_6_, float p_147500_8_) {
+ this.renderTileEntityAt((TE_SpaceElevatorTether) te, p_147500_2_, p_147500_4_, p_147500_6_, p_147500_8_);
+ }
+}