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author | bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com> | 2020-03-17 19:12:19 +0100 |
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committer | bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com> | 2020-03-17 19:12:19 +0100 |
commit | 1922f34f1f8782f160e4808f4f6bb75a50703871 (patch) | |
tree | 6d77f9745e5e559071ae11c42bb0040c8c68706b /src/main/java/gregtech/api/interfaces/tileentity/IBasicEnergyContainer.java | |
parent | ace89f8a1937f6d4671c8677d2f86ef9fdc7a660 (diff) | |
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Refactored Interfaces
Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
Diffstat (limited to 'src/main/java/gregtech/api/interfaces/tileentity/IBasicEnergyContainer.java')
-rw-r--r-- | src/main/java/gregtech/api/interfaces/tileentity/IBasicEnergyContainer.java | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/src/main/java/gregtech/api/interfaces/tileentity/IBasicEnergyContainer.java b/src/main/java/gregtech/api/interfaces/tileentity/IBasicEnergyContainer.java index 423b3d4379..b795c793bc 100644 --- a/src/main/java/gregtech/api/interfaces/tileentity/IBasicEnergyContainer.java +++ b/src/main/java/gregtech/api/interfaces/tileentity/IBasicEnergyContainer.java @@ -9,83 +9,83 @@ public interface IBasicEnergyContainer extends IEnergyConnected { * It is used for checking the contained Energy before consuming it. * If this returns false, it will also give a Message inside the Scanner, that this Machine doesn't have enough Energy. */ - public boolean isUniversalEnergyStored(long aEnergyAmount); + boolean isUniversalEnergyStored(long aEnergyAmount); /** * Gets the stored electric, kinetic or steam Energy (with EU as reference Value) * Always returns the largest one. */ - public long getUniversalEnergyStored(); + long getUniversalEnergyStored(); /** * Gets the largest electric, kinetic or steam Energy Capacity (with EU as reference Value) */ - public long getUniversalEnergyCapacity(); + long getUniversalEnergyCapacity(); /** * Gets the amount of Energy Packets per tick. */ - public long getOutputAmperage(); + long getOutputAmperage(); /** * Gets the Output in EU/p. */ - public long getOutputVoltage(); + long getOutputVoltage(); /** * Gets the amount of Energy Packets per tick. */ - public long getInputAmperage(); + long getInputAmperage(); /** * Gets the maximum Input in EU/p. */ - public long getInputVoltage(); + long getInputVoltage(); /** * Decreases the Amount of stored universal Energy. If ignoring too less Energy, then it just sets the Energy to 0 and returns false. */ - public boolean decreaseStoredEnergyUnits(long aEnergy, boolean aIgnoreTooLessEnergy); + boolean decreaseStoredEnergyUnits(long aEnergy, boolean aIgnoreTooLessEnergy); /** * Increases the Amount of stored electric Energy. If ignoring too much Energy, then the Energy Limit is just being ignored. */ - public boolean increaseStoredEnergyUnits(long aEnergy, boolean aIgnoreTooMuchEnergy); + boolean increaseStoredEnergyUnits(long aEnergy, boolean aIgnoreTooMuchEnergy); /** * Drain Energy Call for Electricity. */ - public boolean drainEnergyUnits(byte aSide, long aVoltage, long aAmperage); + boolean drainEnergyUnits(byte aSide, long aVoltage, long aAmperage); /** * returns the amount of Electricity, accepted by this Block the last 5 ticks as Average. */ - public long getAverageElectricInput(); + long getAverageElectricInput(); /** * returns the amount of Electricity, outputted by this Block the last 5 ticks as Average. */ - public long getAverageElectricOutput(); + long getAverageElectricOutput(); /** * returns the amount of electricity contained in this Block, in EU units! */ - public long getStoredEU(); + long getStoredEU(); /** * returns the amount of electricity containable in this Block, in EU units! */ - public long getEUCapacity(); + long getEUCapacity(); /** * returns the amount of Steam contained in this Block, in EU units! */ - public long getStoredSteam(); + long getStoredSteam(); /** * returns the amount of Steam containable in this Block, in EU units! */ - public long getSteamCapacity(); + long getSteamCapacity(); /** * Increases stored Energy. Energy Base Value is in EU, even though it's Steam! @@ -96,5 +96,5 @@ public interface IBasicEnergyContainer extends IEnergyConnected { * <p/> * And yes, you can't directly decrease the Steam of a Machine. That is done by decreaseStoredEnergyUnits */ - public boolean increaseStoredSteam(long aEnergy, boolean aIgnoreTooMuchEnergy); + boolean increaseStoredSteam(long aEnergy, boolean aIgnoreTooMuchEnergy); }
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