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authorDream-Master <dream-master@gmx.net>2016-08-05 10:33:43 +0200
committerDream-Master <dream-master@gmx.net>2016-08-05 10:33:43 +0200
commitc6245c56dc8847fe0fda4afce25d9c9134fdb80c (patch)
treef75ebd88b02952034769ccecc6168989996d7962 /src/main/java/gregtech/api/enums
parente6c4150cd968e2631c4b3728211295f30c6b1f2c (diff)
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Added Low and High Pressure Boiler from RC to the code( Crafting Recipe and Assembler Recipe )
Diffstat (limited to 'src/main/java/gregtech/api/enums')
-rw-r--r--src/main/java/gregtech/api/enums/Materials.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/main/java/gregtech/api/enums/Materials.java b/src/main/java/gregtech/api/enums/Materials.java
index c4231f117e..a40deda94f 100644
--- a/src/main/java/gregtech/api/enums/Materials.java
+++ b/src/main/java/gregtech/api/enums/Materials.java
@@ -159,7 +159,7 @@ public enum Materials implements IColorModulationContainer, ISubTagContainer {
ConductiveIron ( 369, TextureSet.SET_METALLIC , 6.0F, 256, 3, 1|2 |64|128 , 217, 178, 171, 0, "Conductive Iron" , 0, 0, -1, 1200, true, false, 4, 1, 1, Dyes.dyeRed ),
ElectricalSteel ( 365, TextureSet.SET_METALLIC , 6.0F, 512, 2, 1|2 |64|128 , 185, 185, 185, 0, "Electrical Steel" , 0, 0, 1811, 1000, true, false, 4, 1, 1, Dyes.dyeGray ),
EnergeticAlloy ( 366, TextureSet.SET_METALLIC , 12.0F, 1024, 3, 1|2 |64|128 , 255, 170, 81, 0, "Energetic Alloy" , 0, 0, -1, 2200, true, false, 3, 1, 1, Dyes.dyeOrange ),
- VibrantAlloy ( 367, TextureSet.SET_METALLIC , 18.0F, 4048, 4, 1|2 |64|128 , 157, 188, 53, 0, "Vibrant Alloy" , 0, 0, 3300, 3000, true, false, 4, 1, 1, Dyes.dyeLime ),
+ VibrantAlloy ( 367, TextureSet.SET_METALLIC , 18.0F, 4048, 4, 1|2 |64|128 , 157, 188, 53, 0, "Vibrant Alloy" , 0, 0, 3300, 3300, true, false, 4, 1, 1, Dyes.dyeLime ),
PulsatingIron ( 378, TextureSet.SET_METALLIC , 6.0F, 256, 3, 1|2 |64|128 , 128, 246, 155, 0, "Pulsating Iron" , 0, 0, -1, 1800, true, false, 4, 1, 1, Dyes.dyeLime ),
Teslatite ( -1, TextureSet.SET_NONE , 1.0F, 0, 2, 1 , 60, 180, 200, 0, "Teslatite" , 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL ),
Fluix ( -1, TextureSet.SET_NONE , 1.0F, 0, 2, 1 |4 , 255, 255, 255, 0, "Fluix" , 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL ),