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authorMary <33456283+FourIsTheNumber@users.noreply.github.com>2024-07-19 12:27:40 -0400
committerGitHub <noreply@github.com>2024-07-19 23:27:40 +0700
commit1842f59eeb837edecfc31dae8a2b35fcda471b38 (patch)
tree826ae5a141706145ed48ec415c57b3bf93a3fc88 /src/main/java/gregtech/api/gui
parente4b0d5d1e0f6080d4896c6ceec649d16fe68369f (diff)
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Mode switch button (#2730)
* Button textures. Once again I am manually pulling changes from a different branch... sorry. If you want to read the full commit history, the modeswitchgui branch has it. * Texture enums * Implementation in ControllerWithOptionalFeatures * Implementation in GT_MetaTileEntity_MultiBlockBase * Implemented into all multi-machines * Lang changes * Added documentation * Added missing clear * Quick polish changes - button base texture is standard instead of pressed, and the click noise works. * MFE compatibility * TurboCan compatibility * Fix misordered icons in canner * Removed redundant code in button * Attempted to refactor with MachineMode enum. Also moved loadNBT and saveNBT logic to base class * sa * fix (cherry picked from commit 1f14a7abf460ad114f10e8ba58b6be44b7b18d48) * Rework machineMode into enum of IMachineMode completely * Fixed breaking typo * Made it stop crashing on normal multis that don't support mode switch * Revert * Finished revert and re-addressed changes from original review * spotless * Load nbt tags in correct order. Fixes backwards compat * Check nbt key on load instead * Run super last and make all MACHINEMODE static --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
Diffstat (limited to 'src/main/java/gregtech/api/gui')
-rw-r--r--src/main/java/gregtech/api/gui/modularui/GT_UITextures.java30
1 files changed, 30 insertions, 0 deletions
diff --git a/src/main/java/gregtech/api/gui/modularui/GT_UITextures.java b/src/main/java/gregtech/api/gui/modularui/GT_UITextures.java
index 54666567db..c39b47e903 100644
--- a/src/main/java/gregtech/api/gui/modularui/GT_UITextures.java
+++ b/src/main/java/gregtech/api/gui/modularui/GT_UITextures.java
@@ -398,6 +398,36 @@ public class GT_UITextures {
public static final UITexture OVERLAY_BUTTON_LIQUIDMODE_OFF = UITexture
.fullImage(GregTech.ID, "gui/overlay_button/LiquidMode_off");
+ // These icons are for mode switching machine modes
+ public static final UITexture OVERLAY_BUTTON_MACHINEMODE_DEFAULT = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_button/machine_mode_default");
+ public static final UITexture OVERLAY_BUTTON_MACHINEMODE_CHEMBATH = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_button/machine_mode_chembath");
+ public static final UITexture OVERLAY_BUTTON_MACHINEMODE_WASHPLANT = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_button/machine_mode_washplant");
+ public static final UITexture OVERLAY_BUTTON_MACHINEMODE_SIMPLEWASHER = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_button/machine_mode_simplewasher");
+ public static final UITexture OVERLAY_BUTTON_MACHINEMODE_PACKAGER = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_button/machine_mode_packager");
+ public static final UITexture OVERLAY_BUTTON_MACHINEMODE_UNPACKAGER = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_button/machine_mode_unpackager");
+ public static final UITexture OVERLAY_BUTTON_MACHINEMODE_SEPARATOR = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_button/machine_mode_separator");
+ public static final UITexture OVERLAY_BUTTON_MACHINEMODE_POLARIZER = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_button/machine_mode_polarizer");
+ public static final UITexture OVERLAY_BUTTON_MACHINEMODE_LPF_FLUID = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_button/machine_mode_lpf_fluid");
+ public static final UITexture OVERLAY_BUTTON_MACHINEMODE_LPF_METAL = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_button/machine_mode_lpf_metal");
+ public static final UITexture OVERLAY_BUTTON_MACHINEMODE_BENDING = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_button/machine_mode_bending");
+ public static final UITexture OVERLAY_BUTTON_MACHINEMODE_FORMING = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_button/machine_mode_forming");
+ public static final UITexture OVERLAY_BUTTON_MACHINEMODE_SLICING = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_button/machine_mode_slicing");
+ public static final UITexture OVERLAY_BUTTON_MACHINEMODE_CUTTING = UITexture
+ .fullImage(GregTech.ID, "gui/overlay_button/machine_mode_cutting");
+
/**
* Can adjust size as needed.
*/