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authorNotAPenguin <michiel.vandeginste@gmail.com>2024-09-02 23:17:17 +0200
committerGitHub <noreply@github.com>2024-09-02 23:17:17 +0200
commit1b820de08a05070909a267e17f033fcf58ac8710 (patch)
tree02831a025986a06b20f87e5bcc69d1e0c639a342 /src/main/java/gregtech/api/items/ItemRadioactiveCellIC.java
parentafd3fd92b6a6ab9ab0d0dc3214e6bc8ff7a86c9b (diff)
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The Great Renaming (#3014)
* move kekztech to a single root dir * move detrav to a single root dir * move gtnh-lanthanides to a single root dir * move tectech and delete some gross reflection in gt++ * remove more reflection inside gt5u * delete more reflection in gt++ * fix imports * move bartworks and bwcrossmod * fix proxies * move galactigreg and ggfab * move gtneioreplugin * try to fix gt++ bee loader * apply the rename rules to BW * apply rename rules to bwcrossmod * apply rename rules to detrav scanner mod * apply rename rules to galacticgreg * apply rename rules to ggfab * apply rename rules to goodgenerator * apply rename rules to gtnh-lanthanides * apply rename rules to gt++ * apply rename rules to kekztech * apply rename rules to kubatech * apply rename rules to tectech * apply rename rules to gt apply the rename rules to gt * fix tt import * fix mui hopefully * fix coremod except intergalactic * rename assline recipe class * fix a class name i stumbled on * rename StructureUtility to GTStructureUtility to prevent conflict with structurelib * temporary rename of GTTooltipDataCache to old name * fix gt client/server proxy names
Diffstat (limited to 'src/main/java/gregtech/api/items/ItemRadioactiveCellIC.java')
-rw-r--r--src/main/java/gregtech/api/items/ItemRadioactiveCellIC.java219
1 files changed, 219 insertions, 0 deletions
diff --git a/src/main/java/gregtech/api/items/ItemRadioactiveCellIC.java b/src/main/java/gregtech/api/items/ItemRadioactiveCellIC.java
new file mode 100644
index 0000000000..de60fe9c33
--- /dev/null
+++ b/src/main/java/gregtech/api/items/ItemRadioactiveCellIC.java
@@ -0,0 +1,219 @@
+package gregtech.api.items;
+
+import java.util.ArrayList;
+
+import net.minecraft.entity.Entity;
+import net.minecraft.entity.EntityLivingBase;
+import net.minecraft.item.ItemStack;
+import net.minecraft.world.World;
+
+import gregtech.api.enums.GTValues;
+import gregtech.api.recipe.RecipeMaps;
+import gregtech.api.util.GTUtility;
+import ic2.api.reactor.IReactor;
+import ic2.api.reactor.IReactorComponent;
+import ic2.core.IC2Potion;
+import ic2.core.init.MainConfig;
+import ic2.core.util.ConfigUtil;
+
+public class ItemRadioactiveCellIC extends ItemRadioactiveCell implements IReactorComponent {
+
+ private static final int MYSTERIOUS_MULTIPLIER_HEAT = 4;
+ public final int numberOfCells;
+ public final float sEnergy;
+ public final int sRadiation;
+ public final float sHeat;
+ public final ItemStack sDepleted;
+ public final boolean sMox;
+
+ public ItemRadioactiveCellIC(String aUnlocalized, String aEnglish, int aCellcount, int maxDamage, float aEnergy,
+ int aRadiation, float aHeat, ItemStack aDepleted, boolean aMox) {
+ super(aUnlocalized, aEnglish, aCellcount);
+ setMaxStackSize(64);
+ this.maxDmg = maxDamage;
+ this.numberOfCells = aCellcount;
+ this.sEnergy = aEnergy;
+ this.sRadiation = aRadiation;
+ this.sHeat = aHeat;
+ this.sDepleted = aDepleted;
+ this.sMox = aMox;
+ if (aDepleted != null && aEnergy > 0 && aHeat > 0) {
+ // avoid adding depleted cells to recipe map
+
+ int pulses = aCellcount / 2 + 1;
+
+ // for the mysterious constant 5.0f,
+ // see ic2.core.block.reactor.tileentity.TileEntityNuclearReactorElectric.getOfferedEnergy
+ // don't ask, just accept
+ float nukePowerMult = 5.0f * ConfigUtil.getFloat(MainConfig.get(), "balance/energy/generator/nuclear");
+ GTValues.RA.stdBuilder()
+ .itemInputs(new ItemStack(this))
+ .itemOutputs(aDepleted)
+ .setNEIDesc(
+ aMox ? "MOX Model" : "Uranium Model",
+ "Neutron Pulse: " + aCellcount,
+ aCellcount == 1
+ ? String.format("Heat: %.1f * n1 * (n1 + 1)", (aHeat * MYSTERIOUS_MULTIPLIER_HEAT) / 2f)
+ : String.format(
+ "Heat: %.1f * (%d + n1) * (%d + n1)",
+ (aHeat * MYSTERIOUS_MULTIPLIER_HEAT) * aCellcount / 2f,
+ aCellcount,
+ aCellcount + 1),
+ String.format(
+ "Energy: %.1f + n2 * %.1f EU/t",
+ aEnergy * aCellcount * pulses * nukePowerMult,
+ aEnergy * nukePowerMult))
+ .duration(0)
+ .eut(0)
+ .addTo(RecipeMaps.ic2NuclearFakeRecipes);
+ }
+ }
+
+ private static int checkPulseable(IReactor reactor, int x, int y, ItemStack me, int mex, int mey, boolean heatrun) {
+ ItemStack other = reactor.getItemAt(x, y);
+ if ((other != null) && ((other.getItem() instanceof IReactorComponent))
+ && (((IReactorComponent) other.getItem())
+ .acceptUraniumPulse(reactor, other, me, x, y, mex, mey, heatrun))) {
+ return 1;
+ }
+ return 0;
+ }
+
+ @Override
+ public void processChamber(IReactor reactor, ItemStack yourStack, int x, int y, boolean heatrun) {
+ if (!reactor.produceEnergy()) {
+ return;
+ }
+ for (int iteration = 0; iteration < this.numberOfCells; iteration++) {
+ int pulses = 1 + this.numberOfCells / 2;
+ if (!heatrun) {
+ for (int i = 0; i < pulses; i++) {
+ acceptUraniumPulse(reactor, yourStack, yourStack, x, y, x, y, heatrun);
+ }
+ checkPulseable(reactor, x - 1, y, yourStack, x, y, heatrun);
+ checkPulseable(reactor, x + 1, y, yourStack, x, y, heatrun);
+ checkPulseable(reactor, x, y - 1, yourStack, x, y, heatrun);
+ checkPulseable(reactor, x, y + 1, yourStack, x, y, heatrun);
+ } else {
+ pulses += checkPulseable(reactor, x - 1, y, yourStack, x, y, heatrun)
+ + checkPulseable(reactor, x + 1, y, yourStack, x, y, heatrun)
+ + checkPulseable(reactor, x, y - 1, yourStack, x, y, heatrun)
+ + checkPulseable(reactor, x, y + 1, yourStack, x, y, heatrun);
+
+ // int heat = sumUp(pulses) * 4;
+
+ int heat = triangularNumber(pulses) * MYSTERIOUS_MULTIPLIER_HEAT;
+
+ heat = getFinalHeat(reactor, yourStack, x, y, heat);
+
+ ArrayList<ItemStackCoord> heatAcceptors = new ArrayList<>();
+ checkHeatAcceptor(reactor, x - 1, y, heatAcceptors);
+ checkHeatAcceptor(reactor, x + 1, y, heatAcceptors);
+ checkHeatAcceptor(reactor, x, y - 1, heatAcceptors);
+ checkHeatAcceptor(reactor, x, y + 1, heatAcceptors);
+ heat = Math.round(heat * sHeat);
+ while ((heatAcceptors.size() > 0) && (heat > 0)) {
+
+ int dheat = heat / heatAcceptors.size();
+ heat -= dheat;
+ dheat = ((IReactorComponent) heatAcceptors.get(0).stack.getItem()).alterHeat(
+ reactor,
+ heatAcceptors.get(0).stack,
+ heatAcceptors.get(0).x,
+ heatAcceptors.get(0).y,
+ dheat);
+ heat += dheat;
+ heatAcceptors.remove(0);
+ }
+ if (heat > 0) {
+ reactor.addHeat(heat);
+ }
+ }
+ }
+ if (getDamageOfStack(yourStack) >= getMaxDamageEx() - 1) {
+ reactor.setItemAt(x, y, sDepleted.copy());
+ } else if (heatrun) {
+ damageItemStack(yourStack, 1);
+ }
+ }
+
+ protected int getFinalHeat(IReactor reactor, ItemStack stack, int x, int y, int heat) {
+ if (sMox && reactor.isFluidCooled()) {
+ float breedereffectiveness = (float) reactor.getHeat() / (float) reactor.getMaxHeat();
+ if (breedereffectiveness > 0.5D) {
+ heat *= 2;
+ }
+ }
+ return heat;
+ }
+
+ private void checkHeatAcceptor(IReactor reactor, int x, int y, ArrayList<ItemStackCoord> heatAcceptors) {
+ ItemStack thing = reactor.getItemAt(x, y);
+ if ((thing != null) && ((thing.getItem() instanceof IReactorComponent))
+ && (((IReactorComponent) thing.getItem()).canStoreHeat(reactor, thing, x, y))) {
+ heatAcceptors.add(new ItemStackCoord(thing, x, y));
+ }
+ }
+
+ @Override
+ public boolean acceptUraniumPulse(IReactor reactor, ItemStack yourStack, ItemStack pulsingStack, int youX, int youY,
+ int pulseX, int pulseY, boolean heatrun) {
+ if (!heatrun) {
+ if (sMox) {
+ float breedereffectiveness = (float) reactor.getHeat() / (float) reactor.getMaxHeat();
+ float ReaktorOutput = 1.5F * breedereffectiveness + 1.0F;
+ reactor.addOutput(ReaktorOutput * this.sEnergy);
+ } else {
+ reactor.addOutput(1.0F * this.sEnergy);
+ }
+ }
+ return true;
+ }
+
+ @Override
+ public boolean canStoreHeat(IReactor reactor, ItemStack yourStack, int x, int y) {
+ return false;
+ }
+
+ @Override
+ public int getMaxHeat(IReactor reactor, ItemStack yourStack, int x, int y) {
+ return 0;
+ }
+
+ @Override
+ public int getCurrentHeat(IReactor reactor, ItemStack yourStack, int x, int y) {
+ return 0;
+ }
+
+ @Override
+ public int alterHeat(IReactor reactor, ItemStack yourStack, int x, int y, int heat) {
+ return heat;
+ }
+
+ @Override
+ public float influenceExplosion(IReactor reactor, ItemStack yourStack) {
+ return 2 * this.numberOfCells;
+ }
+
+ @Override
+ public void onUpdate(ItemStack stack, World world, Entity entity, int slotIndex, boolean isCurrentItem) {
+ if (this.sRadiation > 0 && (entity instanceof EntityLivingBase entityLiving)) {
+ if (!GTUtility.isWearingFullRadioHazmat(entityLiving)) {
+ IC2Potion.radiation.applyTo(entityLiving, sRadiation * 20, sRadiation * 10);
+ }
+ }
+ }
+
+ private static class ItemStackCoord {
+
+ public ItemStack stack;
+ public int x;
+ public int y;
+
+ public ItemStackCoord(ItemStack stack1, int x1, int y1) {
+ this.stack = stack1;
+ this.x = x1;
+ this.y = y1;
+ }
+ }
+}