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authorBlueWeabo <ilia.iliev2005@gmail.com>2024-01-06 00:41:00 +0200
committerGitHub <noreply@github.com>2024-01-05 23:41:00 +0100
commit02bedd5c0a96a654c6692edd1b7f2765fd9c46b4 (patch)
tree57dd675f658dda3caba629f15d4708247e702f88 /src/main/java/gregtech/api/interfaces
parentfc63cee4c0284635c601889ce49a892cf73082ff (diff)
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Merge MuTEMaster into Master (#2431)
* Fix MuTE structure check and power intake (#1975) * Fixed casing lists being cleared for every checked structure piece * Fixed power being taken from any side BUT the right one * ACP Structure - Rebased (#1978) * Added 2nd structure tier to ACR and make complex parallels depend on it * Added tier 3 to 8 structure pieces to ACR * Added disclaimer * Renamed ACR to ACP because MV CR already is named ACR * Add autopush functionality to MuTE (#1976) - fix conflict * Working auto push * Revert wildcard import * Addresssed reviews * Fix reference issue * Minor MuTE fixes - Rebased (#1983) * Fixed ACP recipe map * Fixed controller side being used instead of part side when accessing tanks * Fix Structure not forming (#1984) * fix cables not connecting * fix structure and don't store controller * Add missing tooltips (#1981) * Add missing tooltips * Address blue's change * Distillation MuTE (#1989) * Started work on DT MuTE * Renamed methods so they also make sense when used horizontally * MuTE Upgrade Casings - Rebased (#1988) - fix conflict * Added cleanroom upgrade casing * Added inventory and tank upgrades * Added tooltips to mute casings * Added power upgrades * Set player UUID when placing MuTE * MuTE fixes (#1991) * Fixed pipes not connectable to MuTE casings * Fixed not all things being renamed to ACP * Fix running in obf * fix for real yo * Add a Generic Processing Logic and extract methods - Rebased (#1992) * add a generic processing logic * calculate tier in another method * calculate power logic in another method * Add Layered Coke Foundry (#1995) * Add the Foundry class and call it * Foundry name correction * Buildable stackable structure * Fixed min stacks and added motor casings * checkMachine override for custom checking * Working checkMachine for all stacks, and recipes * Fix getOutputFluids * Change recipe processing to GenericProcessingLogic * Change inventoryName to protected for override * Override checkRecipe for multis that consume EU * Rename class and add inner walls to multi * Structure update and other fixes * Fix processing logic being static * MuTE inventory upgrade logic (#2082) * Catch potential NPE * Don't load name when it doesn't exist * Potentially cause weird non-replicatable issue where registry ends up with different key * Use proper block removal method * Validate index before using it * Don't open controller GUI from inventory upgrade * semi-working concept * sync the ID of the inventory upgrade to correctly remove it later * remove unneeded boolean --------- Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com> * fixed layeredCokeBattery checkMachine to prevent 'already in building state' (#2099) * MuTE casing structure element (#2105) - fix conflict * Added class containing MuTE relevant structure elements * Migrate MuTE to new structure element * Formatting fix * Use int array instead of int hashmap, since its expected these arrays will never get long enough to be faster as hashmap * Delete old code * Cache MuTEs for non-instance specific actions (#2109) * Introduce map of cached TEs, which are used to perform actions that don't require a specific instance of the TE. This prevents constant creation of new TEs * Remove static modifier from map of cached TEs * First Modular Upgrade Casings Implementation (#2142) * Base support for Heater MUCs - Define Heater upgrade casings; - Create the 5 tiers of Heaters; - Add method to increase and decrease count. * Refactor the cache of MUCs in structure - Change the way that each MUC is counted: since there will be several types, the integer that counted heaters is now a hashmap that divides all MUCs based on their type and tier, to be counted separately from each other. * Add Insulator MUC - Add second MUC type (insulator) to test alongside heaters on the Layered Coke Battery. * Fix MUC count reset * Refactor MUC implementation into subclass - Move the new methods and hashmap away from the base classes, and onto a s specific one that won't be used by unrelated multiblocks. * Remove empty lines * Refactor MUC implementations into subclasses * Requested fixes in StackableModularController * Change hashmap keys to an enum * Hashmap getter for load order purposes - Added a getter that generates the default value for the hashmap if it is null, due to problems with load order; * Apply spotless * NotNull annotations * More Additions to MUCs and the LCB (#2215) * Fix old LCB multi name in some locations * Refactor mucMap and override checkRecipe - Refactor mucMap to an array of primitive integers instead of the wrapper type, for ease of use with other methods such as stream; - Override checkRecipe for custom recipe behavior on MUC multis, to be implemented in a future commit; * First implementation of bonuses and MUC requirements - Change EU/t and recipe duration of this multi based on the count of different MUCs in the multi; - Fail the structure check based on the count of each of the allowed MUCs. * Parallel count implementation - Calculate parallels based on the count of base MUCs, the cheapest option amongst the possibilities, in this case heaters; - Added more abstract methods to require specific values from the multi classes. * Fix parallel count and processing - Fixed the handling of parallels by pointing to the corrent maxParallel variable in ProcessingLogic. * Test of parallels with additional amp input * Structure fix for the intended LCB - Changed MUC placements to match what I intended at the beginning, to better test the multi. * One more comment * Remove checkRecipe override * Refactor Item and Fluid to be in separate logic classes (#2178) - fix conflict * basics of inventory logic * mostly working item logic * working nbt saving/loading * fluid handler * FluidSlotHandler WIP * fluid handler mostly working * remove fluid handler from gt5u * prepare for conversion * use correct imports * spotless * more controller logic * spotless * final refactor. migration next * spotless * add more methods to logic classes * convert almost everything to use new Logic * spotless * make mute casing mode an int * allow pump cover to work with FluidInventoryLogic * pumps work * spotless * make item inventory logic work with every item input thing * rework Fluid Inventory Logic to work with all fluid inputs * spotless * address annotation reviews * finish off todos * missed to dos * cleanup Coke oven will get a new GUI when i get to it * address review * prevent npes from ControllerXXXLogic * null checks * remove accidentally added methods * fix missed return * fixes after rebase - fix conflict * Laser Engraver Multi. (#2223) - fix conflict * saving............. * clean up * savin * Small fixes + Adding back stuff, Crashes you and spams logs. * fix stack overflow * Fixes * Fixes --------- Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com> * Add TickableTask (#2216) * Add autopush functionality to MuTE (#1976) * Working auto push * Revert wildcard import * Addresssed reviews * Fix reference issue * MuTE Upgrade Casings (#1988) * Added cleanroom upgrade casing * Added inventory and tank upgrades * Added tooltips to mute casings * Added power upgrades * Set player UUID when placing MuTE * Add a Generic Processing Logic and extract methods (#1992) * add a generic processing logic * calculate tier in another method * calculate power logic in another method * MuTE inventory upgrade logic (#2082) * Catch potential NPE * Don't load name when it doesn't exist * Potentially cause weird non-replicatable issue where registry ends up with different key * Use proper block removal method * Validate index before using it * Don't open controller GUI from inventory upgrade * semi-working concept * sync the ID of the inventory upgrade to correctly remove it later * remove unneeded boolean --------- Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com> * MuTE casing structure element (#2105) * Added class containing MuTE relevant structure elements * Migrate MuTE to new structure element * Formatting fix * Use int array instead of int hashmap, since its expected these arrays will never get long enough to be faster as hashmap * Delete old code * Refactor Item and Fluid to be in separate logic classes (#2178) * basics of inventory logic * mostly working item logic * working nbt saving/loading * fluid handler * FluidSlotHandler WIP * fluid handler mostly working * remove fluid handler from gt5u * prepare for conversion * use correct imports * spotless * more controller logic * spotless * final refactor. migration next * spotless * add more methods to logic classes * convert almost everything to use new Logic * spotless * make mute casing mode an int * allow pump cover to work with FluidInventoryLogic * pumps work * spotless * make item inventory logic work with every item input thing * rework Fluid Inventory Logic to work with all fluid inputs * spotless * address annotation reviews * finish off todos * missed to dos * cleanup Coke oven will get a new GUI when i get to it * address review * prevent npes from ControllerXXXLogic * null checks * Base work * PollutionTask * move package * Fix generics * Internal -> OverrideOnly * rebase fix * Ducttape addPollution --------- Co-authored-by: Maxim <maxim235@gmx.de> Co-authored-by: BlueWeabo <ilia.iliev2005@gmail.com> Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com> * Rework a bit of ProcessingLogic to fit MuTEs (#2283) - fix conflicts * Add a way to enable or disable the crafting buffer on GPL multiblocks (#2218) * add a way to enable or disable the crafting buffer on GPL multiblocks * don't register the hatch either * fix Refractory Capsule (#2219) * Fix PAs overclocking ulv recipes too much (#2220) * fix PAs overclocking ulv recipes too much * make sure we save the returned value * Fix Digital Tank capacity for Fluid Storage Monitor (#2217) * Fix Digital Tank capacity for Fluid Storage Monitor * Annotations * Blacklist AE2FC drop and packet, and Chisel stones from Recycler (#2222) * Fix recycler blacklist being sensitive to NBT * Blacklist AE2FC drop and packet, and Chisel stones * fix class loader issue * Add detailed logging for ME hatches (#2224) * Fix overclock calculator calculating eu/t use for ulv recipe wrong on certain parallel (#2225) * fix overclock calculator calculating eu/t use for ulv recipe wrong on certain parallel * make formula into its own method * Fix drilling rigs, plants and concrete backfiller to fail with multiple energy hatches (#2227) * max-1-energy-hatch-in-drilling-rigs.-plants-and-concrete-backfiller * spotlessApply (#2228) Co-authored-by: GitHub GTNH Actions <> * revert --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> * clear stale crafting input bus list (#2233) * add ability to remove item data and use it for clay (#2229) * Update buildscript (#2232) * Fix server crash with RecipeFilter (#2231) * Fix server crash with RecipeFilter * Make client send filtered machines to server * Use mUniqueIdentifier * Fix a NPE w/ injecting into super/quantum chests (#2234) When simulating an injection, if the stackSize > chest's capacity, it causes a NPE when the internal chest is empty. Also fixes a potential bug when void overflow is set; the chest should return null in such a scenario regardless of simulation/modulation. * Fix lag caused by getRecipeMap for PA (#2236) * Experimental fix to prevent infinite loop in Grid destruction (#2235) Co-authored-by: Firenoo <49818773+firenoo@users.noreply.github.com> * Fix ME Output Bus and Crafting Input Bus overflow when save/load (#2238) * Remove fire display from singleblock generator (#2240) * Fix some output slots allowing insertion (#2230) * fix overlay zfighting by disable depth test (#2226) * Crafting input - Optimize isEmpty check to reduce lag (#2239) * Optimize isEmpty check * rearrage * remove broken hsla recipe (#2241) * Correct PCB Factory Energy Hatch description (#2237) * Correct PCB Factory Energy Hatch description Changes the PCB factory description (the one seen when holding shift) which currently says "Energy Hatches: 1+" I believe this is incorrect and that the correct description is 1-2 energy hatches or 1 TT energy hatch. I believe the PCB factory uses this, which checks for 1-2 or 1 TT: public boolean checkExoticAndNormalEnergyHatches() { if (mExoticEnergyHatches.isEmpty() && mEnergyHatches.isEmpty()) { return false; } if (!mExoticEnergyHatches.isEmpty()) { if (!mEnergyHatches.isEmpty()) { return false; } if (mExoticEnergyHatches.size() != 1) { return false; } } return mEnergyHatches.size() <= 2; } * gradlew spotlessApply * Correct file name on resource pack guide (#2242) * Fix GT_RecipeConstants.Fuel (#2243) * Update text (#2246) * Fix startup tier for fusion NEI (#2249) * Update the conditionals buttons and tooltips on covers to reflect their actual effects (#2244) * Update redstone buttons and tooltips to better reflect actual use * Spotless Apply * Update GT_Cover_FluidRegulator.java * Update GT_Cover_FluidRegulator.java * Typo fix, Icon Improved and interactive blocking ui - Fixed a typo in the world machine - Fixed double button situation for conveyor belts. - There was never any issue, the testing methodology gave me invalid results. - Conveyor behaviour is in line with all the other covers affected by this PR/Branch. - Updated icon for the machine state to be a miniature machine controller cover. - Made the block/allow input section more interactive in order to better reflect the actual effect of these buttons. - In import mode, it actually blocks the machine from outputting from that side. * typos I can't write to save myself sometimes * Better text alignment - Better text alignment * fix typos I swear I can't write to save myself. --------- Co-authored-by: Martin Robertz <dream-master@gmx.net> * Fix Orichalcum and Shadowiron smelting (#2251) * fix orichalcum and shadowiron smelting * add Alduorite and Chrysotile * Fix tier display for Fusion NEI header (#2250) * fix ulv recipes being broken again when under 1 tick calculation is taken (#2254) * change way to fix zfighting (#2253) * Crafting input hatches QoLs (#2200) * Fixes + Detect Inventory Slot Changes * support rename + check for updates * add back onChangeListener + fix npe * ICustomNameObject TileEntity * Fix NPEs * Use IInterfaceTerminalSupport * fix * register * dep * spotless * General Crafting Input Hatch QoL fixes (#2212) * feat: refactor naming && include circuit and catalyst in default name * feat: add 4 more slot to solve my ocd * fix: formatting * feat: migrate from 4x8 to 4x9 * spotlessApply (#2213) Co-authored-by: GitHub GTNH Actions <> * QoLs * 9 manual items * spotless * feat: open master GUI when used, without holding a data-stick (#2221) * fix destpos * optimize empty check * Fix error when fluidInventory.size() == 0 If the fluidInventory size is 0, there is no element to get. Add a check for it. * name in waila + fix int overflow * unnecssary super * update deps --------- Co-authored-by: Fox_white <39846845+foxwhite25@users.noreply.github.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: Firenoo <49818773+firenoo@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> * Use real stack limit (#2256) * Fix incorrect data stick behaviors for hatches (#2257) * Fix pcb factory not applying its roughness multiplier when it doesn't OC (#2258) * fix PCB Factory not applying its roughness multiplier when it doesn't do any overclocks * spotless * Remove duplicate obsidian long rod (#2259) * disable gt obsidian long rod * cleaner code * Add hazmat to ThaumicBoots (#2260) * Add hazmat to ThaumicBoots does what it says * fixed * fix item names (#2263) * Fix renaming recipe check might ignore NBT equality (#2261) * Fix GPL ignoring if the recipe is allowed to be cached (#2262) * Added bricked blast furnace recipe progress to waila. (#2265) * Added bricked blast furnace recipe progress to waila. * fixed formatting issues. * Fix cutter recipes not being added (#2271) * add processing task * clean up item logic host * temporary fix for GT_StructrureMuTE * use j9+ feature on pollution task * prepare complex parallel logic for transition * feature to ProcessingLogicHost * fix up multiblock bases * add processing logic for each multi to prepare for transition * spotless * removed debug text from wailaBody of GT_MetaTileEntity_Hatch_CraftingInput_ME (#2272) * Proper recipe selection for output overflow in LCR and other multiblocks (#2247) * Implement Stream<FindRecipeResult> findRecipesWithResult for GT_RecipeMap * Change ProcessingLogic.process to actually use new findRecipesWithResult * Change ProcessingLogic.process to start finding something only for OUTPUT_FULL result * Refactor ProcessingLogic.process to make logic more readable * Replace while with for loop, remove NOT_FOUND return in end of findRecipesWithResult * Apply spotless * Make findRecipe use findRecipes, add annotation to GT_Recipe and FindRecipeResult for processRecipe and make method protected, replace wildcard imports * Remake isRecipeWithOutputFullFound * Add @Nonnull to methods * Apply spotless * Remove Stream version of findRecipeWithResult, replace with predicate one. Add GT_Predicated_Recipe_Map class for utilizing this method. Changes some existent recipe maps to inherit from base class. * Remove GT_Predicated_Recipe_Map, add Predicate directly to GT_Recipe_Map#findRecipeWithResult. Add AdvancedRecipeValidatorPredicate and FindRecipeWithAdvancedValidatorResult to allow store validation calculations for further use and proper errors displaying. * Fix InsufficientVoltage errors * Changes according to review comments. Integrate FindRecipeWithAdvancedValidatorResult to FindRecipeResult, rename AdvancedRecipeValidatorPredicate, encapsulate AdvancedRecipeValidatorPredicate fields, fixes some typos, etc * Moves InsufficientVoltage check to GT_ParallelHelper. Removes FindRecipeResult#State#INSUFFICIENT_VOLTAGE * Return an old findRecipeWithResult * Renames things, call old methods for singleblocks * Renames things, makes FindRecipeResult ctor private * Apply spotless * Move RecipeValidator, fix comments typos * update deps * fix up complex processing logic * add a getter for voiding mode * fix getAccessibleSlotsFromSide being wrong sometimes * allow for subtraction of a specific item * use long for amount * add a setter for machine host * initial work on finding recipes and input consumption * Deprecate PA by removing its controller recipe (#2273) * Restore PA controller recipe (#2276) * Restore PA controller recipe * Remove duplicated recipe * Add optional description to input hatch constructors (#2278) * mini fix (#2204) * [chore] Bump fallback version to 44 (#2274) * find recipe in theory working * add some helper methods to inventory logics * update deps * use collect not toList * fix loading crash * fix complex processing logic using wrong find recipe * fix up everything and get recipe finding working * annotate and clean up methods * spotless * save things to nbt * input separation for mutes and fully working processing * apply mute mode on processing logic * clean up overrides --------- Co-authored-by: chochem <40274384+chochem@users.noreply.github.com> Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: Pxx500 <81298696+Pxx500@users.noreply.github.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: firenoo <49818773+firenoo@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: Harry <harryyunull@gmail.com> Co-authored-by: Eraldoe <Eraldoe@users.noreply.github.com> Co-authored-by: Jakub <53441451+kuba6000@users.noreply.github.com> Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com> Co-authored-by: Guillaume Mercier <C0bra5@users.noreply.github.com> Co-authored-by: Fox_white <39846845+foxwhite25@users.noreply.github.com> Co-authored-by: Alastors <78517796+Alastors@users.noreply.github.com> Co-authored-by: Kyium <43573052+Kyium@users.noreply.github.com> Co-authored-by: SKProCH <29896317+SKProCH@users.noreply.github.com> Co-authored-by: Sampsa <69092953+S4mpsa@users.noreply.github.com> Co-authored-by: Jaiden Baker <jaidencolebaker@gmail.com> * address minecraft's reviews from #2283 * Refactor MuTE processing logic (#2301) -fix conflicts * Fix void protection for mutes (#2298) - fix conflicts * initial variables * implement working void protection on items and fluids * Adds a Simple PowerOutput task and cleans up some of the code. (#2303) * create a power output task which can be used for dynamos * refactor the controllers and clean up * add some documentation to power logic * make a wireless network manager class instead of using an interface * clean up and add documentation. * setAmperage to setMaxAmperage * fix comment * remove IGlobalWirelessEnergy usage * getAmperage -> getMaxAmperage * add todo for future * Cleanup MuTEMaster code (#2282) * exit early * spotless * better side checking * make if blocks mutually exclusive * more exit early * convert nested ternary operators into if blocks * remove dead code * collapse nested if blocks * add todo to break verylong condition into much smaller ones * spotless apply * collapsing nested if blocks and more exit early * spotless apply * extract try/catch block to its own utility method * break down this unreadable condition * boolean magic (1/5) * boolean magic (2/5) Also corrected some logic on the player null check, we want it to be non null * boolean magic (3/5) * boolean magic (4/5) * boolean magic (5/5) * remove todo * Fix logic --------- Co-authored-by: Jason Mitchell <jason@puzzle.io> Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com> * Clean up a lil bit and fix some issues with MuTEs (#2316) * clean up fixes * actual fix and remove useless if * Rework MuTEGUI structure (#2429) - fix conflicts` Merged to rebase MuTEMaster and fix any non-compile errors and game not launching in there * some docs on a few methods * innitial GUI class * try to implement guis * almost working - fix comflict * add UIBuildContext to getGUI method * make it compile * sketch gui - fix conflict * compile and spotless * add config option to enabling MuTEs * Spotless apply for branch feature/MuTEMaster for #2431 (#2432) spotlessApply Co-authored-by: GitHub GTNH Actions <> * address reviews on broken processing logic * spotless * fix doc and review --------- Co-authored-by: Maxim <maxim235@gmx.de> Co-authored-by: RIONDY 'POPlol333' Adam <76914762+POPlol333@users.noreply.github.com> Co-authored-by: Jason Mitchell <mitchej@gmail.com> Co-authored-by: Daniel Mendes <70096037+Steelux8@users.noreply.github.com> Co-authored-by: kstvr32 <109012629+kstvr32@users.noreply.github.com> Co-authored-by: TheEpicGamer274 <102255081+TheEpicGamer274@users.noreply.github.com> Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: chochem <40274384+chochem@users.noreply.github.com> Co-authored-by: Pxx500 <81298696+Pxx500@users.noreply.github.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: firenoo <49818773+firenoo@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: Harry <harryyunull@gmail.com> Co-authored-by: Eraldoe <Eraldoe@users.noreply.github.com> Co-authored-by: Jakub <53441451+kuba6000@users.noreply.github.com> Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com> Co-authored-by: Guillaume Mercier <C0bra5@users.noreply.github.com> Co-authored-by: Fox_white <39846845+foxwhite25@users.noreply.github.com> Co-authored-by: Alastors <78517796+Alastors@users.noreply.github.com> Co-authored-by: Kyium <43573052+Kyium@users.noreply.github.com> Co-authored-by: SKProCH <29896317+SKProCH@users.noreply.github.com> Co-authored-by: Sampsa <69092953+S4mpsa@users.noreply.github.com> Co-authored-by: Jaiden Baker <jaidencolebaker@gmail.com> Co-authored-by: boubou19 <miisterunknown@gmail.com> Co-authored-by: Jason Mitchell <jason@puzzle.io>
Diffstat (limited to 'src/main/java/gregtech/api/interfaces')
-rw-r--r--src/main/java/gregtech/api/interfaces/IGlobalWirelessEnergy.java92
-rw-r--r--src/main/java/gregtech/api/interfaces/tileentity/IEnergyConnected.java104
-rw-r--r--src/main/java/gregtech/api/interfaces/tileentity/IMachineProgress.java10
3 files changed, 114 insertions, 92 deletions
diff --git a/src/main/java/gregtech/api/interfaces/IGlobalWirelessEnergy.java b/src/main/java/gregtech/api/interfaces/IGlobalWirelessEnergy.java
index be4db5412a..47c03743a5 100644
--- a/src/main/java/gregtech/api/interfaces/IGlobalWirelessEnergy.java
+++ b/src/main/java/gregtech/api/interfaces/IGlobalWirelessEnergy.java
@@ -1,25 +1,25 @@
package gregtech.api.interfaces;
-import static gregtech.common.misc.GlobalVariableStorage.GlobalEnergy;
-import static gregtech.common.misc.GlobalVariableStorage.GlobalEnergyName;
-import static gregtech.common.misc.GlobalVariableStorage.GlobalEnergyTeam;
-
import java.math.BigInteger;
import java.util.UUID;
import net.minecraft.entity.player.EntityPlayer;
import gregtech.api.interfaces.tileentity.IGregTechTileEntity;
-import gregtech.common.misc.GlobalEnergyWorldSavedData;
+import gregtech.common.misc.WirelessNetworkManager;
// If you are adding very late-game content feel free to tap into this interface.
// The eventual goal is to bypass laser/dynamo stuff and have energy deposited directly from ultra-endgame
// multi-blocks directly into the users network.
+/**
+ * Use WirelessNetworkManager instead
+ */
+@Deprecated
public interface IGlobalWirelessEnergy {
// User 0 will join user 1 by calling this function. They will share the same energy network.
default void joinUserNetwork(String user_uuid_0, String user_uuid_1) {
- GlobalEnergyTeam.put(user_uuid_0, user_uuid_1);
+ WirelessNetworkManager.joinUserNetwork(user_uuid_0, user_uuid_1);
}
// Adds a user to the energy map if they do not already exist. Otherwise, do nothing. Will also check if the user
@@ -27,35 +27,18 @@ public interface IGlobalWirelessEnergy {
// tick of a machine being placed only.
default void strongCheckOrAddUser(EntityPlayer user) {
- strongCheckOrAddUser(
+ WirelessNetworkManager.strongCheckOrAddUser(
user.getUniqueID()
.toString(),
user.getDisplayName());
}
default void strongCheckOrAddUser(UUID user_uuid, String user_name) {
- strongCheckOrAddUser(user_uuid.toString(), user_name);
+ WirelessNetworkManager.strongCheckOrAddUser(user_uuid.toString(), user_name);
}
default void strongCheckOrAddUser(String user_uuid, String user_name) {
-
- // Check if the user has a team. Add them if not.
- GlobalEnergyTeam.putIfAbsent(user_uuid, user_uuid);
-
- // Check if the user is in the global energy map.
- GlobalEnergy.putIfAbsent(user_uuid, BigInteger.ZERO);
-
- // If the username linked to the users fixed uuid is not equal to their current name then remove it.
- // This indicates that their username has changed.
- if (!(GlobalEnergyName.getOrDefault(user_uuid, "")
- .equals(user_name))) {
- String old_name = GlobalEnergyName.get(user_uuid);
- GlobalEnergyName.remove(old_name);
- }
-
- // Add UUID -> Name, Name -> UUID.
- GlobalEnergyName.put(user_name, user_uuid);
- GlobalEnergyName.put(user_uuid, user_name);
+ WirelessNetworkManager.strongCheckOrAddUser(user_uuid, user_name);
}
// ------------------------------------------------------------------------------------
@@ -64,30 +47,7 @@ public interface IGlobalWirelessEnergy {
// BigIntegers have much slower operations than longs/ints. You should call these methods
// as infrequently as possible and bulk store values to add to the global map.
default boolean addEUToGlobalEnergyMap(String userUUID, BigInteger EU) {
-
- // Mark the data as dirty and in need of saving.
- try {
- GlobalEnergyWorldSavedData.INSTANCE.markDirty();
- } catch (Exception exception) {
- System.out.println("COULD NOT MARK GLOBAL ENERGY AS DIRTY IN ADD EU");
- exception.printStackTrace();
- }
-
- // Get the team UUID. Users are by default in a team with a UUID equal to their player UUID.
- String teamUUID = GlobalEnergyTeam.getOrDefault(userUUID, userUUID);
-
- // Get the teams total energy stored. If they are not in the map, return 0 EU.
- BigInteger totalEU = GlobalEnergy.getOrDefault(teamUUID, BigInteger.ZERO);
- totalEU = totalEU.add(EU);
-
- // If there is sufficient EU then complete the operation and return true.
- if (totalEU.signum() >= 0) {
- GlobalEnergy.put(teamUUID, totalEU);
- return true;
- }
-
- // There is insufficient EU so cancel the operation and return false.
- return false;
+ return WirelessNetworkManager.addEUToGlobalEnergyMap(userUUID, EU);
}
default boolean addEUToGlobalEnergyMap(UUID user_uuid, BigInteger EU) {
@@ -113,28 +73,20 @@ public interface IGlobalWirelessEnergy {
// ------------------------------------------------------------------------------------
default BigInteger getUserEU(String user_uuid) {
- return GlobalEnergy.getOrDefault(GlobalEnergyTeam.getOrDefault(user_uuid, user_uuid), BigInteger.ZERO);
+ return WirelessNetworkManager.getUserEU(user_uuid);
}
// This overwrites the EU in the network. Only use this if you are absolutely sure you know what you are doing.
default void setUserEU(String user_uuid, BigInteger EU) {
- // Mark the data as dirty and in need of saving.
- try {
- GlobalEnergyWorldSavedData.INSTANCE.markDirty();
- } catch (Exception exception) {
- System.out.println("COULD NOT MARK GLOBAL ENERGY AS DIRTY IN SET EU");
- exception.printStackTrace();
- }
-
- GlobalEnergy.put(GlobalEnergyTeam.get(user_uuid), EU);
+ WirelessNetworkManager.setUserEU(user_uuid, EU);
}
default String GetUsernameFromUUID(String uuid) {
- return GlobalEnergyName.getOrDefault(GlobalEnergyTeam.getOrDefault(uuid, ""), "");
+ return WirelessNetworkManager.getUsernameFromUUID(uuid);
}
default String getUUIDFromUsername(String username) {
- return GlobalEnergyTeam.getOrDefault(GlobalEnergyName.getOrDefault(username, ""), "");
+ return WirelessNetworkManager.getUUIDFromUsername(username);
}
/**
@@ -143,24 +95,14 @@ public interface IGlobalWirelessEnergy {
* @return
*/
default String getRawUUIDFromUsername(String username) {
- return GlobalEnergyName.getOrDefault(username, "");
+ return WirelessNetworkManager.getRawUUIDFromUsername(username);
}
static void clearGlobalEnergyInformationMaps() {
- // Do not use this unless you are 100% certain you know what you are doing.
- GlobalEnergy.clear();
- GlobalEnergyName.clear();
- GlobalEnergyTeam.clear();
+ WirelessNetworkManager.clearGlobalEnergyInformationMaps();
}
default String processInitialSettings(final IGregTechTileEntity machine) {
-
- // UUID and username of the owner.
- final String UUID = machine.getOwnerUuid()
- .toString();
- final String name = machine.getOwnerName();
-
- strongCheckOrAddUser(UUID, name);
- return UUID;
+ return WirelessNetworkManager.processInitialSettings(machine);
}
}
diff --git a/src/main/java/gregtech/api/interfaces/tileentity/IEnergyConnected.java b/src/main/java/gregtech/api/interfaces/tileentity/IEnergyConnected.java
index f866092d38..91a9759e47 100644
--- a/src/main/java/gregtech/api/interfaces/tileentity/IEnergyConnected.java
+++ b/src/main/java/gregtech/api/interfaces/tileentity/IEnergyConnected.java
@@ -1,5 +1,9 @@
package gregtech.api.interfaces.tileentity;
+import java.util.Objects;
+
+import javax.annotation.Nonnull;
+
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.common.util.ForgeDirection;
@@ -53,24 +57,25 @@ public interface IEnergyConnected extends IColoredTileEntity {
*/
final class Util {
+ // TODO: Deduplicate code by rewokring the Enet system using the GTCEu one as inspiration - BlueWeabo
/**
* Emits Energy to the E-net. Also compatible with adjacent IC2 TileEntities.
*
* @return the used Amperage.
*/
- public static long emitEnergyToNetwork(long aVoltage, long aAmperage, IEnergyConnected aEmitter) {
- long rUsedAmperes = 0;
- if (!(aEmitter instanceof IHasWorldObjectAndCoords emitterTile)) {
+ public static long emitEnergyToNetwork(long voltage, long amperage, IEnergyConnected emitter) {
+ long usedAmperes = 0;
+ if (!(emitter instanceof IHasWorldObjectAndCoords emitterTile)) {
return 0;
}
for (final ForgeDirection side : ForgeDirection.VALID_DIRECTIONS) {
- if (rUsedAmperes > aAmperage) break;
- if (!aEmitter.outputsEnergyTo(side)) {
+ if (usedAmperes > amperage) break;
+ if (!emitter.outputsEnergyTo(side)) {
continue;
}
- final ForgeDirection oppositeSide = side.getOpposite();
+ final ForgeDirection oppositeSide = Objects.requireNonNull(side.getOpposite());
final TileEntity tTileEntity = emitterTile.getTileEntityAtSide(side);
if (tTileEntity instanceof PowerLogicHost host) {
@@ -79,28 +84,95 @@ public interface IEnergyConnected extends IColoredTileEntity {
continue;
}
- rUsedAmperes += logic.injectEnergy(aVoltage, aAmperage - rUsedAmperes);
+ usedAmperes += logic.injectEnergy(voltage, amperage - usedAmperes);
} else if (tTileEntity instanceof IEnergyConnected energyConnected) {
- if (aEmitter.getColorization() >= 0) {
+ if (emitter.getColorization() >= 0) {
final byte tColor = energyConnected.getColorization();
- if (tColor >= 0 && tColor != aEmitter.getColorization()) continue;
+ if (tColor >= 0 && tColor != emitter.getColorization()) continue;
}
- rUsedAmperes += energyConnected.injectEnergyUnits(oppositeSide, aVoltage, aAmperage - rUsedAmperes);
+ usedAmperes += energyConnected.injectEnergyUnits(oppositeSide, voltage, amperage - usedAmperes);
} else if (tTileEntity instanceof IEnergySink sink) {
- if (sink.acceptsEnergyFrom((TileEntity) aEmitter, oppositeSide)) {
- while (aAmperage > rUsedAmperes && sink.getDemandedEnergy() > 0
- && sink.injectEnergy(oppositeSide, aVoltage, aVoltage) < aVoltage) rUsedAmperes++;
+ if (sink.acceptsEnergyFrom((TileEntity) emitter, oppositeSide)) {
+ while (amperage > usedAmperes && sink.getDemandedEnergy() > 0
+ && sink.injectEnergy(oppositeSide, voltage, voltage) < voltage) usedAmperes++;
}
} else if (GregTech_API.mOutputRF && tTileEntity instanceof IEnergyReceiver receiver) {
- final int rfOut = GT_Utility.safeInt(aVoltage * GregTech_API.mEUtoRF / 100);
+ final int rfOut = GT_Utility.safeInt(voltage * GregTech_API.mEUtoRF / 100);
if (receiver.receiveEnergy(oppositeSide, rfOut, true) == rfOut) {
receiver.receiveEnergy(oppositeSide, rfOut, false);
- rUsedAmperes++;
+ usedAmperes++;
+ }
+ }
+ }
+ return usedAmperes;
+ }
+
+ /**
+ * Same as {@link #emitEnergyToNetwork(long, long, IEnergyConnected)}, but instead we remove the energy directly from the logic itself.
+ * @param emitter The host, which is trying to emit energy in the network
+ * @param outputSide side from where energy is being outputted to. If its {@link ForgeDirection#UNKNOWN} then it doesn't emit energy to the network
+ */
+ public static void emitEnergyToNetwork(@Nonnull final PowerLogicHost emitter, @Nonnull final ForgeDirection outputSide) {
+ if (outputSide == ForgeDirection.UNKNOWN) return;
+ final PowerLogic emitterLogic = emitter.getPowerLogic();
+ long usedAmperes = 0;
+ long voltage = emitterLogic.getVoltage();
+ long amperage = emitterLogic.getMaxAmperage();
+ if (!(emitter instanceof final IHasWorldObjectAndCoords emitterTile)) {
+ return;
+ }
+ // We need to make sure we can actually output energy on this side. This is more of a safety check.
+ if (emitter.getPowerLogic(outputSide) == null) {
+ return;
+ }
+
+ final ForgeDirection oppositeSide = Objects.requireNonNull(outputSide.getOpposite());
+ final TileEntity tileEntity = emitterTile.getTileEntityAtSide(outputSide);
+ if (tileEntity instanceof PowerLogicHost host) {
+
+ final PowerLogic logic = host.getPowerLogic(oppositeSide);
+ if (logic == null || logic.isEnergyReceiver()) {
+ return;
+ }
+
+ usedAmperes += logic.injectEnergy(voltage, amperage);
+ emitterLogic.removeEnergyUnsafe(usedAmperes * voltage);
+ return;
+ }
+
+ if (tileEntity instanceof IEnergyConnected energyConnected) {
+ if (emitter instanceof IColoredTileEntity coloredEmitter && coloredEmitter.getColorization() >= 0) {
+ final byte tColor = energyConnected.getColorization();
+ if (tColor >= 0 && tColor != coloredEmitter.getColorization()) {
+ return;
}
}
+ usedAmperes += energyConnected.injectEnergyUnits(oppositeSide, voltage, amperage - usedAmperes);
+ emitterLogic.removeEnergyUnsafe(usedAmperes * voltage);
+ return;
+ }
+
+ if (tileEntity instanceof IEnergySink sink) {
+ if (sink.acceptsEnergyFrom((TileEntity) emitter, oppositeSide)) {
+ while (amperage > usedAmperes && sink.getDemandedEnergy() > 0
+ && sink.injectEnergy(oppositeSide, voltage, voltage) < voltage) {
+ usedAmperes++;
+ }
+ emitterLogic.removeEnergyUnsafe(usedAmperes * voltage);
+ return;
+ }
+ }
+
+ if (GregTech_API.mOutputRF && tileEntity instanceof IEnergyReceiver receiver) {
+ final int rfOut = GT_Utility.safeInt(voltage * GregTech_API.mEUtoRF / 100);
+ if (receiver.receiveEnergy(oppositeSide, rfOut, true) == rfOut) {
+ receiver.receiveEnergy(oppositeSide, rfOut, false);
+ usedAmperes++;
+ emitterLogic.removeEnergyUnsafe(usedAmperes * voltage);
+ return;
+ }
}
- return rUsedAmperes;
}
}
}
diff --git a/src/main/java/gregtech/api/interfaces/tileentity/IMachineProgress.java b/src/main/java/gregtech/api/interfaces/tileentity/IMachineProgress.java
index bcd213b4ff..517f4a0cd3 100644
--- a/src/main/java/gregtech/api/interfaces/tileentity/IMachineProgress.java
+++ b/src/main/java/gregtech/api/interfaces/tileentity/IMachineProgress.java
@@ -16,7 +16,7 @@ public interface IMachineProgress extends IHasWorldObjectAndCoords {
int getMaxProgress();
/**
- * increases the Progress of the Machine
+ * Manually increases the Progress of the Machine by vent cover.
*/
boolean increaseProgress(int aProgressAmountInTicks);
@@ -46,6 +46,14 @@ public interface IMachineProgress extends IHasWorldObjectAndCoords {
*/
boolean isAllowedToWork();
+ default void setAllowedToWork(Boolean allowedToWork) {
+ if (allowedToWork) {
+ enableWorking();
+ } else {
+ disableWorking();
+ }
+ }
+
/**
* used to control Machines via Redstone Signal Strength by special Covers In case of 0 the Machine is very likely
* doing nothing, or is just not being controlled at all.