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author | NotAPenguin <michiel.vandeginste@gmail.com> | 2024-09-02 23:17:17 +0200 |
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committer | GitHub <noreply@github.com> | 2024-09-02 23:17:17 +0200 |
commit | 1b820de08a05070909a267e17f033fcf58ac8710 (patch) | |
tree | 02831a025986a06b20f87e5bcc69d1e0c639a342 /src/main/java/gregtech/api/items/GT_RadioactiveCellIC_Item.java | |
parent | afd3fd92b6a6ab9ab0d0dc3214e6bc8ff7a86c9b (diff) | |
download | GT5-Unofficial-1b820de08a05070909a267e17f033fcf58ac8710.tar.gz GT5-Unofficial-1b820de08a05070909a267e17f033fcf58ac8710.tar.bz2 GT5-Unofficial-1b820de08a05070909a267e17f033fcf58ac8710.zip |
The Great Renaming (#3014)
* move kekztech to a single root dir
* move detrav to a single root dir
* move gtnh-lanthanides to a single root dir
* move tectech and delete some gross reflection in gt++
* remove more reflection inside gt5u
* delete more reflection in gt++
* fix imports
* move bartworks and bwcrossmod
* fix proxies
* move galactigreg and ggfab
* move gtneioreplugin
* try to fix gt++ bee loader
* apply the rename rules to BW
* apply rename rules to bwcrossmod
* apply rename rules to detrav scanner mod
* apply rename rules to galacticgreg
* apply rename rules to ggfab
* apply rename rules to goodgenerator
* apply rename rules to gtnh-lanthanides
* apply rename rules to gt++
* apply rename rules to kekztech
* apply rename rules to kubatech
* apply rename rules to tectech
* apply rename rules to gt
apply the rename rules to gt
* fix tt import
* fix mui hopefully
* fix coremod except intergalactic
* rename assline recipe class
* fix a class name i stumbled on
* rename StructureUtility to GTStructureUtility to prevent conflict with structurelib
* temporary rename of GTTooltipDataCache to old name
* fix gt client/server proxy names
Diffstat (limited to 'src/main/java/gregtech/api/items/GT_RadioactiveCellIC_Item.java')
-rw-r--r-- | src/main/java/gregtech/api/items/GT_RadioactiveCellIC_Item.java | 219 |
1 files changed, 0 insertions, 219 deletions
diff --git a/src/main/java/gregtech/api/items/GT_RadioactiveCellIC_Item.java b/src/main/java/gregtech/api/items/GT_RadioactiveCellIC_Item.java deleted file mode 100644 index 2509cf6261..0000000000 --- a/src/main/java/gregtech/api/items/GT_RadioactiveCellIC_Item.java +++ /dev/null @@ -1,219 +0,0 @@ -package gregtech.api.items; - -import java.util.ArrayList; - -import net.minecraft.entity.Entity; -import net.minecraft.entity.EntityLivingBase; -import net.minecraft.item.ItemStack; -import net.minecraft.world.World; - -import gregtech.api.enums.GT_Values; -import gregtech.api.recipe.RecipeMaps; -import gregtech.api.util.GT_Utility; -import ic2.api.reactor.IReactor; -import ic2.api.reactor.IReactorComponent; -import ic2.core.IC2Potion; -import ic2.core.init.MainConfig; -import ic2.core.util.ConfigUtil; - -public class GT_RadioactiveCellIC_Item extends GT_RadioactiveCell_Item implements IReactorComponent { - - private static final int MYSTERIOUS_MULTIPLIER_HEAT = 4; - public final int numberOfCells; - public final float sEnergy; - public final int sRadiation; - public final float sHeat; - public final ItemStack sDepleted; - public final boolean sMox; - - public GT_RadioactiveCellIC_Item(String aUnlocalized, String aEnglish, int aCellcount, int maxDamage, float aEnergy, - int aRadiation, float aHeat, ItemStack aDepleted, boolean aMox) { - super(aUnlocalized, aEnglish, aCellcount); - setMaxStackSize(64); - this.maxDmg = maxDamage; - this.numberOfCells = aCellcount; - this.sEnergy = aEnergy; - this.sRadiation = aRadiation; - this.sHeat = aHeat; - this.sDepleted = aDepleted; - this.sMox = aMox; - if (aDepleted != null && aEnergy > 0 && aHeat > 0) { - // avoid adding depleted cells to recipe map - - int pulses = aCellcount / 2 + 1; - - // for the mysterious constant 5.0f, - // see ic2.core.block.reactor.tileentity.TileEntityNuclearReactorElectric.getOfferedEnergy - // don't ask, just accept - float nukePowerMult = 5.0f * ConfigUtil.getFloat(MainConfig.get(), "balance/energy/generator/nuclear"); - GT_Values.RA.stdBuilder() - .itemInputs(new ItemStack(this)) - .itemOutputs(aDepleted) - .setNEIDesc( - aMox ? "MOX Model" : "Uranium Model", - "Neutron Pulse: " + aCellcount, - aCellcount == 1 - ? String.format("Heat: %.1f * n1 * (n1 + 1)", (aHeat * MYSTERIOUS_MULTIPLIER_HEAT) / 2f) - : String.format( - "Heat: %.1f * (%d + n1) * (%d + n1)", - (aHeat * MYSTERIOUS_MULTIPLIER_HEAT) * aCellcount / 2f, - aCellcount, - aCellcount + 1), - String.format( - "Energy: %.1f + n2 * %.1f EU/t", - aEnergy * aCellcount * pulses * nukePowerMult, - aEnergy * nukePowerMult)) - .duration(0) - .eut(0) - .addTo(RecipeMaps.ic2NuclearFakeRecipes); - } - } - - private static int checkPulseable(IReactor reactor, int x, int y, ItemStack me, int mex, int mey, boolean heatrun) { - ItemStack other = reactor.getItemAt(x, y); - if ((other != null) && ((other.getItem() instanceof IReactorComponent)) - && (((IReactorComponent) other.getItem()) - .acceptUraniumPulse(reactor, other, me, x, y, mex, mey, heatrun))) { - return 1; - } - return 0; - } - - @Override - public void processChamber(IReactor reactor, ItemStack yourStack, int x, int y, boolean heatrun) { - if (!reactor.produceEnergy()) { - return; - } - for (int iteration = 0; iteration < this.numberOfCells; iteration++) { - int pulses = 1 + this.numberOfCells / 2; - if (!heatrun) { - for (int i = 0; i < pulses; i++) { - acceptUraniumPulse(reactor, yourStack, yourStack, x, y, x, y, heatrun); - } - checkPulseable(reactor, x - 1, y, yourStack, x, y, heatrun); - checkPulseable(reactor, x + 1, y, yourStack, x, y, heatrun); - checkPulseable(reactor, x, y - 1, yourStack, x, y, heatrun); - checkPulseable(reactor, x, y + 1, yourStack, x, y, heatrun); - } else { - pulses += checkPulseable(reactor, x - 1, y, yourStack, x, y, heatrun) - + checkPulseable(reactor, x + 1, y, yourStack, x, y, heatrun) - + checkPulseable(reactor, x, y - 1, yourStack, x, y, heatrun) - + checkPulseable(reactor, x, y + 1, yourStack, x, y, heatrun); - - // int heat = sumUp(pulses) * 4; - - int heat = triangularNumber(pulses) * MYSTERIOUS_MULTIPLIER_HEAT; - - heat = getFinalHeat(reactor, yourStack, x, y, heat); - - ArrayList<ItemStackCoord> heatAcceptors = new ArrayList<>(); - checkHeatAcceptor(reactor, x - 1, y, heatAcceptors); - checkHeatAcceptor(reactor, x + 1, y, heatAcceptors); - checkHeatAcceptor(reactor, x, y - 1, heatAcceptors); - checkHeatAcceptor(reactor, x, y + 1, heatAcceptors); - heat = Math.round(heat * sHeat); - while ((heatAcceptors.size() > 0) && (heat > 0)) { - - int dheat = heat / heatAcceptors.size(); - heat -= dheat; - dheat = ((IReactorComponent) heatAcceptors.get(0).stack.getItem()).alterHeat( - reactor, - heatAcceptors.get(0).stack, - heatAcceptors.get(0).x, - heatAcceptors.get(0).y, - dheat); - heat += dheat; - heatAcceptors.remove(0); - } - if (heat > 0) { - reactor.addHeat(heat); - } - } - } - if (getDamageOfStack(yourStack) >= getMaxDamageEx() - 1) { - reactor.setItemAt(x, y, sDepleted.copy()); - } else if (heatrun) { - damageItemStack(yourStack, 1); - } - } - - protected int getFinalHeat(IReactor reactor, ItemStack stack, int x, int y, int heat) { - if (sMox && reactor.isFluidCooled()) { - float breedereffectiveness = (float) reactor.getHeat() / (float) reactor.getMaxHeat(); - if (breedereffectiveness > 0.5D) { - heat *= 2; - } - } - return heat; - } - - private void checkHeatAcceptor(IReactor reactor, int x, int y, ArrayList<ItemStackCoord> heatAcceptors) { - ItemStack thing = reactor.getItemAt(x, y); - if ((thing != null) && ((thing.getItem() instanceof IReactorComponent)) - && (((IReactorComponent) thing.getItem()).canStoreHeat(reactor, thing, x, y))) { - heatAcceptors.add(new ItemStackCoord(thing, x, y)); - } - } - - @Override - public boolean acceptUraniumPulse(IReactor reactor, ItemStack yourStack, ItemStack pulsingStack, int youX, int youY, - int pulseX, int pulseY, boolean heatrun) { - if (!heatrun) { - if (sMox) { - float breedereffectiveness = (float) reactor.getHeat() / (float) reactor.getMaxHeat(); - float ReaktorOutput = 1.5F * breedereffectiveness + 1.0F; - reactor.addOutput(ReaktorOutput * this.sEnergy); - } else { - reactor.addOutput(1.0F * this.sEnergy); - } - } - return true; - } - - @Override - public boolean canStoreHeat(IReactor reactor, ItemStack yourStack, int x, int y) { - return false; - } - - @Override - public int getMaxHeat(IReactor reactor, ItemStack yourStack, int x, int y) { - return 0; - } - - @Override - public int getCurrentHeat(IReactor reactor, ItemStack yourStack, int x, int y) { - return 0; - } - - @Override - public int alterHeat(IReactor reactor, ItemStack yourStack, int x, int y, int heat) { - return heat; - } - - @Override - public float influenceExplosion(IReactor reactor, ItemStack yourStack) { - return 2 * this.numberOfCells; - } - - @Override - public void onUpdate(ItemStack stack, World world, Entity entity, int slotIndex, boolean isCurrentItem) { - if (this.sRadiation > 0 && (entity instanceof EntityLivingBase entityLiving)) { - if (!GT_Utility.isWearingFullRadioHazmat(entityLiving)) { - IC2Potion.radiation.applyTo(entityLiving, sRadiation * 20, sRadiation * 10); - } - } - } - - private static class ItemStackCoord { - - public ItemStack stack; - public int x; - public int y; - - public ItemStackCoord(ItemStack stack1, int x1, int y1) { - this.stack = stack1; - this.x = x1; - this.y = y1; - } - } -} |