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authorAlkalus <3060479+draknyte1@users.noreply.github.com>2022-02-23 17:10:51 +0000
committerGitHub <noreply@github.com>2022-02-23 18:10:51 +0100
commit2f79ba3a1dd0b96b7481bf7d2e149ba5f35318ad (patch)
tree3cdac080977f06daebfaee638b208f20cc407e4b /src/main/java/gregtech/api/enums/HeatingCoilLevel.java
parent8d8100a2c370f0b41f3e1bc80182fb7a3988a974 (diff)
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Base work adding 3 new tiers of coils. (#885)
* Base work adding 4 new tiers of coils. * Remove OPV tier. Remove nonsensical coil tier tags. (Awak = UIV, really? No thanks) Add proper texture for Hypogen, Infinity and Eternal coils. * Revert avaratia dep via import by Alk. If someone can implement cosmic rendering here then great but that is well beyond me. Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
Diffstat (limited to 'src/main/java/gregtech/api/enums/HeatingCoilLevel.java')
-rw-r--r--src/main/java/gregtech/api/enums/HeatingCoilLevel.java20
1 files changed, 4 insertions, 16 deletions
diff --git a/src/main/java/gregtech/api/enums/HeatingCoilLevel.java b/src/main/java/gregtech/api/enums/HeatingCoilLevel.java
index 06ceedff53..085a798e9a 100644
--- a/src/main/java/gregtech/api/enums/HeatingCoilLevel.java
+++ b/src/main/java/gregtech/api/enums/HeatingCoilLevel.java
@@ -1,7 +1,5 @@
package gregtech.api.enums;
-import net.minecraft.util.EnumChatFormatting;
-
public enum HeatingCoilLevel {
None, // 0
ULV, //Not implemented 901
@@ -16,25 +14,15 @@ public enum HeatingCoilLevel {
UHV, //TRINIUM 9001
UEV, //ELECTRUMFLUX 9901
UIV, //AWAKENEDDRACONIUM 10801
- //Not Implemented yet
- UMV,
- UXV,
- OpV,
- MAX,
+ UMV, //INFINITY 11701
+ UXV, //HYPOGEN 12601
+ MAX, //ETERNAL 13501
;
+
private static final HeatingCoilLevel[] VALUES = values();
/**
- * @return the Coils Tier Name
- */
- public String getTierName() {
- if (this.ordinal() < 1 || (this.ordinal()-1) >= GT_Values.VN.length)
- return "ERROR!";
- return GT_Values.TIER_COLORS[this.ordinal() - 1] + GT_Values.VOLTAGE_NAMES[this.ordinal() - 1] + EnumChatFormatting.RESET;
- }
-
- /**
* @return the coil heat, used for recipes in the Electronic Blast Furnace for example
*/
public long getHeat() {