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authorMaxim <maxim235@gmx.de>2023-02-26 18:26:27 +0100
committerGitHub <noreply@github.com>2023-02-26 18:26:27 +0100
commit2651ea95e7af46b2d599f9e6eab25345595c9459 (patch)
tree6a3b063c1562e4387a3769c6284d65a218787b19 /src/main/java/gregtech/api/gui
parent3175e64e7201fe2f8765e54156f26d684b11276b (diff)
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Enhanced multiblock GUIs (#1767)
* Added more buttons to multiblock GUI * Migrated PA to new GUI * Migrated Nano Forge to new GUI * Migrated PCB Factory to new GUI * Reband void protection to void excess to match GTPP logic * Adjust fusion reactor GUI size * Added statics for new NBT keys * Added getters for button status * Rename methods to reflect that they are about void excess, not the opposite * Added button textures
Diffstat (limited to 'src/main/java/gregtech/api/gui')
-rw-r--r--src/main/java/gregtech/api/gui/modularui/GT_UITextures.java40
1 files changed, 40 insertions, 0 deletions
diff --git a/src/main/java/gregtech/api/gui/modularui/GT_UITextures.java b/src/main/java/gregtech/api/gui/modularui/GT_UITextures.java
index d3b353e1ec..49a999b3fe 100644
--- a/src/main/java/gregtech/api/gui/modularui/GT_UITextures.java
+++ b/src/main/java/gregtech/api/gui/modularui/GT_UITextures.java
@@ -207,6 +207,46 @@ public class GT_UITextures {
.fullImage(MODID, "gui/overlay_button/redstone_off");
public static final UITexture OVERLAY_BUTTON_REDSTONE_ON = UITexture
.fullImage(MODID, "gui/overlay_button/redstone_on");
+ public static final UITexture OVERLAY_BUTTON_POWER_SWITCH_ON = UITexture
+ .fullImage(MODID, "gui/overlay_button/power_switch_on");
+ public static final UITexture OVERLAY_BUTTON_POWER_SWITCH_OFF = UITexture
+ .fullImage(MODID, "gui/overlay_button/power_switch_off");
+ public static final UITexture OVERLAY_BUTTON_VOID_EXCESS_ON = UITexture
+ .fullImage(MODID, "gui/overlay_button/void_excess_on");
+ public static final UITexture OVERLAY_BUTTON_VOID_EXCESS_ON_DISABLED = UITexture
+ .fullImage(MODID, "gui/overlay_button/void_excess_on_disabled");
+ public static final UITexture OVERLAY_BUTTON_VOID_EXCESS_OFF = UITexture
+ .fullImage(MODID, "gui/overlay_button/void_excess_off");
+ public static final UITexture OVERLAY_BUTTON_VOID_EXCESS_OFF_DISABLED = UITexture
+ .fullImage(MODID, "gui/overlay_button/void_excess_off_disabled");
+ public static final UITexture OVERLAY_BUTTON_INPUT_SEPARATION_ON = UITexture
+ .fullImage(MODID, "gui/overlay_button/input_separation_on");
+ public static final UITexture OVERLAY_BUTTON_INPUT_SEPARATION_ON_DISABLED = UITexture
+ .fullImage(MODID, "gui/overlay_button/input_separation_on_disabled");
+ public static final UITexture OVERLAY_BUTTON_INPUT_SEPARATION_OFF = UITexture
+ .fullImage(MODID, "gui/overlay_button/input_separation_off");
+ public static final UITexture OVERLAY_BUTTON_INPUT_SEPARATION_OFF_DISABLED = UITexture
+ .fullImage(MODID, "gui/overlay_button/input_separation_off_disabled");
+ public static final UITexture OVERLAY_BUTTON_RECIPE_LOCKED = UITexture
+ .fullImage(MODID, "gui/overlay_button/recipe_locked");
+ public static final UITexture OVERLAY_BUTTON_RECIPE_LOCKED_DISABLED = UITexture
+ .fullImage(MODID, "gui/overlay_button/recipe_locked_disabled");
+ public static final UITexture OVERLAY_BUTTON_RECIPE_UNLOCKED = UITexture
+ .fullImage(MODID, "gui/overlay_button/recipe_unlocked");
+ public static final UITexture OVERLAY_BUTTON_RECIPE_UNLOCKED_DISABLED = UITexture
+ .fullImage(MODID, "gui/overlay_button/recipe_unlocked_disabled");
+ public static final UITexture OVERLAY_BUTTON_BATCH_MODE_ON = UITexture
+ .fullImage(MODID, "gui/overlay_button/batch_mode_on");
+ public static final UITexture OVERLAY_BUTTON_BATCH_MODE_ON_DISABLED = UITexture
+ .fullImage(MODID, "gui/overlay_button/batch_mode_on_disabled");
+ public static final UITexture OVERLAY_BUTTON_BATCH_MODE_OFF = UITexture
+ .fullImage(MODID, "gui/overlay_button/batch_mode_off");
+ public static final UITexture OVERLAY_BUTTON_BATCH_MODE_OFF_DISABLED = UITexture
+ .fullImage(MODID, "gui/overlay_button/batch_mode_off_disabled");
+ public static final UITexture OVERLAY_BUTTON_DOWN_TIERING_ON = UITexture
+ .fullImage(MODID, "gui/overlay_button/down_tiering_on");
+ public static final UITexture OVERLAY_BUTTON_DOWN_TIERING_OFF = UITexture
+ .fullImage(MODID, "gui/overlay_button/down_tiering_off");
public static final UITexture OVERLAY_BUTTON_CHECKMARK = UITexture.fullImage(MODID, "gui/overlay_button/checkmark");
public static final UITexture OVERLAY_BUTTON_CROSS = UITexture.fullImage(MODID, "gui/overlay_button/cross");
public static final UITexture OVERLAY_BUTTON_WHITELIST = UITexture.fullImage(MODID, "gui/overlay_button/whitelist");