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author | Blood-Asp <bloodasphendrik@gmail.com> | 2015-10-20 00:24:30 +0200 |
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committer | Blood-Asp <bloodasphendrik@gmail.com> | 2015-10-20 00:24:30 +0200 |
commit | 9202e2bfe31b1c38d74fadbc050292e5016de8b3 (patch) | |
tree | a5d45c0544609332c0b5219119329af8e4bee35b /src/main/java/gregtech/api/interfaces/metatileentity/IMetaTileEntity.java | |
parent | 9367648dd69c4834c213a050aeae4af0acea1ed2 (diff) | |
parent | 85c804fa112fd1f19c91e45d150a787cfbf0f7a8 (diff) | |
download | GT5-Unofficial-9202e2bfe31b1c38d74fadbc050292e5016de8b3.tar.gz GT5-Unofficial-9202e2bfe31b1c38d74fadbc050292e5016de8b3.tar.bz2 GT5-Unofficial-9202e2bfe31b1c38d74fadbc050292e5016de8b3.zip |
Merge pull request #249 from ShawnBuckley/source-move
Move source directory
Diffstat (limited to 'src/main/java/gregtech/api/interfaces/metatileentity/IMetaTileEntity.java')
-rw-r--r-- | src/main/java/gregtech/api/interfaces/metatileentity/IMetaTileEntity.java | 383 |
1 files changed, 383 insertions, 0 deletions
diff --git a/src/main/java/gregtech/api/interfaces/metatileentity/IMetaTileEntity.java b/src/main/java/gregtech/api/interfaces/metatileentity/IMetaTileEntity.java new file mode 100644 index 0000000000..7b7d36ea6f --- /dev/null +++ b/src/main/java/gregtech/api/interfaces/metatileentity/IMetaTileEntity.java @@ -0,0 +1,383 @@ +package gregtech.api.interfaces.metatileentity; + +import gregtech.api.interfaces.ITexture; +import gregtech.api.interfaces.tileentity.IGearEnergyTileEntity; +import gregtech.api.interfaces.tileentity.IGregTechTileEntity; +import gregtech.api.objects.GT_ItemStack; +import gregtech.api.util.GT_Config; + +import java.io.File; +import java.util.ArrayList; +import java.util.List; + +import net.minecraft.block.Block; +import net.minecraft.client.renderer.RenderBlocks; +import net.minecraft.client.renderer.texture.IIconRegister; +import net.minecraft.entity.Entity; +import net.minecraft.entity.player.EntityPlayer; +import net.minecraft.entity.player.InventoryPlayer; +import net.minecraft.inventory.ISidedInventory; +import net.minecraft.item.ItemStack; +import net.minecraft.nbt.NBTTagCompound; +import net.minecraft.util.AxisAlignedBB; +import net.minecraft.world.IBlockAccess; +import net.minecraft.world.World; +import net.minecraftforge.fluids.IFluidHandler; +import net.minecraftforge.fluids.IFluidTank; +import cpw.mods.fml.relauncher.Side; +import cpw.mods.fml.relauncher.SideOnly; + +/** + * Warning, this Interface has just been made to be able to add multiple kinds of MetaTileEntities (Cables, Pipes, Transformers, but not the regular Blocks) + * + * Don't implement this yourself and expect it to work. Extend @MetaTileEntity itself. + */ +public interface IMetaTileEntity extends ISidedInventory, IFluidTank, IFluidHandler, IGearEnergyTileEntity { + /** + * This determines the BaseMetaTileEntity belonging to this MetaTileEntity by using the Meta ID of the Block itself. + * + * 0 = BaseMetaTileEntity, Wrench lvl 0 to dismantle + * 1 = BaseMetaTileEntity, Wrench lvl 1 to dismantle + * 2 = BaseMetaTileEntity, Wrench lvl 2 to dismantle + * 3 = BaseMetaTileEntity, Wrench lvl 3 to dismantle + * 4 = BaseMetaPipeEntity, Wrench lvl 0 to dismantle + * 5 = BaseMetaPipeEntity, Wrench lvl 1 to dismantle + * 6 = BaseMetaPipeEntity, Wrench lvl 2 to dismantle + * 7 = BaseMetaPipeEntity, Wrench lvl 3 to dismantle + * 8 = BaseMetaPipeEntity, Cutter lvl 0 to dismantle + * 9 = BaseMetaPipeEntity, Cutter lvl 1 to dismantle + * 10 = BaseMetaPipeEntity, Cutter lvl 2 to dismantle + * 11 = BaseMetaPipeEntity, Cutter lvl 3 to dismantle + * 12 = BaseMetaPipeEntity, Axe lvl 0 to dismantle + * 13 = BaseMetaPipeEntity, Axe lvl 1 to dismantle + * 14 = BaseMetaPipeEntity, Axe lvl 2 to dismantle + * 15 = BaseMetaPipeEntity, Axe lvl 3 to dismantle + */ + public byte getTileEntityBaseType(); + + /** + * @param aTileEntity is just because the internal Variable "mBaseMetaTileEntity" is set after this Call. + * @return a newly created and ready MetaTileEntity + */ + public IMetaTileEntity newMetaEntity(IGregTechTileEntity aTileEntity); + + /** + * @return an ItemStack representing this MetaTileEntity. + */ + public ItemStack getStackForm(long aAmount); + + /** + * Sets the BaseMetaTileEntity of this + */ + public void setBaseMetaTileEntity(IGregTechTileEntity aBaseMetaTileEntity); + + /** + * new getter for the BaseMetaTileEntity, which restricts usage to certain Functions. + */ + public IGregTechTileEntity getBaseMetaTileEntity(); + + /** + * when placing a Machine in World, to initialize default Modes. aNBT can be null! + */ + public void initDefaultModes(NBTTagCompound aNBT); + + /** + * ^= writeToNBT + */ + public void saveNBTData(NBTTagCompound aNBT); + + /** + * ^= readFromNBT + */ + public void loadNBTData(NBTTagCompound aNBT); + + /** + * Adds the NBT-Information to the ItemStack, when being dismanteled properly + * Used to store Machine specific Upgrade Data. + */ + public void setItemNBT(NBTTagCompound aNBT); + + /** + * Called in the registered MetaTileEntity when the Server starts, to reset static variables + */ + public void onServerStart(); + + /** + * Called in the registered MetaTileEntity when the Server ticks a World the first time, to load things from the World Save + */ + public void onWorldLoad(File aSaveDirectory); + + /** + * Called in the registered MetaTileEntity when the Server stops, to save the Game. + */ + public void onWorldSave(File aSaveDirectory); + + /** + * Called to set Configuration values for this MetaTileEntity. + * Use aConfig.get(ConfigCategories.machineconfig, "MetaTileEntityName.Ability", DEFAULT_VALUE); to set the Values. + */ + public void onConfigLoad(GT_Config aConfig); + + /** + * If a Cover of that Type can be placed on this Side. + * Also Called when the Facing of the Block Changes and a Cover is on said Side. + */ + public boolean allowCoverOnSide(byte aSide, GT_ItemStack aStack); + + /** + * When a Player rightclicks the Facing with a Screwdriver. + */ + public void onScrewdriverRightClick(byte aSide, EntityPlayer aPlayer, float aX, float aY, float aZ); + + /** + * When a Player rightclicks the Facing with a Wrench. + */ + public boolean onWrenchRightClick(byte aSide, byte aWrenchingSide, EntityPlayer aPlayer, float aX, float aY, float aZ); + + /** + * Called right before this Machine explodes + */ + public void onExplosion(); + + /** + * The First processed Tick which was passed to this MetaTileEntity + */ + public void onFirstTick(IGregTechTileEntity aBaseMetaTileEntity); + + /** + * The Tick before all the generic handling happens, what gives a slightly faster reaction speed. + * Don't use this if you really don't need to. @onPostTick is better suited for ticks. + * This happens still after the Cover handling. + */ + public void onPreTick(IGregTechTileEntity aBaseMetaTileEntity, long aTick); + + /** + * The Tick after all the generic handling happened. + * Recommended to use this like updateEntity. + */ + public void onPostTick(IGregTechTileEntity aBaseMetaTileEntity, long aTick); + + /** + * Called when this MetaTileEntity gets (intentionally) disconnected from the BaseMetaTileEntity. + * Doesn't get called when this thing is moved by Frames or similar hacks. + */ + public void inValidate(); + + /** + * Called when the BaseMetaTileEntity gets invalidated, what happens right before the @inValidate above gets called + */ + public void onRemoval(); + + /** + * @param aFacing + * @return if aFacing would be a valid Facing for this Device. Used for wrenching. + */ + public boolean isFacingValid(byte aFacing); + + /** + * @return the Server Side Container + */ + public Object getServerGUI(int aID, InventoryPlayer aPlayerInventory, IGregTechTileEntity aBaseMetaTileEntity); + + /** + * @return the Client Side GUI Container + */ + public Object getClientGUI(int aID, InventoryPlayer aPlayerInventory, IGregTechTileEntity aBaseMetaTileEntity); + + /** + * From new ISidedInventory + */ + public boolean allowPullStack(IGregTechTileEntity aBaseMetaTileEntity, int aIndex, byte aSide, ItemStack aStack); + + /** + * From new ISidedInventory + */ + public boolean allowPutStack(IGregTechTileEntity aBaseMetaTileEntity, int aIndex, byte aSide, ItemStack aStack); + + /** + * @return if aIndex is a valid Slot. false for things like HoloSlots. Is used for determining if an Item is dropped upon Block destruction and for Inventory Access Management + */ + public boolean isValidSlot(int aIndex); + + /** + * @return if aIndex can be set to Zero stackSize, when being removed. + */ + public boolean setStackToZeroInsteadOfNull(int aIndex); + + /** + * If this Side can connect to inputting pipes + */ + public boolean isLiquidInput(byte aSide); + + /** + * If this Side can connect to outputting pipes + */ + public boolean isLiquidOutput(byte aSide); + + /** + * Just an Accessor for the Name variable. + */ + public String getMetaName(); + + /** + * @return true if the Machine can be accessed + */ + public boolean isAccessAllowed(EntityPlayer aPlayer); + + /** + * When a Machine Update occurs + */ + public void onMachineBlockUpdate(); + + /** + * a Player rightclicks the Machine + * Sneaky rightclicks are not getting passed to this! + * @return + */ + public boolean onRightclick(IGregTechTileEntity aBaseMetaTileEntity, EntityPlayer aPlayer, byte aSide, float aX, float aY, float aZ); + + /** + * a Player leftclicks the Machine + * Sneaky leftclicks are getting passed to this unlike with the rightclicks. + */ + public void onLeftclick(IGregTechTileEntity aBaseMetaTileEntity, EntityPlayer aPlayer); + + /** + * Called Clientside with the Data got from @getUpdateData + */ + public void onValueUpdate(byte aValue); + + /** + * return a small bit of Data, like a secondary Facing for example with this Function, for the Client. + * The BaseMetaTileEntity detects changes to this Value and will then send an Update. + * This is only for Information, which is visible as Texture to the outside. + * + * If you just want to have an Active/Redstone State then set the Active State inside the BaseMetaTileEntity instead. + */ + public byte getUpdateData(); + + /** + * For the rare case you need this Function + */ + public void receiveClientEvent(byte aEventID, byte aValue); + + /** + * Called to actually play the Sound. + * Do not insert Client/Server checks. That is already done for you. + * Do not use @playSoundEffect, Minecraft doesn't like that at all. Use @playSound instead. + */ + public void doSound(byte aIndex, double aX, double aY, double aZ); + public void startSoundLoop(byte aIndex, double aX, double aY, double aZ); + public void stopSoundLoop(byte aValue, double aX, double aY, double aZ); + + /** + * Sends the Event for the Sound Triggers, only usable Server Side! + */ + public void sendSound(byte aIndex); + + /** + * Sends the Event for the Sound Triggers, only usable Server Side! + */ + public void sendLoopStart(byte aIndex); + + /** + * Sends the Event for the Sound Triggers, only usable Server Side! + */ + public void sendLoopEnd(byte aIndex); + + /** + * Called when the Machine explodes, override Explosion Code here. + * @param aExplosionPower + */ + public void doExplosion(long aExplosionPower); + + /** + * If this is just a simple Machine, which can be wrenched at 100% + */ + public boolean isSimpleMachine(); + + /** + * If there should be a Lag Warning if something laggy happens during this Tick. + * + * The Advanced Pump uses this to not cause the Lag Message, while it scans for all close Fluids. + * The Item Pipes and Retrievers neither send this Message, when scanning for Pipes. + */ + public boolean doTickProfilingMessageDuringThisTick(); + + /** + * returns the DebugLog + */ + public ArrayList<String> getSpecialDebugInfo(IGregTechTileEntity aBaseMetaTileEntity, EntityPlayer aPlayer, int aLogLevel, ArrayList<String> aList); + + /** + * get a small Description + */ + public String[] getDescription(); + + /** + * In case the Output Voltage varies. + */ + public String getSpecialVoltageToolTip(); + + /** + * Icon of the Texture. If this returns null then it falls back to getTextureIndex. + * + * @param aSide is the Side of the Block + * @param aFacing is the direction the Block is facing (or a Bitmask of all Connections in case of Pipes) + * @param aColorIndex The Minecraft Color the Block is having + * @param aActive if the Machine is currently active (use this instead of calling mBaseMetaTileEntity.mActive!!!). Note: In case of Pipes this means if this Side is connected to something or not. + * @param aRedstone if the Machine is currently outputting a RedstoneSignal (use this instead of calling mBaseMetaTileEntity.mRedstone!!!) + */ + public ITexture[] getTexture(IGregTechTileEntity aBaseMetaTileEntity, byte aSide, byte aFacing, byte aColorIndex, boolean aActive, boolean aRedstone); + + /** + * The Textures used for the Item rendering. Return null if you want the regular 3D Block Rendering. + */ + //public ITexture[] getItemTexture(ItemStack aStack); + + /** + * Register Icons here. This gets called when the Icons get initialized by the Base Block + * Best is you put your Icons in a static Array for quick and easy access without relying on the MetaTileList. + * @param aBlockIconRegister The Block Icon Register + */ + @SideOnly(Side.CLIENT) + public void registerIcons(IIconRegister aBlockIconRegister); + + /** + * @return true if you override the Rendering. + */ + @SideOnly(Side.CLIENT) + public boolean renderInInventory(Block aBlock, int aMeta, RenderBlocks aRenderer); + + /** + * @return true if you override the Rendering. + */ + @SideOnly(Side.CLIENT) + public boolean renderInWorld(IBlockAccess aWorld, int aX, int aY, int aZ, Block aBlock, RenderBlocks aRenderer); + + /** + * Gets the Output for the comparator on the given Side + */ + public byte getComparatorValue(byte aSide); + + public float getExplosionResistance(byte aSide); + + public String[] getInfoData(); + public boolean isGivingInformation(); + + public ItemStack[] getRealInventory(); + + public boolean connectsToItemPipe(byte aSide); + + public void onColorChangeServer(byte aColor); + public void onColorChangeClient(byte aColor); + + public int getLightOpacity(); + + public void addCollisionBoxesToList(World aWorld, int aX, int aY, int aZ, AxisAlignedBB inputAABB, List<AxisAlignedBB> outputAABB, Entity collider); + public AxisAlignedBB getCollisionBoundingBoxFromPool(World aWorld, int aX, int aY, int aZ); + public void onEntityCollidedWithBlock(World aWorld, int aX, int aY, int aZ, Entity collider); + + /** The onCreated Function of the Item Class redirects here */ + public void onCreated(ItemStack aStack, World aWorld, EntityPlayer aPlayer); +}
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