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author | Jason Mitchell <mitchej@gmail.com> | 2023-01-30 10:56:42 -0800 |
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committer | Jason Mitchell <mitchej@gmail.com> | 2023-01-30 10:56:42 -0800 |
commit | 0d9aab72aa570f13dc3e32e0d32b3f3a95f95e0a (patch) | |
tree | 1e2c649f3a6ce3f6b2babd0098a5f4819e9cd0b6 /src/main/java/gregtech/api/gui/modularui/GT_UITextures.java | |
parent | f8cc82edeb9810c45cba762d733a2c909a302faa (diff) | |
download | GT5-Unofficial-0d9aab72aa570f13dc3e32e0d32b3f3a95f95e0a.tar.gz GT5-Unofficial-0d9aab72aa570f13dc3e32e0d32b3f3a95f95e0a.tar.bz2 GT5-Unofficial-0d9aab72aa570f13dc3e32e0d32b3f3a95f95e0a.zip |
[ci skip] spotlessApply with the new settings
Diffstat (limited to 'src/main/java/gregtech/api/gui/modularui/GT_UITextures.java')
-rw-r--r-- | src/main/java/gregtech/api/gui/modularui/GT_UITextures.java | 320 |
1 files changed, 160 insertions, 160 deletions
diff --git a/src/main/java/gregtech/api/gui/modularui/GT_UITextures.java b/src/main/java/gregtech/api/gui/modularui/GT_UITextures.java index 3ca1e6d45e..a480178002 100644 --- a/src/main/java/gregtech/api/gui/modularui/GT_UITextures.java +++ b/src/main/java/gregtech/api/gui/modularui/GT_UITextures.java @@ -1,33 +1,34 @@ package gregtech.api.gui.modularui; -import com.gtnewhorizons.modularui.api.drawable.AdaptableUITexture; -import com.gtnewhorizons.modularui.api.drawable.UITexture; import java.util.function.BiFunction; import java.util.stream.Collectors; import java.util.stream.IntStream; +import com.gtnewhorizons.modularui.api.drawable.AdaptableUITexture; +import com.gtnewhorizons.modularui.api.drawable.UITexture; + public class GT_UITextures { private static final String MODID = "gregtech"; public static final UITexture TRANSPARENT = UITexture.fullImage(MODID, "gui/picture/transparent"); - public static final AdaptableUITexture BACKGROUND_SINGLEBLOCK_DEFAULT = - AdaptableUITexture.of(MODID, "gui/background/singleblock_default", 176, 166, 4); - public static final SteamTexture BACKGROUND_STEAM = - SteamTexture.adaptableTexture(MODID, "gui/background/%s", 176, 166, 4); - public static final UITexture BACKGROUND_FUSION_COMPUTER = - UITexture.fullImage(MODID, "gui/background/fusion_computer"); - public static final AdaptableUITexture BACKGROUND_TEXT_FIELD = - AdaptableUITexture.of(MODID, "gui/background/text_field", 142, 28, 1); - public static final AdaptableUITexture BACKGROUND_TEXT_FIELD_LIGHT_GRAY = - AdaptableUITexture.of(MODID, "gui/background/text_field_light_gray", 61, 12, 1); + public static final AdaptableUITexture BACKGROUND_SINGLEBLOCK_DEFAULT = AdaptableUITexture + .of(MODID, "gui/background/singleblock_default", 176, 166, 4); + public static final SteamTexture BACKGROUND_STEAM = SteamTexture + .adaptableTexture(MODID, "gui/background/%s", 176, 166, 4); + public static final UITexture BACKGROUND_FUSION_COMPUTER = UITexture + .fullImage(MODID, "gui/background/fusion_computer"); + public static final AdaptableUITexture BACKGROUND_TEXT_FIELD = AdaptableUITexture + .of(MODID, "gui/background/text_field", 142, 28, 1); + public static final AdaptableUITexture BACKGROUND_TEXT_FIELD_LIGHT_GRAY = AdaptableUITexture + .of(MODID, "gui/background/text_field_light_gray", 61, 12, 1); public static final SteamTexture SLOT_ITEM_STEAM = SteamTexture.fullImage(MODID, "gui/slot/item_%s"); - public static final AdaptableUITexture SLOT_DARK_GRAY = - AdaptableUITexture.of(MODID, "gui/slot/dark_gray", 18, 18, 1); - public static final AdaptableUITexture SLOT_MAINTENANCE = - AdaptableUITexture.of(MODID, "gui/slot/maintenance", 20, 20, 1); + public static final AdaptableUITexture SLOT_DARK_GRAY = AdaptableUITexture + .of(MODID, "gui/slot/dark_gray", 18, 18, 1); + public static final AdaptableUITexture SLOT_MAINTENANCE = AdaptableUITexture + .of(MODID, "gui/slot/maintenance", 20, 20, 1); public static final AdaptableUITexture SLOT_UPLIFTED = AdaptableUITexture.of(MODID, "gui/slot/uplifted", 18, 18, 1); public static final UITexture OVERLAY_SLOT_ARROW_ME = UITexture.fullImage(MODID, "gui/overlay_slot/arrow_me"); @@ -39,51 +40,51 @@ public class GT_UITextures { public static final UITexture OVERLAY_SLOT_BOX = UITexture.fullImage(MODID, "gui/overlay_slot/box"); public static final UITexture OVERLAY_SLOT_BOXED = UITexture.fullImage(MODID, "gui/overlay_slot/boxed"); public static final UITexture OVERLAY_SLOT_CANISTER = UITexture.fullImage(MODID, "gui/overlay_slot/canister"); - public static final SteamTexture OVERLAY_SLOT_CANISTER_STEAM = - SteamTexture.fullImage(MODID, "gui/overlay_slot/canister_%s"); + public static final SteamTexture OVERLAY_SLOT_CANISTER_STEAM = SteamTexture + .fullImage(MODID, "gui/overlay_slot/canister_%s"); public static final UITexture OVERLAY_SLOT_CANNER = UITexture.fullImage(MODID, "gui/overlay_slot/canner"); public static final UITexture OVERLAY_SLOT_CAULDRON = UITexture.fullImage(MODID, "gui/overlay_slot/cauldron"); public static final UITexture OVERLAY_SLOT_CENTRIFUGE = UITexture.fullImage(MODID, "gui/overlay_slot/centrifuge"); - public static final UITexture OVERLAY_SLOT_CENTRIFUGE_FLUID = - UITexture.fullImage(MODID, "gui/overlay_slot/centrifuge_fluid"); - public static final SteamTexture OVERLAY_SLOT_CENTRIFUGE_STEAM = - SteamTexture.fullImage(MODID, "gui/overlay_slot/centrifuge_%s"); + public static final UITexture OVERLAY_SLOT_CENTRIFUGE_FLUID = UITexture + .fullImage(MODID, "gui/overlay_slot/centrifuge_fluid"); + public static final SteamTexture OVERLAY_SLOT_CENTRIFUGE_STEAM = SteamTexture + .fullImage(MODID, "gui/overlay_slot/centrifuge_%s"); public static final UITexture OVERLAY_SLOT_CHARGER = UITexture.fullImage(MODID, "gui/overlay_slot/charger"); - public static final UITexture OVERLAY_SLOT_CHARGER_FLUID = - UITexture.fullImage(MODID, "gui/overlay_slot/charger_fluid"); + public static final UITexture OVERLAY_SLOT_CHARGER_FLUID = UITexture + .fullImage(MODID, "gui/overlay_slot/charger_fluid"); public static final UITexture OVERLAY_SLOT_CIRCUIT = UITexture.fullImage(MODID, "gui/overlay_slot/circuit"); - public static final SteamTexture OVERLAY_SLOT_COAL_STEAM = - SteamTexture.fullImage(MODID, "gui/overlay_slot/coal_%s"); + public static final SteamTexture OVERLAY_SLOT_COAL_STEAM = SteamTexture + .fullImage(MODID, "gui/overlay_slot/coal_%s"); public static final UITexture OVERLAY_SLOT_COMPRESSOR = UITexture.fullImage(MODID, "gui/overlay_slot/compressor"); - public static final SteamTexture OVERLAY_SLOT_COMPRESSOR_STEAM = - SteamTexture.fullImage(MODID, "gui/overlay_slot/compressor_%s"); + public static final SteamTexture OVERLAY_SLOT_COMPRESSOR_STEAM = SteamTexture + .fullImage(MODID, "gui/overlay_slot/compressor_%s"); public static final UITexture OVERLAY_SLOT_CRUSHED_ORE = UITexture.fullImage(MODID, "gui/overlay_slot/crushed_ore"); - public static final SteamTexture OVERLAY_SLOT_CRUSHED_ORE_STEAM = - SteamTexture.fullImage(MODID, "gui/overlay_slot/crushed_ore_%s"); - public static final UITexture OVERLAY_SLOT_CUTTER_SLICED = - UITexture.fullImage(MODID, "gui/overlay_slot/cutter_sliced"); + public static final SteamTexture OVERLAY_SLOT_CRUSHED_ORE_STEAM = SteamTexture + .fullImage(MODID, "gui/overlay_slot/crushed_ore_%s"); + public static final UITexture OVERLAY_SLOT_CUTTER_SLICED = UITexture + .fullImage(MODID, "gui/overlay_slot/cutter_sliced"); public static final UITexture OVERLAY_SLOT_DATA_ORB = UITexture.fullImage(MODID, "gui/overlay_slot/data_orb"); public static final UITexture OVERLAY_SLOT_DATA_STICK = UITexture.fullImage(MODID, "gui/overlay_slot/data_stick"); public static final UITexture OVERLAY_SLOT_DUST = UITexture.fullImage(MODID, "gui/overlay_slot/dust"); - public static final SteamTexture OVERLAY_SLOT_DUST_STEAM = - SteamTexture.fullImage(MODID, "gui/overlay_slot/dust_%s"); + public static final SteamTexture OVERLAY_SLOT_DUST_STEAM = SteamTexture + .fullImage(MODID, "gui/overlay_slot/dust_%s"); public static final UITexture OVERLAY_SLOT_EXPLOSIVE = UITexture.fullImage(MODID, "gui/overlay_slot/explosive"); - public static final UITexture OVERLAY_SLOT_EXTRUDER_SHAPE = - UITexture.fullImage(MODID, "gui/overlay_slot/extruder_shape"); + public static final UITexture OVERLAY_SLOT_EXTRUDER_SHAPE = UITexture + .fullImage(MODID, "gui/overlay_slot/extruder_shape"); public static final UITexture OVERLAY_SLOT_FURNACE = UITexture.fullImage(MODID, "gui/overlay_slot/furnace"); - public static final SteamTexture OVERLAY_SLOT_FURNACE_STEAM = - SteamTexture.fullImage(MODID, "gui/overlay_slot/furnace_%s"); + public static final SteamTexture OVERLAY_SLOT_FURNACE_STEAM = SteamTexture + .fullImage(MODID, "gui/overlay_slot/furnace_%s"); public static final UITexture OVERLAY_SLOT_GEM = UITexture.fullImage(MODID, "gui/overlay_slot/gem"); public static final UITexture OVERLAY_SLOT_HAMMER = UITexture.fullImage(MODID, "gui/overlay_slot/hammer"); - public static final SteamTexture OVERLAY_SLOT_HAMMER_STEAM = - SteamTexture.fullImage(MODID, "gui/overlay_slot/hammer_%s"); + public static final SteamTexture OVERLAY_SLOT_HAMMER_STEAM = SteamTexture + .fullImage(MODID, "gui/overlay_slot/hammer_%s"); public static final UITexture OVERLAY_SLOT_HEATER_1 = UITexture.fullImage(MODID, "gui/overlay_slot/heater_1"); public static final UITexture OVERLAY_SLOT_HEATER_2 = UITexture.fullImage(MODID, "gui/overlay_slot/heater_2"); public static final UITexture OVERLAY_SLOT_IMPLOSION = UITexture.fullImage(MODID, "gui/overlay_slot/implosion"); public static final UITexture OVERLAY_SLOT_IN = UITexture.fullImage(MODID, "gui/overlay_slot/in"); public static final SteamTexture OVERLAY_SLOT_IN_STEAM = SteamTexture.fullImage(MODID, "gui/overlay_slot/in_%s"); - public static final SteamTexture OVERLAY_SLOT_INGOT_STEAM = - SteamTexture.fullImage(MODID, "gui/overlay_slot/ingot_%s"); + public static final SteamTexture OVERLAY_SLOT_INGOT_STEAM = SteamTexture + .fullImage(MODID, "gui/overlay_slot/ingot_%s"); public static final UITexture OVERLAY_SLOT_INT_CIRCUIT = UITexture.fullImage(MODID, "gui/overlay_slot/int_circuit"); public static final UITexture OVERLAY_SLOT_LENS = UITexture.fullImage(MODID, "gui/overlay_slot/lens"); public static final UITexture OVERLAY_SLOT_MICROSCOPE = UITexture.fullImage(MODID, "gui/overlay_slot/microscope"); @@ -94,8 +95,8 @@ public class GT_UITextures { public static final UITexture OVERLAY_SLOT_OUT = UITexture.fullImage(MODID, "gui/overlay_slot/out"); public static final SteamTexture OVERLAY_SLOT_OUT_STEAM = SteamTexture.fullImage(MODID, "gui/overlay_slot/out_%s"); public static final UITexture OVERLAY_SLOT_PAGE_BLANK = UITexture.fullImage(MODID, "gui/overlay_slot/page_blank"); - public static final UITexture OVERLAY_SLOT_PAGE_PRINTED = - UITexture.fullImage(MODID, "gui/overlay_slot/page_printed"); + public static final UITexture OVERLAY_SLOT_PAGE_PRINTED = UITexture + .fullImage(MODID, "gui/overlay_slot/page_printed"); public static final UITexture OVERLAY_SLOT_PRESS_1 = UITexture.fullImage(MODID, "gui/overlay_slot/press_1"); public static final UITexture OVERLAY_SLOT_PRESS_2 = UITexture.fullImage(MODID, "gui/overlay_slot/press_2"); public static final UITexture OVERLAY_SLOT_PRESS_3 = UITexture.fullImage(MODID, "gui/overlay_slot/press_3"); @@ -103,8 +104,8 @@ public class GT_UITextures { public static final UITexture OVERLAY_SLOT_ROD_1 = UITexture.fullImage(MODID, "gui/overlay_slot/rod_1"); public static final UITexture OVERLAY_SLOT_ROD_2 = UITexture.fullImage(MODID, "gui/overlay_slot/rod_2"); public static final UITexture OVERLAY_SLOT_SLICE_SHAPE = UITexture.fullImage(MODID, "gui/overlay_slot/slice_shape"); - public static final UITexture OVERLAY_SLOT_SLICER_SLICED = - UITexture.fullImage(MODID, "gui/overlay_slot/slicer_sliced"); + public static final UITexture OVERLAY_SLOT_SLICER_SLICED = UITexture + .fullImage(MODID, "gui/overlay_slot/slicer_sliced"); public static final UITexture OVERLAY_SLOT_SQUARE = UITexture.fullImage(MODID, "gui/overlay_slot/square"); public static final UITexture OVERLAY_SLOT_UUA = UITexture.fullImage(MODID, "gui/overlay_slot/uua"); public static final UITexture OVERLAY_SLOT_UUM = UITexture.fullImage(MODID, "gui/overlay_slot/uum"); @@ -113,54 +114,53 @@ public class GT_UITextures { public static final UITexture OVERLAY_SLOT_WIREMILL = UITexture.fullImage(MODID, "gui/overlay_slot/wiremill"); public static final UITexture OVERLAY_SLOT_WRENCH = UITexture.fullImage(MODID, "gui/overlay_slot/wrench"); public static final UITexture[] OVERLAY_SLOTS_NUMBER = IntStream.range(0, 12) - .mapToObj(i -> UITexture.fullImage(MODID, "gui/overlay_slot/number_" + i)) - .collect(Collectors.toList()) + .mapToObj(i -> UITexture.fullImage(MODID, "gui/overlay_slot/number_" + i)).collect(Collectors.toList()) .toArray(new UITexture[0]); public static final UITexture PROGRESSBAR_ARROW = UITexture.fullImage(MODID, "gui/progressbar/arrow"); - public static final SteamTexture PROGRESSBAR_ARROW_STEAM = - SteamTexture.fullImage(MODID, "gui/progressbar/arrow_%s"); - public static final SteamTexture PROGRESSBAR_ARROW_2_STEAM = - SteamTexture.fullImage(MODID, "gui/progressbar/arrow_2_%s"); - public static final UITexture PROGRESSBAR_ARROW_MULTIPLE = - UITexture.fullImage(MODID, "gui/progressbar/arrow_multiple"); + public static final SteamTexture PROGRESSBAR_ARROW_STEAM = SteamTexture + .fullImage(MODID, "gui/progressbar/arrow_%s"); + public static final SteamTexture PROGRESSBAR_ARROW_2_STEAM = SteamTexture + .fullImage(MODID, "gui/progressbar/arrow_2_%s"); + public static final UITexture PROGRESSBAR_ARROW_MULTIPLE = UITexture + .fullImage(MODID, "gui/progressbar/arrow_multiple"); public static final UITexture PROGRESSBAR_ASSEMBLE = UITexture.fullImage(MODID, "gui/progressbar/assemble"); - public static final UITexture PROGRESSBAR_ASSEMBLY_LINE_1 = - UITexture.fullImage(MODID, "gui/progressbar/assemblyline_1"); - public static final UITexture PROGRESSBAR_ASSEMBLY_LINE_2 = - UITexture.fullImage(MODID, "gui/progressbar/assemblyline_2"); - public static final UITexture PROGRESSBAR_ASSEMBLY_LINE_3 = - UITexture.fullImage(MODID, "gui/progressbar/assemblyline_3"); + public static final UITexture PROGRESSBAR_ASSEMBLY_LINE_1 = UITexture + .fullImage(MODID, "gui/progressbar/assemblyline_1"); + public static final UITexture PROGRESSBAR_ASSEMBLY_LINE_2 = UITexture + .fullImage(MODID, "gui/progressbar/assemblyline_2"); + public static final UITexture PROGRESSBAR_ASSEMBLY_LINE_3 = UITexture + .fullImage(MODID, "gui/progressbar/assemblyline_3"); public static final UITexture PROGRESSBAR_BATH = UITexture.fullImage(MODID, "gui/progressbar/bath"); public static final UITexture PROGRESSBAR_BENDING = UITexture.fullImage(MODID, "gui/progressbar/bending"); - public static final SteamTexture PROGRESSBAR_BOILER_EMPTY_STEAM = - SteamTexture.fullImage(MODID, "gui/progressbar/boiler_empty_%s"); + public static final SteamTexture PROGRESSBAR_BOILER_EMPTY_STEAM = SteamTexture + .fullImage(MODID, "gui/progressbar/boiler_empty_%s"); public static final UITexture PROGRESSBAR_BOILER_HEAT = UITexture.fullImage(MODID, "gui/progressbar/boiler_heat"); public static final UITexture PROGRESSBAR_BOILER_STEAM = UITexture.fullImage(MODID, "gui/progressbar/boiler_steam"); public static final UITexture PROGRESSBAR_BOILER_WATER = UITexture.fullImage(MODID, "gui/progressbar/boiler_water"); public static final UITexture PROGRESSBAR_CANNER = UITexture.fullImage(MODID, "gui/progressbar/canner"); - public static final UITexture PROGRESSBAR_CIRCUIT_ASSEMBLER = - UITexture.fullImage(MODID, "gui/progressbar/circuit_assembler"); + public static final UITexture PROGRESSBAR_CIRCUIT_ASSEMBLER = UITexture + .fullImage(MODID, "gui/progressbar/circuit_assembler"); public static final UITexture PROGRESSBAR_COMPRESS = UITexture.fullImage(MODID, "gui/progressbar/compress"); - public static final SteamTexture PROGRESSBAR_COMPRESS_STEAM = - SteamTexture.fullImage(MODID, "gui/progressbar/compress_%s"); + public static final SteamTexture PROGRESSBAR_COMPRESS_STEAM = SteamTexture + .fullImage(MODID, "gui/progressbar/compress_%s"); public static final UITexture PROGRESSBAR_CUT = UITexture.fullImage(MODID, "gui/progressbar/cut"); public static final UITexture PROGRESSBAR_EXTRACT = UITexture.fullImage(MODID, "gui/progressbar/extract"); - public static final SteamTexture PROGRESSBAR_EXTRACT_STEAM = - SteamTexture.fullImage(MODID, "gui/progressbar/extract_%s"); + public static final SteamTexture PROGRESSBAR_EXTRACT_STEAM = SteamTexture + .fullImage(MODID, "gui/progressbar/extract_%s"); public static final UITexture PROGRESSBAR_EXTRUDE = UITexture.fullImage(MODID, "gui/progressbar/extrude"); public static final SteamTexture PROGRESSBAR_FUEL_STEAM = SteamTexture.fullImage(MODID, "gui/progressbar/fuel_%s"); public static final UITexture PROGRESSBAR_HAMMER = UITexture.fullImage(MODID, "gui/progressbar/hammer"); public static final UITexture PROGRESSBAR_HAMMER_BASE = UITexture.fullImage(MODID, "gui/progressbar/hammer_base"); - public static final SteamTexture PROGRESSBAR_HAMMER_STEAM = - SteamTexture.fullImage(MODID, "gui/progressbar/hammer_%s"); - public static final SteamTexture PROGRESSBAR_HAMMER_BASE_STEAM = - SteamTexture.fullImage(MODID, "gui/progressbar/hammer_base_%s"); + public static final SteamTexture PROGRESSBAR_HAMMER_STEAM = SteamTexture + .fullImage(MODID, "gui/progressbar/hammer_%s"); + public static final SteamTexture PROGRESSBAR_HAMMER_BASE_STEAM = SteamTexture + .fullImage(MODID, "gui/progressbar/hammer_base_%s"); public static final UITexture PROGRESSBAR_LATHE = UITexture.fullImage(MODID, "gui/progressbar/lathe"); public static final UITexture PROGRESSBAR_LATHE_BASE = UITexture.fullImage(MODID, "gui/progressbar/lathe_base"); public static final UITexture PROGRESSBAR_MACERATE = UITexture.fullImage(MODID, "gui/progressbar/macerate"); - public static final SteamTexture PROGRESSBAR_MACERATE_STEAM = - SteamTexture.fullImage(MODID, "gui/progressbar/macerate_%s"); + public static final SteamTexture PROGRESSBAR_MACERATE_STEAM = SteamTexture + .fullImage(MODID, "gui/progressbar/macerate_%s"); public static final UITexture PROGRESSBAR_MAGNET = UITexture.fullImage(MODID, "gui/progressbar/magnet"); public static final UITexture PROGRESSBAR_MIXER = UITexture.fullImage(MODID, "gui/progressbar/mixer"); public static final UITexture PROGRESSBAR_RECYCLE = UITexture.fullImage(MODID, "gui/progressbar/recycle"); @@ -173,36 +173,36 @@ public class GT_UITextures { public static final UITexture TAB_COVER_HIGHLIGHT = UITexture.fullImage(MODID, "gui/tab/cover_highlight"); public static final UITexture TAB_COVER_DISABLED = UITexture.fullImage(MODID, "gui/tab/cover_disabled"); public static final SteamTexture TAB_COVER_STEAM_NORMAL = SteamTexture.fullImage(MODID, "gui/tab/cover_%s_normal"); - public static final SteamTexture TAB_COVER_STEAM_HIGHLIGHT = - SteamTexture.fullImage(MODID, "gui/tab/cover_%s_highlight"); - public static final SteamTexture TAB_COVER_STEAM_DISABLED = - SteamTexture.fullImage(MODID, "gui/tab/cover_%s_disabled"); + public static final SteamTexture TAB_COVER_STEAM_HIGHLIGHT = SteamTexture + .fullImage(MODID, "gui/tab/cover_%s_highlight"); + public static final SteamTexture TAB_COVER_STEAM_DISABLED = SteamTexture + .fullImage(MODID, "gui/tab/cover_%s_disabled"); public static final AdaptableUITexture TAB_TITLE = AdaptableUITexture.of(MODID, "gui/tab/title", 28, 28, 4); - public static final AdaptableUITexture TAB_TITLE_DARK = - AdaptableUITexture.of(MODID, "gui/tab/title_dark", 28, 28, 4); - public static final SteamTexture TAB_TITLE_STEAM = - SteamTexture.adaptableTexture(MODID, "gui/tab/title_%s", 28, 28, 4); - public static final SteamTexture TAB_TITLE_DARK_STEAM = - SteamTexture.adaptableTexture(MODID, "gui/tab/title_dark_%s", 28, 28, 4); - public static final AdaptableUITexture TAB_TITLE_ANGULAR = - AdaptableUITexture.of(MODID, "gui/tab/title_angular", 28, 28, 4); - public static final SteamTexture TAB_TITLE_ANGULAR_STEAM = - SteamTexture.adaptableTexture(MODID, "gui/tab/title_angular_%s", 28, 28, 4); + public static final AdaptableUITexture TAB_TITLE_DARK = AdaptableUITexture + .of(MODID, "gui/tab/title_dark", 28, 28, 4); + public static final SteamTexture TAB_TITLE_STEAM = SteamTexture + .adaptableTexture(MODID, "gui/tab/title_%s", 28, 28, 4); + public static final SteamTexture TAB_TITLE_DARK_STEAM = SteamTexture + .adaptableTexture(MODID, "gui/tab/title_dark_%s", 28, 28, 4); + public static final AdaptableUITexture TAB_TITLE_ANGULAR = AdaptableUITexture + .of(MODID, "gui/tab/title_angular", 28, 28, 4); + public static final SteamTexture TAB_TITLE_ANGULAR_STEAM = SteamTexture + .adaptableTexture(MODID, "gui/tab/title_angular_%s", 28, 28, 4); public static final UITexture BUTTON_STANDARD = AdaptableUITexture.of(MODID, "gui/button/standard", 18, 18, 1); - public static final UITexture BUTTON_STANDARD_TOGGLE = - AdaptableUITexture.of(MODID, "gui/button/standard_toggle", 18, 18, 1); + public static final UITexture BUTTON_STANDARD_TOGGLE = AdaptableUITexture + .of(MODID, "gui/button/standard_toggle", 18, 18, 1); public static final UITexture BUTTON_COVER_NORMAL = UITexture.fullImage(MODID, "gui/button/cover_normal"); - public static final UITexture BUTTON_COVER_NORMAL_HOVERED = - UITexture.fullImage(MODID, "gui/button/cover_normal_hovered"); - public static final UITexture BUTTON_COVER_NORMAL_DISABLED = - UITexture.fullImage(MODID, "gui/button/cover_normal_disabled"); + public static final UITexture BUTTON_COVER_NORMAL_HOVERED = UITexture + .fullImage(MODID, "gui/button/cover_normal_hovered"); + public static final UITexture BUTTON_COVER_NORMAL_DISABLED = UITexture + .fullImage(MODID, "gui/button/cover_normal_disabled"); public static final UITexture OVERLAY_BUTTON_DISABLE = UITexture.fullImage(MODID, "gui/overlay_button/disable"); - public static final UITexture OVERLAY_BUTTON_REDSTONE_OFF = - UITexture.fullImage(MODID, "gui/overlay_button/redstone_off"); - public static final UITexture OVERLAY_BUTTON_REDSTONE_ON = - UITexture.fullImage(MODID, "gui/overlay_button/redstone_on"); + public static final UITexture OVERLAY_BUTTON_REDSTONE_OFF = UITexture + .fullImage(MODID, "gui/overlay_button/redstone_off"); + public static final UITexture OVERLAY_BUTTON_REDSTONE_ON = UITexture + .fullImage(MODID, "gui/overlay_button/redstone_on"); public static final UITexture OVERLAY_BUTTON_CHECKMARK = UITexture.fullImage(MODID, "gui/overlay_button/checkmark"); public static final UITexture OVERLAY_BUTTON_CROSS = UITexture.fullImage(MODID, "gui/overlay_button/cross"); public static final UITexture OVERLAY_BUTTON_WHITELIST = UITexture.fullImage(MODID, "gui/overlay_button/whitelist"); @@ -210,77 +210,77 @@ public class GT_UITextures { public static final UITexture OVERLAY_BUTTON_PROGRESS = UITexture.fullImage(MODID, "gui/overlay_button/progress"); public static final UITexture OVERLAY_BUTTON_EXPORT = UITexture.fullImage(MODID, "gui/overlay_button/export"); public static final UITexture OVERLAY_BUTTON_IMPORT = UITexture.fullImage(MODID, "gui/overlay_button/import"); - public static final UITexture OVERLAY_BUTTON_AUTOOUTPUT_ITEM = - UITexture.fullImage(MODID, "gui/overlay_button/autooutput_item"); - public static final UITexture OVERLAY_BUTTON_AUTOOUTPUT_FLUID = - UITexture.fullImage(MODID, "gui/overlay_button/autooutput_fluid"); - public static final UITexture OVERLAY_BUTTON_ALLOW_INPUT = - UITexture.fullImage(MODID, "gui/overlay_button/allow_input"); - public static final UITexture OVERLAY_BUTTON_BLOCK_INPUT = - UITexture.fullImage(MODID, "gui/overlay_button/block_input"); - public static final UITexture OVERLAY_BUTTON_ARROW_GREEN_UP = - UITexture.fullImage(MODID, "gui/overlay_button/arrow_green_up"); - public static final UITexture OVERLAY_BUTTON_ARROW_GREEN_DOWN = - UITexture.fullImage(MODID, "gui/overlay_button/arrow_green_down"); + public static final UITexture OVERLAY_BUTTON_AUTOOUTPUT_ITEM = UITexture + .fullImage(MODID, "gui/overlay_button/autooutput_item"); + public static final UITexture OVERLAY_BUTTON_AUTOOUTPUT_FLUID = UITexture + .fullImage(MODID, "gui/overlay_button/autooutput_fluid"); + public static final UITexture OVERLAY_BUTTON_ALLOW_INPUT = UITexture + .fullImage(MODID, "gui/overlay_button/allow_input"); + public static final UITexture OVERLAY_BUTTON_BLOCK_INPUT = UITexture + .fullImage(MODID, "gui/overlay_button/block_input"); + public static final UITexture OVERLAY_BUTTON_ARROW_GREEN_UP = UITexture + .fullImage(MODID, "gui/overlay_button/arrow_green_up"); + public static final UITexture OVERLAY_BUTTON_ARROW_GREEN_DOWN = UITexture + .fullImage(MODID, "gui/overlay_button/arrow_green_down"); public static final UITexture OVERLAY_BUTTON_CYCLIC = UITexture.fullImage(MODID, "gui/overlay_button/cyclic"); - public static final UITexture OVERLAY_BUTTON_EMIT_ENERGY = - UITexture.fullImage(MODID, "gui/overlay_button/emit_energy"); - public static final UITexture OVERLAY_BUTTON_EMIT_REDSTONE = - UITexture.fullImage(MODID, "gui/overlay_button/emit_redstone"); - public static final UITexture OVERLAY_BUTTON_INVERT_REDSTONE = - UITexture.fullImage(MODID, "gui/overlay_button/invert_redstone"); - public static final UITexture OVERLAY_BUTTON_STOCKING_MODE = - UITexture.fullImage(MODID, "gui/overlay_button/stocking_mode"); - public static final UITexture OVERLAY_BUTTON_INVERT_FILTER = - UITexture.fullImage(MODID, "gui/overlay_button/invert_filter"); + public static final UITexture OVERLAY_BUTTON_EMIT_ENERGY = UITexture + .fullImage(MODID, "gui/overlay_button/emit_energy"); + public static final UITexture OVERLAY_BUTTON_EMIT_REDSTONE = UITexture + .fullImage(MODID, "gui/overlay_button/emit_redstone"); + public static final UITexture OVERLAY_BUTTON_INVERT_REDSTONE = UITexture + .fullImage(MODID, "gui/overlay_button/invert_redstone"); + public static final UITexture OVERLAY_BUTTON_STOCKING_MODE = UITexture + .fullImage(MODID, "gui/overlay_button/stocking_mode"); + public static final UITexture OVERLAY_BUTTON_INVERT_FILTER = UITexture + .fullImage(MODID, "gui/overlay_button/invert_filter"); public static final UITexture OVERLAY_BUTTON_NBT = UITexture.fullImage(MODID, "gui/overlay_button/nbt"); public static final UITexture OVERLAY_BUTTON_PRINT = UITexture.fullImage(MODID, "gui/overlay_button/print"); public static final UITexture OVERLAY_BUTTON_TRANSPOSE = UITexture.fullImage(MODID, "gui/overlay_button/transpose"); - public static final UITexture OVERLAY_BUTTON_BOUNDING_BOX = - UITexture.fullImage(MODID, "gui/overlay_button/bounding_box"); - public static final UITexture OVERLAY_BUTTON_MINUS_SMALL = - UITexture.fullImage(MODID, "gui/overlay_button/minus_small"); - public static final UITexture OVERLAY_BUTTON_MINUS_LARGE = - UITexture.fullImage(MODID, "gui/overlay_button/minus_large"); - public static final UITexture OVERLAY_BUTTON_PLUS_SMALL = - UITexture.fullImage(MODID, "gui/overlay_button/plus_small"); - public static final UITexture OVERLAY_BUTTON_PLUS_LARGE = - UITexture.fullImage(MODID, "gui/overlay_button/plus_large"); + public static final UITexture OVERLAY_BUTTON_BOUNDING_BOX = UITexture + .fullImage(MODID, "gui/overlay_button/bounding_box"); + public static final UITexture OVERLAY_BUTTON_MINUS_SMALL = UITexture + .fullImage(MODID, "gui/overlay_button/minus_small"); + public static final UITexture OVERLAY_BUTTON_MINUS_LARGE = UITexture + .fullImage(MODID, "gui/overlay_button/minus_large"); + public static final UITexture OVERLAY_BUTTON_PLUS_SMALL = UITexture + .fullImage(MODID, "gui/overlay_button/plus_small"); + public static final UITexture OVERLAY_BUTTON_PLUS_LARGE = UITexture + .fullImage(MODID, "gui/overlay_button/plus_large"); public static final UITexture OVERLAY_BUTTON_GATE_AND = UITexture.fullImage(MODID, "gui/overlay_button/gate_and"); public static final UITexture OVERLAY_BUTTON_GATE_NAND = UITexture.fullImage(MODID, "gui/overlay_button/gate_nand"); public static final UITexture OVERLAY_BUTTON_GATE_OR = UITexture.fullImage(MODID, "gui/overlay_button/gate_or"); public static final UITexture OVERLAY_BUTTON_GATE_NOR = UITexture.fullImage(MODID, "gui/overlay_button/gate_nor"); public static final UITexture OVERLAY_BUTTON_ANALOG = UITexture.fullImage(MODID, "gui/overlay_button/analog"); public static final UITexture OVERLAY_BUTTON_LOCK = UITexture.fullImage(MODID, "gui/overlay_button/lock"); - public static final UITexture OVERLAY_BUTTON_INPUT_FROM_OUTPUT_SIDE = - UITexture.fullImage(MODID, "gui/overlay_button/input_from_output_side"); - public static final UITexture OVERLAY_BUTTON_VOID_EXCESS = - UITexture.fullImage(MODID, "gui/overlay_button/void_excess"); + public static final UITexture OVERLAY_BUTTON_INPUT_FROM_OUTPUT_SIDE = UITexture + .fullImage(MODID, "gui/overlay_button/input_from_output_side"); + public static final UITexture OVERLAY_BUTTON_VOID_EXCESS = UITexture + .fullImage(MODID, "gui/overlay_button/void_excess"); public static final UITexture OVERLAY_BUTTON_VOID_ALL = UITexture.fullImage(MODID, "gui/overlay_button/void_all"); public static final UITexture OVERLAY_BUTTON_NEI = UITexture.fullImage(MODID, "gui/overlay_button/nei"); /** * Can adjust size as needed. */ - public static final AdaptableUITexture PICTURE_SCREEN_BLACK = - AdaptableUITexture.of(MODID, "gui/picture/screen_black", 16, 16, 2); + public static final AdaptableUITexture PICTURE_SCREEN_BLACK = AdaptableUITexture + .of(MODID, "gui/picture/screen_black", 16, 16, 2); - public static final UITexture PICTURE_RADIATION_WARNING = - UITexture.fullImage(MODID, "gui/picture/radiation_warning"); - public static final UITexture PICTURE_GT_LOGO_17x17_TRANSPARENT = - UITexture.fullImage(MODID, "gui/picture/gt_logo_17x17_transparent"); - public static final UITexture PICTURE_GT_LOGO_17x17_TRANSPARENT_GRAY = - UITexture.fullImage(MODID, "gui/picture/gt_logo_17x17_transparent_gray"); - public static final SteamTexture PICTURE_GT_LOGO_17x17_TRANSPARENT_STEAM = - SteamTexture.fullImage(MODID, "gui/picture/gt_logo_17x17_transparent_%s"); + public static final UITexture PICTURE_RADIATION_WARNING = UITexture + .fullImage(MODID, "gui/picture/radiation_warning"); + public static final UITexture PICTURE_GT_LOGO_17x17_TRANSPARENT = UITexture + .fullImage(MODID, "gui/picture/gt_logo_17x17_transparent"); + public static final UITexture PICTURE_GT_LOGO_17x17_TRANSPARENT_GRAY = UITexture + .fullImage(MODID, "gui/picture/gt_logo_17x17_transparent_gray"); + public static final SteamTexture PICTURE_GT_LOGO_17x17_TRANSPARENT_STEAM = SteamTexture + .fullImage(MODID, "gui/picture/gt_logo_17x17_transparent_%s"); public static final UITexture PICTURE_GT_LOGO_18x18 = UITexture.fullImage(MODID, "gui/picture/gt_logo_18x18"); public static final UITexture PICTURE_GT_LOGO_19x19 = UITexture.fullImage(MODID, "gui/picture/gt_logo_19x19"); public static final UITexture PICTURE_INFORMATION = UITexture.fullImage(MODID, "gui/picture/information"); - public static final UITexture PICTURE_STALLED_ELECTRICITY = - UITexture.fullImage(MODID, "gui/picture/stalled_electricity"); + public static final UITexture PICTURE_STALLED_ELECTRICITY = UITexture + .fullImage(MODID, "gui/picture/stalled_electricity"); public static final UITexture PICTURE_STALLED_STEAM = UITexture.fullImage(MODID, "gui/picture/stalled_steam"); - public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_22_RED = - (width, fromRight) -> UITexture.partly( + public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_22_RED = (width, fromRight) -> UITexture + .partly( MODID, "gui/picture/arrow_22_red", 87, @@ -289,8 +289,8 @@ public class GT_UITextures { 0, fromRight ? 87 : width, 22); - public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_22_BLUE = - (width, fromRight) -> UITexture.partly( + public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_22_BLUE = (width, fromRight) -> UITexture + .partly( MODID, "gui/picture/arrow_22_blue", 87, @@ -299,8 +299,8 @@ public class GT_UITextures { 0, fromRight ? 87 : width, 22); - public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_22_WHITE = - (width, fromRight) -> UITexture.partly( + public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_22_WHITE = (width, fromRight) -> UITexture + .partly( MODID, "gui/picture/arrow_22_white", 87, @@ -309,8 +309,8 @@ public class GT_UITextures { 0, fromRight ? 87 : width, 22); - public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_24_RED = - (width, fromRight) -> UITexture.partly( + public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_24_RED = (width, fromRight) -> UITexture + .partly( MODID, "gui/picture/arrow_24_red", 69, @@ -319,8 +319,8 @@ public class GT_UITextures { 0, fromRight ? 69 : width, 24); - public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_24_BLUE = - (width, fromRight) -> UITexture.partly( + public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_24_BLUE = (width, fromRight) -> UITexture + .partly( MODID, "gui/picture/arrow_24_blue", 69, @@ -329,8 +329,8 @@ public class GT_UITextures { 0, fromRight ? 69 : width, 24); - public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_24_WHITE = - (width, fromRight) -> UITexture.partly( + public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_24_WHITE = (width, fromRight) -> UITexture + .partly( MODID, "gui/picture/arrow_24_white", 69, @@ -344,8 +344,8 @@ public class GT_UITextures { public static final UITexture PICTURE_SLOTS_HOLO_3BY3 = UITexture.fullImage(MODID, "gui/picture/slots_holo_3by3"); public static final UITexture PICTURE_ARROW_DOUBLE = UITexture.fullImage(MODID, "gui/picture/arrow_double"); public static final UITexture PICTURE_SUPER_BUFFER = UITexture.fullImage(MODID, "gui/picture/super_buffer"); - public static final UITexture PICTURE_SQUARE_LIGHT_GRAY = - UITexture.fullImage(MODID, "gui/picture/square_light_gray"); + public static final UITexture PICTURE_SQUARE_LIGHT_GRAY = UITexture + .fullImage(MODID, "gui/picture/square_light_gray"); public static final UITexture PICTURE_GAUGE = UITexture.fullImage(MODID, "gui/picture/gauge"); public static final UITexture PICTURE_ITEM_IN = UITexture.fullImage(MODID, "gui/picture/item_in"); public static final UITexture PICTURE_ITEM_OUT = UITexture.fullImage(MODID, "gui/picture/item_out"); |