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| author | Dream-Master <dream-master@gmx.net> | 2020-03-17 22:21:40 +0100 |
|---|---|---|
| committer | Dream-Master <dream-master@gmx.net> | 2020-03-17 22:21:40 +0100 |
| commit | 0f6b03f927b2c482100b2ba46964db72c96156a0 (patch) | |
| tree | 141bab113db4dbd76f6b3701d876f1c8e3f28b20 /src/main/java/gregtech/api/interfaces/tileentity/IBasicEnergyContainer.java | |
| parent | 28ed289c626555dda9f369780b28651a8c5f442e (diff) | |
| parent | 5959633bc9eea56859e4e569c2aa8b8a427e5ea2 (diff) | |
| download | GT5-Unofficial-0f6b03f927b2c482100b2ba46964db72c96156a0.tar.gz GT5-Unofficial-0f6b03f927b2c482100b2ba46964db72c96156a0.tar.bz2 GT5-Unofficial-0f6b03f927b2c482100b2ba46964db72c96156a0.zip | |
Merge branch 'Refactor' into Bees
Diffstat (limited to 'src/main/java/gregtech/api/interfaces/tileentity/IBasicEnergyContainer.java')
| -rw-r--r-- | src/main/java/gregtech/api/interfaces/tileentity/IBasicEnergyContainer.java | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/src/main/java/gregtech/api/interfaces/tileentity/IBasicEnergyContainer.java b/src/main/java/gregtech/api/interfaces/tileentity/IBasicEnergyContainer.java index 423b3d4379..b795c793bc 100644 --- a/src/main/java/gregtech/api/interfaces/tileentity/IBasicEnergyContainer.java +++ b/src/main/java/gregtech/api/interfaces/tileentity/IBasicEnergyContainer.java @@ -9,83 +9,83 @@ public interface IBasicEnergyContainer extends IEnergyConnected { * It is used for checking the contained Energy before consuming it. * If this returns false, it will also give a Message inside the Scanner, that this Machine doesn't have enough Energy. */ - public boolean isUniversalEnergyStored(long aEnergyAmount); + boolean isUniversalEnergyStored(long aEnergyAmount); /** * Gets the stored electric, kinetic or steam Energy (with EU as reference Value) * Always returns the largest one. */ - public long getUniversalEnergyStored(); + long getUniversalEnergyStored(); /** * Gets the largest electric, kinetic or steam Energy Capacity (with EU as reference Value) */ - public long getUniversalEnergyCapacity(); + long getUniversalEnergyCapacity(); /** * Gets the amount of Energy Packets per tick. */ - public long getOutputAmperage(); + long getOutputAmperage(); /** * Gets the Output in EU/p. */ - public long getOutputVoltage(); + long getOutputVoltage(); /** * Gets the amount of Energy Packets per tick. */ - public long getInputAmperage(); + long getInputAmperage(); /** * Gets the maximum Input in EU/p. */ - public long getInputVoltage(); + long getInputVoltage(); /** * Decreases the Amount of stored universal Energy. If ignoring too less Energy, then it just sets the Energy to 0 and returns false. */ - public boolean decreaseStoredEnergyUnits(long aEnergy, boolean aIgnoreTooLessEnergy); + boolean decreaseStoredEnergyUnits(long aEnergy, boolean aIgnoreTooLessEnergy); /** * Increases the Amount of stored electric Energy. If ignoring too much Energy, then the Energy Limit is just being ignored. */ - public boolean increaseStoredEnergyUnits(long aEnergy, boolean aIgnoreTooMuchEnergy); + boolean increaseStoredEnergyUnits(long aEnergy, boolean aIgnoreTooMuchEnergy); /** * Drain Energy Call for Electricity. */ - public boolean drainEnergyUnits(byte aSide, long aVoltage, long aAmperage); + boolean drainEnergyUnits(byte aSide, long aVoltage, long aAmperage); /** * returns the amount of Electricity, accepted by this Block the last 5 ticks as Average. */ - public long getAverageElectricInput(); + long getAverageElectricInput(); /** * returns the amount of Electricity, outputted by this Block the last 5 ticks as Average. */ - public long getAverageElectricOutput(); + long getAverageElectricOutput(); /** * returns the amount of electricity contained in this Block, in EU units! */ - public long getStoredEU(); + long getStoredEU(); /** * returns the amount of electricity containable in this Block, in EU units! */ - public long getEUCapacity(); + long getEUCapacity(); /** * returns the amount of Steam contained in this Block, in EU units! */ - public long getStoredSteam(); + long getStoredSteam(); /** * returns the amount of Steam containable in this Block, in EU units! */ - public long getSteamCapacity(); + long getSteamCapacity(); /** * Increases stored Energy. Energy Base Value is in EU, even though it's Steam! @@ -96,5 +96,5 @@ public interface IBasicEnergyContainer extends IEnergyConnected { * <p/> * And yes, you can't directly decrease the Steam of a Machine. That is done by decreaseStoredEnergyUnits */ - public boolean increaseStoredSteam(long aEnergy, boolean aIgnoreTooMuchEnergy); + boolean increaseStoredSteam(long aEnergy, boolean aIgnoreTooMuchEnergy); }
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