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authorGlodBlock <1356392126@qq.com>2021-12-07 23:02:17 +0800
committerGlodBlock <1356392126@qq.com>2021-12-07 23:02:17 +0800
commit92238a0f3b06a80683f50dfd2d6e9164d2d0f1ab (patch)
tree2d1118c74e43d5f4337266c3d64f1921c0526d42 /src/main/java/goodgenerator/blocks/myFluids
parent06cac63657f40c489477abe923ea3f144fe6749c (diff)
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rename package
Diffstat (limited to 'src/main/java/goodgenerator/blocks/myFluids')
-rw-r--r--src/main/java/goodgenerator/blocks/myFluids/BaseFluid.java54
-rw-r--r--src/main/java/goodgenerator/blocks/myFluids/FluidsBuilder.java176
2 files changed, 230 insertions, 0 deletions
diff --git a/src/main/java/goodgenerator/blocks/myFluids/BaseFluid.java b/src/main/java/goodgenerator/blocks/myFluids/BaseFluid.java
new file mode 100644
index 0000000000..9ccbd27e70
--- /dev/null
+++ b/src/main/java/goodgenerator/blocks/myFluids/BaseFluid.java
@@ -0,0 +1,54 @@
+package goodgenerator.blocks.myFluids;
+
+import cpw.mods.fml.relauncher.Side;
+import cpw.mods.fml.relauncher.SideOnly;
+import net.minecraft.block.material.Material;
+import net.minecraft.client.renderer.texture.IIconRegister;
+import net.minecraft.util.IIcon;
+import net.minecraftforge.fluids.BlockFluidClassic;
+import net.minecraftforge.fluids.Fluid;
+import net.minecraftforge.fluids.FluidRegistry;
+
+import static goodgenerator.main.GoodGenerator.MOD_ID;
+
+public class BaseFluid extends BlockFluidClassic{
+ @SideOnly( Side.CLIENT )
+ protected IIcon stillIcon;
+ @SideOnly( Side.CLIENT )
+ protected IIcon flowingIcon;
+ private String stillTexture;
+ private String flowingTexture;
+
+ public BaseFluid(Fluid fluid, Material material)
+ {
+ super( fluid, material );
+ }
+
+ public void SetTexture(String fluidName)
+ {
+ stillTexture = MOD_ID + ":fluids/" + fluidName + ".still";
+ flowingTexture = MOD_ID + ":fluids/" + fluidName + ".flowing";
+ }
+
+ public static Fluid BuildFluid(String fluidName){
+ Fluid tFluid = new Fluid(fluidName);
+ FluidRegistry.registerFluid(tFluid);
+ return tFluid;
+ }
+
+ @SideOnly( Side.CLIENT )
+ @Override
+ public void registerBlockIcons( IIconRegister register )
+ {
+ stillIcon = register.registerIcon(stillTexture);
+ flowingIcon = register.registerIcon(flowingTexture);
+
+ super.getFluid().setIcons( stillIcon, flowingIcon );
+ }
+
+ @Override
+ public IIcon getIcon( int side, int meta )
+ {
+ return ( side == 0 || side == 1 ) ? stillIcon : flowingIcon;
+ }
+}
diff --git a/src/main/java/goodgenerator/blocks/myFluids/FluidsBuilder.java b/src/main/java/goodgenerator/blocks/myFluids/FluidsBuilder.java
new file mode 100644
index 0000000000..94857b73f6
--- /dev/null
+++ b/src/main/java/goodgenerator/blocks/myFluids/FluidsBuilder.java
@@ -0,0 +1,176 @@
+package goodgenerator.blocks.myFluids;
+
+import goodgenerator.crossmod.nei.NEI_Config;
+import cpw.mods.fml.common.registry.GameRegistry;
+import net.minecraft.block.material.Material;
+import net.minecraftforge.fluids.Fluid;
+
+public class FluidsBuilder {
+ public FluidsBuilder(){
+ }
+
+ public static void Register() {
+ crackedNaquadahGas_Lightly();
+ crackedNaquadahGas_Moderately();
+ crackedNaquadahGas_Heavily();
+ crackedLightNaquadahFuel_Lightly();
+ crackedLightNaquadahFuel_Moderately();
+ crackedLightNaquadahFuel_Heavily();
+ crackedHeavyNaquadahFuel_Lightly();
+ crackedHeavyNaquadahFuel_Moderately();
+ crackedHeavyNaquadahFuel_Heavily();
+ crackedNaquadahAsphalt_Lightly();
+ crackedNaquadahAsphalt_Moderately();
+ crackedNaquadahAsphalt_Heavily();
+ combustionPromotor();
+ }
+
+ public static void crackedNaquadahGas_Lightly(){
+ Fluid tmp = BaseFluid.BuildFluid("lightlyCrackedNaquadahGas");
+ tmp.setGaseous(true)
+ .setTemperature(800);
+ BaseFluid tmp2 = new BaseFluid(tmp, Material.water);
+ tmp2.SetTexture("lightlyCrackedNaquadahGas");
+ tmp2.setBlockName("lightlyCrackedNaquadahGas");
+ GameRegistry.registerBlock(tmp2,"lightlyCrackedNaquadahGas");
+ NEI_Config.hide(tmp2);
+ }
+
+ public static void crackedNaquadahGas_Moderately(){
+ Fluid tmp = BaseFluid.BuildFluid("moderatelyCrackedNaquadahGas");
+ tmp.setGaseous(true)
+ .setTemperature(800);
+ BaseFluid tmp2 = new BaseFluid(tmp, Material.water);
+ tmp2.SetTexture("moderatelyCrackedNaquadahGas");
+ tmp2.setBlockName("moderatelyCrackedNaquadahGas");
+ GameRegistry.registerBlock(tmp2,"moderatelyCrackedNaquadahGas");
+ NEI_Config.hide(tmp2);
+ }
+
+ public static void crackedNaquadahGas_Heavily(){
+ Fluid tmp = BaseFluid.BuildFluid("heavilyCrackedNaquadahGas");
+ tmp.setGaseous(true)
+ .setTemperature(800);
+ BaseFluid tmp2 = new BaseFluid(tmp, Material.water);
+ tmp2.SetTexture("heavilyCrackedNaquadahGas");
+ tmp2.setBlockName("heavilyCrackedNaquadahGas");
+ GameRegistry.registerBlock(tmp2,"heavilyCrackedNaquadahGas");
+ NEI_Config.hide(tmp2);
+ }
+
+ public static void crackedLightNaquadahFuel_Lightly(){
+ Fluid tmp = BaseFluid.BuildFluid("lightlyCrackedLightNaquadahFuel");
+ tmp.setGaseous(false)
+ .setTemperature(1200);
+ BaseFluid tmp2 = new BaseFluid(tmp, Material.water);
+ tmp2.SetTexture("lightlyCrackedLightNaquadahFuel");
+ tmp2.setBlockName("lightlyCrackedLightNaquadahFuel");
+ GameRegistry.registerBlock(tmp2,"lightlyCrackedLightNaquadahFuel");
+ NEI_Config.hide(tmp2);
+ }
+
+ public static void crackedLightNaquadahFuel_Moderately(){
+ Fluid tmp = BaseFluid.BuildFluid("moderatelyCrackedLightNaquadahFuel");
+ tmp.setGaseous(false)
+ .setTemperature(1200);
+ BaseFluid tmp2 = new BaseFluid(tmp, Material.water);
+ tmp2.SetTexture("moderatelyCrackedLightNaquadahFuel");
+ tmp2.setBlockName("moderatelyCrackedLightNaquadahFuel");
+ GameRegistry.registerBlock(tmp2,"moderatelyCrackedLightNaquadahFuel");
+ NEI_Config.hide(tmp2);
+ }
+
+ public static void crackedLightNaquadahFuel_Heavily(){
+ Fluid tmp = BaseFluid.BuildFluid("heavilyCrackedLightNaquadahFuel");
+ tmp.setGaseous(false)
+ .setTemperature(1200);
+ BaseFluid tmp2 = new BaseFluid(tmp, Material.water);
+ tmp2.SetTexture("heavilyCrackedLightNaquadahFuel");
+ tmp2.setBlockName("heavilyCrackedLightNaquadahFuel");
+ GameRegistry.registerBlock(tmp2,"heavilyCrackedLightNaquadahFuel");
+ NEI_Config.hide(tmp2);
+ }
+
+ public static void crackedHeavyNaquadahFuel_Lightly(){
+ Fluid tmp = BaseFluid.BuildFluid("lightlyCrackedHeavyNaquadahFuel");
+ tmp.setGaseous(false)
+ .setTemperature(1200);
+ BaseFluid tmp2 = new BaseFluid(tmp, Material.water);
+ tmp2.SetTexture("lightlyCrackedHeavyNaquadahFuel");
+ tmp2.setBlockName("lightlyCrackedHeavyNaquadahFuel");
+ GameRegistry.registerBlock(tmp2,"lightlyCrackedHeavyNaquadahFuel");
+ NEI_Config.hide(tmp2);
+ }
+
+ public static void crackedHeavyNaquadahFuel_Moderately(){
+ Fluid tmp = BaseFluid.BuildFluid("moderatelyCrackedHeavyNaquadahFuel");
+ tmp.setGaseous(false)
+ .setTemperature(1200);
+ BaseFluid tmp2 = new BaseFluid(tmp, Material.water);
+ tmp2.SetTexture("moderatelyCrackedHeavyNaquadahFuel");
+ tmp2.setBlockName("moderatelyCrackedHeavyNaquadahFuel");
+ GameRegistry.registerBlock(tmp2,"moderatelyCrackedHeavyNaquadahFuel");
+ NEI_Config.hide(tmp2);
+ }
+
+ public static void crackedHeavyNaquadahFuel_Heavily(){
+ Fluid tmp = BaseFluid.BuildFluid("heavilyCrackedHeavyNaquadahFuel");
+ tmp.setGaseous(false)
+ .setTemperature(1200);
+ BaseFluid tmp2 = new BaseFluid(tmp, Material.water);
+ tmp2.SetTexture("heavilyCrackedHeavyNaquadahFuel");
+ tmp2.setBlockName("heavilyCrackedHeavyNaquadahFuel");
+ GameRegistry.registerBlock(tmp2,"heavilyCrackedHeavyNaquadahFuel");
+ NEI_Config.hide(tmp2);
+ }
+
+ public static void crackedNaquadahAsphalt_Lightly(){
+ Fluid tmp = BaseFluid.BuildFluid("lightlyCrackedNaquadahAsphalt");
+ tmp.setGaseous(false)
+ .setTemperature(1800)
+ .setDensity(20000)
+ .setViscosity(20000);
+ BaseFluid tmp2 = new BaseFluid(tmp, Material.water);
+ tmp2.SetTexture("lightlyCrackedNaquadahAsphalt");
+ tmp2.setBlockName("lightlyCrackedNaquadahAsphalt");
+ GameRegistry.registerBlock(tmp2,"lightlyCrackedNaquadahAsphalt");
+ NEI_Config.hide(tmp2);
+ }
+
+ public static void crackedNaquadahAsphalt_Moderately(){
+ Fluid tmp = BaseFluid.BuildFluid("moderatelyCrackedNaquadahAsphalt");
+ tmp.setGaseous(false)
+ .setTemperature(1800)
+ .setDensity(20000)
+ .setViscosity(20000);
+ BaseFluid tmp2 = new BaseFluid(tmp, Material.water);
+ tmp2.SetTexture("moderatelyCrackedNaquadahAsphalt");
+ tmp2.setBlockName("moderatelyCrackedNaquadahAsphalt");
+ GameRegistry.registerBlock(tmp2,"moderatelyCrackedNaquadahAsphalt");
+ NEI_Config.hide(tmp2);
+ }
+
+ public static void crackedNaquadahAsphalt_Heavily(){
+ Fluid tmp = BaseFluid.BuildFluid("heavilyCrackedNaquadahAsphalt");
+ tmp.setGaseous(false)
+ .setTemperature(1800)
+ .setDensity(20000)
+ .setViscosity(20000);
+ BaseFluid tmp2 = new BaseFluid(tmp, Material.water);
+ tmp2.SetTexture("heavilyCrackedNaquadahAsphalt");
+ tmp2.setBlockName("heavilyCrackedNaquadahAsphalt");
+ GameRegistry.registerBlock(tmp2,"heavilyCrackedNaquadahAsphalt");
+ NEI_Config.hide(tmp2);
+ }
+
+ public static void combustionPromotor(){
+ Fluid tmp = BaseFluid.BuildFluid("combustionPromotor");
+ tmp.setGaseous(false)
+ .setTemperature(300);
+ BaseFluid tmp2 = new BaseFluid(tmp, Material.water);
+ tmp2.SetTexture("combustionPromotor");
+ tmp2.setBlockName("combustionPromotor");
+ GameRegistry.registerBlock(tmp2,"combustionPromotor");
+ NEI_Config.hide(tmp2);
+ }
+}