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authorboubou19 <miisterunknown@gmail.com>2024-08-15 15:38:58 +0200
committerGitHub <noreply@github.com>2024-08-15 15:38:58 +0200
commit0f990a7cfd78c3ede4db09a893e1e6edff164a2a (patch)
tree5ab69d203be91a1c15313f61d9172f9bbdd4ba82 /src/main/java/gregtech/api/items
parent33c8d91bbe289651270378316fdadab730aa386f (diff)
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Cleanup (#2803)
* remove dead code * use proper materials for tiered circuits * remove yet another RA1 call * remove deprecated usage * small step toward Research station assline recipes migration * remove dead code * remove dead code * remove dead code * migrate BW recipes * remove some more RA1 code * remove bad search and replace + spotlessapply * yeet deprecated code and change how sieverts for recipes are computed * fix loading * fix bad replacements * spotless apply
Diffstat (limited to 'src/main/java/gregtech/api/items')
-rw-r--r--src/main/java/gregtech/api/items/GT_EnergyArmor_Item.java10
1 files changed, 1 insertions, 9 deletions
diff --git a/src/main/java/gregtech/api/items/GT_EnergyArmor_Item.java b/src/main/java/gregtech/api/items/GT_EnergyArmor_Item.java
index 9c7b7c173c..df820f928a 100644
--- a/src/main/java/gregtech/api/items/GT_EnergyArmor_Item.java
+++ b/src/main/java/gregtech/api/items/GT_EnergyArmor_Item.java
@@ -148,15 +148,7 @@ public class GT_EnergyArmor_Item extends ItemArmor implements ISpecialArmor {
}
if (aPlayer.motionY >= 0.0D && jumpCharge > 0.0F && !aPlayer.isInWater()) {
- if (GT_ModHandler.getJumpKeyDown(aPlayer) && GT_ModHandler.getBoostKeyDown(aPlayer)) {
- if (jumpCharge == 1.0F) {
- aPlayer.motionX *= 3.5D;
- aPlayer.motionZ *= 3.5D;
- }
-
- aPlayer.motionY += (jumpCharge * 0.3F);
- jumpCharge = (float) (jumpCharge * 0.75D);
- } else if (jumpCharge < 1.0F) {
+ if (jumpCharge < 1.0F) {
jumpCharge = 0.0F;
}
}