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author | Mary <33456283+FourIsTheNumber@users.noreply.github.com> | 2024-08-29 11:15:21 -0400 |
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committer | GitHub <noreply@github.com> | 2024-08-29 17:15:21 +0200 |
commit | 03f8ac57b99f8fa26975151ad39cb1a78667db73 (patch) | |
tree | 1f61751081785526d26875383cc344be5ada9e32 /src/main/java/com/elisis/gtnhlanth/loader/RecipeLoader.java | |
parent | 7d3ddfa1a325d7b2f0248bc771a5c0dcbc6eb839 (diff) | |
download | GT5-Unofficial-03f8ac57b99f8fa26975151ad39cb1a78667db73.tar.gz GT5-Unofficial-03f8ac57b99f8fa26975151ad39cb1a78667db73.tar.bz2 GT5-Unofficial-03f8ac57b99f8fa26975151ad39cb1a78667db73.zip |
Compressor Multiblock (#2861)
* Compressor boilerplate
* Getting test structure working
* Structure fixes
* Implemented basic HIP and Black Hole structure elements complete with heat and black hole stabilization mechanics
* Cooling glow, also HIP cools much slower than it heats
* Got blue cooling texture working
* spotless :3
* Force structure checks every 10 seconds like nano forge
* Neutronium compressor recipemap created
* Various strange changes attempting to get a neutronium compressor map working. Shelved for now
* Absolutely going hog wild with neutronium testing
* BIG RECIPE
* Added Ollie author tag
* Added a bunch of neutronium compressor recipes
* Deeply cursed recipemap combining
* Neutronium compressor structure
* Black hole requirement for recipes established
* Black hole implementation changed
* Added black hole catalyzation
* spotless
* Removed neutronium compressor recipes from gt5u
* Made eternal singularity work somehow
* Boilerplate for new hatches
* Tinkering
* Split the multi in 4
* Fix refactor
* Implemented the new black hole mechanic with catalysts.
* Give speed bonuses/nerfs to recipes based on black hole. Shuffled some logic around
* Imported real structures
* Proper HIP implementation with heat sensor
* Cut HIP mechanics from Neutronium
* Restore Gangue for use in a black hole recipe
* Made Gangue blocks load
* sa+update deps
* Added t1/t2 casings
* Temporary casings for neutronium
* SA from merge
* Temporary HIP Textures
* Temporary Black Hole textures
* Support machinemode for black hole, support special value for compression
* Don't let neutronium compressor do black hole recipes
* Get all of the numbers in
* Tooltip adjustments for readability
* Casing fix and more tooltips
* Correct structure tooltips
* Improve legibility of HIP tooltip
* 1 parallel per tier when overheated
* Lost my privates
* Fixed modern cast and imported the new textures
* Removed very unnecessary logic
* Nerf HIP parallels to 4 to make black hole better
* Change all special value stuff to proper metadata
---------
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Diffstat (limited to 'src/main/java/com/elisis/gtnhlanth/loader/RecipeLoader.java')
-rw-r--r-- | src/main/java/com/elisis/gtnhlanth/loader/RecipeLoader.java | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/main/java/com/elisis/gtnhlanth/loader/RecipeLoader.java b/src/main/java/com/elisis/gtnhlanth/loader/RecipeLoader.java index e568ea219c..57e58e9501 100644 --- a/src/main/java/com/elisis/gtnhlanth/loader/RecipeLoader.java +++ b/src/main/java/com/elisis/gtnhlanth/loader/RecipeLoader.java @@ -40,6 +40,7 @@ import static com.elisis.gtnhlanth.common.register.WerkstoffMaterialPool.FilledY import static com.elisis.gtnhlanth.common.register.WerkstoffMaterialPool.GadoliniumChlorideConcentrate; import static com.elisis.gtnhlanth.common.register.WerkstoffMaterialPool.GadoliniumExtractingNanoResin; import static com.elisis.gtnhlanth.common.register.WerkstoffMaterialPool.GadoliniumOreConcentrate; +import static com.elisis.gtnhlanth.common.register.WerkstoffMaterialPool.Gangue; import static com.elisis.gtnhlanth.common.register.WerkstoffMaterialPool.HolmiumChlorideConcentrate; import static com.elisis.gtnhlanth.common.register.WerkstoffMaterialPool.HolmiumExtractingNanoResin; import static com.elisis.gtnhlanth.common.register.WerkstoffMaterialPool.HolmiumOreConcentrate; @@ -1532,6 +1533,7 @@ public class RecipeLoader { WerkstoffMaterialPool.ConditionedBastnasiteMud.getFluidOrGas(1000)) .itemInputs(Materials.Saltpeter.getDust(1)) .fluidOutputs(WerkstoffMaterialPool.DiltedRareEarthBastnasiteMud.getFluidOrGas(11000)) + .itemOutputs(Gangue.get(OrePrefixes.dust, 1)) .eut(TierEU.RECIPE_EV) .duration(1000) .metadata(DISSOLUTION_TANK_RATIO, 10) |