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author | miozune <miozune@gmail.com> | 2023-12-04 05:34:27 +0900 |
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committer | GitHub <noreply@github.com> | 2023-12-03 21:34:27 +0100 |
commit | f74c7cc297d1d19d38a19683cd277ad9ce605d3a (patch) | |
tree | b2a5d66ec5a959099240fb1db239ffc0f9531839 /src/main/java/gregtech/api/gui/modularui | |
parent | b08cde7de4ec93cba05fb070991ad1dffb800ce1 (diff) | |
download | GT5-Unofficial-f74c7cc297d1d19d38a19683cd277ad9ce605d3a.tar.gz GT5-Unofficial-f74c7cc297d1d19d38a19683cd277ad9ce605d3a.tar.bz2 GT5-Unofficial-f74c7cc297d1d19d38a19683cd277ad9ce605d3a.zip |
Refactor RecipeMap (#2345)
* Remove deprecated and unused things
* Move recipemap subclasses
* Move GT_Recipe_Map to outside and rename to RecipeMap
* Move recipemap instances to separated class & remove prepending s
* Remove useless GT_Recipe constructors
* Always use ModularUI
* Rename IGT_RecipeMap -> IRecipeMap
* Add RecipeMapBuilder
* Remove more deprecated and unused things
* Fix RecipeMap type parameters
* Use multimap for recipe index
* Fix bending recipe error in dev env
* Remove mUniqueIdentifier
* Update AE2FC
* Less edgy texture for NEI recipe background
* Add replicator fluid output slot for NEI and machine GUI
* Fix fluid fuels not having fuel value in large boilers
* Remove GT_RectHandler and NEI_TransferRectHost
* Remove RecipeMapHandler
* Move NEI energy description from RecipeMapFrontend to Power
* Refactor the way to filter fusion recipes
* Check restriction for some properties
* Remove showVoltageAmperage
* Make Power accept GT_Recipe
* Fix NPE
* Move NEI duration description to Power from Frontend
* Directly implement IRecipeProcessingAwareHatch for GT_MetaTileEntity_Hatch_InputBus_ME
* Make Power integrated with GT_OverclockCalculator
* Rename Power -> OverclockDescriber
* Don't modify recipe find logic until postload finishes
* Reformat reserved MTE ids
* Fix check for too few inputs on recipe addition
* Move replicator logic to backend
* Stop un-hiding assline recipes
* Allow setting custom recipe comparator & implement for fusion
* Update AE2FC
* Rename getRecipeList and getRecipes -> getRecipeMap
* Automatically register recipe catalysts
* Cleanup the way to detect recipe collision
* Make use of BasicUIProperties for basic machines
* Make use of BasicUIProperties for UIHelper
* Rename specialHandler -> recipeTransformer
* Add way to automatically register handler info
* Add recipe category
* Add some APIs for addons
* Rename blastRecipes ->
blastFurnaceRecipes
* Remove GT_MetaTileEntity_BasicMachine_GT_Recipe#mSharedTank and #mRequiresFluidForFiltering
* Don't require setting duration and EU/t for fuel recipes
* Don't require setting EU/t for primitive blast furnace recipes
* Revert change to addMultiblockChemicalRecipe
* Fix large boiler general desc recipe not being added
* Hide duration and EU/t from large boiler
* Cleanup recipe stacktrace draw
* Extend metadata usage of recipe builder to recipe itself
* Implement metadata handling & NEI comparator for PCB factory
* Some rename around NEIRecipeInfo
* Some toString implementations
* Add more APIs for addons & some rename
* Infer handler icon from recipe catalyst if one is not set
* Also shrink recipe title when OC is not used
* Remove rare earth centrifuge recipe
* Use metadata for replicator backend
* Adjust geothermal generator output slot
* Allow having multiple transferrects
* Store recipemap reference in backend
* Rename vacuumRecipes -> vacuumFreezerRecipes
* Add config to tweak visibility of recipe categories
* Remove mHideRecyclingRecipes in favor of recipe category config
* Fix typo fluidSolidfierRecipes -> fluidSolidifierRecipes
* Refactor findRecipe and ProcessingLogic to use Stream
* Fix BBF handler icon & remove bronze blast furnace
* Add fluent API for findRecipe
* Add way to stop adding progressbar
* Change arg order for special texture
* Avoid overwriting interesting failure with NO_RECIPE
* Some changes for FuelBackend
* Set space project icon
* Remove localization from TT
* Remove CNC recipe adder
* Move recipe extractor from AE2FC
* Minor internal change for ProcessingLogic#applyRecipe
* More javadoc on #getAvailableRecipeMaps
* Better implementation of #ofSupplier
* Move replicator exponent config to GT_Proxy
* Remove RC & IC2 macerator handling
* Rename StreamUtil -> GT_StreamUtil
* Refactor code around RecipeMetadataStorage
* Revise #compileRecipe javadoc
* Switch extreme diesel recipe loader to downstream recipe map
* Optimize #reMap
* Rename reload -> reloadNEICache
* Minor tweak for drawEnergyInfo
* a bit more doc
* Adjust recipe catalysts
* Add toString implementation for GT_Fluid for debug
* Minor revision for OilCrackerBackend
* Index replicator recipes by material
---------
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
Diffstat (limited to 'src/main/java/gregtech/api/gui/modularui')
-rw-r--r-- | src/main/java/gregtech/api/gui/modularui/GT_UITextures.java | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/main/java/gregtech/api/gui/modularui/GT_UITextures.java b/src/main/java/gregtech/api/gui/modularui/GT_UITextures.java index 1a47e41e8c..1dd7c9f6d2 100644 --- a/src/main/java/gregtech/api/gui/modularui/GT_UITextures.java +++ b/src/main/java/gregtech/api/gui/modularui/GT_UITextures.java @@ -7,6 +7,7 @@ import java.util.stream.Collectors; import java.util.stream.IntStream; import com.gtnewhorizons.modularui.api.drawable.AdaptableUITexture; +import com.gtnewhorizons.modularui.api.drawable.FallbackableUITexture; import com.gtnewhorizons.modularui.api.drawable.UITexture; public class GT_UITextures { @@ -23,6 +24,8 @@ public class GT_UITextures { .of(GregTech.ID, "gui/background/text_field", 142, 28, 1); public static final AdaptableUITexture BACKGROUND_TEXT_FIELD_LIGHT_GRAY = AdaptableUITexture .of(GregTech.ID, "gui/background/text_field_light_gray", 61, 12, 1); + public static final AdaptableUITexture BACKGROUND_NEI_SINGLE_RECIPE = AdaptableUITexture + .of(GregTech.ID, "gui/background/nei_single_recipe.png", 64, 64, 2); public static final SteamTexture SLOT_ITEM_STEAM = SteamTexture.fullImage(GregTech.ID, "gui/slot/item_%s"); public static final SteamTexture SLOT_FLUID_STEAM = SteamTexture.fullImage(GregTech.ID, "gui/slot/fluid_%s"); @@ -200,6 +203,10 @@ public class GT_UITextures { public static final UITexture PROGRESSBAR_STORED_EU = UITexture.fullImage(GregTech.ID, "gui/progressbar/stored_eu"); public static final UITexture PROGRESSBAR_WIREMILL = UITexture.fullImage(GregTech.ID, "gui/progressbar/wiremill"); + public static FallbackableUITexture fallbackableProgressbar(String name, UITexture fallback) { + return new FallbackableUITexture(UITexture.fullImage(GregTech.ID, "gui/progressbar/" + name), fallback); + } + public static final UITexture TAB_COVER_NORMAL = UITexture.fullImage(GregTech.ID, "gui/tab/cover_normal"); public static final UITexture TAB_COVER_HIGHLIGHT = UITexture.fullImage(GregTech.ID, "gui/tab/cover_highlight"); public static final UITexture TAB_COVER_DISABLED = UITexture.fullImage(GregTech.ID, "gui/tab/cover_disabled"); |