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authorBlood-Asp <bloodasphendrik@gmail.com>2015-10-20 00:24:30 +0200
committerBlood-Asp <bloodasphendrik@gmail.com>2015-10-20 00:24:30 +0200
commit9202e2bfe31b1c38d74fadbc050292e5016de8b3 (patch)
treea5d45c0544609332c0b5219119329af8e4bee35b /src/main/java/gregtech/api/interfaces/internal/IGT_Mod.java
parent9367648dd69c4834c213a050aeae4af0acea1ed2 (diff)
parent85c804fa112fd1f19c91e45d150a787cfbf0f7a8 (diff)
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Merge pull request #249 from ShawnBuckley/source-move
Move source directory
Diffstat (limited to 'src/main/java/gregtech/api/interfaces/internal/IGT_Mod.java')
-rw-r--r--src/main/java/gregtech/api/interfaces/internal/IGT_Mod.java34
1 files changed, 34 insertions, 0 deletions
diff --git a/src/main/java/gregtech/api/interfaces/internal/IGT_Mod.java b/src/main/java/gregtech/api/interfaces/internal/IGT_Mod.java
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index 0000000000..f64d120ec8
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+++ b/src/main/java/gregtech/api/interfaces/internal/IGT_Mod.java
@@ -0,0 +1,34 @@
+package gregtech.api.interfaces.internal;
+
+import net.minecraft.entity.player.EntityPlayer;
+import net.minecraft.item.ItemStack;
+import net.minecraft.world.World;
+
+/**
+ * Interface used by the Mods Main Class to reference to internals.
+ *
+ * Don't even think about including this File in your Mod.
+ */
+public interface IGT_Mod {
+ /** This means that Server specific Basefiles are definitely existing! Not if the World is actually server side or not! */
+ public boolean isServerSide();
+ /** This means that Client specific Basefiles are definitely existing! Not if the World is actually client side or not! */
+ public boolean isClientSide();
+ /** This means that Bukkit specific Basefiles are definitely existing! Not if the World is actually bukkit server or not! */
+ public boolean isBukkitSide();
+ /** works only ClientSide otherwise returns null */
+ public EntityPlayer getThePlayer();
+
+ //---------- Internal Usage Only ----------
+
+ /**
+ * works only ClientSide otherwise returns 0
+ * @return the Index of the added Armor
+ */
+ public int addArmor(String aArmorPrefix);
+
+ /**
+ * Plays the Sonictron Sound for the ItemStack on the Client Side
+ */
+ public void doSonictronSound(ItemStack aStack, World aWorld, double aX, double aY, double aZ);
+} \ No newline at end of file