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authorGTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>2023-04-02 03:14:49 +0100
committerGTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>2023-04-02 03:14:49 +0100
commita8d82e8670a8629ebf7651ea8043e93a14571b28 (patch)
treed424b257be3c9e89ea79754b9a8cf4466ae71e84 /src/main/java/com
parent265bba94d341eba7e045240fd4672adde228ce32 (diff)
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Change some access modifiers
Diffstat (limited to 'src/main/java/com')
-rw-r--r--src/main/java/com/github/technus/tectech/thing/block/RenderEyeOfHarmony.java10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/main/java/com/github/technus/tectech/thing/block/RenderEyeOfHarmony.java b/src/main/java/com/github/technus/tectech/thing/block/RenderEyeOfHarmony.java
index 9143afb18e..8b90abef82 100644
--- a/src/main/java/com/github/technus/tectech/thing/block/RenderEyeOfHarmony.java
+++ b/src/main/java/com/github/technus/tectech/thing/block/RenderEyeOfHarmony.java
@@ -19,10 +19,10 @@ import cpw.mods.fml.client.FMLClientHandler;
public class RenderEyeOfHarmony extends TileEntitySpecialRenderer {
- private static final ResourceLocation STAR_LAYER_0 = new ResourceLocation(MODID, "models/StarLayer0.png");
- private static final ResourceLocation STAR_LAYER_1 = new ResourceLocation(MODID, "models/StarLayer1.png");
- private static final ResourceLocation STAR_LAYER_2 = new ResourceLocation(MODID, "models/StarLayer2.png");
- private static IModelCustom starModel;
+ public static final ResourceLocation STAR_LAYER_0 = new ResourceLocation(MODID, "models/StarLayer0.png");
+ public static final ResourceLocation STAR_LAYER_1 = new ResourceLocation(MODID, "models/StarLayer1.png");
+ public static final ResourceLocation STAR_LAYER_2 = new ResourceLocation(MODID, "models/StarLayer2.png");
+ public static IModelCustom starModel;
private static IModelCustom spaceModel;
public RenderEyeOfHarmony() {
@@ -80,7 +80,7 @@ public class RenderEyeOfHarmony extends TileEntitySpecialRenderer {
GL11.glPopMatrix();
}
- private static void renderOuterSpaceShell() {
+ public static void renderOuterSpaceShell() {
// Begin animation.
GL11.glPushMatrix();