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authormiozune <miozune@gmail.com>2023-10-17 14:45:46 +0900
committerMartin Robertz <dream-master@gmx.net>2023-10-17 09:43:15 +0200
commitaca0387fbc3390d4327f6ba980a42d83bac77ecb (patch)
treeb12484a0bf6c6f8e1746eaa9011d502b46073e55 /src/main/java/com
parent1fc7c5554e3070fec978966f2504316fd9f7e9d0 (diff)
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Switch to GT XSTR
Diffstat (limited to 'src/main/java/com')
-rw-r--r--src/main/java/com/github/technus/tectech/TecTech.java2
-rw-r--r--src/main/java/com/github/technus/tectech/util/XSTR.java235
2 files changed, 1 insertions, 236 deletions
diff --git a/src/main/java/com/github/technus/tectech/TecTech.java b/src/main/java/com/github/technus/tectech/TecTech.java
index b3adb46c2c..292ebeb7e3 100644
--- a/src/main/java/com/github/technus/tectech/TecTech.java
+++ b/src/main/java/com/github/technus/tectech/TecTech.java
@@ -12,7 +12,6 @@ import com.github.technus.tectech.mechanics.enderStorage.EnderWorldSavedData;
import com.github.technus.tectech.nei.IMCForNEI;
import com.github.technus.tectech.proxy.CommonProxy;
import com.github.technus.tectech.recipe.EyeOfHarmonyRecipeStorage;
-import com.github.technus.tectech.util.XSTR;
import cpw.mods.fml.common.FMLCommonHandler;
import cpw.mods.fml.common.Mod;
@@ -23,6 +22,7 @@ import cpw.mods.fml.common.event.FMLPostInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import eu.usrv.yamcore.auxiliary.IngameErrorLog;
import eu.usrv.yamcore.auxiliary.LogHelper;
+import gregtech.api.objects.XSTR;
@Mod(
modid = Reference.MODID,
diff --git a/src/main/java/com/github/technus/tectech/util/XSTR.java b/src/main/java/com/github/technus/tectech/util/XSTR.java
deleted file mode 100644
index c739eb2e3e..0000000000
--- a/src/main/java/com/github/technus/tectech/util/XSTR.java
+++ /dev/null
@@ -1,235 +0,0 @@
-package com.github.technus.tectech.util;
-/*
- * A subclass of java.util.random that implements the Xorshift random number generator <p> - it is 30% faster than the
- * generator from Java's library - it produces random sequences of higher quality than java.util.Random - this class
- * also provides a clone() function <p> Usage: XSRandom rand = new XSRandom(); //Instantiation x = rand.nextInt();
- * //pull a random number <p> To use the class in legacy code, you may also instantiate an XSRandom object and assign it
- * to a java.util.Random object: java.util.Random rand = new XSRandom(); <p> for an explanation of the algorithm, see
- * http://demesos.blogspot.com/2011/09/pseudo-random-number-generators.html
- * @author Wilfried Elmenreich University of Klagenfurt/Lakeside Labs http://www.elmenreich.tk <p> This code is released
- * under the GNU Lesser General Public License Version 3 http://www.gnu.org/licenses/lgpl-3.0.txt
- */
-
-import java.util.Random;
-import java.util.concurrent.atomic.AtomicLong;
-
-/**
- * XSTR - Xorshift ThermiteRandom Modified by Bogdan-G 03.06.2016 version 0.0.4
- */
-public class XSTR extends Random {
-
- private static final long serialVersionUID = 6208727693524452904L;
- private long seed;
- private static final double DOUBLE_UNIT = 0x1.0p-53; // 1.0 / (1L << 53)
- private static final float FLOAT_UNIT = 0x1.0p-24f; // 1.0f / (1 << 24)
- private static final AtomicLong seedUniquifier = new AtomicLong(8682522807148012L);
- public static final XSTR XSTR_INSTANCE = new XSTR() {
-
- private static final long serialVersionUID = 8778284761958251721L;
-
- @Override
- public synchronized void setSeed(long seed) {
- if (!Thread.currentThread().getStackTrace()[2].getClassName().equals(Random.class.getName())) {
- throw new NoSuchMethodError("This is meant to be shared!, leave seed state alone!");
- }
- }
- };
-
- /*
- * MODIFIED BY: Robotia Modification: Implemented Random class seed generator
- */
-
- /**
- * Creates a new pseudo random number generator. The seed is initialized to the current time, as if by
- * <code>setSeed(System.currentTimeMillis());</code>.
- */
- public XSTR() {
- this(seedUniquifier() ^ System.nanoTime());
- }
-
- private static long seedUniquifier() {
- // L'Ecuyer, "Tables of Linear Congruential Generators of
- // Different Sizes and Good Lattice Structure", 1999
- while (true) {
- long current = seedUniquifier.get();
- long next = current * 181783497276652981L;
- if (seedUniquifier.compareAndSet(current, next)) {
- return next;
- }
- }
- }
-
- /**
- * Creates a new pseudo random number generator, starting with the specified seed, using
- * <code>setSeed(seed);</code>.
- *
- * @param seed the initial seed
- */
- public XSTR(long seed) {
- this.seed = seed;
- }
-
- @Override
- public boolean nextBoolean() {
- return next(1) != 0;
- }
-
- @Override
- public double nextDouble() {
- return (((long) next(26) << 27) + next(27)) * DOUBLE_UNIT;
- }
-
- /**
- * Returns the current state of the seed, can be used to clone the object
- *
- * @return the current seed
- */
- public synchronized long getSeed() {
- return seed;
- }
-
- /**
- * Sets the seed for this pseudo random number generator. As described above, two instances of the same random
- * class, starting with the same seed, produce the same results, if the same methods are called.
- *
- * @param seed the new seed
- */
- @Override
- public synchronized void setSeed(long seed) {
- this.seed = seed;
- }
-
- /**
- * @return Returns an XSRandom object with the same state as the original
- */
- @Override
- public XSTR clone() {
- return new XSTR(getSeed());
- }
-
- /**
- * Implementation of George Marsaglia's elegant Xorshift random generator 30% faster and better quality than the
- * built-in java.util.random see also see http://www.javamex.com/tutorials/random_numbers/xorshift.shtml
- *
- * @param nbits will shift nbits bits
- * @return next seed
- */
- @Override
- public int next(int nbits) {
- long x = seed;
- x ^= x << 21;
- x ^= x >>> 35;
- x ^= x << 4;
- seed = x;
- x &= (1L << nbits) - 1;
- return (int) x;
- }
-
- private boolean haveNextNextGaussian = false;
- private double nextNextGaussian = 0;
-
- @Override
- public synchronized double nextGaussian() {
- // See Knuth, ACP, Section 3.4.1 Algorithm C.
- if (haveNextNextGaussian) {
- haveNextNextGaussian = false;
- return nextNextGaussian;
- } else {
- double v1, v2, vs;
- do {
- v1 = 2 * nextDouble() - 1; // between -1 and 1
- v2 = 2 * nextDouble() - 1; // between -1 and 1
- vs = v1 * v1 + v2 * v2;
- } while (vs >= 1 || vs == 0);
- double multiplier = StrictMath.sqrt(-2 * StrictMath.log(vs) / vs);
- nextNextGaussian = v2 * multiplier;
- haveNextNextGaussian = true;
- return v1 * multiplier;
- }
- }
-
- /**
- * Returns a pseudorandom, uniformly distributed {@code int} value between 0 (inclusive) and the specified value
- * (exclusive), drawn from this random number generator's sequence. The general contract of {@code nextInt} is that
- * one {@code int} value in the specified range is pseudorandomly generated and returned. All {@code bound} possible
- * {@code int} values are produced with (approximately) equal probability. The method {@code nextInt(int bound)} is
- * implemented by class {@code Random} as if by:
- *
- * <pre>
- * {@code
- * public int nextInt(int bound) {
- * if (bound <= 0)
- * throw new IllegalArgumentException("bound must be positive");
- *
- * if ((bound & -bound) == bound) // i.e., bound is a power of 2
- * return (int)((bound * (long)next(31)) >> 31);
- *
- * int bits, val;
- * do {
- * bits = next(31);
- * val = bits % bound;
- * } while (bits - val + (bound-1) < 0);
- * return val;
- * }}
- * </pre>
- *
- * <p>
- * The hedge "approx imately" is used in the foregoing description only because the next method is only
- * approximately an unbiased source of independently chosen bits. If it were a perfect source of randomly chosen
- * bits, then the algorithm shown would choose {@code int} values from the stated range with perfect uniformity.
- * <p>
- * The algorithm is slightly tricky. It rejects values that would result in an uneven distribution (due to the fact
- * that 2^31 is not divisible by n). The probability of a value being rejected depends on n. The worst case is
- * n=2^30+1, for which the probability of a reject is 1/2, and the expected number of iterations before the loop
- * terminates is 2.
- * <p>
- * The algorithm treats the case where n is a power of two specially: it returns the correct number of high-order
- * bits from the underlying pseudo-random number generator. In the absence of special treatment, the correct number
- * of <i>low-order</i> bits would be returned. Linear congruential pseudo-random number generators such as the one
- * implemented by this class are known to have short periods in the sequence of values of their low-order bits.
- * Thus, this special case greatly increases the length of the sequence of values returned by successive calls to
- * this method if n is a small power of two.
- *
- * @param bound the upper bound (exclusive). Must be positive.
- * @return the next pseudorandom, uniformly distributed {@code int} value between zero (inclusive) and {@code bound}
- * (exclusive) from this random number generator's sequence
- * @throws IllegalArgumentException if bound is not positive
- * @since 1.2
- */
- @Override
- public int nextInt(int bound) {
- // speedup, new nextInt ~+40%
- long last = seed ^ seed << 21;
- last ^= last >>> 35;
- last ^= last << 4;
- seed = last;
- int out = (int) last % bound;
- return out < 0 ? -out : out;
- }
-
- @Override
- public int nextInt() {
- return next(32);
- }
-
- @Override
- public float nextFloat() {
- return next(24) * FLOAT_UNIT;
- }
-
- @Override
- public long nextLong() {
- // it's okay that the bottom word remains signed.
- return ((long) next(32) << 32) + next(32);
- }
-
- @Override
- public void nextBytes(byte[] bytes_arr) {
- for (int iba = 0, lenba = bytes_arr.length; iba < lenba;) {
- for (int rndba = nextInt(), nba = Math.min(lenba - iba, Integer.SIZE / Byte.SIZE); nba--
- > 0; rndba >>= Byte.SIZE) {
- bytes_arr[iba++] = (byte) rndba;
- }
- }
- }
-}