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authorRaven Szewczyk <git@eigenraven.me>2023-04-10 17:49:16 +0100
committerRaven Szewczyk <git@eigenraven.me>2023-04-10 17:49:16 +0100
commit8ac58626bd4caa9e49f58acc6b97ac031f6c2107 (patch)
tree0a8c7b737f1f2607fa6875309f4c6a5c2b8b3331 /src/main/java/gregtech/api/gui/modularui
parentd795cf740c3b48b602d3bfb708ed9e6c492ad37d (diff)
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Update spotless config to 0.2.2
Diffstat (limited to 'src/main/java/gregtech/api/gui/modularui')
-rw-r--r--src/main/java/gregtech/api/gui/modularui/FallbackableSteamTexture.java4
-rw-r--r--src/main/java/gregtech/api/gui/modularui/GT_CoverUIBuildContext.java2
-rw-r--r--src/main/java/gregtech/api/gui/modularui/GT_UIInfos.java173
-rw-r--r--src/main/java/gregtech/api/gui/modularui/GT_UITextures.java855
-rw-r--r--src/main/java/gregtech/api/gui/modularui/GUITextureSet.java66
-rw-r--r--src/main/java/gregtech/api/gui/modularui/SteamTexture.java32
6 files changed, 450 insertions, 682 deletions
diff --git a/src/main/java/gregtech/api/gui/modularui/FallbackableSteamTexture.java b/src/main/java/gregtech/api/gui/modularui/FallbackableSteamTexture.java
index 43b7210758..83a9d0f725 100644
--- a/src/main/java/gregtech/api/gui/modularui/FallbackableSteamTexture.java
+++ b/src/main/java/gregtech/api/gui/modularui/FallbackableSteamTexture.java
@@ -56,8 +56,8 @@ public class FallbackableSteamTexture {
} else {
try {
Minecraft.getMinecraft()
- .getResourceManager()
- .getResource(candidate.get(steamVariant).location);
+ .getResourceManager()
+ .getResource(candidate.get(steamVariant).location);
useFallback = false;
} catch (IOException e) {
useFallback = true;
diff --git a/src/main/java/gregtech/api/gui/modularui/GT_CoverUIBuildContext.java b/src/main/java/gregtech/api/gui/modularui/GT_CoverUIBuildContext.java
index 65a61ad951..62a933cfa6 100644
--- a/src/main/java/gregtech/api/gui/modularui/GT_CoverUIBuildContext.java
+++ b/src/main/java/gregtech/api/gui/modularui/GT_CoverUIBuildContext.java
@@ -23,7 +23,7 @@ public class GT_CoverUIBuildContext extends UIBuildContext {
* @param guiColorization The color used to render machine's GUI
*/
public GT_CoverUIBuildContext(EntityPlayer player, int coverID, byte side, ICoverable tile, boolean anotherWindow,
- int guiColorization) {
+ int guiColorization) {
super(player);
this.coverID = coverID;
this.side = side;
diff --git a/src/main/java/gregtech/api/gui/modularui/GT_UIInfos.java b/src/main/java/gregtech/api/gui/modularui/GT_UIInfos.java
index 4d004429b0..b132f33d63 100644
--- a/src/main/java/gregtech/api/gui/modularui/GT_UIInfos.java
+++ b/src/main/java/gregtech/api/gui/modularui/GT_UIInfos.java
@@ -36,46 +36,31 @@ public class GT_UIInfos {
* Do NOT run {@link UIBuilder#build} on-the-fly, otherwise MP client won't register UIs. Instead, store to static
* field, just like {@link #GTTileEntityDefaultUI}. Such mistake can be easily overlooked by testing only SP.
*/
- public static final Function<ContainerConstructor, UIInfo<?, ?>> GTTileEntityUIFactory = containerConstructor -> UIBuilder.of()
- .container(
- (player, world,
- x,
- y,
- z) -> {
- TileEntity te = world.getTileEntity(
- x,
- y,
- z);
- if (te instanceof ITileWithModularUI) {
- return createTileEntityContainer(
- player,
- ((ITileWithModularUI) te)::createWindow,
- te::markDirty,
- containerConstructor);
- }
- return null;
- })
- .gui(
- ((player,
- world,
- x,
- y,
- z) -> {
- if (!world.isRemote)
- return null;
- TileEntity te = world.getTileEntity(
- x,
- y,
- z);
- if (te instanceof ITileWithModularUI) {
- return createTileEntityGuiContainer(
- player,
- ((ITileWithModularUI) te)::createWindow,
- containerConstructor);
- }
- return null;
- }))
- .build();
+ public static final Function<ContainerConstructor, UIInfo<?, ?>> GTTileEntityUIFactory = containerConstructor -> UIBuilder
+ .of()
+ .container((player, world, x, y, z) -> {
+ TileEntity te = world.getTileEntity(x, y, z);
+ if (te instanceof ITileWithModularUI) {
+ return createTileEntityContainer(
+ player,
+ ((ITileWithModularUI) te)::createWindow,
+ te::markDirty,
+ containerConstructor);
+ }
+ return null;
+ })
+ .gui(((player, world, x, y, z) -> {
+ if (!world.isRemote) return null;
+ TileEntity te = world.getTileEntity(x, y, z);
+ if (te instanceof ITileWithModularUI) {
+ return createTileEntityGuiContainer(
+ player,
+ ((ITileWithModularUI) te)::createWindow,
+ containerConstructor);
+ }
+ return null;
+ }))
+ .build();
private static final UIInfo<?, ?> GTTileEntityDefaultUI = GTTileEntityUIFactory.apply(ModularUIContainer::new);
@@ -85,33 +70,33 @@ public class GT_UIInfos {
for (byte i = 0; i < ForgeDirection.VALID_DIRECTIONS.length; i++) {
final byte side = i;
coverUI.put(
- side,
- UIBuilder.of()
- .container((player, world, x, y, z) -> {
- final TileEntity te = world.getTileEntity(x, y, z);
- if (!(te instanceof ICoverable gtTileEntity)) return null;
- GT_CoverBehaviorBase<?> cover = gtTileEntity.getCoverBehaviorAtSideNew(side);
- return createCoverContainer(
- player,
- cover::createWindow,
- te::markDirty,
- gtTileEntity.getCoverIDAtSide(side),
- side,
- gtTileEntity);
- })
- .gui((player, world, x, y, z) -> {
- if (!world.isRemote) return null;
- final TileEntity te = world.getTileEntity(x, y, z);
- if (!(te instanceof ICoverable gtTileEntity)) return null;
- final GT_CoverBehaviorBase<?> cover = gtTileEntity.getCoverBehaviorAtSideNew(side);
- return createCoverGuiContainer(
- player,
- cover::createWindow,
- gtTileEntity.getCoverIDAtSide(side),
- side,
- gtTileEntity);
- })
- .build());
+ side,
+ UIBuilder.of()
+ .container((player, world, x, y, z) -> {
+ final TileEntity te = world.getTileEntity(x, y, z);
+ if (!(te instanceof ICoverable gtTileEntity)) return null;
+ GT_CoverBehaviorBase<?> cover = gtTileEntity.getCoverBehaviorAtSideNew(side);
+ return createCoverContainer(
+ player,
+ cover::createWindow,
+ te::markDirty,
+ gtTileEntity.getCoverIDAtSide(side),
+ side,
+ gtTileEntity);
+ })
+ .gui((player, world, x, y, z) -> {
+ if (!world.isRemote) return null;
+ final TileEntity te = world.getTileEntity(x, y, z);
+ if (!(te instanceof ICoverable gtTileEntity)) return null;
+ final GT_CoverBehaviorBase<?> cover = gtTileEntity.getCoverBehaviorAtSideNew(side);
+ return createCoverGuiContainer(
+ player,
+ cover::createWindow,
+ gtTileEntity.getCoverIDAtSide(side),
+ side,
+ gtTileEntity);
+ })
+ .build());
}
}
@@ -121,11 +106,11 @@ public class GT_UIInfos {
public static void openGTTileEntityUI(IHasWorldObjectAndCoords aTileEntity, EntityPlayer aPlayer) {
if (aTileEntity.isClientSide()) return;
GTTileEntityDefaultUI.open(
- aPlayer,
- aTileEntity.getWorld(),
- aTileEntity.getXCoord(),
- aTileEntity.getYCoord(),
- aTileEntity.getZCoord());
+ aPlayer,
+ aTileEntity.getWorld(),
+ aTileEntity.getXCoord(),
+ aTileEntity.getYCoord(),
+ aTileEntity.getZCoord());
}
/**
@@ -135,20 +120,20 @@ public class GT_UIInfos {
if (tileEntity.isClientSide()) return;
GT_Values.NW.sendToPlayer(
- new GT_Packet_SendCoverData(
- side,
- tileEntity.getCoverIDAtSide(side),
- tileEntity.getComplexCoverDataAtSide(side),
- tileEntity),
- (EntityPlayerMP) player);
+ new GT_Packet_SendCoverData(
+ side,
+ tileEntity.getCoverIDAtSide(side),
+ tileEntity.getComplexCoverDataAtSide(side),
+ tileEntity),
+ (EntityPlayerMP) player);
coverUI.get(side)
- .open(
- player,
- tileEntity.getWorld(),
- tileEntity.getXCoord(),
- tileEntity.getYCoord(),
- tileEntity.getZCoord());
+ .open(
+ player,
+ tileEntity.getWorld(),
+ tileEntity.getXCoord(),
+ tileEntity.getYCoord(),
+ tileEntity.getZCoord());
}
/**
@@ -161,8 +146,8 @@ public class GT_UIInfos {
}
private static ModularUIContainer createTileEntityContainer(EntityPlayer player,
- Function<UIBuildContext, ModularWindow> windowCreator, Runnable onWidgetUpdate,
- ContainerConstructor containerCreator) {
+ Function<UIBuildContext, ModularWindow> windowCreator, Runnable onWidgetUpdate,
+ ContainerConstructor containerCreator) {
final UIBuildContext buildContext = new UIBuildContext(player);
final ModularWindow window = windowCreator.apply(buildContext);
if (window == null) return null;
@@ -171,19 +156,19 @@ public class GT_UIInfos {
@SideOnly(Side.CLIENT)
private static ModularGui createTileEntityGuiContainer(EntityPlayer player,
- Function<UIBuildContext, ModularWindow> windowCreator, ContainerConstructor containerConstructor) {
+ Function<UIBuildContext, ModularWindow> windowCreator, ContainerConstructor containerConstructor) {
final ModularUIContainer container = createTileEntityContainer(
- player,
- windowCreator,
- null,
- containerConstructor);
+ player,
+ windowCreator,
+ null,
+ containerConstructor);
if (container == null) return null;
return new ModularGui(container);
}
private static ModularUIContainer createCoverContainer(EntityPlayer player,
- Function<GT_CoverUIBuildContext, ModularWindow> windowCreator, Runnable onWidgetUpdate, int coverID,
- byte side, ICoverable tile) {
+ Function<GT_CoverUIBuildContext, ModularWindow> windowCreator, Runnable onWidgetUpdate, int coverID, byte side,
+ ICoverable tile) {
final GT_CoverUIBuildContext buildContext = new GT_CoverUIBuildContext(player, coverID, side, tile, false);
final ModularWindow window = windowCreator.apply(buildContext);
if (window == null) return null;
@@ -192,7 +177,7 @@ public class GT_UIInfos {
@SideOnly(Side.CLIENT)
private static ModularGui createCoverGuiContainer(EntityPlayer player,
- Function<GT_CoverUIBuildContext, ModularWindow> windowCreator, int coverID, byte side, ICoverable tile) {
+ Function<GT_CoverUIBuildContext, ModularWindow> windowCreator, int coverID, byte side, ICoverable tile) {
final ModularUIContainer container = createCoverContainer(player, windowCreator, null, coverID, side, tile);
if (container == null) {
return null;
diff --git a/src/main/java/gregtech/api/gui/modularui/GT_UITextures.java b/src/main/java/gregtech/api/gui/modularui/GT_UITextures.java
index ff05f23d25..e8c9f192a6 100644
--- a/src/main/java/gregtech/api/gui/modularui/GT_UITextures.java
+++ b/src/main/java/gregtech/api/gui/modularui/GT_UITextures.java
@@ -13,182 +13,120 @@ public class GT_UITextures {
public static final UITexture TRANSPARENT = UITexture.fullImage(GregTech.ID, "gui/picture/transparent");
- public static final AdaptableUITexture BACKGROUND_SINGLEBLOCK_DEFAULT = AdaptableUITexture.of(
- GregTech.ID,
- "gui/background/singleblock_default",
- 176,
- 166,
- 4);
- public static final SteamTexture BACKGROUND_STEAM = SteamTexture.adaptableTexture(
- GregTech.ID,
- "gui/background/%s",
- 176,
- 166,
- 4);
- public static final UITexture BACKGROUND_FUSION_COMPUTER = UITexture.fullImage(
- GregTech.ID,
- "gui/background/fusion_computer");
- public static final AdaptableUITexture BACKGROUND_TEXT_FIELD = AdaptableUITexture.of(
- GregTech.ID,
- "gui/background/text_field",
- 142,
- 28,
- 1);
- public static final AdaptableUITexture BACKGROUND_TEXT_FIELD_LIGHT_GRAY = AdaptableUITexture.of(
- GregTech.ID,
- "gui/background/text_field_light_gray",
- 61,
- 12,
- 1);
+ public static final AdaptableUITexture BACKGROUND_SINGLEBLOCK_DEFAULT = AdaptableUITexture
+ .of(GregTech.ID, "gui/background/singleblock_default", 176, 166, 4);
+ public static final SteamTexture BACKGROUND_STEAM = SteamTexture
+ .adaptableTexture(GregTech.ID, "gui/background/%s", 176, 166, 4);
+ public static final UITexture BACKGROUND_FUSION_COMPUTER = UITexture
+ .fullImage(GregTech.ID, "gui/background/fusion_computer");
+ public static final AdaptableUITexture BACKGROUND_TEXT_FIELD = AdaptableUITexture
+ .of(GregTech.ID, "gui/background/text_field", 142, 28, 1);
+ public static final AdaptableUITexture BACKGROUND_TEXT_FIELD_LIGHT_GRAY = AdaptableUITexture
+ .of(GregTech.ID, "gui/background/text_field_light_gray", 61, 12, 1);
public static final SteamTexture SLOT_ITEM_STEAM = SteamTexture.fullImage(GregTech.ID, "gui/slot/item_%s");
public static final SteamTexture SLOT_FLUID_STEAM = SteamTexture.fullImage(GregTech.ID, "gui/slot/fluid_%s");
- public static final AdaptableUITexture SLOT_DARK_GRAY = AdaptableUITexture.of(
- GregTech.ID,
- "gui/slot/dark_gray",
- 18,
- 18,
- 1);
- public static final AdaptableUITexture SLOT_MAINTENANCE = AdaptableUITexture.of(
- GregTech.ID,
- "gui/slot/maintenance",
- 20,
- 20,
- 1);
- public static final AdaptableUITexture SLOT_UPLIFTED = AdaptableUITexture.of(
- GregTech.ID,
- "gui/slot/uplifted",
- 18,
- 18,
- 1);
+ public static final AdaptableUITexture SLOT_DARK_GRAY = AdaptableUITexture
+ .of(GregTech.ID, "gui/slot/dark_gray", 18, 18, 1);
+ public static final AdaptableUITexture SLOT_MAINTENANCE = AdaptableUITexture
+ .of(GregTech.ID, "gui/slot/maintenance", 20, 20, 1);
+ public static final AdaptableUITexture SLOT_UPLIFTED = AdaptableUITexture
+ .of(GregTech.ID, "gui/slot/uplifted", 18, 18, 1);
public static final UITexture OVERLAY_SLOT_ARROW_ME = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/arrow_me");
public static final UITexture OVERLAY_SLOT_BEAKER_1 = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/beaker_1");
public static final UITexture OVERLAY_SLOT_BEAKER_2 = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/beaker_2");
- public static final UITexture OVERLAY_SLOT_BEE_DRONE = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_slot/bee_drone");
- public static final UITexture OVERLAY_SLOT_BEE_QUEEN = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_slot/bee_queen");
+ public static final UITexture OVERLAY_SLOT_BEE_DRONE = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_slot/bee_drone");
+ public static final UITexture OVERLAY_SLOT_BEE_QUEEN = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_slot/bee_queen");
public static final UITexture OVERLAY_SLOT_BENDER = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/bender");
public static final UITexture OVERLAY_SLOT_BOX = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/box");
public static final UITexture OVERLAY_SLOT_BOXED = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/boxed");
public static final UITexture OVERLAY_SLOT_CANISTER = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/canister");
- public static final SteamTexture OVERLAY_SLOT_CANISTER_STEAM = SteamTexture.fullImage(
- GregTech.ID,
- "gui/overlay_slot/canister_%s");
+ public static final SteamTexture OVERLAY_SLOT_CANISTER_STEAM = SteamTexture
+ .fullImage(GregTech.ID, "gui/overlay_slot/canister_%s");
public static final UITexture OVERLAY_SLOT_CANNER = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/canner");
public static final UITexture OVERLAY_SLOT_CAULDRON = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/cauldron");
- public static final UITexture OVERLAY_SLOT_CENTRIFUGE = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_slot/centrifuge");
- public static final UITexture OVERLAY_SLOT_CENTRIFUGE_FLUID = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_slot/centrifuge_fluid");
- public static final SteamTexture OVERLAY_SLOT_CENTRIFUGE_STEAM = SteamTexture.fullImage(
- GregTech.ID,
- "gui/overlay_slot/centrifuge_%s");
+ public static final UITexture OVERLAY_SLOT_CENTRIFUGE = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_slot/centrifuge");
+ public static final UITexture OVERLAY_SLOT_CENTRIFUGE_FLUID = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_slot/centrifuge_fluid");
+ public static final SteamTexture OVERLAY_SLOT_CENTRIFUGE_STEAM = SteamTexture
+ .fullImage(GregTech.ID, "gui/overlay_slot/centrifuge_%s");
public static final UITexture OVERLAY_SLOT_CHARGER = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/charger");
- public static final UITexture OVERLAY_SLOT_CHARGER_FLUID = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_slot/charger_fluid");
+ public static final UITexture OVERLAY_SLOT_CHARGER_FLUID = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_slot/charger_fluid");
public static final UITexture OVERLAY_SLOT_CIRCUIT = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/circuit");
- public static final SteamTexture OVERLAY_SLOT_COAL_STEAM = SteamTexture.fullImage(
- GregTech.ID,
- "gui/overlay_slot/coal_%s");
- public static final UITexture OVERLAY_SLOT_COMPRESSOR = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_slot/compressor");
- public static final SteamTexture OVERLAY_SLOT_COMPRESSOR_STEAM = SteamTexture.fullImage(
- GregTech.ID,
- "gui/overlay_slot/compressor_%s");
- public static final UITexture OVERLAY_SLOT_CRUSHED_ORE = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_slot/crushed_ore");
- public static final SteamTexture OVERLAY_SLOT_CRUSHED_ORE_STEAM = SteamTexture.fullImage(
- GregTech.ID,
- "gui/overlay_slot/crushed_ore_%s");
- public static final UITexture OVERLAY_SLOT_CUTTER_SLICED = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_slot/cutter_sliced");
+ public static final SteamTexture OVERLAY_SLOT_COAL_STEAM = SteamTexture
+ .fullImage(GregTech.ID, "gui/overlay_slot/coal_%s");
+ public static final UITexture OVERLAY_SLOT_COMPRESSOR = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_slot/compressor");
+ public static final SteamTexture OVERLAY_SLOT_COMPRESSOR_STEAM = SteamTexture
+ .fullImage(GregTech.ID, "gui/overlay_slot/compressor_%s");
+ public static final UITexture OVERLAY_SLOT_CRUSHED_ORE = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_slot/crushed_ore");
+ public static final SteamTexture OVERLAY_SLOT_CRUSHED_ORE_STEAM = SteamTexture
+ .fullImage(GregTech.ID, "gui/overlay_slot/crushed_ore_%s");
+ public static final UITexture OVERLAY_SLOT_CUTTER_SLICED = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_slot/cutter_sliced");
public static final UITexture OVERLAY_SLOT_DATA_ORB = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/data_orb");
- public static final UITexture OVERLAY_SLOT_DATA_STICK = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_slot/data_stick");
+ public static final UITexture OVERLAY_SLOT_DATA_STICK = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_slot/data_stick");
public static final UITexture OVERLAY_SLOT_DUST = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/dust");
- public static final SteamTexture OVERLAY_SLOT_DUST_STEAM = SteamTexture.fullImage(
- GregTech.ID,
- "gui/overlay_slot/dust_%s");
- public static final SteamTexture OVERLAY_SLOT_BLOCK_STEAM = SteamTexture.fullImage(
- GregTech.ID,
- "gui/overlay_slot/block_%s");
- public static final UITexture OVERLAY_SLOT_EXPLOSIVE = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_slot/explosive");
- public static final UITexture OVERLAY_SLOT_EXTRUDER_SHAPE = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_slot/extruder_shape");
+ public static final SteamTexture OVERLAY_SLOT_DUST_STEAM = SteamTexture
+ .fullImage(GregTech.ID, "gui/overlay_slot/dust_%s");
+ public static final SteamTexture OVERLAY_SLOT_BLOCK_STEAM = SteamTexture
+ .fullImage(GregTech.ID, "gui/overlay_slot/block_%s");
+ public static final UITexture OVERLAY_SLOT_EXPLOSIVE = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_slot/explosive");
+ public static final UITexture OVERLAY_SLOT_EXTRUDER_SHAPE = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_slot/extruder_shape");
public static final UITexture OVERLAY_SLOT_FURNACE = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/furnace");
- public static final SteamTexture OVERLAY_SLOT_FURNACE_STEAM = SteamTexture.fullImage(
- GregTech.ID,
- "gui/overlay_slot/furnace_%s");
+ public static final SteamTexture OVERLAY_SLOT_FURNACE_STEAM = SteamTexture
+ .fullImage(GregTech.ID, "gui/overlay_slot/furnace_%s");
public static final UITexture OVERLAY_SLOT_GEM = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/gem");
public static final UITexture OVERLAY_SLOT_HAMMER = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/hammer");
- public static final SteamTexture OVERLAY_SLOT_HAMMER_STEAM = SteamTexture.fullImage(
- GregTech.ID,
- "gui/overlay_slot/hammer_%s");
+ public static final SteamTexture OVERLAY_SLOT_HAMMER_STEAM = SteamTexture
+ .fullImage(GregTech.ID, "gui/overlay_slot/hammer_%s");
public static final UITexture OVERLAY_SLOT_HEATER_1 = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/heater_1");
public static final UITexture OVERLAY_SLOT_HEATER_2 = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/heater_2");
- public static final UITexture OVERLAY_SLOT_IMPLOSION = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_slot/implosion");
+ public static final UITexture OVERLAY_SLOT_IMPLOSION = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_slot/implosion");
public static final UITexture OVERLAY_SLOT_IN = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/in");
- public static final SteamTexture OVERLAY_SLOT_IN_STEAM = SteamTexture.fullImage(
- GregTech.ID,
- "gui/overlay_slot/in_%s");
- public static final SteamTexture OVERLAY_SLOT_INGOT_STEAM = SteamTexture.fullImage(
- GregTech.ID,
- "gui/overlay_slot/ingot_%s");
- public static final UITexture OVERLAY_SLOT_INT_CIRCUIT = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_slot/int_circuit");
+ public static final SteamTexture OVERLAY_SLOT_IN_STEAM = SteamTexture
+ .fullImage(GregTech.ID, "gui/overlay_slot/in_%s");
+ public static final SteamTexture OVERLAY_SLOT_INGOT_STEAM = SteamTexture
+ .fullImage(GregTech.ID, "gui/overlay_slot/ingot_%s");
+ public static final UITexture OVERLAY_SLOT_INT_CIRCUIT = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_slot/int_circuit");
public static final UITexture OVERLAY_SLOT_LENS = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/lens");
- public static final UITexture OVERLAY_SLOT_MICROSCOPE = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_slot/microscope");
+ public static final UITexture OVERLAY_SLOT_MICROSCOPE = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_slot/microscope");
public static final UITexture OVERLAY_SLOT_MOLD = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/mold");
- public static final UITexture OVERLAY_SLOT_MOLECULAR_1 = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_slot/molecular_1");
- public static final UITexture OVERLAY_SLOT_MOLECULAR_2 = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_slot/molecular_2");
- public static final UITexture OVERLAY_SLOT_MOLECULAR_3 = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_slot/molecular_3");
+ public static final UITexture OVERLAY_SLOT_MOLECULAR_1 = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_slot/molecular_1");
+ public static final UITexture OVERLAY_SLOT_MOLECULAR_2 = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_slot/molecular_2");
+ public static final UITexture OVERLAY_SLOT_MOLECULAR_3 = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_slot/molecular_3");
public static final UITexture OVERLAY_SLOT_OUT = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/out");
- public static final SteamTexture OVERLAY_SLOT_OUT_STEAM = SteamTexture.fullImage(
- GregTech.ID,
- "gui/overlay_slot/out_%s");
- public static final UITexture OVERLAY_SLOT_PAGE_BLANK = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_slot/page_blank");
- public static final UITexture OVERLAY_SLOT_PAGE_PRINTED = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_slot/page_printed");
+ public static final SteamTexture OVERLAY_SLOT_OUT_STEAM = SteamTexture
+ .fullImage(GregTech.ID, "gui/overlay_slot/out_%s");
+ public static final UITexture OVERLAY_SLOT_PAGE_BLANK = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_slot/page_blank");
+ public static final UITexture OVERLAY_SLOT_PAGE_PRINTED = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_slot/page_printed");
public static final UITexture OVERLAY_SLOT_PRESS_1 = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/press_1");
public static final UITexture OVERLAY_SLOT_PRESS_2 = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/press_2");
public static final UITexture OVERLAY_SLOT_PRESS_3 = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/press_3");
public static final UITexture OVERLAY_SLOT_RECYCLE = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/recycle");
public static final UITexture OVERLAY_SLOT_ROD_1 = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/rod_1");
public static final UITexture OVERLAY_SLOT_ROD_2 = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/rod_2");
- public static final UITexture OVERLAY_SLOT_SLICE_SHAPE = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_slot/slice_shape");
- public static final UITexture OVERLAY_SLOT_SLICER_SLICED = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_slot/slicer_sliced");
+ public static final UITexture OVERLAY_SLOT_SLICE_SHAPE = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_slot/slice_shape");
+ public static final UITexture OVERLAY_SLOT_SLICER_SLICED = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_slot/slicer_sliced");
public static final UITexture OVERLAY_SLOT_SQUARE = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/square");
public static final UITexture OVERLAY_SLOT_UUA = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/uua");
public static final UITexture OVERLAY_SLOT_UUM = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/uum");
@@ -197,82 +135,60 @@ public class GT_UITextures {
public static final UITexture OVERLAY_SLOT_WIREMILL = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/wiremill");
public static final UITexture OVERLAY_SLOT_WRENCH = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/wrench");
public static final UITexture[] OVERLAY_SLOTS_NUMBER = IntStream.range(0, 12)
- .mapToObj(
- i -> UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_slot/number_" + i))
- .collect(Collectors.toList())
- .toArray(new UITexture[0]);
+ .mapToObj(i -> UITexture.fullImage(GregTech.ID, "gui/overlay_slot/number_" + i))
+ .collect(Collectors.toList())
+ .toArray(new UITexture[0]);
public static final UITexture PROGRESSBAR_ARROW = UITexture.fullImage(GregTech.ID, "gui/progressbar/arrow");
- public static final SteamTexture PROGRESSBAR_ARROW_STEAM = SteamTexture.fullImage(
- GregTech.ID,
- "gui/progressbar/arrow_%s");
- public static final SteamTexture PROGRESSBAR_ARROW_2_STEAM = SteamTexture.fullImage(
- GregTech.ID,
- "gui/progressbar/arrow_2_%s");
- public static final UITexture PROGRESSBAR_ARROW_MULTIPLE = UITexture.fullImage(
- GregTech.ID,
- "gui/progressbar/arrow_multiple");
+ public static final SteamTexture PROGRESSBAR_ARROW_STEAM = SteamTexture
+ .fullImage(GregTech.ID, "gui/progressbar/arrow_%s");
+ public static final SteamTexture PROGRESSBAR_ARROW_2_STEAM = SteamTexture
+ .fullImage(GregTech.ID, "gui/progressbar/arrow_2_%s");
+ public static final UITexture PROGRESSBAR_ARROW_MULTIPLE = UITexture
+ .fullImage(GregTech.ID, "gui/progressbar/arrow_multiple");
public static final UITexture PROGRESSBAR_ASSEMBLE = UITexture.fullImage(GregTech.ID, "gui/progressbar/assemble");
- public static final UITexture PROGRESSBAR_ASSEMBLY_LINE_1 = UITexture.fullImage(
- GregTech.ID,
- "gui/progressbar/assemblyline_1");
- public static final UITexture PROGRESSBAR_ASSEMBLY_LINE_2 = UITexture.fullImage(
- GregTech.ID,
- "gui/progressbar/assemblyline_2");
- public static final UITexture PROGRESSBAR_ASSEMBLY_LINE_3 = UITexture.fullImage(
- GregTech.ID,
- "gui/progressbar/assemblyline_3");
+ public static final UITexture PROGRESSBAR_ASSEMBLY_LINE_1 = UITexture
+ .fullImage(GregTech.ID, "gui/progressbar/assemblyline_1");
+ public static final UITexture PROGRESSBAR_ASSEMBLY_LINE_2 = UITexture
+ .fullImage(GregTech.ID, "gui/progressbar/assemblyline_2");
+ public static final UITexture PROGRESSBAR_ASSEMBLY_LINE_3 = UITexture
+ .fullImage(GregTech.ID, "gui/progressbar/assemblyline_3");
public static final UITexture PROGRESSBAR_BATH = UITexture.fullImage(GregTech.ID, "gui/progressbar/bath");
public static final UITexture PROGRESSBAR_BENDING = UITexture.fullImage(GregTech.ID, "gui/progressbar/bending");
- public static final SteamTexture PROGRESSBAR_BOILER_EMPTY_STEAM = SteamTexture.fullImage(
- GregTech.ID,
- "gui/progressbar/boiler_empty_%s");
- public static final UITexture PROGRESSBAR_BOILER_HEAT = UITexture.fullImage(
- GregTech.ID,
- "gui/progressbar/boiler_heat");
- public static final UITexture PROGRESSBAR_BOILER_STEAM = UITexture.fullImage(
- GregTech.ID,
- "gui/progressbar/boiler_steam");
- public static final UITexture PROGRESSBAR_BOILER_WATER = UITexture.fullImage(
- GregTech.ID,
- "gui/progressbar/boiler_water");
+ public static final SteamTexture PROGRESSBAR_BOILER_EMPTY_STEAM = SteamTexture
+ .fullImage(GregTech.ID, "gui/progressbar/boiler_empty_%s");
+ public static final UITexture PROGRESSBAR_BOILER_HEAT = UITexture
+ .fullImage(GregTech.ID, "gui/progressbar/boiler_heat");
+ public static final UITexture PROGRESSBAR_BOILER_STEAM = UITexture
+ .fullImage(GregTech.ID, "gui/progressbar/boiler_steam");
+ public static final UITexture PROGRESSBAR_BOILER_WATER = UITexture
+ .fullImage(GregTech.ID, "gui/progressbar/boiler_water");
public static final UITexture PROGRESSBAR_CANNER = UITexture.fullImage(GregTech.ID, "gui/progressbar/canner");
- public static final UITexture PROGRESSBAR_CIRCUIT_ASSEMBLER = UITexture.fullImage(
- GregTech.ID,
- "gui/progressbar/circuit_assembler");
+ public static final UITexture PROGRESSBAR_CIRCUIT_ASSEMBLER = UITexture
+ .fullImage(GregTech.ID, "gui/progressbar/circuit_assembler");
public static final UITexture PROGRESSBAR_COMPRESS = UITexture.fullImage(GregTech.ID, "gui/progressbar/compress");
- public static final SteamTexture PROGRESSBAR_COMPRESS_STEAM = SteamTexture.fullImage(
- GregTech.ID,
- "gui/progressbar/compress_%s");
+ public static final SteamTexture PROGRESSBAR_COMPRESS_STEAM = SteamTexture
+ .fullImage(GregTech.ID, "gui/progressbar/compress_%s");
public static final UITexture PROGRESSBAR_CUT = UITexture.fullImage(GregTech.ID, "gui/progressbar/cut");
public static final UITexture PROGRESSBAR_EXTRACT = UITexture.fullImage(GregTech.ID, "gui/progressbar/extract");
- public static final SteamTexture PROGRESSBAR_EXTRACT_STEAM = SteamTexture.fullImage(
- GregTech.ID,
- "gui/progressbar/extract_%s");
+ public static final SteamTexture PROGRESSBAR_EXTRACT_STEAM = SteamTexture
+ .fullImage(GregTech.ID, "gui/progressbar/extract_%s");
public static final UITexture PROGRESSBAR_EXTRUDE = UITexture.fullImage(GregTech.ID, "gui/progressbar/extrude");
- public static final SteamTexture PROGRESSBAR_FUEL_STEAM = SteamTexture.fullImage(
- GregTech.ID,
- "gui/progressbar/fuel_%s");
+ public static final SteamTexture PROGRESSBAR_FUEL_STEAM = SteamTexture
+ .fullImage(GregTech.ID, "gui/progressbar/fuel_%s");
public static final UITexture PROGRESSBAR_HAMMER = UITexture.fullImage(GregTech.ID, "gui/progressbar/hammer");
- public static final UITexture PROGRESSBAR_HAMMER_BASE = UITexture.fullImage(
- GregTech.ID,
- "gui/progressbar/hammer_base");
- public static final SteamTexture PROGRESSBAR_HAMMER_STEAM = SteamTexture.fullImage(
- GregTech.ID,
- "gui/progressbar/hammer_%s");
- public static final SteamTexture PROGRESSBAR_HAMMER_BASE_STEAM = SteamTexture.fullImage(
- GregTech.ID,
- "gui/progressbar/hammer_base_%s");
+ public static final UITexture PROGRESSBAR_HAMMER_BASE = UITexture
+ .fullImage(GregTech.ID, "gui/progressbar/hammer_base");
+ public static final SteamTexture PROGRESSBAR_HAMMER_STEAM = SteamTexture
+ .fullImage(GregTech.ID, "gui/progressbar/hammer_%s");
+ public static final SteamTexture PROGRESSBAR_HAMMER_BASE_STEAM = SteamTexture
+ .fullImage(GregTech.ID, "gui/progressbar/hammer_base_%s");
public static final UITexture PROGRESSBAR_LATHE = UITexture.fullImage(GregTech.ID, "gui/progressbar/lathe");
- public static final UITexture PROGRESSBAR_LATHE_BASE = UITexture.fullImage(
- GregTech.ID,
- "gui/progressbar/lathe_base");
+ public static final UITexture PROGRESSBAR_LATHE_BASE = UITexture
+ .fullImage(GregTech.ID, "gui/progressbar/lathe_base");
public static final UITexture PROGRESSBAR_MACERATE = UITexture.fullImage(GregTech.ID, "gui/progressbar/macerate");
- public static final SteamTexture PROGRESSBAR_MACERATE_STEAM = SteamTexture.fullImage(
- GregTech.ID,
- "gui/progressbar/macerate_%s");
+ public static final SteamTexture PROGRESSBAR_MACERATE_STEAM = SteamTexture
+ .fullImage(GregTech.ID, "gui/progressbar/macerate_%s");
public static final UITexture PROGRESSBAR_MAGNET = UITexture.fullImage(GregTech.ID, "gui/progressbar/magnet");
public static final UITexture PROGRESSBAR_MIXER = UITexture.fullImage(GregTech.ID, "gui/progressbar/mixer");
public static final UITexture PROGRESSBAR_RECYCLE = UITexture.fullImage(GregTech.ID, "gui/progressbar/recycle");
@@ -284,347 +200,242 @@ public class GT_UITextures {
public static final UITexture TAB_COVER_NORMAL = UITexture.fullImage(GregTech.ID, "gui/tab/cover_normal");
public static final UITexture TAB_COVER_HIGHLIGHT = UITexture.fullImage(GregTech.ID, "gui/tab/cover_highlight");
public static final UITexture TAB_COVER_DISABLED = UITexture.fullImage(GregTech.ID, "gui/tab/cover_disabled");
- public static final SteamTexture TAB_COVER_STEAM_NORMAL = SteamTexture.fullImage(
- GregTech.ID,
- "gui/tab/cover_%s_normal");
- public static final SteamTexture TAB_COVER_STEAM_HIGHLIGHT = SteamTexture.fullImage(
- GregTech.ID,
- "gui/tab/cover_%s_highlight");
- public static final SteamTexture TAB_COVER_STEAM_DISABLED = SteamTexture.fullImage(
- GregTech.ID,
- "gui/tab/cover_%s_disabled");
+ public static final SteamTexture TAB_COVER_STEAM_NORMAL = SteamTexture
+ .fullImage(GregTech.ID, "gui/tab/cover_%s_normal");
+ public static final SteamTexture TAB_COVER_STEAM_HIGHLIGHT = SteamTexture
+ .fullImage(GregTech.ID, "gui/tab/cover_%s_highlight");
+ public static final SteamTexture TAB_COVER_STEAM_DISABLED = SteamTexture
+ .fullImage(GregTech.ID, "gui/tab/cover_%s_disabled");
public static final AdaptableUITexture TAB_TITLE = AdaptableUITexture.of(GregTech.ID, "gui/tab/title", 28, 28, 4);
- public static final AdaptableUITexture TAB_TITLE_DARK = AdaptableUITexture.of(
- GregTech.ID,
- "gui/tab/title_dark",
- 28,
- 28,
- 4);
- public static final SteamTexture TAB_TITLE_STEAM = SteamTexture.adaptableTexture(
- GregTech.ID,
- "gui/tab/title_%s",
- 28,
- 28,
- 4);
- public static final SteamTexture TAB_TITLE_DARK_STEAM = SteamTexture.adaptableTexture(
- GregTech.ID,
- "gui/tab/title_dark_%s",
- 28,
- 28,
- 4);
- public static final AdaptableUITexture TAB_TITLE_ANGULAR = AdaptableUITexture.of(
- GregTech.ID,
- "gui/tab/title_angular",
- 28,
- 28,
- 4);
- public static final SteamTexture TAB_TITLE_ANGULAR_STEAM = SteamTexture.adaptableTexture(
- GregTech.ID,
- "gui/tab/title_angular_%s",
- 28,
- 28,
- 4);
+ public static final AdaptableUITexture TAB_TITLE_DARK = AdaptableUITexture
+ .of(GregTech.ID, "gui/tab/title_dark", 28, 28, 4);
+ public static final SteamTexture TAB_TITLE_STEAM = SteamTexture
+ .adaptableTexture(GregTech.ID, "gui/tab/title_%s", 28, 28, 4);
+ public static final SteamTexture TAB_TITLE_DARK_STEAM = SteamTexture
+ .adaptableTexture(GregTech.ID, "gui/tab/title_dark_%s", 28, 28, 4);
+ public static final AdaptableUITexture TAB_TITLE_ANGULAR = AdaptableUITexture
+ .of(GregTech.ID, "gui/tab/title_angular", 28, 28, 4);
+ public static final SteamTexture TAB_TITLE_ANGULAR_STEAM = SteamTexture
+ .adaptableTexture(GregTech.ID, "gui/tab/title_angular_%s", 28, 28, 4);
- public static final UITexture BUTTON_STANDARD = AdaptableUITexture.of(
- GregTech.ID,
- "gui/button/standard",
- 18,
- 18,
- 1);
- public static final UITexture BUTTON_STANDARD_DISABLED = AdaptableUITexture.of(
- GregTech.ID,
- "gui/button/standard_disabled",
- 18,
- 18,
- 1);
- public static final UITexture BUTTON_STANDARD_TOGGLE = AdaptableUITexture.of(
- GregTech.ID,
- "gui/button/standard_toggle",
- 18,
- 18,
- 1);
- public static final UITexture BUTTON_STANDARD_TOGGLE_DISABLED = AdaptableUITexture.of(
- GregTech.ID,
- "gui/button/standard_toggle_disabled",
- 18,
- 18,
- 1);
+ public static final UITexture BUTTON_STANDARD = AdaptableUITexture
+ .of(GregTech.ID, "gui/button/standard", 18, 18, 1);
+ public static final UITexture BUTTON_STANDARD_DISABLED = AdaptableUITexture
+ .of(GregTech.ID, "gui/button/standard_disabled", 18, 18, 1);
+ public static final UITexture BUTTON_STANDARD_TOGGLE = AdaptableUITexture
+ .of(GregTech.ID, "gui/button/standard_toggle", 18, 18, 1);
+ public static final UITexture BUTTON_STANDARD_TOGGLE_DISABLED = AdaptableUITexture
+ .of(GregTech.ID, "gui/button/standard_toggle_disabled", 18, 18, 1);
public static final UITexture BUTTON_COVER_NORMAL = UITexture.fullImage(GregTech.ID, "gui/button/cover_normal");
- public static final UITexture BUTTON_COVER_NORMAL_HOVERED = UITexture.fullImage(
- GregTech.ID,
- "gui/button/cover_normal_hovered");
- public static final UITexture BUTTON_COVER_NORMAL_DISABLED = UITexture.fullImage(
- GregTech.ID,
- "gui/button/cover_normal_disabled");
+ public static final UITexture BUTTON_COVER_NORMAL_HOVERED = UITexture
+ .fullImage(GregTech.ID, "gui/button/cover_normal_hovered");
+ public static final UITexture BUTTON_COVER_NORMAL_DISABLED = UITexture
+ .fullImage(GregTech.ID, "gui/button/cover_normal_disabled");
- public static final UITexture OVERLAY_BUTTON_DISABLE = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_button/disable");
- public static final UITexture OVERLAY_BUTTON_REDSTONE_OFF = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_button/redstone_off");
- public static final UITexture OVERLAY_BUTTON_REDSTONE_ON = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_button/redstone_on");
- public static final UITexture OVERLAY_BUTTON_POWER_SWITCH_ON = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_button/power_switch_on");
- public static final UITexture OVERLAY_BUTTON_POWER_SWITCH_OFF = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_button/power_switch_off");
- public static final UITexture OVERLAY_BUTTON_VOID_EXCESS_ON = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_button/void_excess_on");
- public static final UITexture OVERLAY_BUTTON_VOID_EXCESS_ON_DISABLED = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_button/void_excess_on_disabled");
- public static final UITexture OVERLAY_BUTTON_VOID_EXCESS_OFF = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_button/void_excess_off");
- public static final UITexture OVERLAY_BUTTON_VOID_EXCESS_OFF_DISABLED = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_button/void_excess_off_disabled");
- public static final UITexture OVERLAY_BUTTON_INPUT_SEPARATION_ON = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_button/input_separation_on");
- public static final UITexture OVERLAY_BUTTON_INPUT_SEPARATION_ON_DISABLED = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_button/input_separation_on_disabled");
- public static final UITexture OVERLAY_BUTTON_INPUT_SEPARATION_OFF = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_button/input_separation_off");
- public static final UITexture OVERLAY_BUTTON_INPUT_SEPARATION_OFF_DISABLED = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_button/input_separation_off_disabled");
- public static final UITexture OVERLAY_BUTTON_RECIPE_LOCKED = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_button/recipe_locked");
- public static final UITexture OVERLAY_BUTTON_RECIPE_LOCKED_DISABLED = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_button/recipe_locked_disabled");
- public static final UITexture OVERLAY_BUTTON_RECIPE_UNLOCKED = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_button/recipe_unlocked");
- public static final UITexture OVERLAY_BUTTON_RECIPE_UNLOCKED_DISABLED = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_button/recipe_unlocked_disabled");
- public static final UITexture OVERLAY_BUTTON_BATCH_MODE_ON = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_button/batch_mode_on");
- public static final UITexture OVERLAY_BUTTON_BATCH_MODE_ON_DISABLED = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_button/batch_mode_on_disabled");
- public static final UITexture OVERLAY_BUTTON_BATCH_MODE_OFF = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_button/batch_mode_off");
- public static final UITexture OVERLAY_BUTTON_BATCH_MODE_OFF_DISABLED = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_button/batch_mode_off_disabled");
- public static final UITexture OVERLAY_BUTTON_DOWN_TIERING_ON = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_button/down_tiering_on");
- public static final UITexture OVERLAY_BUTTON_DOWN_TIERING_OFF = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_button/down_tiering_off");
- public static final UITexture OVERLAY_BUTTON_CHECKMARK = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_button/checkmark");
+ public static final UITexture OVERLAY_BUTTON_DISABLE = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_button/disable");
+ public static final UITexture OVERLAY_BUTTON_REDSTONE_OFF = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_button/redstone_off");
+ public static final UITexture OVERLAY_BUTTON_REDSTONE_ON = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_button/redstone_on");
+ public static final UITexture OVERLAY_BUTTON_POWER_SWITCH_ON = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_button/power_switch_on");
+ public static final UITexture OVERLAY_BUTTON_POWER_SWITCH_OFF = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_button/power_switch_off");
+ public static final UITexture OVERLAY_BUTTON_VOID_EXCESS_ON = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_button/void_excess_on");
+ public static final UITexture OVERLAY_BUTTON_VOID_EXCESS_ON_DISABLED = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_button/void_excess_on_disabled");
+ public static final UITexture OVERLAY_BUTTON_VOID_EXCESS_OFF = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_button/void_excess_off");
+ public static final UITexture OVERLAY_BUTTON_VOID_EXCESS_OFF_DISABLED = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_button/void_excess_off_disabled");
+ public static final UITexture OVERLAY_BUTTON_INPUT_SEPARATION_ON = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_button/input_separation_on");
+ public static final UITexture OVERLAY_BUTTON_INPUT_SEPARATION_ON_DISABLED = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_button/input_separation_on_disabled");
+ public static final UITexture OVERLAY_BUTTON_INPUT_SEPARATION_OFF = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_button/input_separation_off");
+ public static final UITexture OVERLAY_BUTTON_INPUT_SEPARATION_OFF_DISABLED = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_button/input_separation_off_disabled");
+ public static final UITexture OVERLAY_BUTTON_RECIPE_LOCKED = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_button/recipe_locked");
+ public static final UITexture OVERLAY_BUTTON_RECIPE_LOCKED_DISABLED = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_button/recipe_locked_disabled");
+ public static final UITexture OVERLAY_BUTTON_RECIPE_UNLOCKED = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_button/recipe_unlocked");
+ public static final UITexture OVERLAY_BUTTON_RECIPE_UNLOCKED_DISABLED = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_button/recipe_unlocked_disabled");
+ public static final UITexture OVERLAY_BUTTON_BATCH_MODE_ON = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_button/batch_mode_on");
+ public static final UITexture OVERLAY_BUTTON_BATCH_MODE_ON_DISABLED = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_button/batch_mode_on_disabled");
+ public static final UITexture OVERLAY_BUTTON_BATCH_MODE_OFF = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_button/batch_mode_off");
+ public static final UITexture OVERLAY_BUTTON_BATCH_MODE_OFF_DISABLED = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_button/batch_mode_off_disabled");
+ public static final UITexture OVERLAY_BUTTON_DOWN_TIERING_ON = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_button/down_tiering_on");
+ public static final UITexture OVERLAY_BUTTON_DOWN_TIERING_OFF = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_button/down_tiering_off");
+ public static final UITexture OVERLAY_BUTTON_CHECKMARK = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_button/checkmark");
public static final UITexture OVERLAY_BUTTON_CROSS = UITexture.fullImage(GregTech.ID, "gui/overlay_button/cross");
- public static final UITexture OVERLAY_BUTTON_WHITELIST = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_button/whitelist");
- public static final UITexture OVERLAY_BUTTON_BLACKLIST = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_button/blacklist");
- public static final UITexture OVERLAY_BUTTON_PROGRESS = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_button/progress");
+ public static final UITexture OVERLAY_BUTTON_WHITELIST = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_button/whitelist");
+ public static final UITexture OVERLAY_BUTTON_BLACKLIST = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_button/blacklist");
+ public static final UITexture OVERLAY_BUTTON_PROGRESS = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_button/progress");
public static final UITexture OVERLAY_BUTTON_EXPORT = UITexture.fullImage(GregTech.ID, "gui/overlay_button/export");
public static final UITexture OVERLAY_BUTTON_IMPORT = UITexture.fullImage(GregTech.ID, "gui/overlay_button/import");
- public static final UITexture OVERLAY_BUTTON_AUTOOUTPUT_ITEM = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_button/autooutput_item");
- public static final UITexture OVERLAY_BUTTON_AUTOOUTPUT_FLUID = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_button/autooutput_fluid");
- public static final UITexture OVERLAY_BUTTON_ALLOW_INPUT = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_button/allow_input");
- public static final UITexture OVERLAY_BUTTON_AUTOPULL_ME = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_button/auto_pull_me");
- public static final UITexture OVERLAY_BUTTON_AUTOPULL_ME_DISABLED = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_button/auto_pull_me_disabled");
- public static final UITexture OVERLAY_BUTTON_BLOCK_INPUT = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_button/block_input");
- public static final UITexture OVERLAY_BUTTON_ARROW_GREEN_UP = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_button/arrow_green_up");
- public static final UITexture OVERLAY_BUTTON_ARROW_GREEN_DOWN = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_button/arrow_green_down");
+ public static final UITexture OVERLAY_BUTTON_AUTOOUTPUT_ITEM = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_button/autooutput_item");
+ public static final UITexture OVERLAY_BUTTON_AUTOOUTPUT_FLUID = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_button/autooutput_fluid");
+ public static final UITexture OVERLAY_BUTTON_ALLOW_INPUT = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_button/allow_input");
+ public static final UITexture OVERLAY_BUTTON_AUTOPULL_ME = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_button/auto_pull_me");
+ public static final UITexture OVERLAY_BUTTON_AUTOPULL_ME_DISABLED = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_button/auto_pull_me_disabled");
+ public static final UITexture OVERLAY_BUTTON_BLOCK_INPUT = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_button/block_input");
+ public static final UITexture OVERLAY_BUTTON_ARROW_GREEN_UP = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_button/arrow_green_up");
+ public static final UITexture OVERLAY_BUTTON_ARROW_GREEN_DOWN = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_button/arrow_green_down");
public static final UITexture OVERLAY_BUTTON_CYCLIC = UITexture.fullImage(GregTech.ID, "gui/overlay_button/cyclic");
- public static final UITexture OVERLAY_BUTTON_EMIT_ENERGY = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_button/emit_energy");
- public static final UITexture OVERLAY_BUTTON_EMIT_REDSTONE = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_button/emit_redstone");
- public static final UITexture OVERLAY_BUTTON_INVERT_REDSTONE = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_button/invert_redstone");
- public static final UITexture OVERLAY_BUTTON_STOCKING_MODE = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_button/stocking_mode");
- public static final UITexture OVERLAY_BUTTON_INVERT_FILTER = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_button/invert_filter");
+ public static final UITexture OVERLAY_BUTTON_EMIT_ENERGY = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_button/emit_energy");
+ public static final UITexture OVERLAY_BUTTON_EMIT_REDSTONE = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_button/emit_redstone");
+ public static final UITexture OVERLAY_BUTTON_INVERT_REDSTONE = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_button/invert_redstone");
+ public static final UITexture OVERLAY_BUTTON_STOCKING_MODE = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_button/stocking_mode");
+ public static final UITexture OVERLAY_BUTTON_INVERT_FILTER = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_button/invert_filter");
public static final UITexture OVERLAY_BUTTON_NBT = UITexture.fullImage(GregTech.ID, "gui/overlay_button/nbt");
public static final UITexture OVERLAY_BUTTON_PRINT = UITexture.fullImage(GregTech.ID, "gui/overlay_button/print");
- public static final UITexture OVERLAY_BUTTON_TRANSPOSE = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_button/transpose");
- public static final UITexture OVERLAY_BUTTON_BOUNDING_BOX = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_button/bounding_box");
- public static final UITexture OVERLAY_BUTTON_MINUS_SMALL = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_button/minus_small");
- public static final UITexture OVERLAY_BUTTON_MINUS_LARGE = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_button/minus_large");
- public static final UITexture OVERLAY_BUTTON_PLUS_SMALL = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_button/plus_small");
- public static final UITexture OVERLAY_BUTTON_PLUS_LARGE = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_button/plus_large");
- public static final UITexture OVERLAY_BUTTON_GATE_AND = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_button/gate_and");
- public static final UITexture OVERLAY_BUTTON_GATE_NAND = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_button/gate_nand");
- public static final UITexture OVERLAY_BUTTON_GATE_OR = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_button/gate_or");
- public static final UITexture OVERLAY_BUTTON_GATE_NOR = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_button/gate_nor");
+ public static final UITexture OVERLAY_BUTTON_TRANSPOSE = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_button/transpose");
+ public static final UITexture OVERLAY_BUTTON_BOUNDING_BOX = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_button/bounding_box");
+ public static final UITexture OVERLAY_BUTTON_MINUS_SMALL = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_button/minus_small");
+ public static final UITexture OVERLAY_BUTTON_MINUS_LARGE = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_button/minus_large");
+ public static final UITexture OVERLAY_BUTTON_PLUS_SMALL = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_button/plus_small");
+ public static final UITexture OVERLAY_BUTTON_PLUS_LARGE = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_button/plus_large");
+ public static final UITexture OVERLAY_BUTTON_GATE_AND = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_button/gate_and");
+ public static final UITexture OVERLAY_BUTTON_GATE_NAND = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_button/gate_nand");
+ public static final UITexture OVERLAY_BUTTON_GATE_OR = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_button/gate_or");
+ public static final UITexture OVERLAY_BUTTON_GATE_NOR = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_button/gate_nor");
public static final UITexture OVERLAY_BUTTON_ANALOG = UITexture.fullImage(GregTech.ID, "gui/overlay_button/analog");
public static final UITexture OVERLAY_BUTTON_LOCK = UITexture.fullImage(GregTech.ID, "gui/overlay_button/lock");
- public static final UITexture OVERLAY_BUTTON_INPUT_FROM_OUTPUT_SIDE = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_button/input_from_output_side");
- public static final UITexture OVERLAY_BUTTON_VOID_EXCESS = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_button/void_excess");
- public static final UITexture OVERLAY_BUTTON_VOID_ALL = UITexture.fullImage(
- GregTech.ID,
- "gui/overlay_button/void_all");
+ public static final UITexture OVERLAY_BUTTON_INPUT_FROM_OUTPUT_SIDE = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_button/input_from_output_side");
+ public static final UITexture OVERLAY_BUTTON_VOID_EXCESS = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_button/void_excess");
+ public static final UITexture OVERLAY_BUTTON_VOID_ALL = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_button/void_all");
public static final UITexture OVERLAY_BUTTON_NEI = UITexture.fullImage(GregTech.ID, "gui/overlay_button/nei");
/**
* Can adjust size as needed.
*/
- public static final AdaptableUITexture PICTURE_SCREEN_BLACK = AdaptableUITexture.of(
- GregTech.ID,
- "gui/picture/screen_black",
- 16,
- 16,
- 2);
+ public static final AdaptableUITexture PICTURE_SCREEN_BLACK = AdaptableUITexture
+ .of(GregTech.ID, "gui/picture/screen_black", 16, 16, 2);
- public static final UITexture PICTURE_RADIATION_WARNING = UITexture.fullImage(
- GregTech.ID,
- "gui/picture/radiation_warning");
- public static final UITexture PICTURE_GT_LOGO_17x17_TRANSPARENT = UITexture.fullImage(
- GregTech.ID,
- "gui/picture/gt_logo_17x17_transparent");
- public static final UITexture PICTURE_GT_LOGO_17x17_TRANSPARENT_GRAY = UITexture.fullImage(
- GregTech.ID,
- "gui/picture/gt_logo_17x17_transparent_gray");
- public static final SteamTexture PICTURE_GT_LOGO_17x17_TRANSPARENT_STEAM = SteamTexture.fullImage(
- GregTech.ID,
- "gui/picture/gt_logo_17x17_transparent_%s");
+ public static final UITexture PICTURE_RADIATION_WARNING = UITexture
+ .fullImage(GregTech.ID, "gui/picture/radiation_warning");
+ public static final UITexture PICTURE_GT_LOGO_17x17_TRANSPARENT = UITexture
+ .fullImage(GregTech.ID, "gui/picture/gt_logo_17x17_transparent");
+ public static final UITexture PICTURE_GT_LOGO_17x17_TRANSPARENT_GRAY = UITexture
+ .fullImage(GregTech.ID, "gui/picture/gt_logo_17x17_transparent_gray");
+ public static final SteamTexture PICTURE_GT_LOGO_17x17_TRANSPARENT_STEAM = SteamTexture
+ .fullImage(GregTech.ID, "gui/picture/gt_logo_17x17_transparent_%s");
public static final UITexture PICTURE_GT_LOGO_18x18 = UITexture.fullImage(GregTech.ID, "gui/picture/gt_logo_18x18");
public static final UITexture PICTURE_GT_LOGO_19x19 = UITexture.fullImage(GregTech.ID, "gui/picture/gt_logo_19x19");
public static final UITexture PICTURE_INFORMATION = UITexture.fullImage(GregTech.ID, "gui/picture/information");
- public static final UITexture PICTURE_STALLED_ELECTRICITY = UITexture.fullImage(
- GregTech.ID,
- "gui/picture/stalled_electricity");
+ public static final UITexture PICTURE_STALLED_ELECTRICITY = UITexture
+ .fullImage(GregTech.ID, "gui/picture/stalled_electricity");
public static final UITexture PICTURE_STALLED_STEAM = UITexture.fullImage(GregTech.ID, "gui/picture/stalled_steam");
- public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_22_RED = (width,
- fromRight) -> UITexture.partly(
- GregTech.ID,
- "gui/picture/arrow_22_red",
- 87,
- 22,
- fromRight ? 87 - width : 0,
- 0,
- fromRight ? 87 : width,
- 22);
- public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_22_BLUE = (width,
- fromRight) -> UITexture.partly(
- GregTech.ID,
- "gui/picture/arrow_22_blue",
- 87,
- 22,
- fromRight ? 87 - width : 0,
- 0,
- fromRight ? 87 : width,
- 22);
- public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_22_WHITE = (width,
- fromRight) -> UITexture.partly(
- GregTech.ID,
- "gui/picture/arrow_22_white",
- 87,
- 22,
- fromRight ? 87 - width : 0,
- 0,
- fromRight ? 87 : width,
- 22);
- public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_24_RED = (width,
- fromRight) -> UITexture.partly(
- GregTech.ID,
- "gui/picture/arrow_24_red",
- 69,
- 24,
- fromRight ? 69 - width : 0,
- 0,
- fromRight ? 69 : width,
- 24);
- public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_24_BLUE = (width,
- fromRight) -> UITexture.partly(
- GregTech.ID,
- "gui/picture/arrow_24_blue",
- 69,
- 24,
- fromRight ? 69 - width : 0,
- 0,
- fromRight ? 69 : width,
- 24);
- public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_24_WHITE = (width,
- fromRight) -> UITexture.partly(
- GregTech.ID,
- "gui/picture/arrow_24_white",
- 69,
- 24,
- fromRight ? 69 - width : 0,
- 0,
- fromRight ? 69 : width,
- 24);
+ public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_22_RED = (width, fromRight) -> UITexture
+ .partly(
+ GregTech.ID,
+ "gui/picture/arrow_22_red",
+ 87,
+ 22,
+ fromRight ? 87 - width : 0,
+ 0,
+ fromRight ? 87 : width,
+ 22);
+ public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_22_BLUE = (width, fromRight) -> UITexture
+ .partly(
+ GregTech.ID,
+ "gui/picture/arrow_22_blue",
+ 87,
+ 22,
+ fromRight ? 87 - width : 0,
+ 0,
+ fromRight ? 87 : width,
+ 22);
+ public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_22_WHITE = (width, fromRight) -> UITexture
+ .partly(
+ GregTech.ID,
+ "gui/picture/arrow_22_white",
+ 87,
+ 22,
+ fromRight ? 87 - width : 0,
+ 0,
+ fromRight ? 87 : width,
+ 22);
+ public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_24_RED = (width, fromRight) -> UITexture
+ .partly(
+ GregTech.ID,
+ "gui/picture/arrow_24_red",
+ 69,
+ 24,
+ fromRight ? 69 - width : 0,
+ 0,
+ fromRight ? 69 : width,
+ 24);
+ public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_24_BLUE = (width, fromRight) -> UITexture
+ .partly(
+ GregTech.ID,
+ "gui/picture/arrow_24_blue",
+ 69,
+ 24,
+ fromRight ? 69 - width : 0,
+ 0,
+ fromRight ? 69 : width,
+ 24);
+ public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_24_WHITE = (width, fromRight) -> UITexture
+ .partly(
+ GregTech.ID,
+ "gui/picture/arrow_24_white",
+ 69,
+ 24,
+ fromRight ? 69 - width : 0,
+ 0,
+ fromRight ? 69 : width,
+ 24);
public static final UITexture PICTURE_FLUID_WINDOW = UITexture.fullImage(GregTech.ID, "gui/picture/fluid_window");
public static final UITexture PICTURE_FLUID_TANK = UITexture.fullImage(GregTech.ID, "gui/picture/fluid_tank");
- public static final UITexture PICTURE_SLOTS_HOLO_3BY3 = UITexture.fullImage(
- GregTech.ID,
- "gui/picture/slots_holo_3by3");
+ public static final UITexture PICTURE_SLOTS_HOLO_3BY3 = UITexture
+ .fullImage(GregTech.ID, "gui/picture/slots_holo_3by3");
public static final UITexture PICTURE_ARROW_DOUBLE = UITexture.fullImage(GregTech.ID, "gui/picture/arrow_double");
public static final UITexture PICTURE_SUPER_BUFFER = UITexture.fullImage(GregTech.ID, "gui/picture/super_buffer");
- public static final UITexture PICTURE_SQUARE_LIGHT_GRAY = UITexture.fullImage(
- GregTech.ID,
- "gui/picture/square_light_gray");
+ public static final UITexture PICTURE_SQUARE_LIGHT_GRAY = UITexture
+ .fullImage(GregTech.ID, "gui/picture/square_light_gray");
public static final UITexture PICTURE_GAUGE = UITexture.fullImage(GregTech.ID, "gui/picture/gauge");
public static final UITexture PICTURE_ITEM_IN = UITexture.fullImage(GregTech.ID, "gui/picture/item_in");
public static final UITexture PICTURE_ITEM_OUT = UITexture.fullImage(GregTech.ID, "gui/picture/item_out");
diff --git a/src/main/java/gregtech/api/gui/modularui/GUITextureSet.java b/src/main/java/gregtech/api/gui/modularui/GUITextureSet.java
index 2799738344..09f31d9c69 100644
--- a/src/main/java/gregtech/api/gui/modularui/GUITextureSet.java
+++ b/src/main/java/gregtech/api/gui/modularui/GUITextureSet.java
@@ -28,46 +28,30 @@ public class GUITextureSet {
private AdaptableUITexture titleTabAngular;
private UITexture gregtechLogo;
- public static final GUITextureSet DEFAULT = new GUITextureSet().setMainBackground(
- GT_UITextures.BACKGROUND_SINGLEBLOCK_DEFAULT)
- .setItemSlot(ModularUITextures.ITEM_SLOT)
- .setFluidSlot(ModularUITextures.FLUID_SLOT)
- .setCoverTab(
- GT_UITextures.TAB_COVER_NORMAL,
- GT_UITextures.TAB_COVER_HIGHLIGHT,
- GT_UITextures.TAB_COVER_DISABLED)
- .setTitleTab(
- GT_UITextures.TAB_TITLE,
- GT_UITextures.TAB_TITLE_DARK,
- GT_UITextures.TAB_TITLE_ANGULAR)
- .setGregTechLogo(
- GT_UITextures.PICTURE_GT_LOGO_17x17_TRANSPARENT);
-
- public static final Function<SteamVariant, GUITextureSet> STEAM = steamVariant -> new GUITextureSet().setMainBackground(
- GT_UITextures.BACKGROUND_STEAM.get(steamVariant))
- .setItemSlot(
- GT_UITextures.SLOT_ITEM_STEAM.get(
- steamVariant))
- .setFluidSlot(
- GT_UITextures.SLOT_FLUID_STEAM.get(
- steamVariant))
- .setCoverTab(
- GT_UITextures.TAB_COVER_STEAM_NORMAL.get(
- steamVariant),
- GT_UITextures.TAB_COVER_STEAM_HIGHLIGHT.get(
- steamVariant),
- GT_UITextures.TAB_COVER_STEAM_DISABLED.get(
- steamVariant))
- .setTitleTab(
- GT_UITextures.TAB_TITLE_STEAM.getAdaptable(
- steamVariant),
- GT_UITextures.TAB_TITLE_DARK_STEAM.getAdaptable(
- steamVariant),
- GT_UITextures.TAB_TITLE_ANGULAR_STEAM.getAdaptable(
- steamVariant))
- .setGregTechLogo(
- GT_UITextures.PICTURE_GT_LOGO_17x17_TRANSPARENT_STEAM.get(
- steamVariant));
+ public static final GUITextureSet DEFAULT = new GUITextureSet()
+ .setMainBackground(GT_UITextures.BACKGROUND_SINGLEBLOCK_DEFAULT)
+ .setItemSlot(ModularUITextures.ITEM_SLOT)
+ .setFluidSlot(ModularUITextures.FLUID_SLOT)
+ .setCoverTab(
+ GT_UITextures.TAB_COVER_NORMAL,
+ GT_UITextures.TAB_COVER_HIGHLIGHT,
+ GT_UITextures.TAB_COVER_DISABLED)
+ .setTitleTab(GT_UITextures.TAB_TITLE, GT_UITextures.TAB_TITLE_DARK, GT_UITextures.TAB_TITLE_ANGULAR)
+ .setGregTechLogo(GT_UITextures.PICTURE_GT_LOGO_17x17_TRANSPARENT);
+
+ public static final Function<SteamVariant, GUITextureSet> STEAM = steamVariant -> new GUITextureSet()
+ .setMainBackground(GT_UITextures.BACKGROUND_STEAM.get(steamVariant))
+ .setItemSlot(GT_UITextures.SLOT_ITEM_STEAM.get(steamVariant))
+ .setFluidSlot(GT_UITextures.SLOT_FLUID_STEAM.get(steamVariant))
+ .setCoverTab(
+ GT_UITextures.TAB_COVER_STEAM_NORMAL.get(steamVariant),
+ GT_UITextures.TAB_COVER_STEAM_HIGHLIGHT.get(steamVariant),
+ GT_UITextures.TAB_COVER_STEAM_DISABLED.get(steamVariant))
+ .setTitleTab(
+ GT_UITextures.TAB_TITLE_STEAM.getAdaptable(steamVariant),
+ GT_UITextures.TAB_TITLE_DARK_STEAM.getAdaptable(steamVariant),
+ GT_UITextures.TAB_TITLE_ANGULAR_STEAM.getAdaptable(steamVariant))
+ .setGregTechLogo(GT_UITextures.PICTURE_GT_LOGO_17x17_TRANSPARENT_STEAM.get(steamVariant));
public GUITextureSet() {}
@@ -99,7 +83,7 @@ public class GUITextureSet {
}
public GUITextureSet setTitleTab(AdaptableUITexture titleNormal, AdaptableUITexture titleDark,
- AdaptableUITexture titleTabAngular) {
+ AdaptableUITexture titleTabAngular) {
this.titleTabNormal = titleNormal;
this.titleTabDark = titleDark;
this.titleTabAngular = titleTabAngular;
diff --git a/src/main/java/gregtech/api/gui/modularui/SteamTexture.java b/src/main/java/gregtech/api/gui/modularui/SteamTexture.java
index 7cebd957f2..1d713bc9b8 100644
--- a/src/main/java/gregtech/api/gui/modularui/SteamTexture.java
+++ b/src/main/java/gregtech/api/gui/modularui/SteamTexture.java
@@ -21,32 +21,20 @@ public class SteamTexture {
public static SteamTexture fullImage(String mod, String location) {
return new SteamTexture(
- UITexture.fullImage(mod, String.format(location, SteamVariant.BRONZE)),
- UITexture.fullImage(mod, String.format(location, SteamVariant.STEEL)),
- UITexture.fullImage(mod, String.format(location, SteamVariant.PRIMITIVE)));
+ UITexture.fullImage(mod, String.format(location, SteamVariant.BRONZE)),
+ UITexture.fullImage(mod, String.format(location, SteamVariant.STEEL)),
+ UITexture.fullImage(mod, String.format(location, SteamVariant.PRIMITIVE)));
}
public static SteamTexture adaptableTexture(String mod, String location, int imageWidth, int imageHeight,
- int borderWidthPixel) {
+ int borderWidthPixel) {
return new SteamTexture(
- AdaptableUITexture.of(
- mod,
- String.format(location, SteamVariant.BRONZE),
- imageWidth,
- imageHeight,
- borderWidthPixel),
- AdaptableUITexture.of(
- mod,
- String.format(location, SteamVariant.STEEL),
- imageWidth,
- imageHeight,
- borderWidthPixel),
- AdaptableUITexture.of(
- mod,
- String.format(location, SteamVariant.PRIMITIVE),
- imageWidth,
- imageHeight,
- borderWidthPixel));
+ AdaptableUITexture
+ .of(mod, String.format(location, SteamVariant.BRONZE), imageWidth, imageHeight, borderWidthPixel),
+ AdaptableUITexture
+ .of(mod, String.format(location, SteamVariant.STEEL), imageWidth, imageHeight, borderWidthPixel),
+ AdaptableUITexture
+ .of(mod, String.format(location, SteamVariant.PRIMITIVE), imageWidth, imageHeight, borderWidthPixel));
}
public UITexture get(SteamVariant variant) {