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author | Sampsa <69092953+S4mpsa@users.noreply.github.com> | 2024-07-22 23:09:53 +0300 |
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committer | GitHub <noreply@github.com> | 2024-07-22 22:09:53 +0200 |
commit | 9b93478155024f7b5bfd4bc554689b202536f388 (patch) | |
tree | 8a4aa0eadf6a44715f8c130c44995835931a3dfb /src/main/java/gregtech/api/enums/Materials.java | |
parent | cd59481e1ee38d20a87774138e1f780c95fe4b42 (diff) | |
download | GT5-Unofficial-9b93478155024f7b5bfd4bc554689b202536f388.tar.gz GT5-Unofficial-9b93478155024f7b5bfd4bc554689b202536f388.tar.bz2 GT5-Unofficial-9b93478155024f7b5bfd4bc554689b202536f388.zip |
Add some sense to circuit tier enums (#2739)
* Add some sense to circuit tier enums
* Change CompAss circuit tier names to match the new oreDict
* Remove blinkCell override from YOTTAHatch.java (#2737)
* Remove blinkCell override from YOTTAHatch.java
* update
---------
Co-authored-by: Dream Master <dream-master@gmx.net>
* Fix CAL weirdness (#2740)
* do not save length variable in item nbt
* remove implicit recipe lock from cal
* Beamline (#2619)
* Beamline
* Remove hardcoded dreamcraft items and spotless
* Remove logs and fix auto structure check
* Remove logs and fix auto structure check
* Fix typo and synchrotron high MF scaling
* sa
(cherry picked from commit b2796d95538a1b683b4a98bf6cb0f8fe21404fbd)
* Add multi textures, add structuredesc info, remove test TC input, add synchrotron/input/output recipes
* Spotless
* Prevent mob spawning on casings
* Fix LINAC glass requirement, make synchrotron structure less ugly, add last recipe
* Spotless
* Add placeholder particle textures
* Add some mask recipes I missed
* Spotless apply for branch lanth-beamline for #2619 (#2630)
spotlessApply
Co-authored-by: GitHub GTNH Actions <>
* Add further error messages to LINAC and Synchrotron, fix MM & LaB6 recipes
* Spotless apply for branch lanth-beamline for #2619 (#2648)
spotlessApply
Co-authored-by: GitHub GTNH Actions <>
* Minor changes, add more multi error messages & 9x U-238 SC recipe
* Spotless apply for branch lanth-beamline for #2619 (#2651)
spotlessApply
Co-authored-by: GitHub GTNH Actions <>
* Missed a change
* Spotless apply for branch lanth-beamline for #2619 (#2652)
spotlessApply
Co-authored-by: GitHub GTNH Actions <>
* Update beamline desc
* Remove comments, move coolant fluid check to Util class
* Spotless
* Spotless apply for branch lanth-beamline for #2619 (#2666)
spotlessApply
Co-authored-by: GitHub GTNH Actions <>
* Fix Mu-Metal recipe output amount, tool stats for MM & LaB6
* Spotless
* Fix multi hatch textures
* Spotless apply for branch lanth-beamline for #2619 (#2676)
spotlessApply
Co-authored-by: GitHub GTNH Actions <>
* Increase Synchrotron output rate eut & antenna tier scaling, in general improve output rates, buff all TC recipes' processing time
* Fix misleading BL tooltip
* update
* remove import
* Buff higher-tier wafer recipes for each IC, from a 4x to 3x increase of recipe amount per two wafer tier increases
* Remove RA1 calls in beamline (#2716)
* Spotless apply for branch lanth-beamline for #2619 (#2717)
spotlessApply
Co-authored-by: GitHub GTNH Actions <>
* fix
* Spotless apply for branch lanth-beamline for #2619 (#2733)
spotlessApply
Co-authored-by: GitHub GTNH Actions <>
---------
Co-authored-by: unknown <gtandemmodding@gmail.com>
Co-authored-by: Elisis <jarrad.thomson@gmail.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* full RA1 removal (#2713)
* remove addExtractionRecipes
* remove addPulverisationRecipe
* remove thermalcraft fake compat
* deprecate addAlloySmelterRecipe
* remove fake compat
* remove RA1 fusion recipe usage
* remove RA1 centrifuge recipe usage
* remove RA1 compressor recipe usage
* remove RA1 electrolyzer recipe usage
* remove RA1 chemical reactor recipe usage
* deprecate GT based recipes adders
* obliterate RA1 entries in interfaces (1/?)
* remove RA1 blast furnace recipe usage
* remove RA1 canner recipe usage
* remove RA1 alloy smelter recipe usage
* remove RA1 circuit assembler recipe usage
* obliterate RA1 entries in interfaces (2/?)
* remove RA1 bender recipe usage
* clean class
* remove RA1 cutter recipe usage
* remove RA1 fuels recipe usage
* remove RA1 implosion compressor recipe usage
* remove RA1 thermal centrifuge recipe usage
* clean GT_ModHandler
* obliterate RA1 entries in interfaces (3/?)
* remove RA1 packager recipe usage
* remove RA1 lathe recipe usage
* remove RA1 vacuum freezer recipe usage
* remove RA1 fluid heater recipe usage
* remove RA1 nano forge recipe usage
* remove RA1 autoclave recipe usage
* obliterate RA1 entries in interfaces (4/?)
* remove RA1 cracker recipe usage
* remove RA1 pyrolyse recipe usage
* remove RA1 pulveriser recipe usage
* remove RA1 fluid extractor recipe usage
* remove RA1 assembly line recipe usage
* remove RA1 alloy blast smelter recipe usage
* remove RA1 coke oven recipe usage
* obliterate RA1 entries in interfaces (5/?)
* remove RA1 dehydrator recipe usage
* remove deprecated usages
* obliterate RA1 entries in interfaces (6/?)
* remove RA1 assembler recipe usage
* obliterate RA1 entries in interfaces (7/?)
* remove RA1 mixer recipe usage
* remove RA1 forge hammer recipe usage
* remove RA1 wiremill recipe usage
* remove RA1 extruder recipe usage
* remove RA1 fluid soldifier recipe usage
* remove RA1 chemical bath recipe usage
* remove RA1 electromagnetic separator recipe usage
* remove RA1 sifter recipe usage
* remove distillery recipe usage
* remove distillation tower usage
* remove extractor usage
* obliterate RA1 entries in interfaces (8/?)
* remove QFT usage
* cleaning
* remove packager usage
* remove fluid heater usage
* remove vacuum freezer usage
* remove distillery usage
* fix QFT chances arrays
* remove fission fuel usage
* remove cyclotron usage
* remove molecular transformer usage
* remove chemplant usage
* remove coldtrap and reactor processing unit usage
* obliterate RA1 entries in interfaces (9/?)
* spotlessApply
* fixes
* remove addRecipe calls
* migrate forge of gods recipes
* yeet special value calls (1 / 2)
* yeet special value calls (2 / 2)
* migrate GG Fuel recipes
* migrate all GG maps except EHE
* CORE.RA is no more
* clear GT_RecipeAdder
* remove dead code
* clean RecipeMap a bit
* spotless apply
* fix output chances
* Update RecipeLoader.java
* fix
* remove buggy recipe
* migrate to enum for IDs
* sort enum
* move to enum
* fix recipes
* spotless apply
* fix recipe
* remove useless recipes
* spotless apply
* remove unused blocks
* fix GT++ recipe
* Update RecipeLoader.java
* Update RecipeLoader.java
* fix imports
* Spotless apply for branch remove_RA1_calls for #2713 (#2742)
spotlessApply
Co-authored-by: GitHub GTNH Actions <>
* fix recipe
(cherry picked from commit a25d3b62997f080e064369e940eaf53a96a300e6)
* fix
(cherry picked from commit d9af01140f3ee77de2be18be70f04f8fbe4b547f)
* temporarily remove panic mode
* fix recipes
* Revert "temporarily remove panic mode"
This reverts commit 483cfcf74371b91e7d545f058f9d25ff4fcec95a.
* fix recipes
---------
Co-authored-by: Dream Master <dream-master@gmx.net>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* update
* Add some sense to circuit tier enums
* Change CompAss circuit tier names to match the new oreDict
* Fix some UMV and UXV circuit oreDicts
* Spotless
---------
Co-authored-by: tth05 <36999320+tth05@users.noreply.github.com>
Co-authored-by: Dream Master <dream-master@gmx.net>
Co-authored-by: NotAPenguin <michiel.vandeginste@gmail.com>
Co-authored-by: Raven Szewczyk <git@eigenraven.me>
Co-authored-by: unknown <gtandemmodding@gmail.com>
Co-authored-by: Elisis <jarrad.thomson@gmail.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: boubou19 <miisterunknown@gmail.com>
Diffstat (limited to 'src/main/java/gregtech/api/enums/Materials.java')
-rw-r--r-- | src/main/java/gregtech/api/enums/Materials.java | 75 |
1 files changed, 57 insertions, 18 deletions
diff --git a/src/main/java/gregtech/api/enums/Materials.java b/src/main/java/gregtech/api/enums/Materials.java index 31b730e7a8..769be63cdd 100644 --- a/src/main/java/gregtech/api/enums/Materials.java +++ b/src/main/java/gregtech/api/enums/Materials.java @@ -349,31 +349,70 @@ public class Materials implements IColorModulationContainer, ISubTagContainer { public static Materials Zectium = new Materials( -1, TextureSet.SET_NONE , 1.0F, 0, 2, 1|2 |8 , 255, 255, 255, 0, "Zectium" , "Zectium" , 0, 0, -1, 0, false, false, 3, 1, 1, Dyes.dyeBlack ); /** - * Circuitry, Batteries and other Technical things + * Tiered materials, primarily Circuitry, Batteries and other Technical things */ - public static Materials Primitive = new Materials( -1, TextureSet.SET_NONE , 1.0F, 0, 0, 0 , 255, 255, 255, 0, "Primitive" , "Primitive" , 0, 0, -1, 0, false, false, 1, 1, 1, Dyes.dyeLightGray , Collections.singletonList(new TC_AspectStack(TC_Aspects.MACHINA, 1))); - public static Materials Basic = new Materials( -1, TextureSet.SET_NONE , 1.0F, 0, 0, 0 , 255, 255, 255, 0, "Basic" , "Basic" , 0, 0, -1, 0, false, false, 1, 1, 1, Dyes.dyeLightGray , Collections.singletonList(new TC_AspectStack(TC_Aspects.MACHINA, 2))); - public static Materials Good = new Materials( -1, TextureSet.SET_NONE , 1.0F, 0, 0, 0 , 255, 255, 255, 0, "Good" , "Good" , 0, 0, -1, 0, false, false, 1, 1, 1, Dyes.dyeLightGray , Collections.singletonList(new TC_AspectStack(TC_Aspects.MACHINA, 3))); - public static Materials Advanced = new Materials( -1, TextureSet.SET_NONE , 1.0F, 0, 0, 0 , 255, 255, 255, 0, "Advanced" , "Advanced" , 0, 0, -1, 0, false, false, 1, 1, 1, Dyes.dyeLightGray , Collections.singletonList(new TC_AspectStack(TC_Aspects.MACHINA, 4))); - public static Materials Data = new Materials( -1, TextureSet.SET_NONE , 1.0F, 0, 0, 0 , 255, 255, 255, 0, "Data" , "Data" , 0, 0, -1, 0, false, false, 1, 1, 1, Dyes.dyeLightGray , Collections.singletonList(new TC_AspectStack(TC_Aspects.MACHINA, 5))); - public static Materials Elite = new Materials( -1, TextureSet.SET_NONE , 1.0F, 0, 0, 0 , 255, 255, 255, 0, "Elite" , "Elite" , 0, 0, -1, 0, false, false, 1, 1, 1, Dyes.dyeLightGray , Collections.singletonList(new TC_AspectStack(TC_Aspects.MACHINA, 6))); - public static Materials Master = new Materials( -1, TextureSet.SET_NONE , 1.0F, 0, 0, 0 , 255, 255, 255, 0, "Master" , "Master" , 0, 0, -1, 0, false, false, 1, 1, 1, Dyes.dyeLightGray , Collections.singletonList(new TC_AspectStack(TC_Aspects.MACHINA, 7))); - public static Materials Ultimate = new Materials( -1, TextureSet.SET_NONE , 1.0F, 0, 0, 0 , 255, 255, 255, 0, "Ultimate" , "Ultimate" , 0, 0, -1, 0, false, false, 1, 1, 1, Dyes.dyeLightGray , Collections.singletonList(new TC_AspectStack(TC_Aspects.MACHINA, 8))); - public static Materials Infinite = new Materials( -1, TextureSet.SET_NONE , 1.0F, 0, 0, 0 , 255, 255, 255, 0, "Infinite" , "Infinite" , 0, 0, -1, 0, false, false, 1, 1, 1, Dyes.dyeLightGray , Collections.singletonList(new TC_AspectStack(TC_Aspects.ELECTRUM, 9))); - public static Materials Bio = new Materials( -1, TextureSet.SET_NONE , 1.0F, 0, 0, 0 , 255, 255, 255, 0, "Bio" , "Bio" , 0, 0, -1, 0, false, false, 1, 1, 1, Dyes.dyeLightGray , Collections.singletonList(new TC_AspectStack(TC_Aspects.ELECTRUM, 10))); - public static Materials Nano = new Materials( -1, TextureSet.SET_NONE , 1.0F, 0, 0, 0 , 255, 255, 255, 0, "Nano" , "Bio" , 0, 0, -1, 0, false, false, 1, 1, 1, Dyes.dyeLightGray , Collections.singletonList(new TC_AspectStack(TC_Aspects.ELECTRUM, 11))); - public static Materials Piko = new Materials( -1, TextureSet.SET_NONE , 1.0F, 0, 0, 0 , 255, 255, 255, 0, "Piko" , "Bio" , 0, 0, -1, 0, false, false, 1, 1, 1, Dyes.dyeLightGray , Collections.singletonList(new TC_AspectStack(TC_Aspects.ELECTRUM, 12))); - public static Materials Quantum = new Materials( -1, TextureSet.SET_NONE , 1.0F, 0, 0, 0 , 255, 255, 255, 0, "Quantum" , "Bio" , 0, 0, -1, 0, false, false, 1, 1, 1, Dyes.dyeLightGray , Collections.singletonList(new TC_AspectStack(TC_Aspects.ELECTRUM, 13))); - public static Materials Optical = new Materials( -1, TextureSet.SET_NONE , 1.0F, 0, 0, 0 , 255, 255, 255, 0, "Optical" , "Optical" , 0, 0, -1, 0, false, false, 1, 1, 1, Dyes.dyeLightGray , Collections.singletonList(new TC_AspectStack(TC_Aspects.ELECTRUM, 13))); - public static Materials Exotic = new Materials( -1, TextureSet.SET_NONE , 1.0F, 0, 0, 0 , 255, 255, 255, 0, "Exotic" , "Exotic" , 0, 0, -1, 0, false, false, 1, 1, 1, Dyes.dyeLightGray , Collections.singletonList(new TC_AspectStack(TC_Aspects.ELECTRUM, 14))); - public static Materials Cosmic = new Materials( -1, TextureSet.SET_NONE , 1.0F, 0, 0, 0 , 255, 255, 255, 0, "Cosmic" , "Cosmic" , 0, 0, -1, 0, false, false, 1, 1, 1, Dyes.dyeLightGray , Collections.singletonList(new TC_AspectStack(TC_Aspects.ELECTRUM, 15))); - public static Materials Transcendent = new Materials( -1, TextureSet.SET_NONE , 1.0F, 0, 0, 0 , 255, 255, 255, 0, "Transcendent" , "Transcendent" , 0, 0, -1, 0, false, false, 1, 1, 1, Dyes.dyeLightGray , Collections.singletonList(new TC_AspectStack(TC_Aspects.ELECTRUM, 16))); + public static Materials ULV = new Materials( -1, TextureSet.SET_NONE , 1.0F, 0, 0, 0 , 255, 255, 255, 0, "Primitive" , "Primitive" , 0, 0, -1, 0, false, false, 1, 1, 1, Dyes.dyeLightGray , Collections.singletonList(new TC_AspectStack(TC_Aspects.MACHINA, 1))); + public static Materials LV = new Materials( -1, TextureSet.SET_NONE , 1.0F, 0, 0, 0 , 255, 255, 255, 0, "Basic" , "Basic" , 0, 0, -1, 0, false, false, 1, 1, 1, Dyes.dyeLightGray , Collections.singletonList(new TC_AspectStack(TC_Aspects.MACHINA, 2))); + public static Materials MV = new Materials( -1, TextureSet.SET_NONE , 1.0F, 0, 0, 0 , 255, 255, 255, 0, "Good" , "Good" , 0, 0, -1, 0, false, false, 1, 1, 1, Dyes.dyeLightGray , Collections.singletonList(new TC_AspectStack(TC_Aspects.MACHINA, 3))); + public static Materials HV = new Materials( -1, TextureSet.SET_NONE , 1.0F, 0, 0, 0 , 255, 255, 255, 0, "Advanced" , "Advanced" , 0, 0, -1, 0, false, false, 1, 1, 1, Dyes.dyeLightGray , Collections.singletonList(new TC_AspectStack(TC_Aspects.MACHINA, 4))); + public static Materials EV = new Materials( -1, TextureSet.SET_NONE , 1.0F, 0, 0, 0 , 255, 255, 255, 0, "Data" , "Data" , 0, 0, -1, 0, false, false, 1, 1, 1, Dyes.dyeLightGray , Collections.singletonList(new TC_AspectStack(TC_Aspects.MACHINA, 5))); + public static Materials IV = new Materials( -1, TextureSet.SET_NONE , 1.0F, 0, 0, 0 , 255, 255, 255, 0, "Elite" , "Elite" , 0, 0, -1, 0, false, false, 1, 1, 1, Dyes.dyeLightGray , Collections.singletonList(new TC_AspectStack(TC_Aspects.MACHINA, 6))); + public static Materials LuV = new Materials( -1, TextureSet.SET_NONE , 1.0F, 0, 0, 0 , 255, 255, 255, 0, "Master" , "Master" , 0, 0, -1, 0, false, false, 1, 1, 1, Dyes.dyeLightGray , Collections.singletonList(new TC_AspectStack(TC_Aspects.MACHINA, 7))); + public static Materials ZPM = new Materials( -1, TextureSet.SET_NONE , 1.0F, 0, 0, 0 , 255, 255, 255, 0, "Ultimate" , "Ultimate" , 0, 0, -1, 0, false, false, 1, 1, 1, Dyes.dyeLightGray , Collections.singletonList(new TC_AspectStack(TC_Aspects.MACHINA, 8))); + public static Materials UV = Materials.SuperconductorUHV; //I hate this + public static Materials UHV = new Materials( -1, TextureSet.SET_NONE , 1.0F, 0, 0, 0 , 255, 255, 255, 0, "Infinite" , "Infinite" , 0, 0, -1, 0, false, false, 1, 1, 1, Dyes.dyeLightGray , Collections.singletonList(new TC_AspectStack(TC_Aspects.ELECTRUM, 9))); + public static Materials UEV = new Materials( -1, TextureSet.SET_NONE , 1.0F, 0, 0, 0 , 255, 255, 255, 0, "Bio" , "Bio" , 0, 0, -1, 0, false, false, 1, 1, 1, Dyes.dyeLightGray , Collections.singletonList(new TC_AspectStack(TC_Aspects.ELECTRUM, 10))); + public static Materials UIV = new Materials( -1, TextureSet.SET_NONE , 1.0F, 0, 0, 0 , 255, 255, 255, 0, "Optical" , "Optical" , 0, 0, -1, 0, false, false, 1, 1, 1, Dyes.dyeLightGray , Collections.singletonList(new TC_AspectStack(TC_Aspects.ELECTRUM, 13))); + public static Materials UMV = new Materials( -1, TextureSet.SET_NONE , 1.0F, 0, 0, 0 , 255, 255, 255, 0, "Exotic" , "Exotic" , 0, 0, -1, 0, false, false, 1, 1, 1, Dyes.dyeLightGray , Collections.singletonList(new TC_AspectStack(TC_Aspects.ELECTRUM, 14))); + public static Materials UXV = new Materials( -1, TextureSet.SET_NONE , 1.0F, 0, 0, 0 , 255, 255, 255, 0, "Cosmic" , "Cosmic" , 0, 0, -1, 0, false, false, 1, 1, 1, Dyes.dyeLightGray , Collections.singletonList(new TC_AspectStack(TC_Aspects.ELECTRUM, 15))); + public static Materials MAX = new Materials( -1, TextureSet.SET_NONE , 1.0F, 0, 0, 0 , 255, 255, 255, 0, "Transcendent" , "Transcendent" , 0, 0, -1, 0, false, false, 1, 1, 1, Dyes.dyeLightGray , Collections.singletonList(new TC_AspectStack(TC_Aspects.ELECTRUM, 16))); + public static Materials Resistor = new Materials( -1, TextureSet.SET_NONE , 1.0F, 0, 0, 0 , 255, 255, 255, 0, "Resistor" , "Resistor" , 0, 0, -1, 0, false, false, 1, 1, 1, Dyes.dyeLightGray , Collections.singletonList(new TC_AspectStack(TC_Aspects.ELECTRUM, 1))); public static Materials Diode = new Materials( -1, TextureSet.SET_NONE , 1.0F, 0, 0, 0 , 255, 255, 255, 0, "Diode" , "Diode" , 0, 0, -1, 0, false, false, 1, 1, 1, Dyes.dyeLightGray , Collections.singletonList(new TC_AspectStack(TC_Aspects.ELECTRUM, 1))); public static Materials Transistor = new Materials( -1, TextureSet.SET_NONE , 1.0F, 0, 0, 0 , 255, 255, 255, 0, "Transistor" , "Transistor" , 0, 0, -1, 0, false, false, 1, 1, 1, Dyes.dyeLightGray , Collections.singletonList(new TC_AspectStack(TC_Aspects.ELECTRUM, 1))); public static Materials Capacitor = new Materials( -1, TextureSet.SET_NONE , 1.0F, 0, 0, 0 , 255, 255, 255, 0, "Capacitor" , "Capacitor" , 0, 0, -1, 0, false, false, 1, 1, 1, Dyes.dyeLightGray , Collections.singletonList(new TC_AspectStack(TC_Aspects.ELECTRUM, 1))); public static Materials Inductor = new Materials( -1, TextureSet.SET_NONE , 1.0F, 0, 0, 0 , 255, 255, 255, 0, "Inductor" , "Inductor" , 0, 0, -1, 0, false, false, 1, 1, 1, Dyes.dyeLightGray , Collections.singletonList(new TC_AspectStack(TC_Aspects.ELECTRUM, 1))); + public static Materials Nano = new Materials( -1, TextureSet.SET_NONE , 1.0F, 0, 0, 0 , 255, 255, 255, 0, "Nano" , "Bio" , 0, 0, -1, 0, false, false, 1, 1, 1, Dyes.dyeLightGray , Collections.singletonList(new TC_AspectStack(TC_Aspects.ELECTRUM, 11))); + public static Materials Piko = new Materials( -1, TextureSet.SET_NONE , 1.0F, 0, 0, 0 , 255, 255, 255, 0, "Piko" , "Bio" , 0, 0, -1, 0, false, false, 1, 1, 1, Dyes.dyeLightGray , Collections.singletonList(new TC_AspectStack(TC_Aspects.ELECTRUM, 12))); + public static Materials Quantum = new Materials( -1, TextureSet.SET_NONE , 1.0F, 0, 0, 0 , 255, 255, 255, 0, "Quantum" , "Bio" , 0, 0, -1, 0, false, false, 1, 1, 1, Dyes.dyeLightGray , Collections.singletonList(new TC_AspectStack(TC_Aspects.ELECTRUM, 13))); + + + /** + * Aliases for the old style of tiered circuits + */ + @Deprecated + public static Materials Primitive = Materials.ULV; + @Deprecated + public static Materials Basic = Materials.LV; + @Deprecated + public static Materials Good = Materials.MV; + @Deprecated + public static Materials Advanced = Materials.HV; + @Deprecated + public static Materials Data = Materials.EV; + @Deprecated + public static Materials Elite = Materials.IV; + @Deprecated + public static Materials Master = Materials.LuV; + @Deprecated + public static Materials Ultimate = Materials.ZPM; + @Deprecated + public static Materials Infinite = Materials.UHV; + @Deprecated + public static Materials Bio = Materials.UEV; + @Deprecated + public static Materials Optical = Materials.UIV; + @Deprecated + public static Materials Exotic = Materials.UMV; + @Deprecated + public static Materials Cosmic = Materials.UXV; + @Deprecated + public static Materials Transcendent = Materials.MAX; + + + + /** * Not possible to determine exact Components */ |