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authorDream-Master <dream-master@gmx.net>2020-03-17 22:21:40 +0100
committerDream-Master <dream-master@gmx.net>2020-03-17 22:21:40 +0100
commit0f6b03f927b2c482100b2ba46964db72c96156a0 (patch)
tree141bab113db4dbd76f6b3701d876f1c8e3f28b20 /src/main/java/gregtech/api/interfaces/tileentity/IBasicEnergyContainer.java
parent28ed289c626555dda9f369780b28651a8c5f442e (diff)
parent5959633bc9eea56859e4e569c2aa8b8a427e5ea2 (diff)
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Merge branch 'Refactor' into Bees
Diffstat (limited to 'src/main/java/gregtech/api/interfaces/tileentity/IBasicEnergyContainer.java')
-rw-r--r--src/main/java/gregtech/api/interfaces/tileentity/IBasicEnergyContainer.java34
1 files changed, 17 insertions, 17 deletions
diff --git a/src/main/java/gregtech/api/interfaces/tileentity/IBasicEnergyContainer.java b/src/main/java/gregtech/api/interfaces/tileentity/IBasicEnergyContainer.java
index 423b3d4379..b795c793bc 100644
--- a/src/main/java/gregtech/api/interfaces/tileentity/IBasicEnergyContainer.java
+++ b/src/main/java/gregtech/api/interfaces/tileentity/IBasicEnergyContainer.java
@@ -9,83 +9,83 @@ public interface IBasicEnergyContainer extends IEnergyConnected {
* It is used for checking the contained Energy before consuming it.
* If this returns false, it will also give a Message inside the Scanner, that this Machine doesn't have enough Energy.
*/
- public boolean isUniversalEnergyStored(long aEnergyAmount);
+ boolean isUniversalEnergyStored(long aEnergyAmount);
/**
* Gets the stored electric, kinetic or steam Energy (with EU as reference Value)
* Always returns the largest one.
*/
- public long getUniversalEnergyStored();
+ long getUniversalEnergyStored();
/**
* Gets the largest electric, kinetic or steam Energy Capacity (with EU as reference Value)
*/
- public long getUniversalEnergyCapacity();
+ long getUniversalEnergyCapacity();
/**
* Gets the amount of Energy Packets per tick.
*/
- public long getOutputAmperage();
+ long getOutputAmperage();
/**
* Gets the Output in EU/p.
*/
- public long getOutputVoltage();
+ long getOutputVoltage();
/**
* Gets the amount of Energy Packets per tick.
*/
- public long getInputAmperage();
+ long getInputAmperage();
/**
* Gets the maximum Input in EU/p.
*/
- public long getInputVoltage();
+ long getInputVoltage();
/**
* Decreases the Amount of stored universal Energy. If ignoring too less Energy, then it just sets the Energy to 0 and returns false.
*/
- public boolean decreaseStoredEnergyUnits(long aEnergy, boolean aIgnoreTooLessEnergy);
+ boolean decreaseStoredEnergyUnits(long aEnergy, boolean aIgnoreTooLessEnergy);
/**
* Increases the Amount of stored electric Energy. If ignoring too much Energy, then the Energy Limit is just being ignored.
*/
- public boolean increaseStoredEnergyUnits(long aEnergy, boolean aIgnoreTooMuchEnergy);
+ boolean increaseStoredEnergyUnits(long aEnergy, boolean aIgnoreTooMuchEnergy);
/**
* Drain Energy Call for Electricity.
*/
- public boolean drainEnergyUnits(byte aSide, long aVoltage, long aAmperage);
+ boolean drainEnergyUnits(byte aSide, long aVoltage, long aAmperage);
/**
* returns the amount of Electricity, accepted by this Block the last 5 ticks as Average.
*/
- public long getAverageElectricInput();
+ long getAverageElectricInput();
/**
* returns the amount of Electricity, outputted by this Block the last 5 ticks as Average.
*/
- public long getAverageElectricOutput();
+ long getAverageElectricOutput();
/**
* returns the amount of electricity contained in this Block, in EU units!
*/
- public long getStoredEU();
+ long getStoredEU();
/**
* returns the amount of electricity containable in this Block, in EU units!
*/
- public long getEUCapacity();
+ long getEUCapacity();
/**
* returns the amount of Steam contained in this Block, in EU units!
*/
- public long getStoredSteam();
+ long getStoredSteam();
/**
* returns the amount of Steam containable in this Block, in EU units!
*/
- public long getSteamCapacity();
+ long getSteamCapacity();
/**
* Increases stored Energy. Energy Base Value is in EU, even though it's Steam!
@@ -96,5 +96,5 @@ public interface IBasicEnergyContainer extends IEnergyConnected {
* <p/>
* And yes, you can't directly decrease the Steam of a Machine. That is done by decreaseStoredEnergyUnits
*/
- public boolean increaseStoredSteam(long aEnergy, boolean aIgnoreTooMuchEnergy);
+ boolean increaseStoredSteam(long aEnergy, boolean aIgnoreTooMuchEnergy);
} \ No newline at end of file