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author | BlueWeabo <ilia.iliev2005@gmail.com> | 2024-01-06 00:41:00 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2024-01-05 23:41:00 +0100 |
commit | 02bedd5c0a96a654c6692edd1b7f2765fd9c46b4 (patch) | |
tree | 57dd675f658dda3caba629f15d4708247e702f88 /src/main/java/gregtech/api/logic/AbstractProcessingLogic.java | |
parent | fc63cee4c0284635c601889ce49a892cf73082ff (diff) | |
download | GT5-Unofficial-02bedd5c0a96a654c6692edd1b7f2765fd9c46b4.tar.gz GT5-Unofficial-02bedd5c0a96a654c6692edd1b7f2765fd9c46b4.tar.bz2 GT5-Unofficial-02bedd5c0a96a654c6692edd1b7f2765fd9c46b4.zip |
Merge MuTEMaster into Master (#2431)
* Fix MuTE structure check and power intake (#1975)
* Fixed casing lists being cleared for every checked structure piece
* Fixed power being taken from any side BUT the right one
* ACP Structure - Rebased (#1978)
* Added 2nd structure tier to ACR and make complex parallels depend on it
* Added tier 3 to 8 structure pieces to ACR
* Added disclaimer
* Renamed ACR to ACP because MV CR already is named ACR
* Add autopush functionality to MuTE (#1976) - fix conflict
* Working auto push
* Revert wildcard import
* Addresssed reviews
* Fix reference issue
* Minor MuTE fixes - Rebased (#1983)
* Fixed ACP recipe map
* Fixed controller side being used instead of part side when accessing tanks
* Fix Structure not forming (#1984)
* fix cables not connecting
* fix structure and don't store controller
* Add missing tooltips (#1981)
* Add missing tooltips
* Address blue's change
* Distillation MuTE (#1989)
* Started work on DT MuTE
* Renamed methods so they also make sense when used horizontally
* MuTE Upgrade Casings - Rebased (#1988) - fix conflict
* Added cleanroom upgrade casing
* Added inventory and tank upgrades
* Added tooltips to mute casings
* Added power upgrades
* Set player UUID when placing MuTE
* MuTE fixes (#1991)
* Fixed pipes not connectable to MuTE casings
* Fixed not all things being renamed to ACP
* Fix running in obf
* fix for real yo
* Add a Generic Processing Logic and extract methods - Rebased (#1992)
* add a generic processing logic
* calculate tier in another method
* calculate power logic in another method
* Add Layered Coke Foundry (#1995)
* Add the Foundry class and call it
* Foundry name correction
* Buildable stackable structure
* Fixed min stacks and added motor casings
* checkMachine override for custom checking
* Working checkMachine for all stacks, and recipes
* Fix getOutputFluids
* Change recipe processing to GenericProcessingLogic
* Change inventoryName to protected for override
* Override checkRecipe for multis that consume EU
* Rename class and add inner walls to multi
* Structure update and other fixes
* Fix processing logic being static
* MuTE inventory upgrade logic (#2082)
* Catch potential NPE
* Don't load name when it doesn't exist
* Potentially cause weird non-replicatable issue where registry ends up with different key
* Use proper block removal method
* Validate index before using it
* Don't open controller GUI from inventory upgrade
* semi-working concept
* sync the ID of the inventory upgrade to correctly remove it later
* remove unneeded boolean
---------
Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
* fixed layeredCokeBattery checkMachine to prevent 'already in building state' (#2099)
* MuTE casing structure element (#2105) - fix conflict
* Added class containing MuTE relevant structure elements
* Migrate MuTE to new structure element
* Formatting fix
* Use int array instead of int hashmap, since its expected these arrays will never get long enough to be faster as hashmap
* Delete old code
* Cache MuTEs for non-instance specific actions (#2109)
* Introduce map of cached TEs, which are used to perform actions that don't require a specific instance of the TE. This prevents constant creation of new TEs
* Remove static modifier from map of cached TEs
* First Modular Upgrade Casings Implementation (#2142)
* Base support for Heater MUCs
- Define Heater upgrade casings;
- Create the 5 tiers of Heaters;
- Add method to increase and decrease count.
* Refactor the cache of MUCs in structure
- Change the way that each MUC is counted: since there will be several types, the integer that counted heaters is now a hashmap that divides all MUCs based on their type and tier, to be counted separately from each other.
* Add Insulator MUC
- Add second MUC type (insulator) to test alongside heaters on the Layered Coke Battery.
* Fix MUC count reset
* Refactor MUC implementation into subclass
- Move the new methods and hashmap away from the base classes, and onto a s specific one that won't be used by unrelated multiblocks.
* Remove empty lines
* Refactor MUC implementations into subclasses
* Requested fixes in StackableModularController
* Change hashmap keys to an enum
* Hashmap getter for load order purposes
- Added a getter that generates the default value for the hashmap if it is null, due to problems with load order;
* Apply spotless
* NotNull annotations
* More Additions to MUCs and the LCB (#2215)
* Fix old LCB multi name in some locations
* Refactor mucMap and override checkRecipe
- Refactor mucMap to an array of primitive integers instead of the wrapper type, for ease of use with other methods such as stream;
- Override checkRecipe for custom recipe behavior on MUC multis, to be implemented in a future commit;
* First implementation of bonuses and MUC requirements
- Change EU/t and recipe duration of this multi based on the count of different MUCs in the multi;
- Fail the structure check based on the count of each of the allowed MUCs.
* Parallel count implementation
- Calculate parallels based on the count of base MUCs, the cheapest option amongst the possibilities, in this case heaters;
- Added more abstract methods to require specific values from the multi classes.
* Fix parallel count and processing
- Fixed the handling of parallels by pointing to the corrent maxParallel variable in ProcessingLogic.
* Test of parallels with additional amp input
* Structure fix for the intended LCB
- Changed MUC placements to match what I intended at the beginning, to better test the multi.
* One more comment
* Remove checkRecipe override
* Refactor Item and Fluid to be in separate logic classes (#2178) - fix
conflict
* basics of inventory logic
* mostly working item logic
* working nbt saving/loading
* fluid handler
* FluidSlotHandler WIP
* fluid handler mostly working
* remove fluid handler from gt5u
* prepare for conversion
* use correct imports
* spotless
* more controller logic
* spotless
* final refactor. migration next
* spotless
* add more methods to logic classes
* convert almost everything to use new Logic
* spotless
* make mute casing mode an int
* allow pump cover to work with FluidInventoryLogic
* pumps work
* spotless
* make item inventory logic work with every item input thing
* rework Fluid Inventory Logic to work with all fluid inputs
* spotless
* address annotation reviews
* finish off todos
* missed to dos
* cleanup
Coke oven will get a new GUI when i get to it
* address review
* prevent npes from ControllerXXXLogic
* null checks
* remove accidentally added methods
* fix missed return
* fixes after rebase - fix conflict
* Laser Engraver Multi. (#2223) - fix conflict
* saving.............
* clean up
* savin
* Small fixes + Adding back stuff, Crashes you and spams logs.
* fix stack overflow
* Fixes
* Fixes
---------
Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
* Add TickableTask (#2216)
* Add autopush functionality to MuTE (#1976)
* Working auto push
* Revert wildcard import
* Addresssed reviews
* Fix reference issue
* MuTE Upgrade Casings (#1988)
* Added cleanroom upgrade casing
* Added inventory and tank upgrades
* Added tooltips to mute casings
* Added power upgrades
* Set player UUID when placing MuTE
* Add a Generic Processing Logic and extract methods (#1992)
* add a generic processing logic
* calculate tier in another method
* calculate power logic in another method
* MuTE inventory upgrade logic (#2082)
* Catch potential NPE
* Don't load name when it doesn't exist
* Potentially cause weird non-replicatable issue where registry ends up with different key
* Use proper block removal method
* Validate index before using it
* Don't open controller GUI from inventory upgrade
* semi-working concept
* sync the ID of the inventory upgrade to correctly remove it later
* remove unneeded boolean
---------
Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
* MuTE casing structure element (#2105)
* Added class containing MuTE relevant structure elements
* Migrate MuTE to new structure element
* Formatting fix
* Use int array instead of int hashmap, since its expected these arrays will never get long enough to be faster as hashmap
* Delete old code
* Refactor Item and Fluid to be in separate logic classes (#2178)
* basics of inventory logic
* mostly working item logic
* working nbt saving/loading
* fluid handler
* FluidSlotHandler WIP
* fluid handler mostly working
* remove fluid handler from gt5u
* prepare for conversion
* use correct imports
* spotless
* more controller logic
* spotless
* final refactor. migration next
* spotless
* add more methods to logic classes
* convert almost everything to use new Logic
* spotless
* make mute casing mode an int
* allow pump cover to work with FluidInventoryLogic
* pumps work
* spotless
* make item inventory logic work with every item input thing
* rework Fluid Inventory Logic to work with all fluid inputs
* spotless
* address annotation reviews
* finish off todos
* missed to dos
* cleanup
Coke oven will get a new GUI when i get to it
* address review
* prevent npes from ControllerXXXLogic
* null checks
* Base work
* PollutionTask
* move package
* Fix generics
* Internal -> OverrideOnly
* rebase fix
* Ducttape addPollution
---------
Co-authored-by: Maxim <maxim235@gmx.de>
Co-authored-by: BlueWeabo <ilia.iliev2005@gmail.com>
Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
* Rework a bit of ProcessingLogic to fit MuTEs (#2283) - fix conflicts
* Add a way to enable or disable the crafting buffer on GPL multiblocks (#2218)
* add a way to enable or disable the crafting buffer on GPL multiblocks
* don't register the hatch either
* fix Refractory Capsule (#2219)
* Fix PAs overclocking ulv recipes too much (#2220)
* fix PAs overclocking ulv recipes too much
* make sure we save the returned value
* Fix Digital Tank capacity for Fluid Storage Monitor (#2217)
* Fix Digital Tank capacity for Fluid Storage Monitor
* Annotations
* Blacklist AE2FC drop and packet, and Chisel stones from Recycler (#2222)
* Fix recycler blacklist being sensitive to NBT
* Blacklist AE2FC drop and packet, and Chisel stones
* fix class loader issue
* Add detailed logging for ME hatches (#2224)
* Fix overclock calculator calculating eu/t use for ulv recipe wrong on certain parallel (#2225)
* fix overclock calculator calculating eu/t use for ulv recipe wrong on certain parallel
* make formula into its own method
* Fix drilling rigs, plants and concrete backfiller to fail with multiple energy hatches (#2227)
* max-1-energy-hatch-in-drilling-rigs.-plants-and-concrete-backfiller
* spotlessApply (#2228)
Co-authored-by: GitHub GTNH Actions <>
* revert
---------
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* clear stale crafting input bus list (#2233)
* add ability to remove item data and use it for clay (#2229)
* Update buildscript (#2232)
* Fix server crash with RecipeFilter (#2231)
* Fix server crash with RecipeFilter
* Make client send filtered machines to server
* Use mUniqueIdentifier
* Fix a NPE w/ injecting into super/quantum chests (#2234)
When simulating an injection, if the stackSize > chest's capacity, it
causes a NPE when the internal chest is empty.
Also fixes a potential bug when void overflow is set; the chest should
return null in such a scenario regardless of simulation/modulation.
* Fix lag caused by getRecipeMap for PA (#2236)
* Experimental fix to prevent infinite loop in Grid destruction (#2235)
Co-authored-by: Firenoo <49818773+firenoo@users.noreply.github.com>
* Fix ME Output Bus and Crafting Input Bus overflow when save/load (#2238)
* Remove fire display from singleblock generator (#2240)
* Fix some output slots allowing insertion (#2230)
* fix overlay zfighting by disable depth test (#2226)
* Crafting input - Optimize isEmpty check to reduce lag (#2239)
* Optimize isEmpty check
* rearrage
* remove broken hsla recipe (#2241)
* Correct PCB Factory Energy Hatch description (#2237)
* Correct PCB Factory Energy Hatch description
Changes the PCB factory description (the one seen when holding shift) which currently says "Energy Hatches: 1+"
I believe this is incorrect and that the correct description is 1-2 energy hatches or 1 TT energy hatch.
I believe the PCB factory uses this, which checks for 1-2 or 1 TT:
public boolean checkExoticAndNormalEnergyHatches() {
if (mExoticEnergyHatches.isEmpty() && mEnergyHatches.isEmpty()) {
return false;
}
if (!mExoticEnergyHatches.isEmpty()) {
if (!mEnergyHatches.isEmpty()) {
return false;
}
if (mExoticEnergyHatches.size() != 1) {
return false;
}
}
return mEnergyHatches.size() <= 2;
}
* gradlew spotlessApply
* Correct file name on resource pack guide (#2242)
* Fix GT_RecipeConstants.Fuel (#2243)
* Update text (#2246)
* Fix startup tier for fusion NEI (#2249)
* Update the conditionals buttons and tooltips on covers to reflect their actual effects (#2244)
* Update redstone buttons and tooltips to better reflect actual use
* Spotless Apply
* Update GT_Cover_FluidRegulator.java
* Update GT_Cover_FluidRegulator.java
* Typo fix, Icon Improved and interactive blocking ui
- Fixed a typo in the world machine
- Fixed double button situation for conveyor belts.
- There was never any issue, the testing methodology gave me invalid results.
- Conveyor behaviour is in line with all the other covers affected by this PR/Branch.
- Updated icon for the machine state to be a miniature machine controller cover.
- Made the block/allow input section more interactive in order to better reflect the actual effect of these buttons.
- In import mode, it actually blocks the machine from outputting from that side.
* typos
I can't write to save myself sometimes
* Better text alignment
- Better text alignment
* fix typos
I swear I can't write to save myself.
---------
Co-authored-by: Martin Robertz <dream-master@gmx.net>
* Fix Orichalcum and Shadowiron smelting (#2251)
* fix orichalcum and shadowiron smelting
* add Alduorite and Chrysotile
* Fix tier display for Fusion NEI header (#2250)
* fix ulv recipes being broken again when under 1 tick calculation is taken (#2254)
* change way to fix zfighting (#2253)
* Crafting input hatches QoLs (#2200)
* Fixes + Detect Inventory Slot Changes
* support rename + check for updates
* add back onChangeListener + fix npe
* ICustomNameObject TileEntity
* Fix NPEs
* Use IInterfaceTerminalSupport
* fix
* register
* dep
* spotless
* General Crafting Input Hatch QoL fixes (#2212)
* feat: refactor naming && include circuit and catalyst in default name
* feat: add 4 more slot to solve my ocd
* fix: formatting
* feat: migrate from 4x8 to 4x9
* spotlessApply (#2213)
Co-authored-by: GitHub GTNH Actions <>
* QoLs
* 9 manual items
* spotless
* feat: open master GUI when used, without holding a data-stick (#2221)
* fix destpos
* optimize empty check
* Fix error when fluidInventory.size() == 0
If the fluidInventory size is 0, there is no element to get. Add a check
for it.
* name in waila + fix int overflow
* unnecssary super
* update deps
---------
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
* Use real stack limit (#2256)
* Fix incorrect data stick behaviors for hatches (#2257)
* Fix pcb factory not applying its roughness multiplier when it doesn't OC (#2258)
* fix PCB Factory not applying its roughness multiplier when it doesn't do any overclocks
* spotless
* Remove duplicate obsidian long rod (#2259)
* disable gt obsidian long rod
* cleaner code
* Add hazmat to ThaumicBoots (#2260)
* Add hazmat to ThaumicBoots
does what it says
* fixed
* fix item names (#2263)
* Fix renaming recipe check might ignore NBT equality (#2261)
* Fix GPL ignoring if the recipe is allowed to be cached (#2262)
* Added bricked blast furnace recipe progress to waila. (#2265)
* Added bricked blast furnace recipe progress to waila.
* fixed formatting issues.
* Fix cutter recipes not being added (#2271)
* add processing task
* clean up item logic host
* temporary fix for GT_StructrureMuTE
* use j9+ feature on pollution task
* prepare complex parallel logic for transition
* feature to ProcessingLogicHost
* fix up multiblock bases
* add processing logic for each multi to prepare for transition
* spotless
* removed debug text from wailaBody of GT_MetaTileEntity_Hatch_CraftingInput_ME (#2272)
* Proper recipe selection for output overflow in LCR and other multiblocks (#2247)
* Implement Stream<FindRecipeResult> findRecipesWithResult for GT_RecipeMap
* Change ProcessingLogic.process to actually use new findRecipesWithResult
* Change ProcessingLogic.process to start finding something only for OUTPUT_FULL result
* Refactor ProcessingLogic.process to make logic more readable
* Replace while with for loop, remove NOT_FOUND return in end of findRecipesWithResult
* Apply spotless
* Make findRecipe use findRecipes, add annotation to GT_Recipe and FindRecipeResult for processRecipe and make method protected, replace wildcard imports
* Remake isRecipeWithOutputFullFound
* Add @Nonnull to methods
* Apply spotless
* Remove Stream version of findRecipeWithResult, replace with predicate one. Add GT_Predicated_Recipe_Map class for utilizing this method. Changes some existent recipe maps to inherit from base class.
* Remove GT_Predicated_Recipe_Map, add Predicate directly to GT_Recipe_Map#findRecipeWithResult. Add AdvancedRecipeValidatorPredicate and FindRecipeWithAdvancedValidatorResult to allow store validation calculations for further use and proper errors displaying.
* Fix InsufficientVoltage errors
* Changes according to review comments. Integrate FindRecipeWithAdvancedValidatorResult to FindRecipeResult, rename AdvancedRecipeValidatorPredicate, encapsulate AdvancedRecipeValidatorPredicate fields, fixes some typos, etc
* Moves InsufficientVoltage check to GT_ParallelHelper. Removes FindRecipeResult#State#INSUFFICIENT_VOLTAGE
* Return an old findRecipeWithResult
* Renames things, call old methods for singleblocks
* Renames things, makes FindRecipeResult ctor private
* Apply spotless
* Move RecipeValidator, fix comments typos
* update deps
* fix up complex processing logic
* add a getter for voiding mode
* fix getAccessibleSlotsFromSide being wrong sometimes
* allow for subtraction of a specific item
* use long for amount
* add a setter for machine host
* initial work on finding recipes and input consumption
* Deprecate PA by removing its controller recipe (#2273)
* Restore PA controller recipe (#2276)
* Restore PA controller recipe
* Remove duplicated recipe
* Add optional description to input hatch constructors (#2278)
* mini fix (#2204)
* [chore] Bump fallback version to 44 (#2274)
* find recipe in theory working
* add some helper methods to inventory logics
* update deps
* use collect not toList
* fix loading crash
* fix complex processing logic using wrong find recipe
* fix up everything and get recipe finding working
* annotate and clean up methods
* spotless
* save things to nbt
* input separation for mutes and fully working processing
* apply mute mode on processing logic
* clean up overrides
---------
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* address minecraft's reviews from #2283
* Refactor MuTE processing logic (#2301) -fix conflicts
* Fix void protection for mutes (#2298) - fix conflicts
* initial variables
* implement working void protection on items and fluids
* Adds a Simple PowerOutput task and cleans up some of the code. (#2303)
* create a power output task which can be used for dynamos
* refactor the controllers and clean up
* add some documentation to power logic
* make a wireless network manager class instead of using an interface
* clean up and add documentation.
* setAmperage to setMaxAmperage
* fix comment
* remove IGlobalWirelessEnergy usage
* getAmperage -> getMaxAmperage
* add todo for future
* Cleanup MuTEMaster code (#2282)
* exit early
* spotless
* better side checking
* make if blocks mutually exclusive
* more exit early
* convert nested ternary operators into if blocks
* remove dead code
* collapse nested if blocks
* add todo to break verylong condition into much smaller ones
* spotless apply
* collapsing nested if blocks and more exit early
* spotless apply
* extract try/catch block to its own utility method
* break down this unreadable condition
* boolean magic (1/5)
* boolean magic (2/5)
Also corrected some logic on the player null check, we want it to be non null
* boolean magic (3/5)
* boolean magic (4/5)
* boolean magic (5/5)
* remove todo
* Fix logic
---------
Co-authored-by: Jason Mitchell <jason@puzzle.io>
Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
* Clean up a lil bit and fix some issues with MuTEs (#2316)
* clean up fixes
* actual fix and remove useless if
* Rework MuTEGUI structure (#2429) - fix conflicts`
Merged to rebase MuTEMaster and fix any non-compile errors and game not launching in there
* some docs on a few methods
* innitial GUI class
* try to implement guis
* almost working - fix comflict
* add UIBuildContext to getGUI method
* make it compile
* sketch gui - fix conflict
* compile and spotless
* add config option to enabling MuTEs
* Spotless apply for branch feature/MuTEMaster for #2431 (#2432)
spotlessApply
Co-authored-by: GitHub GTNH Actions <>
* address reviews on broken processing logic
* spotless
* fix doc and review
---------
Co-authored-by: Maxim <maxim235@gmx.de>
Co-authored-by: RIONDY 'POPlol333' Adam <76914762+POPlol333@users.noreply.github.com>
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Diffstat (limited to 'src/main/java/gregtech/api/logic/AbstractProcessingLogic.java')
-rw-r--r-- | src/main/java/gregtech/api/logic/AbstractProcessingLogic.java | 346 |
1 files changed, 346 insertions, 0 deletions
diff --git a/src/main/java/gregtech/api/logic/AbstractProcessingLogic.java b/src/main/java/gregtech/api/logic/AbstractProcessingLogic.java new file mode 100644 index 0000000000..ae78bbacc2 --- /dev/null +++ b/src/main/java/gregtech/api/logic/AbstractProcessingLogic.java @@ -0,0 +1,346 @@ +package gregtech.api.logic; + +import java.util.function.Supplier; + +import javax.annotation.Nonnull; + +import net.minecraft.item.ItemStack; +import net.minecraftforge.fluids.FluidStack; + +import gregtech.api.interfaces.tileentity.IVoidable; +import gregtech.api.recipe.RecipeMap; +import gregtech.api.recipe.check.CheckRecipeResult; +import gregtech.api.recipe.check.CheckRecipeResultRegistry; +import gregtech.api.util.GT_OverclockCalculator; +import gregtech.api.util.GT_ParallelHelper; +import gregtech.api.util.GT_Recipe; + +/** + * Logic class to calculate result of recipe check from inputs. + */ +@SuppressWarnings({ "unused", "UnusedReturnValue" }) +public abstract class AbstractProcessingLogic<P extends AbstractProcessingLogic<P>> { + + protected IVoidable machine; + protected Supplier<RecipeMap<?>> recipeMapSupplier; + protected GT_Recipe lastRecipe; + protected RecipeMap<?> lastRecipeMap; + protected ItemStack[] outputItems; + protected FluidStack[] outputFluids; + protected long calculatedEut; + protected int duration; + protected long availableVoltage; + protected long availableAmperage; + protected int overClockTimeReduction = 1; + protected int overClockPowerIncrease = 2; + protected boolean protectItems; + protected boolean protectFluids; + protected int maxParallel = 1; + protected Supplier<Integer> maxParallelSupplier; + protected int calculatedParallels = 0; + protected int batchSize = 1; + protected float euModifier = 1.0f; + protected float speedBoost = 1.0f; + protected boolean amperageOC = true; + protected boolean isCleanroom; + + // #region Setters + + /** + * Overwrites item output result of the calculation. + */ + public P setOutputItems(ItemStack... itemOutputs) { + this.outputItems = itemOutputs; + return getThis(); + } + + /** + * Overwrites fluid output result of the calculation. + */ + public P setOutputFluids(FluidStack... fluidOutputs) { + this.outputFluids = fluidOutputs; + return getThis(); + } + + public P setIsCleanroom(boolean isCleanroom) { + this.isCleanroom = isCleanroom; + return getThis(); + } + + /** + * Sets max amount of parallel. + */ + public P setMaxParallel(int maxParallel) { + this.maxParallel = maxParallel; + return getThis(); + } + + /** + * Sets method to get max amount of parallel. + */ + public P setMaxParallelSupplier(Supplier<Integer> supplier) { + this.maxParallelSupplier = supplier; + return getThis(); + } + + /** + * Sets batch size for batch mode. + */ + public P setBatchSize(int size) { + this.batchSize = size; + return getThis(); + } + + public P setRecipeMap(RecipeMap<?> recipeMap) { + return setRecipeMapSupplier(() -> recipeMap); + } + + public P setRecipeMapSupplier(Supplier<RecipeMap<?>> supplier) { + this.recipeMapSupplier = supplier; + return getThis(); + } + + public P setEuModifier(float modifier) { + this.euModifier = modifier; + return getThis(); + } + + public P setSpeedBonus(float speedModifier) { + this.speedBoost = speedModifier; + return getThis(); + } + + /** + * Sets machine used for void protection logic. + */ + public P setMachine(IVoidable machine) { + this.machine = machine; + return getThis(); + } + + /** + * Overwrites duration result of the calculation. + */ + public P setDuration(int duration) { + this.duration = duration; + return getThis(); + } + + /** + * Overwrites EU/t result of the calculation. + */ + public P setCalculatedEut(long calculatedEut) { + this.calculatedEut = calculatedEut; + return getThis(); + } + + /** + * Sets voltage of the machine. It doesn't need to be actual voltage (excluding amperage) of the machine; + * For example, most of the multiblock machines set maximum possible input power (including amperage) as voltage + * and 1 as amperage. That way recipemap search will be executed with overclocked voltage. + */ + public P setAvailableVoltage(long voltage) { + availableVoltage = voltage; + return getThis(); + } + + /** + * Sets amperage of the machine. This amperage doesn't involve in EU/t when searching recipemap. + * Useful for preventing tier skip but still considering amperage for parallel. + */ + public P setAvailableAmperage(long amperage) { + availableAmperage = amperage; + return getThis(); + } + + public P setVoidProtection(boolean protectItems, boolean protectFluids) { + this.protectItems = protectItems; + this.protectFluids = protectFluids; + return getThis(); + } + + /** + * Sets custom overclock ratio. 2/4 by default. + * Parameters represent number of bit shift, so 1 -> 2x, 2 -> 4x. + */ + public P setOverclock(int timeReduction, int powerIncrease) { + this.overClockTimeReduction = timeReduction; + this.overClockPowerIncrease = powerIncrease; + return getThis(); + } + + /** + * Sets overclock ratio to 4/4. + */ + public P enablePerfectOverclock() { + return this.setOverclock(2, 2); + } + + /** + * Sets whether the multi should use amperage to OC or not + */ + public P setAmperageOC(boolean amperageOC) { + this.amperageOC = amperageOC; + return getThis(); + } + + /** + * Clears calculated results (and provided machine inputs) to prepare for the next machine operation. + */ + public P clear() { + this.calculatedEut = 0; + this.duration = 0; + this.calculatedParallels = 0; + return getThis(); + } + + // #endregion + + // #region Logic + + /** + * Executes the recipe check: Find recipe from recipemap, Calculate parallel, overclock and outputs. + */ + @Nonnull + public abstract CheckRecipeResult process(); + + /** + * Refreshes recipemap to use. Remember to call this before {@link #process} to make sure correct recipemap is used. + * + * @return Recipemap to use now + */ + protected RecipeMap<?> preProcess() { + RecipeMap<?> recipeMap; + if (recipeMapSupplier == null) { + recipeMap = null; + } else { + recipeMap = recipeMapSupplier.get(); + } + if (lastRecipeMap != recipeMap) { + lastRecipe = null; + lastRecipeMap = recipeMap; + } + + if (maxParallelSupplier != null) { + maxParallel = maxParallelSupplier.get(); + } + + return recipeMap; + } + + /** + * Check has been succeeded, so it applies the recipe and calculated parameters. + * At this point, inputs have been already consumed. + */ + @Nonnull + protected CheckRecipeResult applyRecipe(@Nonnull GT_Recipe recipe, @Nonnull GT_ParallelHelper helper, + @Nonnull GT_OverclockCalculator calculator, @Nonnull CheckRecipeResult result) { + if (recipe.mCanBeBuffered) { + lastRecipe = recipe; + } else { + lastRecipe = null; + } + calculatedParallels = helper.getCurrentParallel(); + + if (calculator.getConsumption() == Long.MAX_VALUE) { + return CheckRecipeResultRegistry.POWER_OVERFLOW; + } + if (calculator.getDuration() == Integer.MAX_VALUE) { + return CheckRecipeResultRegistry.DURATION_OVERFLOW; + } + + calculatedEut = calculator.getConsumption(); + + double finalDuration = calculateDuration(recipe, helper, calculator); + if (finalDuration >= Integer.MAX_VALUE) { + return CheckRecipeResultRegistry.DURATION_OVERFLOW; + } + duration = (int) finalDuration; + + CheckRecipeResult hookResult = onRecipeStart(recipe); + if (!hookResult.wasSuccessful()) { + return hookResult; + } + + outputItems = helper.getItemOutputs(); + outputFluids = helper.getFluidOutputs(); + + return result; + } + + /** + * Override to tweak final duration that will be set as a result of this logic class. + */ + protected double calculateDuration(@Nonnull GT_Recipe recipe, @Nonnull GT_ParallelHelper helper, + @Nonnull GT_OverclockCalculator calculator) { + return calculator.getDuration() * helper.getDurationMultiplierDouble(); + } + + /** + * Override to do additional check for found recipe if needed. + */ + @Nonnull + protected CheckRecipeResult validateRecipe(@Nonnull GT_Recipe recipe) { + return CheckRecipeResultRegistry.SUCCESSFUL; + } + + /** + * Override to perform additional logic when recipe starts. + * + * This is called when the recipe processing logic has finished all + * checks, consumed all inputs, but has not yet set the outputs to + * be produced. Returning a result other than SUCCESSFUL will void + * all inputs! + */ + @Nonnull + protected CheckRecipeResult onRecipeStart(@Nonnull GT_Recipe recipe) { + return CheckRecipeResultRegistry.SUCCESSFUL; + } + + /** + * Override to tweak overclock logic if needed. + */ + @Nonnull + protected GT_OverclockCalculator createOverclockCalculator(@Nonnull GT_Recipe recipe) { + return new GT_OverclockCalculator().setRecipeEUt(recipe.mEUt) + .setAmperage(availableAmperage) + .setEUt(availableVoltage) + .setDuration(recipe.mDuration) + .setSpeedBoost(speedBoost) + .setEUtDiscount(euModifier) + .setAmperageOC(amperageOC) + .setDurationDecreasePerOC(overClockTimeReduction) + .setEUtIncreasePerOC(overClockPowerIncrease); + } + // #endregion + + // #region Getters + + public ItemStack[] getOutputItems() { + return outputItems; + } + + public FluidStack[] getOutputFluids() { + return outputFluids; + } + + public int getDuration() { + return duration; + } + + public long getCalculatedEut() { + return calculatedEut; + } + + public int getCurrentParallels() { + return calculatedParallels; + } + + @SuppressWarnings("unchecked") + @Nonnull + public P getThis() { + return (P) this; + } + + // #endregion +} |