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authorJason Mitchell <mitchej@gmail.com>2023-01-30 10:56:42 -0800
committerJason Mitchell <mitchej@gmail.com>2023-01-30 10:56:42 -0800
commit0d9aab72aa570f13dc3e32e0d32b3f3a95f95e0a (patch)
tree1e2c649f3a6ce3f6b2babd0098a5f4819e9cd0b6 /src/main/java/gregtech/api/gui/GT_GUICover.java
parentf8cc82edeb9810c45cba762d733a2c909a302faa (diff)
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Diffstat (limited to 'src/main/java/gregtech/api/gui/GT_GUICover.java')
-rw-r--r--src/main/java/gregtech/api/gui/GT_GUICover.java19
1 files changed, 11 insertions, 8 deletions
diff --git a/src/main/java/gregtech/api/gui/GT_GUICover.java b/src/main/java/gregtech/api/gui/GT_GUICover.java
index cef3ddb3bf..2bd981c6b1 100644
--- a/src/main/java/gregtech/api/gui/GT_GUICover.java
+++ b/src/main/java/gregtech/api/gui/GT_GUICover.java
@@ -1,9 +1,10 @@
package gregtech.api.gui;
+import net.minecraft.item.ItemStack;
+
import gregtech.api.enums.GT_Values;
import gregtech.api.interfaces.tileentity.ICoverable;
import gregtech.api.net.GT_Packet_GtTileEntityGuiRequest;
-import net.minecraft.item.ItemStack;
@Deprecated
public abstract class GT_GUICover extends GT_GUIScreen {
@@ -27,6 +28,7 @@ public abstract class GT_GUICover extends GT_GUIScreen {
/**
* The parent GUI to exit to. -1 is ignored.
+ *
* @param parentGuiId
*/
public void setParentGuiId(int parentGuiId) {
@@ -37,13 +39,14 @@ public abstract class GT_GUICover extends GT_GUIScreen {
public void closeScreen() {
// If this cover was given a guiId, tell the server to open it for us when this GUI closes.
if (parentGuiId != -1 && tile.isUseableByPlayer(mc.thePlayer)) {
- GT_Values.NW.sendToServer(new GT_Packet_GtTileEntityGuiRequest(
- tile.getXCoord(),
- tile.getYCoord(),
- tile.getZCoord(),
- parentGuiId,
- tile.getWorld().provider.dimensionId,
- mc.thePlayer.getEntityId()));
+ GT_Values.NW.sendToServer(
+ new GT_Packet_GtTileEntityGuiRequest(
+ tile.getXCoord(),
+ tile.getYCoord(),
+ tile.getZCoord(),
+ parentGuiId,
+ tile.getWorld().provider.dimensionId,
+ mc.thePlayer.getEntityId()));
} else {
this.mc.displayGuiScreen(null);
this.mc.setIngameFocus();