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authorBlueWeabo <ilia.iliev2005@gmail.com>2024-01-06 00:41:00 +0200
committerGitHub <noreply@github.com>2024-01-05 23:41:00 +0100
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tree57dd675f658dda3caba629f15d4708247e702f88 /src/main/java/gregtech/api/logic/AbstractProcessingLogic.java
parentfc63cee4c0284635c601889ce49a892cf73082ff (diff)
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Merge MuTEMaster into Master (#2431)
* Fix MuTE structure check and power intake (#1975) * Fixed casing lists being cleared for every checked structure piece * Fixed power being taken from any side BUT the right one * ACP Structure - Rebased (#1978) * Added 2nd structure tier to ACR and make complex parallels depend on it * Added tier 3 to 8 structure pieces to ACR * Added disclaimer * Renamed ACR to ACP because MV CR already is named ACR * Add autopush functionality to MuTE (#1976) - fix conflict * Working auto push * Revert wildcard import * Addresssed reviews * Fix reference issue * Minor MuTE fixes - Rebased (#1983) * Fixed ACP recipe map * Fixed controller side being used instead of part side when accessing tanks * Fix Structure not forming (#1984) * fix cables not connecting * fix structure and don't store controller * Add missing tooltips (#1981) * Add missing tooltips * Address blue's change * Distillation MuTE (#1989) * Started work on DT MuTE * Renamed methods so they also make sense when used horizontally * MuTE Upgrade Casings - Rebased (#1988) - fix conflict * Added cleanroom upgrade casing * Added inventory and tank upgrades * Added tooltips to mute casings * Added power upgrades * Set player UUID when placing MuTE * MuTE fixes (#1991) * Fixed pipes not connectable to MuTE casings * Fixed not all things being renamed to ACP * Fix running in obf * fix for real yo * Add a Generic Processing Logic and extract methods - Rebased (#1992) * add a generic processing logic * calculate tier in another method * calculate power logic in another method * Add Layered Coke Foundry (#1995) * Add the Foundry class and call it * Foundry name correction * Buildable stackable structure * Fixed min stacks and added motor casings * checkMachine override for custom checking * Working checkMachine for all stacks, and recipes * Fix getOutputFluids * Change recipe processing to GenericProcessingLogic * Change inventoryName to protected for override * Override checkRecipe for multis that consume EU * Rename class and add inner walls to multi * Structure update and other fixes * Fix processing logic being static * MuTE inventory upgrade logic (#2082) * Catch potential NPE * Don't load name when it doesn't exist * Potentially cause weird non-replicatable issue where registry ends up with different key * Use proper block removal method * Validate index before using it * Don't open controller GUI from inventory upgrade * semi-working concept * sync the ID of the inventory upgrade to correctly remove it later * remove unneeded boolean --------- Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com> * fixed layeredCokeBattery checkMachine to prevent 'already in building state' (#2099) * MuTE casing structure element (#2105) - fix conflict * Added class containing MuTE relevant structure elements * Migrate MuTE to new structure element * Formatting fix * Use int array instead of int hashmap, since its expected these arrays will never get long enough to be faster as hashmap * Delete old code * Cache MuTEs for non-instance specific actions (#2109) * Introduce map of cached TEs, which are used to perform actions that don't require a specific instance of the TE. This prevents constant creation of new TEs * Remove static modifier from map of cached TEs * First Modular Upgrade Casings Implementation (#2142) * Base support for Heater MUCs - Define Heater upgrade casings; - Create the 5 tiers of Heaters; - Add method to increase and decrease count. * Refactor the cache of MUCs in structure - Change the way that each MUC is counted: since there will be several types, the integer that counted heaters is now a hashmap that divides all MUCs based on their type and tier, to be counted separately from each other. * Add Insulator MUC - Add second MUC type (insulator) to test alongside heaters on the Layered Coke Battery. * Fix MUC count reset * Refactor MUC implementation into subclass - Move the new methods and hashmap away from the base classes, and onto a s specific one that won't be used by unrelated multiblocks. * Remove empty lines * Refactor MUC implementations into subclasses * Requested fixes in StackableModularController * Change hashmap keys to an enum * Hashmap getter for load order purposes - Added a getter that generates the default value for the hashmap if it is null, due to problems with load order; * Apply spotless * NotNull annotations * More Additions to MUCs and the LCB (#2215) * Fix old LCB multi name in some locations * Refactor mucMap and override checkRecipe - Refactor mucMap to an array of primitive integers instead of the wrapper type, for ease of use with other methods such as stream; - Override checkRecipe for custom recipe behavior on MUC multis, to be implemented in a future commit; * First implementation of bonuses and MUC requirements - Change EU/t and recipe duration of this multi based on the count of different MUCs in the multi; - Fail the structure check based on the count of each of the allowed MUCs. * Parallel count implementation - Calculate parallels based on the count of base MUCs, the cheapest option amongst the possibilities, in this case heaters; - Added more abstract methods to require specific values from the multi classes. * Fix parallel count and processing - Fixed the handling of parallels by pointing to the corrent maxParallel variable in ProcessingLogic. * Test of parallels with additional amp input * Structure fix for the intended LCB - Changed MUC placements to match what I intended at the beginning, to better test the multi. * One more comment * Remove checkRecipe override * Refactor Item and Fluid to be in separate logic classes (#2178) - fix conflict * basics of inventory logic * mostly working item logic * working nbt saving/loading * fluid handler * FluidSlotHandler WIP * fluid handler mostly working * remove fluid handler from gt5u * prepare for conversion * use correct imports * spotless * more controller logic * spotless * final refactor. migration next * spotless * add more methods to logic classes * convert almost everything to use new Logic * spotless * make mute casing mode an int * allow pump cover to work with FluidInventoryLogic * pumps work * spotless * make item inventory logic work with every item input thing * rework Fluid Inventory Logic to work with all fluid inputs * spotless * address annotation reviews * finish off todos * missed to dos * cleanup Coke oven will get a new GUI when i get to it * address review * prevent npes from ControllerXXXLogic * null checks * remove accidentally added methods * fix missed return * fixes after rebase - fix conflict * Laser Engraver Multi. (#2223) - fix conflict * saving............. * clean up * savin * Small fixes + Adding back stuff, Crashes you and spams logs. * fix stack overflow * Fixes * Fixes --------- Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com> * Add TickableTask (#2216) * Add autopush functionality to MuTE (#1976) * Working auto push * Revert wildcard import * Addresssed reviews * Fix reference issue * MuTE Upgrade Casings (#1988) * Added cleanroom upgrade casing * Added inventory and tank upgrades * Added tooltips to mute casings * Added power upgrades * Set player UUID when placing MuTE * Add a Generic Processing Logic and extract methods (#1992) * add a generic processing logic * calculate tier in another method * calculate power logic in another method * MuTE inventory upgrade logic (#2082) * Catch potential NPE * Don't load name when it doesn't exist * Potentially cause weird non-replicatable issue where registry ends up with different key * Use proper block removal method * Validate index before using it * Don't open controller GUI from inventory upgrade * semi-working concept * sync the ID of the inventory upgrade to correctly remove it later * remove unneeded boolean --------- Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com> * MuTE casing structure element (#2105) * Added class containing MuTE relevant structure elements * Migrate MuTE to new structure element * Formatting fix * Use int array instead of int hashmap, since its expected these arrays will never get long enough to be faster as hashmap * Delete old code * Refactor Item and Fluid to be in separate logic classes (#2178) * basics of inventory logic * mostly working item logic * working nbt saving/loading * fluid handler * FluidSlotHandler WIP * fluid handler mostly working * remove fluid handler from gt5u * prepare for conversion * use correct imports * spotless * more controller logic * spotless * final refactor. migration next * spotless * add more methods to logic classes * convert almost everything to use new Logic * spotless * make mute casing mode an int * allow pump cover to work with FluidInventoryLogic * pumps work * spotless * make item inventory logic work with every item input thing * rework Fluid Inventory Logic to work with all fluid inputs * spotless * address annotation reviews * finish off todos * missed to dos * cleanup Coke oven will get a new GUI when i get to it * address review * prevent npes from ControllerXXXLogic * null checks * Base work * PollutionTask * move package * Fix generics * Internal -> OverrideOnly * rebase fix * Ducttape addPollution --------- Co-authored-by: Maxim <maxim235@gmx.de> Co-authored-by: BlueWeabo <ilia.iliev2005@gmail.com> Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com> * Rework a bit of ProcessingLogic to fit MuTEs (#2283) - fix conflicts * Add a way to enable or disable the crafting buffer on GPL multiblocks (#2218) * add a way to enable or disable the crafting buffer on GPL multiblocks * don't register the hatch either * fix Refractory Capsule (#2219) * Fix PAs overclocking ulv recipes too much (#2220) * fix PAs overclocking ulv recipes too much * make sure we save the returned value * Fix Digital Tank capacity for Fluid Storage Monitor (#2217) * Fix Digital Tank capacity for Fluid Storage Monitor * Annotations * Blacklist AE2FC drop and packet, and Chisel stones from Recycler (#2222) * Fix recycler blacklist being sensitive to NBT * Blacklist AE2FC drop and packet, and Chisel stones * fix class loader issue * Add detailed logging for ME hatches (#2224) * Fix overclock calculator calculating eu/t use for ulv recipe wrong on certain parallel (#2225) * fix overclock calculator calculating eu/t use for ulv recipe wrong on certain parallel * make formula into its own method * Fix drilling rigs, plants and concrete backfiller to fail with multiple energy hatches (#2227) * max-1-energy-hatch-in-drilling-rigs.-plants-and-concrete-backfiller * spotlessApply (#2228) Co-authored-by: GitHub GTNH Actions <> * revert --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> * clear stale crafting input bus list (#2233) * add ability to remove item data and use it for clay (#2229) * Update buildscript (#2232) * Fix server crash with RecipeFilter (#2231) * Fix server crash with RecipeFilter * Make client send filtered machines to server * Use mUniqueIdentifier * Fix a NPE w/ injecting into super/quantum chests (#2234) When simulating an injection, if the stackSize > chest's capacity, it causes a NPE when the internal chest is empty. Also fixes a potential bug when void overflow is set; the chest should return null in such a scenario regardless of simulation/modulation. * Fix lag caused by getRecipeMap for PA (#2236) * Experimental fix to prevent infinite loop in Grid destruction (#2235) Co-authored-by: Firenoo <49818773+firenoo@users.noreply.github.com> * Fix ME Output Bus and Crafting Input Bus overflow when save/load (#2238) * Remove fire display from singleblock generator (#2240) * Fix some output slots allowing insertion (#2230) * fix overlay zfighting by disable depth test (#2226) * Crafting input - Optimize isEmpty check to reduce lag (#2239) * Optimize isEmpty check * rearrage * remove broken hsla recipe (#2241) * Correct PCB Factory Energy Hatch description (#2237) * Correct PCB Factory Energy Hatch description Changes the PCB factory description (the one seen when holding shift) which currently says "Energy Hatches: 1+" I believe this is incorrect and that the correct description is 1-2 energy hatches or 1 TT energy hatch. I believe the PCB factory uses this, which checks for 1-2 or 1 TT: public boolean checkExoticAndNormalEnergyHatches() { if (mExoticEnergyHatches.isEmpty() && mEnergyHatches.isEmpty()) { return false; } if (!mExoticEnergyHatches.isEmpty()) { if (!mEnergyHatches.isEmpty()) { return false; } if (mExoticEnergyHatches.size() != 1) { return false; } } return mEnergyHatches.size() <= 2; } * gradlew spotlessApply * Correct file name on resource pack guide (#2242) * Fix GT_RecipeConstants.Fuel (#2243) * Update text (#2246) * Fix startup tier for fusion NEI (#2249) * Update the conditionals buttons and tooltips on covers to reflect their actual effects (#2244) * Update redstone buttons and tooltips to better reflect actual use * Spotless Apply * Update GT_Cover_FluidRegulator.java * Update GT_Cover_FluidRegulator.java * Typo fix, Icon Improved and interactive blocking ui - Fixed a typo in the world machine - Fixed double button situation for conveyor belts. - There was never any issue, the testing methodology gave me invalid results. - Conveyor behaviour is in line with all the other covers affected by this PR/Branch. - Updated icon for the machine state to be a miniature machine controller cover. - Made the block/allow input section more interactive in order to better reflect the actual effect of these buttons. - In import mode, it actually blocks the machine from outputting from that side. * typos I can't write to save myself sometimes * Better text alignment - Better text alignment * fix typos I swear I can't write to save myself. --------- Co-authored-by: Martin Robertz <dream-master@gmx.net> * Fix Orichalcum and Shadowiron smelting (#2251) * fix orichalcum and shadowiron smelting * add Alduorite and Chrysotile * Fix tier display for Fusion NEI header (#2250) * fix ulv recipes being broken again when under 1 tick calculation is taken (#2254) * change way to fix zfighting (#2253) * Crafting input hatches QoLs (#2200) * Fixes + Detect Inventory Slot Changes * support rename + check for updates * add back onChangeListener + fix npe * ICustomNameObject TileEntity * Fix NPEs * Use IInterfaceTerminalSupport * fix * register * dep * spotless * General Crafting Input Hatch QoL fixes (#2212) * feat: refactor naming && include circuit and catalyst in default name * feat: add 4 more slot to solve my ocd * fix: formatting * feat: migrate from 4x8 to 4x9 * spotlessApply (#2213) Co-authored-by: GitHub GTNH Actions <> * QoLs * 9 manual items * spotless * feat: open master GUI when used, without holding a data-stick (#2221) * fix destpos * optimize empty check * Fix error when fluidInventory.size() == 0 If the fluidInventory size is 0, there is no element to get. Add a check for it. * name in waila + fix int overflow * unnecssary super * update deps --------- Co-authored-by: Fox_white <39846845+foxwhite25@users.noreply.github.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: Firenoo <49818773+firenoo@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> * Use real stack limit (#2256) * Fix incorrect data stick behaviors for hatches (#2257) * Fix pcb factory not applying its roughness multiplier when it doesn't OC (#2258) * fix PCB Factory not applying its roughness multiplier when it doesn't do any overclocks * spotless * Remove duplicate obsidian long rod (#2259) * disable gt obsidian long rod * cleaner code * Add hazmat to ThaumicBoots (#2260) * Add hazmat to ThaumicBoots does what it says * fixed * fix item names (#2263) * Fix renaming recipe check might ignore NBT equality (#2261) * Fix GPL ignoring if the recipe is allowed to be cached (#2262) * Added bricked blast furnace recipe progress to waila. (#2265) * Added bricked blast furnace recipe progress to waila. * fixed formatting issues. * Fix cutter recipes not being added (#2271) * add processing task * clean up item logic host * temporary fix for GT_StructrureMuTE * use j9+ feature on pollution task * prepare complex parallel logic for transition * feature to ProcessingLogicHost * fix up multiblock bases * add processing logic for each multi to prepare for transition * spotless * removed debug text from wailaBody of GT_MetaTileEntity_Hatch_CraftingInput_ME (#2272) * Proper recipe selection for output overflow in LCR and other multiblocks (#2247) * Implement Stream<FindRecipeResult> findRecipesWithResult for GT_RecipeMap * Change ProcessingLogic.process to actually use new findRecipesWithResult * Change ProcessingLogic.process to start finding something only for OUTPUT_FULL result * Refactor ProcessingLogic.process to make logic more readable * Replace while with for loop, remove NOT_FOUND return in end of findRecipesWithResult * Apply spotless * Make findRecipe use findRecipes, add annotation to GT_Recipe and FindRecipeResult for processRecipe and make method protected, replace wildcard imports * Remake isRecipeWithOutputFullFound * Add @Nonnull to methods * Apply spotless * Remove Stream version of findRecipeWithResult, replace with predicate one. Add GT_Predicated_Recipe_Map class for utilizing this method. Changes some existent recipe maps to inherit from base class. * Remove GT_Predicated_Recipe_Map, add Predicate directly to GT_Recipe_Map#findRecipeWithResult. Add AdvancedRecipeValidatorPredicate and FindRecipeWithAdvancedValidatorResult to allow store validation calculations for further use and proper errors displaying. * Fix InsufficientVoltage errors * Changes according to review comments. Integrate FindRecipeWithAdvancedValidatorResult to FindRecipeResult, rename AdvancedRecipeValidatorPredicate, encapsulate AdvancedRecipeValidatorPredicate fields, fixes some typos, etc * Moves InsufficientVoltage check to GT_ParallelHelper. Removes FindRecipeResult#State#INSUFFICIENT_VOLTAGE * Return an old findRecipeWithResult * Renames things, call old methods for singleblocks * Renames things, makes FindRecipeResult ctor private * Apply spotless * Move RecipeValidator, fix comments typos * update deps * fix up complex processing logic * add a getter for voiding mode * fix getAccessibleSlotsFromSide being wrong sometimes * allow for subtraction of a specific item * use long for amount * add a setter for machine host * initial work on finding recipes and input consumption * Deprecate PA by removing its controller recipe (#2273) * Restore PA controller recipe (#2276) * Restore PA controller recipe * Remove duplicated recipe * Add optional description to input hatch constructors (#2278) * mini fix (#2204) * [chore] Bump fallback version to 44 (#2274) * find recipe in theory working * add some helper methods to inventory logics * update deps * use collect not toList * fix loading crash * fix complex processing logic using wrong find recipe * fix up everything and get recipe finding working * annotate and clean up methods * spotless * save things to nbt * input separation for mutes and fully working processing * apply mute mode on processing logic * clean up overrides --------- Co-authored-by: chochem <40274384+chochem@users.noreply.github.com> Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: Pxx500 <81298696+Pxx500@users.noreply.github.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: firenoo <49818773+firenoo@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: Harry <harryyunull@gmail.com> Co-authored-by: Eraldoe <Eraldoe@users.noreply.github.com> Co-authored-by: Jakub <53441451+kuba6000@users.noreply.github.com> Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com> Co-authored-by: Guillaume Mercier <C0bra5@users.noreply.github.com> Co-authored-by: Fox_white <39846845+foxwhite25@users.noreply.github.com> Co-authored-by: Alastors <78517796+Alastors@users.noreply.github.com> Co-authored-by: Kyium <43573052+Kyium@users.noreply.github.com> Co-authored-by: SKProCH <29896317+SKProCH@users.noreply.github.com> Co-authored-by: Sampsa <69092953+S4mpsa@users.noreply.github.com> Co-authored-by: Jaiden Baker <jaidencolebaker@gmail.com> * address minecraft's reviews from #2283 * Refactor MuTE processing logic (#2301) -fix conflicts * Fix void protection for mutes (#2298) - fix conflicts * initial variables * implement working void protection on items and fluids * Adds a Simple PowerOutput task and cleans up some of the code. (#2303) * create a power output task which can be used for dynamos * refactor the controllers and clean up * add some documentation to power logic * make a wireless network manager class instead of using an interface * clean up and add documentation. * setAmperage to setMaxAmperage * fix comment * remove IGlobalWirelessEnergy usage * getAmperage -> getMaxAmperage * add todo for future * Cleanup MuTEMaster code (#2282) * exit early * spotless * better side checking * make if blocks mutually exclusive * more exit early * convert nested ternary operators into if blocks * remove dead code * collapse nested if blocks * add todo to break verylong condition into much smaller ones * spotless apply * collapsing nested if blocks and more exit early * spotless apply * extract try/catch block to its own utility method * break down this unreadable condition * boolean magic (1/5) * boolean magic (2/5) Also corrected some logic on the player null check, we want it to be non null * boolean magic (3/5) * boolean magic (4/5) * boolean magic (5/5) * remove todo * Fix logic --------- Co-authored-by: Jason Mitchell <jason@puzzle.io> Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com> * Clean up a lil bit and fix some issues with MuTEs (#2316) * clean up fixes * actual fix and remove useless if * Rework MuTEGUI structure (#2429) - fix conflicts` Merged to rebase MuTEMaster and fix any non-compile errors and game not launching in there * some docs on a few methods * innitial GUI class * try to implement guis * almost working - fix comflict * add UIBuildContext to getGUI method * make it compile * sketch gui - fix conflict * compile and spotless * add config option to enabling MuTEs * Spotless apply for branch feature/MuTEMaster for #2431 (#2432) spotlessApply Co-authored-by: GitHub GTNH Actions <> * address reviews on broken processing logic * spotless * fix doc and review --------- Co-authored-by: Maxim <maxim235@gmx.de> Co-authored-by: RIONDY 'POPlol333' Adam <76914762+POPlol333@users.noreply.github.com> Co-authored-by: Jason Mitchell <mitchej@gmail.com> Co-authored-by: Daniel Mendes <70096037+Steelux8@users.noreply.github.com> Co-authored-by: kstvr32 <109012629+kstvr32@users.noreply.github.com> Co-authored-by: TheEpicGamer274 <102255081+TheEpicGamer274@users.noreply.github.com> Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: chochem <40274384+chochem@users.noreply.github.com> Co-authored-by: Pxx500 <81298696+Pxx500@users.noreply.github.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: firenoo <49818773+firenoo@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: Harry <harryyunull@gmail.com> Co-authored-by: Eraldoe <Eraldoe@users.noreply.github.com> Co-authored-by: Jakub <53441451+kuba6000@users.noreply.github.com> Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com> Co-authored-by: Guillaume Mercier <C0bra5@users.noreply.github.com> Co-authored-by: Fox_white <39846845+foxwhite25@users.noreply.github.com> Co-authored-by: Alastors <78517796+Alastors@users.noreply.github.com> Co-authored-by: Kyium <43573052+Kyium@users.noreply.github.com> Co-authored-by: SKProCH <29896317+SKProCH@users.noreply.github.com> Co-authored-by: Sampsa <69092953+S4mpsa@users.noreply.github.com> Co-authored-by: Jaiden Baker <jaidencolebaker@gmail.com> Co-authored-by: boubou19 <miisterunknown@gmail.com> Co-authored-by: Jason Mitchell <jason@puzzle.io>
Diffstat (limited to 'src/main/java/gregtech/api/logic/AbstractProcessingLogic.java')
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diff --git a/src/main/java/gregtech/api/logic/AbstractProcessingLogic.java b/src/main/java/gregtech/api/logic/AbstractProcessingLogic.java
new file mode 100644
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--- /dev/null
+++ b/src/main/java/gregtech/api/logic/AbstractProcessingLogic.java
@@ -0,0 +1,346 @@
+package gregtech.api.logic;
+
+import java.util.function.Supplier;
+
+import javax.annotation.Nonnull;
+
+import net.minecraft.item.ItemStack;
+import net.minecraftforge.fluids.FluidStack;
+
+import gregtech.api.interfaces.tileentity.IVoidable;
+import gregtech.api.recipe.RecipeMap;
+import gregtech.api.recipe.check.CheckRecipeResult;
+import gregtech.api.recipe.check.CheckRecipeResultRegistry;
+import gregtech.api.util.GT_OverclockCalculator;
+import gregtech.api.util.GT_ParallelHelper;
+import gregtech.api.util.GT_Recipe;
+
+/**
+ * Logic class to calculate result of recipe check from inputs.
+ */
+@SuppressWarnings({ "unused", "UnusedReturnValue" })
+public abstract class AbstractProcessingLogic<P extends AbstractProcessingLogic<P>> {
+
+ protected IVoidable machine;
+ protected Supplier<RecipeMap<?>> recipeMapSupplier;
+ protected GT_Recipe lastRecipe;
+ protected RecipeMap<?> lastRecipeMap;
+ protected ItemStack[] outputItems;
+ protected FluidStack[] outputFluids;
+ protected long calculatedEut;
+ protected int duration;
+ protected long availableVoltage;
+ protected long availableAmperage;
+ protected int overClockTimeReduction = 1;
+ protected int overClockPowerIncrease = 2;
+ protected boolean protectItems;
+ protected boolean protectFluids;
+ protected int maxParallel = 1;
+ protected Supplier<Integer> maxParallelSupplier;
+ protected int calculatedParallels = 0;
+ protected int batchSize = 1;
+ protected float euModifier = 1.0f;
+ protected float speedBoost = 1.0f;
+ protected boolean amperageOC = true;
+ protected boolean isCleanroom;
+
+ // #region Setters
+
+ /**
+ * Overwrites item output result of the calculation.
+ */
+ public P setOutputItems(ItemStack... itemOutputs) {
+ this.outputItems = itemOutputs;
+ return getThis();
+ }
+
+ /**
+ * Overwrites fluid output result of the calculation.
+ */
+ public P setOutputFluids(FluidStack... fluidOutputs) {
+ this.outputFluids = fluidOutputs;
+ return getThis();
+ }
+
+ public P setIsCleanroom(boolean isCleanroom) {
+ this.isCleanroom = isCleanroom;
+ return getThis();
+ }
+
+ /**
+ * Sets max amount of parallel.
+ */
+ public P setMaxParallel(int maxParallel) {
+ this.maxParallel = maxParallel;
+ return getThis();
+ }
+
+ /**
+ * Sets method to get max amount of parallel.
+ */
+ public P setMaxParallelSupplier(Supplier<Integer> supplier) {
+ this.maxParallelSupplier = supplier;
+ return getThis();
+ }
+
+ /**
+ * Sets batch size for batch mode.
+ */
+ public P setBatchSize(int size) {
+ this.batchSize = size;
+ return getThis();
+ }
+
+ public P setRecipeMap(RecipeMap<?> recipeMap) {
+ return setRecipeMapSupplier(() -> recipeMap);
+ }
+
+ public P setRecipeMapSupplier(Supplier<RecipeMap<?>> supplier) {
+ this.recipeMapSupplier = supplier;
+ return getThis();
+ }
+
+ public P setEuModifier(float modifier) {
+ this.euModifier = modifier;
+ return getThis();
+ }
+
+ public P setSpeedBonus(float speedModifier) {
+ this.speedBoost = speedModifier;
+ return getThis();
+ }
+
+ /**
+ * Sets machine used for void protection logic.
+ */
+ public P setMachine(IVoidable machine) {
+ this.machine = machine;
+ return getThis();
+ }
+
+ /**
+ * Overwrites duration result of the calculation.
+ */
+ public P setDuration(int duration) {
+ this.duration = duration;
+ return getThis();
+ }
+
+ /**
+ * Overwrites EU/t result of the calculation.
+ */
+ public P setCalculatedEut(long calculatedEut) {
+ this.calculatedEut = calculatedEut;
+ return getThis();
+ }
+
+ /**
+ * Sets voltage of the machine. It doesn't need to be actual voltage (excluding amperage) of the machine;
+ * For example, most of the multiblock machines set maximum possible input power (including amperage) as voltage
+ * and 1 as amperage. That way recipemap search will be executed with overclocked voltage.
+ */
+ public P setAvailableVoltage(long voltage) {
+ availableVoltage = voltage;
+ return getThis();
+ }
+
+ /**
+ * Sets amperage of the machine. This amperage doesn't involve in EU/t when searching recipemap.
+ * Useful for preventing tier skip but still considering amperage for parallel.
+ */
+ public P setAvailableAmperage(long amperage) {
+ availableAmperage = amperage;
+ return getThis();
+ }
+
+ public P setVoidProtection(boolean protectItems, boolean protectFluids) {
+ this.protectItems = protectItems;
+ this.protectFluids = protectFluids;
+ return getThis();
+ }
+
+ /**
+ * Sets custom overclock ratio. 2/4 by default.
+ * Parameters represent number of bit shift, so 1 -> 2x, 2 -> 4x.
+ */
+ public P setOverclock(int timeReduction, int powerIncrease) {
+ this.overClockTimeReduction = timeReduction;
+ this.overClockPowerIncrease = powerIncrease;
+ return getThis();
+ }
+
+ /**
+ * Sets overclock ratio to 4/4.
+ */
+ public P enablePerfectOverclock() {
+ return this.setOverclock(2, 2);
+ }
+
+ /**
+ * Sets whether the multi should use amperage to OC or not
+ */
+ public P setAmperageOC(boolean amperageOC) {
+ this.amperageOC = amperageOC;
+ return getThis();
+ }
+
+ /**
+ * Clears calculated results (and provided machine inputs) to prepare for the next machine operation.
+ */
+ public P clear() {
+ this.calculatedEut = 0;
+ this.duration = 0;
+ this.calculatedParallels = 0;
+ return getThis();
+ }
+
+ // #endregion
+
+ // #region Logic
+
+ /**
+ * Executes the recipe check: Find recipe from recipemap, Calculate parallel, overclock and outputs.
+ */
+ @Nonnull
+ public abstract CheckRecipeResult process();
+
+ /**
+ * Refreshes recipemap to use. Remember to call this before {@link #process} to make sure correct recipemap is used.
+ *
+ * @return Recipemap to use now
+ */
+ protected RecipeMap<?> preProcess() {
+ RecipeMap<?> recipeMap;
+ if (recipeMapSupplier == null) {
+ recipeMap = null;
+ } else {
+ recipeMap = recipeMapSupplier.get();
+ }
+ if (lastRecipeMap != recipeMap) {
+ lastRecipe = null;
+ lastRecipeMap = recipeMap;
+ }
+
+ if (maxParallelSupplier != null) {
+ maxParallel = maxParallelSupplier.get();
+ }
+
+ return recipeMap;
+ }
+
+ /**
+ * Check has been succeeded, so it applies the recipe and calculated parameters.
+ * At this point, inputs have been already consumed.
+ */
+ @Nonnull
+ protected CheckRecipeResult applyRecipe(@Nonnull GT_Recipe recipe, @Nonnull GT_ParallelHelper helper,
+ @Nonnull GT_OverclockCalculator calculator, @Nonnull CheckRecipeResult result) {
+ if (recipe.mCanBeBuffered) {
+ lastRecipe = recipe;
+ } else {
+ lastRecipe = null;
+ }
+ calculatedParallels = helper.getCurrentParallel();
+
+ if (calculator.getConsumption() == Long.MAX_VALUE) {
+ return CheckRecipeResultRegistry.POWER_OVERFLOW;
+ }
+ if (calculator.getDuration() == Integer.MAX_VALUE) {
+ return CheckRecipeResultRegistry.DURATION_OVERFLOW;
+ }
+
+ calculatedEut = calculator.getConsumption();
+
+ double finalDuration = calculateDuration(recipe, helper, calculator);
+ if (finalDuration >= Integer.MAX_VALUE) {
+ return CheckRecipeResultRegistry.DURATION_OVERFLOW;
+ }
+ duration = (int) finalDuration;
+
+ CheckRecipeResult hookResult = onRecipeStart(recipe);
+ if (!hookResult.wasSuccessful()) {
+ return hookResult;
+ }
+
+ outputItems = helper.getItemOutputs();
+ outputFluids = helper.getFluidOutputs();
+
+ return result;
+ }
+
+ /**
+ * Override to tweak final duration that will be set as a result of this logic class.
+ */
+ protected double calculateDuration(@Nonnull GT_Recipe recipe, @Nonnull GT_ParallelHelper helper,
+ @Nonnull GT_OverclockCalculator calculator) {
+ return calculator.getDuration() * helper.getDurationMultiplierDouble();
+ }
+
+ /**
+ * Override to do additional check for found recipe if needed.
+ */
+ @Nonnull
+ protected CheckRecipeResult validateRecipe(@Nonnull GT_Recipe recipe) {
+ return CheckRecipeResultRegistry.SUCCESSFUL;
+ }
+
+ /**
+ * Override to perform additional logic when recipe starts.
+ *
+ * This is called when the recipe processing logic has finished all
+ * checks, consumed all inputs, but has not yet set the outputs to
+ * be produced. Returning a result other than SUCCESSFUL will void
+ * all inputs!
+ */
+ @Nonnull
+ protected CheckRecipeResult onRecipeStart(@Nonnull GT_Recipe recipe) {
+ return CheckRecipeResultRegistry.SUCCESSFUL;
+ }
+
+ /**
+ * Override to tweak overclock logic if needed.
+ */
+ @Nonnull
+ protected GT_OverclockCalculator createOverclockCalculator(@Nonnull GT_Recipe recipe) {
+ return new GT_OverclockCalculator().setRecipeEUt(recipe.mEUt)
+ .setAmperage(availableAmperage)
+ .setEUt(availableVoltage)
+ .setDuration(recipe.mDuration)
+ .setSpeedBoost(speedBoost)
+ .setEUtDiscount(euModifier)
+ .setAmperageOC(amperageOC)
+ .setDurationDecreasePerOC(overClockTimeReduction)
+ .setEUtIncreasePerOC(overClockPowerIncrease);
+ }
+ // #endregion
+
+ // #region Getters
+
+ public ItemStack[] getOutputItems() {
+ return outputItems;
+ }
+
+ public FluidStack[] getOutputFluids() {
+ return outputFluids;
+ }
+
+ public int getDuration() {
+ return duration;
+ }
+
+ public long getCalculatedEut() {
+ return calculatedEut;
+ }
+
+ public int getCurrentParallels() {
+ return calculatedParallels;
+ }
+
+ @SuppressWarnings("unchecked")
+ @Nonnull
+ public P getThis() {
+ return (P) this;
+ }
+
+ // #endregion
+}